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 Hordelands: Semphar and Murghom
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Daviot
Senior Scribe

USA
372 Posts

Posted - 04 Feb 2008 :  00:22:48  Show Profile  Visit Daviot's Homepage Send Daviot a Private Message  Reply with Quote  Delete Topic
Fellow scribes, I've been scouring the forums, as well as the old Horde set, the FR 3.0 Campaign Setting and the (somewhat) recent [i]Lost Empires of Faerun and I've stumbled upon a Realms-L document for 2001 Murghom but other than, I've never found about these semi-fallen semi-autonomous vassal states other than short 1 paragraph blurbs, cultural generalizations, and Ed's anonymous well-traveled trader.

I'd most forgotten about it, and then I found Markustay's wonderful map. So many dots I've never heard of and others merely name-dropped!

Are there any (official, semi-official, or even high-quality fan stuff) that discuss these two overlooked portions of the Realms, specifically a list of descriptions for the sizes and flavors of the cities (and large towns) in Semphar?

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
My Tabletop Writing CV.

The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 04 Feb 2008 :  01:40:58  Show Profile Send The Sage a Private Message  Reply with Quote
There really isn't much beyond the sources you've already mentioned.

Old Empires has a little on both Semphar and Murghôm. And there's one or two extra tidbits in the 3e Shining South and Unapproachable East tomes as well.

I recall some bits in Grand History also.

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Daviot
Senior Scribe

USA
372 Posts

Posted - 04 Feb 2008 :  08:13:06  Show Profile  Visit Daviot's Homepage Send Daviot a Private Message  Reply with Quote
That's what I feared. Thanks, Sage. I suppose that's one problem about our belovéd setting...trying to detail all of it is just about as time-intensive as detailing all of Earth.

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
My Tabletop Writing CV.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 04 Feb 2008 :  16:54:46  Show Profile Send Markustay a Private Message  Reply with Quote
Thanks for the praise, I actually have a much newer and more detailed map done - I just need to add the Map Key. Maybe, thanks to your incentive, I'll do that today and mail it off to Alaundo.

BTW, I found this -

http://dnd.merchi.org/

You can download a campaign book for Murghôm from there, although it's not canon, it is helpful for fleshing out the region.

Semphar was best covered in The Horde set, and got some decent coverage in the novel The Horselords.

For some updated information on some of this region, look to future editions of the CandleKeep Compendium.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 04 Feb 2008 :  23:02:03  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
Thanks for posting that . . . I'm interested in seeing someone's take on Murghom, because I've thought a few times about how I'd develop the place, but never really settled on a direction.
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Brian R. James
Forgotten Realms Game Designer

USA
1098 Posts

Posted - 05 Feb 2008 :  01:21:38  Show Profile  Visit Brian R. James's Homepage Send Brian R. James a Private Message  Reply with Quote
For what it's worth Murghôm enjoys a two page spread in the new FRCG. Beyond that I cannot say more.

Brian R. James - Freelance Game Designer

Follow me on Twitter @brianrjames
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 05 Feb 2008 :  01:33:59  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
quote:
Originally posted by Brian R. James

For what it's worth Murghôm enjoys a two page spread in the new FRCG. Beyond that I cannot say more.




Hm . . . that "I cannot say more" sounds pretty definite, but I have to try. Is there a section that might deal with Murghom and its culture in the pre Spellplague era, or does it mainly revolve around its current state?

"You understand, I have to try . . . "
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crazedventurers
Master of Realmslore

United Kingdom
1073 Posts

Posted - 05 Feb 2008 :  10:01:17  Show Profile  Visit crazedventurers's Homepage Send crazedventurers a Private Message  Reply with Quote
quote:
Originally posted by KnightErrantJR
Is there a section that might deal with Murghom and its culture in the pre Spellplague era, or does it mainly revolve around its current state?



Just wondering why they would put anything pre-spellplague into the FRCG? whats the point? They are moving the campaign world away from what has happened previously, removing history and Lore so not to 'clutter' the Realms and make it easier for new players to jump straight into the game (apparently).

And as a consumer who wants to run the new Realms what I need most is what is happening now, not what happened 200 years ago, the history can come later in a nice splat book, (that they wont be publishing anyway), I need facts and figures straight away to get my game up and running. If I bought a book that talked about how it used to be and not what it actually is, would not be very useful to get the game started would it?

I might be wrong, but I don't think you will get much more than 'XXX was a stable trading Kingdom shipping grain to the lands to the North, however the Spellplague caused XXX to happen and then the monsters of xxx mountain/woods/desert plunged the country into chaos. The Realm needs those good of heart to stop the rampaging monsters doing xxx and restore peace to this troubled land'.

Just my thoughts

Damian


So saith Ed. I've never said he was sane, have I?
Gods, all this writing and he's running a constant fantasy version of Coronation Street in his head, too. .
shudder,
love to all,
THO
Candlekeep Forum 7 May 2005

Edited by - crazedventurers on 06 Feb 2008 10:13:39
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 07 Feb 2008 :  00:42:23  Show Profile Send Markustay a Private Message  Reply with Quote
However, a timeline for the region wouldn't be such a bad idea...

unless, of course, it completely disagreed with mine.

