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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 18 Jul 2008 :  17:11:07  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by capnvan

Isn't it arguably easier to let go of a character you haven't had the opportunity to "bond" with?




That's a good point.

I think it does come down to giving people (especially new players) a chance to at least run their characters without dying in the very first hit they ever get (which is certainly possible in the older editions). I think it is partly about not frustrating newer players.

In any case, as was mentioned before 4E doesn't make it impossible for PCs to die, it just makes them a bit hardier.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Kajehase
Great Reader

Sweden
2104 Posts

Posted - 18 Jul 2008 :  18:23:45  Show Profile Send Kajehase a Private Message  Reply with Quote
We don't need hardier PCs, we need sissier monsters

There is a rumour going around that I have found god. I think is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist.
Terry Pratchett
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Richard Lee Byers
Forgotten Realms Author

USA
1814 Posts

Posted - 18 Jul 2008 :  22:25:00  Show Profile  Visit Richard Lee Byers's Homepage  Reply with Quote
I've now played 4e, so I can offer some vague semblance of an informed opinion. And it seems to me that in 4e, like in every other RPG I've ever played, the GM and not the rules system is the true arbiter of lethality. If the GM wants the deaths of PCs of whatever level to happen on a regular basis, he can easily create encounters or adjust canned encounters to make this happen. And if he wants to make PC deaths rare, he can easily do that, too.
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 18 Jul 2008 :  22:37:08  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message  Reply with Quote
quote:
Originally posted by Richard Lee Byers

the GM and not the rules system is the true arbiter of lethality.


Spot on, whether you have 2 HP or 22 hp's at 1st level doesn't matter, as a DM I would encourage new players into the game and give them a 'nearly' deathly encounter in their first game but let them win through and survive by the skin of their teeth. You want them to remember it and come back for more. They will soon figure out that the game can be deadly and make appropriate choices, but they (or indeed any player) should not just be killed because the dice says so.....

Cheers

Damian

So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005
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Sanishiver
Senior Scribe

USA
476 Posts

Posted - 19 Jul 2008 :  06:17:22  Show Profile  Visit Sanishiver's Homepage Send Sanishiver a Private Message  Reply with Quote
quote:
Originally posted by HawkinstheDM

Well, I sure hope you like it then, though I think it is silly to vote without having seen the final product. Not even I, who admittedly hate almost everything that they have done, am voting blindly on this.
Who says I'm voting blindly?

Granted, I don't have the FR Campaign Guide in my hands yet.

But I am playing in the 4E Realms already. You don't need the FR Campaign Guide to do that (though it will surely help ).

I'm running my game in Cormyr and now I've got Brian's superb Cormyr article to reference. That plus Volo's guide and I'm set. I can only see the FR Campaign Guide and Player's Guide adding to the fun.

Again, I'm using the 4E rules in the Realms. They've passed muster at our gaming table and we're having fun.

That's what it's all about.

09/20/2008: Tiger Army at the Catalyst in Santa Cruz. You wouldn’t believe how many females rode it out in the pit. Santa Cruz women are all of them beautiful. Now I know to add tough to that description.
6/27/2008: WALL-E is about the best damn movie Pixar has ever made. It had my heart racing and had me rooting for the good guy.
9/9/2006: Dave Mathews Band was off the hook at the Shoreline Amphitheater.

Never, ever read the game books too literally, or make such assumptions that what is omitted cannot be. Bad DM form, that.

And no matter how compelling a picture string theory paints, if it does not accurately describe our universe, it will be no more relevant than an elaborate game of Dungeons and Dragons. --paragraph 1, chapter 9, The Elegant Universe by Brian Greene
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