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SirUrza
Master of Realmslore
USA
1283 Posts |
Posted - 18 Mar 2008 : 23:46:12
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Oh my. The redone Cleric, Fighter, Rogue, and Wizard all look interesting, sadly I fear I won't get to use these since my friends aren't interested in a third options, it's 3.5 or 4.. now 3.somethingElse.
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"Evil prevails when good men fail to act." The original and unapologetic Arilyn, Aribeth, Seoni Fanboy. |
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Wooly Rupert
Master of Mischief
USA
36805 Posts |
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SirUrza
Master of Realmslore
USA
1283 Posts |
Posted - 19 Mar 2008 : 03:04:01
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Yeah that's the link. The ruleset is free for download in PDF form up until it's release August 2009. Only the printed copy in August 2008 and the final version in 2009 will you have to pay for. The response from the fans both on wizards.com, paizo.com, and industry insiders is very... interesting. |
"Evil prevails when good men fail to act." The original and unapologetic Arilyn, Aribeth, Seoni Fanboy. |
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Alisttair
Great Reader
Canada
3054 Posts |
Posted - 19 Mar 2008 : 10:49:47
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I can't check it here....is it like the substitution levels in a way or bigger of a change than that?? |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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freyar
Learned Scribe
Canada
220 Posts |
Posted - 19 Mar 2008 : 12:18:49
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Alisttair, it's a bigger change, more like the change from 3.0 to 3.5, but intended to be just as compatible as those two editions are. The really exciting thing for me is that it's fully OGL, so Paizo can incorporate all the best 3rd party rules, like stuff from Monte's new BoXM, for example. |
My DnD Links and Creations |
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Alisttair
Great Reader
Canada
3054 Posts |
Posted - 19 Mar 2008 : 12:23:07
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Sounds pretty good...I might check it out when I get home. |
Karsite Arcanar (Most Holy Servant of Karsus)
Anauria - Survivor State of Netheril as penned by me: http://www.dmsguild.com/m/product/172023 |
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Mace Hammerhand
Great Reader
Germany
2296 Posts |
Posted - 19 Mar 2008 : 14:00:57
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Bloody hell...this is soooo awesome! I think I'll re-subscribe to Pathfinder... they listened to the fans...and their own hearts! Gods, these guys do have the right frame of mind! |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Snotlord
Senior Scribe
Norway
476 Posts |
Posted - 19 Mar 2008 : 14:11:23
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Hmm. 3.5 is the new old school. I think I'm growing old |
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Chosen of Moradin
Master of Realmslore
Brazil
1120 Posts |
Posted - 19 Mar 2008 : 14:38:00
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Good. I will take a look at this tonight, and will add my musings about it. |
Dwarf, DM, husband, and proud of this! :P
twitter: @yuripeixoto Facebook: yuri.peixoto |
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Uzzy
Senior Scribe
United Kingdom
618 Posts |
Posted - 19 Mar 2008 : 15:12:50
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I'm already thinking about how to adapt the Realms (not the Faux version WoTC are publishing) to these rules. |
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Hawkins
Great Reader
USA
2131 Posts |
Posted - 19 Mar 2008 : 16:11:17
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Did a quick look-over of the PDF and so far it looks good. However, I may end up creating my own revised edition drawing upon elements from Paizo's Pathfinder RPG, Monte Cook's Book of Experimental Might, and the D&D 4.0 SRD to create my own rules set that will be compatible with 3.5. |
Errant d20 Designer - My Blog (last updated January 06, 2016)
One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. --Lewis Carroll, Through the Looking-Glass
"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane
* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer) * Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules) * The Hypertext d20 SRD (3.5 OGL Rules) * 3.5 D&D Archives
My game design work: * Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing) * Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing) * Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing) * Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
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Mace Hammerhand
Great Reader
Germany
2296 Posts |
Posted - 19 Mar 2008 : 16:14:46
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What I've seen so far, from reading bits and pieces, damn(!) the changes are reasonable and simple. Did I mention they make sense? |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 19 Mar 2008 : 18:03:27
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I'm still hesitating to show it to my players for a few reasons:
1. Why the need to add an extra +2 to an ability score for humans? half-elves, ok... as the race sucked already... same for half-orc... but humans, elves, dwarves, etc. And what about other races now? what if someone wants to play a Sun Elf? Are they now at +4 Int since the lowly moon elves are now at +2 Dex and +2 Int??? what about non-standard races and monsters? (gnolls, orcs, ogres, dragons etc. i.e. anything "weird" a player might want? these are now effectively underpowered compared to regular +2/+2/-2 PCs... ESPECIALLY if you take into account some of these weird races have arguably a too high Level Adjustment already... Avariel, anyone? [ducking as people are awakening from their long-dead slumber at the words "Avariel" and "Level Adjustment"]
2. I quite like the existing Spot/Listen mechanics. This new Perception skill scares me. Dwarves get +2 to taste and touch-based Perception checks, while elves are better with sights and sounds. Gnomes smell and touch, etc. What the hell? can a gnome now make a smell check to detect enemies? what about dwarves? can they now stick out their tongues and "taste" if you're normal or really a doppleganger in disguise? I'll have to read more into it, as it could be fun using other senses than Spot/Sight and Listen/Hearing, but right now, I'm leaning towards a conservative approach.