The idea that WotC is giving some attention to the Hordelands fills me with simultaneous feeling of elation and trapedition. I've been wanting to see new stufff for this region for awhile, but after seeing what they did to Faerûn, maybe it's just better off if they ignored it some more.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Daviot
Senior Scribe

USA
372 Posts

Posted - 07 Feb 2008 :  06:24:51  Show Profile  Visit Daviot's Homepage Send Daviot a Private Message  Reply with Quote
quote:
Originally posted by Markustay
http://dnd.merchi.org/

You can download a campaign book for Murghôm from there, although it's not canon, it is helpful for fleshing out the region.

Semphar was best covered in The Horde set, and got some decent coverage in the novel The Horselords.

For some updated information on some of this region, look to future editions of the CandleKeep Compendium.


That's the fan-campaign book was what I was referring to. And should one need help with the compendium article, I'd gladly and humbly assist.

quote:
Originally posted by Brian R. James
For what it's worth Murghôm enjoys a two page spread in the new FRCG. Beyond that I cannot say more.


Works for me!

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
My Tabletop Writing CV.
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Shilo99
Seeker

63 Posts

Posted - 12 Feb 2008 :  14:08:14  Show Profile  Visit Shilo99's Homepage Send Shilo99 a Private Message  Reply with Quote

Hi Daviot,

Note that a Dragon magazine Issue #349 Nov 2006 gives a long update of the Hordelands to the north of Murghom and Semphar, in gazeteer style. There is also a downloadable web supplement (check piazo.com which gives yet more information). Not much directly in the Murghom and Semphar, but does update the Hordelands area from the Boxed Set, including the new realm of Yaimmunahar, ruled by Yamun Khahan's son Hubadai.

Might be of use,
Shilo
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Faraer
Great Reader

3308 Posts

Posted - 12 Feb 2008 :  17:13:55  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
One of the main harms the addition of Kara-Tur did to the Realms is that it drew almost all attention from Faerûn's own existing orient, except for Thay, which was somewhat treated as a stepping stone to the 'really' distant and alien lands.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 15 Feb 2008 :  16:26:28  Show Profile Send Markustay a Private Message  Reply with Quote
I respectfully disagree - I think the inclusion of the Hordelands and kara-Tur added another level of Realism to the Realms, and were done very well. It would have been nice to have seen those areas further developed over the years, but I don't think they detracted from the setting in any way.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone

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Jorkens
Great Reader

Norway
2950 Posts

Posted - 15 Feb 2008 :  19:07:58  Show Profile Send Jorkens a Private Message  Reply with Quote
quote:
Originally posted by Markustay

I respectfully disagree - I think the inclusion of the Hordelands and kara-Tur added another level of Realism to the Realms, and were done very well. It would have been nice to have seen those areas further developed over the years, but I don't think they detracted from the setting in any way.



I disagree. First of all an important part of the picture that was the realms disappeared with the substitution of the original lands for the historical add-ons. To me they lessened the realism, if one can use that term in a fantasy setting; maybe the illusion of realism would be better. Some of the products were rather good on their own, but none of them fitted with the rest of the realms. Zakhara worked to a degree, but that was mostly due to limited contact.
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Dalor Darden
Great Reader

USA
4213 Posts

Posted - 15 Feb 2008 :  22:25:52  Show Profile Send Dalor Darden a Private Message  Reply with Quote
So I don't understand how the addition of Kara-Tur took away from the Forgotten Realms?

In what way did it have a negative impact?

Kara-Tur was so very far away, nobody really even knew about the place. So a Samurai finds himself in Thesk as a Ronin...how does that hurt the campaign setting exactly?

I mean, you have swathes of land devoted loosely to medieval Europe, so how does the FR suffer from lands loosely devoted to medieval Asia?

To me, that is like saying the Wild West shouldn't have Chinese Rail Workers...or Poland and the Teutonic Knights should never have faced the Mongols (and got kicked like a dinted tin can).

I always thought the addition of a Far Eastern Element to the Forgotten Realms added more to the Suspension of Disbelief.

As always, that is just my own opinion.

The Old Grey Box and AD&D for me!
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 15 Feb 2008 :  23:29:25  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
I'm not Faraer, and I can't speak for him, but I think he was getting at the idea that adding Kara-Tur stole the thunder of places like Semphar and Murghom, because in comparison those lands aren't as far east, and by extension, less mysterious then they could have been.

As for whether or not Kara-Tur is a good thing in and of itself, that is a matter of taste, obviously. Some people like it, some don't. *shrug*

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)

Edited by - Rinonalyrna Fathomlin on 15 Feb 2008 23:30:58
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Jorkens
Great Reader

Norway
2950 Posts

Posted - 16 Feb 2008 :  09:29:14  Show Profile Send Jorkens a Private Message  Reply with Quote
quote:
Originally posted by dalor_darden

So I don't understand how the addition of Kara-Tur took away from the Forgotten Realms?