3. Core classes: LOTS AND LOTS of changes here... so many in fact that I fear the core class will no longer be compatible or stackable with Prestige Classes. I think I'll use the "Dead Levels" article from WotC website instead, if I need to add "flavour to the boring classes." The dead levels article introduced fixes that had little effect in the game (i.e. more flavour-oriented). The changes in Pathfinder are extensive for each class... |
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Mace Hammerhand
Great Reader
Germany
2296 Posts |
Posted - 19 Mar 2008 : 18:11:42
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Didn't mean that all of the changes will make it into my game, but the reorg of skills is a good thing... |
Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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Caedwyr
Seeker
87 Posts |
Posted - 19 Mar 2008 : 23:21:49
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Remember, it is still an Alpha version and going through open playtesting at the moment. I'm sure they'd appreciate any thoughts or comments you have to make about things you like and don't like about the proposed system. |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 20 Mar 2008 : 02:35:33
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Hmmmmm... what was that I was saying in the other thread?
Something about Rats fleeing a sinking ship?
A company like Paizo deciding to stay 3e has a helluva lot more clout then a buncha fansites.
Guess I'm right agian... |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 20 Mar 2008 : 03:43:16
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quote: Originally posted by Caedwyr
Remember, it is still an Alpha version and going through open playtesting at the moment. I'm sure they'd appreciate any thoughts or comments you have to make about things you like and don't like about the proposed system.
Where can I give them my comments? |
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Uzzy
Senior Scribe
United Kingdom
618 Posts |
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AncientSpirits
Acolyte
USA
15 Posts |
Posted - 20 Mar 2008 : 15:46:41
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I'm a Paizo fan, I admit, and am surprised and excited by their direction. It's bold, if nothing else.
What's most interesting to me is that their philosophy toward their customer base is - in many ways - the opposite of WotC's, such as an open design process that solicits input, evolutionary rather than revolutionary changes so folks can keep their current books, and focus on simulation and minimizing the battlemat rather than The Other Company (tm).
I hope they mostly stick to 3.5 as-is, with just enough fixes to a) balance classes, b) simplify overly complex rules, and c) speed up high-level combat. |
Bind ancient spirits to you cause, at: www.pactmagic.com |
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Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 20 Mar 2008 : 19:13:05
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In other words, they got it right.
Is it any suprise? Their handling of Dragon Magazine was far better and their content superior to anything TSR was ever able to produce, or that WotC is doing now (I still can't believe they are calling those 'ads' Dragon Magazine).
Paizo has always had a connection to the fans - something I feel WotC has lost over the years. Large companies simply cannot produce the same kind of quality that a smaller, more 'in-touch' company can. When it becomes "churning out product" over good, CONSISTENT world design, then its no longer about the game.
Kudos to Paizo for stepping up to the challenge of bringing this hobby back to where it belongs - in basements and backyards, NOT corporate offices.
And if this puts a fire under the FR team's butt to try a little harder, then so much the better. A little competition is ALWAYS good for the consumer. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
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Edited by - Markustay on 20 Mar 2008 19:14:29 |
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Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 22 Mar 2008 : 00:28:05
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quote: Originally posted by Mace Hammerhand
What I've seen so far, from reading bits and pieces, damn(!) the changes are reasonable and simple. Did I mention they make sense?
I agree. I really love it, and all the other seven DMs I personally know (in real life) are as excited about it as I am (they weren't going to switch to 4E anyway). What's even better is that anyone can playtest it for free and participate in the design process on the Paizo boards.
After an analysis of the rules I have to say that *this* is the new edition of D&D I want to play. My group has downloaded the rules, and I'm launching a playtest campaign as soon as the Alpha 2 rules are released. |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
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AncientSpirits
Acolyte
USA
15 Posts |
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KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 25 Mar 2008 : 04:10:36
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My group is going to convert to this to test the rules out. We have (currently) a human paladin, a human cleric, a half elf bard, a gnome beguiler, and a goliath rogue/fighter.
Originally we were going to test out the gnome as a beguiler with the system tweaks in the Pathfinder rules, but Darkmeer wants to try him out as a full on rogue/illusionist. So the most non-standard thing in the group will be Foghorn's goliath, which should stay as is for the playtest.
While the players were not thrilled to have to chose between a few skills, since they all had some background skills that they only had a few points in, they actually liked the streamlined system for skills overall. I know when I did a test to stat out a mature adult blue dragon, the skills zipped by when I made the thing up.
At any rate, I'll keep everyone posted on how this playtest goes. The bard and the paladin don't have official Pathfinder equivalents yet, so I'm hoping when they do, I don't have to ask them to convert too much over. |
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ddporter
Acolyte
26 Posts |
Posted - 25 Mar 2008 : 22:36:16
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My arcane archer has an uncommon build: rgr3/ftr2/brd2/arc1. Two side effects of this conversion were a few more hit points (bards, rangers, and arcane archers all gain a hit die size) and much higher effective skills (almost all skills fall under one of these classes). Something may need to be done to reign in this multiclass skill effect just a bit. |
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Chosen of Moradin
Master of Realmslore
Brazil
1120 Posts |
Posted - 27 Mar 2008 : 14:01:43
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It was released the first adjustment in the rules. Just go to the link, re-personalize the archive, and go on. |
Dwarf, DM, husband, and proud of this! :P
twitter: @yuripeixoto Facebook: yuri.peixoto |
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Caedwyr
Seeker
87 Posts |
Posted - 29 Mar 2008 : 02:32:42
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A link to the thread announcing the Alpha 1.1 release can be found here. Also, there is mention in the thread that version 2 will feature a more done on skills based on feedback so far among other things.
Link!
Mod edit: Shortened the link just a bit. |
Edited by - Wooly Rupert on 29 Mar 2008 02:46:10 |
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Cyril Lokner
Seeker
USA
63 Posts |
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TheLemming
Acolyte
Austria
16 Posts |
Posted - 31 Mar 2008 : 14:30:50
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I started reading through paizo's 3.75 edition and have to admit I like what I saw so far, while it is not a 4th edition and does not attempt to be one...
Therefore the "flaws" of the 3.5 edition that are still present can not be wiped out by changing the system itself, but it offers very nice balancing proposals and ideas - giving non-spellcasters a bit more options, and offering very nice grapple alternative rules.
So in case you're into 3.5 and don't like 4th edition I can really recommend giving it a glimpse, the ideas are genuine for the system without changing everything.
(just my (2) few cents) |
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Baldwin Stonewood
Acolyte
34 Posts |
Posted - 23 Apr 2008 : 19:32:05
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I have downloaded and played the Alpha 1 version and have enjoyed it. The Alpha 2 version was released yesterday. Assuming Paizo maintains its goals of OGL and compatibility with 3.5, they appear to be in position to fill the gapping hole WoWC is self creating. Once Wizards stops printing 3.5 material there is a large segment of 3.5 gamers who should trend towards Paizo because it is compatible with their current books.
Full Disclosure: I am a simple gamer and have no dog in this show. No affiliation any gaming company. |
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Keravin
Seeker
50 Posts |
Posted - 25 Apr 2008 : 12:45:42
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My group will end up playing 4th edition because one of us really wants to try it and the others are grudgingly going along, but at the same time we have 3 ongoing 3.5 games as well. What Pathfinder and BOXM have offered us is the inclination to formalise what we've been doing all these years which is playing house rules. We're currently putting together our own set of rules, character builds (taking all the variants and basically setting up a list for each of the classes we establish of build options to get rid of the hundred mage/fighters, but allow characters to be unique rather than overpowered) and skills.
What we have decided as part of this though is staying supporting Paizo as the backwards compatibility works just as well for us as it will do for them and Pathfinder. I can't see us playing Pathfinder as is because of the lack of non core class options/classes, but we're certainly buying the stuff to use as a source for what we're running. |
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SirUrza
Master of Realmslore
USA
1283 Posts |
Posted - 12 May 2008 : 22:06:18
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More ultra exciting news.
Wait for it.. wait for it..
Monte Cooke is going to be working with Paizo on Pathfinder RPG (3P.)
Also... every crazier..
Wolfgang Baur Jeff Grubb Sean K Reynolds Todd Stewart JD Wiker
Are contributing to the Pathfinder Campaign Setting and.....
RA Salvatore Ed Greenwood Rich Barker
are also contributing!
The 4th edition revolution has begun. :P |
"Evil prevails when good men fail to act." The original and unapologetic Arilyn, Aribeth, Seoni Fanboy. |
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