In what way did it have a negative impact?

Kara-Tur was so very far away, nobody really even knew about the place. So a Samurai finds himself in Thesk as a Ronin...how does that hurt the campaign setting exactly?

I mean, you have swathes of land devoted loosely to medieval Europe, so how does the FR suffer from lands loosely devoted to medieval Asia?

To me, that is like saying the Wild West shouldn't have Chinese Rail Workers...or Poland and the Teutonic Knights should never have faced the Mongols (and got kicked like a dinted tin can).

I always thought the addition of a Far Eastern Element to the Forgotten Realms added more to the Suspension of Disbelief.

As always, that is just my own opinion.



As always these are my subjective opinions and ramblings.

What it took away? Any ideas and plans Ed had for the areas. Kara Tur was far away, but Semphar, Murghom and the Hordelands was pretty near more established regions. My main interest in the Realms is Eds world, so for me that took away the possibility to see even more lands as he saw them. I hold the same opinion when it comes to the Moonshae and (to a degree) the lands of Amn, Tethyr and Calimshan. I like these products, but they feel like add-ons and other lore was removed to fit them in.

I agree that the central Realms are more or less “European” in their core, but they are mainly fantasy. The same goes for Zakhara; to a degree it is based on middle eastern and north-African culture, but it is a mixture of pulp, myths, clichés and reality that removes it clearly from its earthly inspiration. Kara-Tur, the tuigan and (to a degree) the Moonshaes and the Ancient Empires are historical fantasy with a clear grounding in concrete cultures. You might as well place the 2ed. Historical (Celts, Vikings, Crusades, Rome etc) supplements in the main Realms.

One could have made fantasy inspired by the feel of these areas and thereby fitted it better into the Realms by going more in the direction one did with Zakhara. Nomads, divine kings, ancient, mysterious empires, dragon kings etc ? Great. Now The Lama in Tibot, the Dragonwall etc. Thats something else, these are directly imported from earth (for me) takes away as much of the Realmsfeel as the naming of the seven villages of Netherill after musicians and such.

Another problem with these lands is the rules. They were based clearly on the Oriental Adventures rules whilst the rest of the Realms were standard D&D. In other words mages and dragons were totally different on each side of a mountain chain with little influence on each other trough the ages. This made a degree of sense with Maztica, where there was a sea between the continents, but with Kara-Tur and the Horde lands it became a unnatural border. In the South the result is a mountain chain with different eucologies on each slope. Unless there is some unseen force field this becomes a bit strange. Zakhara incorporated the Realmslore and the creatures, magics (and clichés if you will) of the Realms to a far greater degree, giving them a connection of sorts.

I agree with you that these lands should be far different from the main Realms, but they should at least be based on original ideas that made them a natural part of the same planet.
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Dalor Darden
Great Reader

USA
4213 Posts

Posted - 17 Feb 2008 :  04:41:22  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Jorkens

As always these are my subjective opinions and ramblings.

What it took away? Any ideas and plans Ed had for the areas. Kara Tur was far away, but Semphar, Murghom and the Hordelands was pretty near more established regions. My main interest in the Realms is Eds world, so for me that took away the possibility to see even more lands as he saw them. I hold the same opinion when it comes to the Moonshae and (to a degree) the lands of Amn, Tethyr and Calimshan. I like these products, but they feel like add-ons and other lore was removed to fit them in.

I agree that the central Realms are more or less “European” in their core, but they are mainly fantasy. The same goes for Zakhara; to a degree it is based on middle eastern and north-African culture, but it is a mixture of pulp, myths, clichés and reality that removes it clearly from its earthly inspiration. Kara-Tur, the tuigan and (to a degree) the Moonshaes and the Ancient Empires are historical fantasy with a clear grounding in concrete cultures. You might as well place the 2ed. Historical (Celts, Vikings, Crusades, Rome etc) supplements in the main Realms.

One could have made fantasy inspired by the feel of these areas and thereby fitted it better into the Realms by going more in the direction one did with Zakhara. Nomads, divine kings, ancient, mysterious empires, dragon kings etc ? Great. Now The Lama in Tibot, the Dragonwall etc. Thats something else, these are directly imported from earth (for me) takes away as much of the Realmsfeel as the naming of the seven villages of Netherill after musicians and such.

Another problem with these lands is the rules. They were based clearly on the Oriental Adventures rules whilst the rest of the Realms were standard D&D. In other words mages and dragons were totally different on each side of a mountain chain with little influence on each other trough the ages. This made a degree of sense with Maztica, where there was a sea between the continents, but with Kara-Tur and the Horde lands it became a unnatural border. In the South the result is a mountain chain with different eucologies on each slope. Unless there is some unseen force field this becomes a bit strange. Zakhara incorporated the Realmslore and the creatures, magics (and clichés if you will) of the Realms to a far greater degree, giving them a connection of sorts.

I agree with you that these lands should be far different from the main Realms, but they should at least be based on original ideas that made them a natural part of the same planet.



So Ed never had ideas for a "Far East" eh? Or did he? I don't know either way... You really shed some light on things for me.

Are there any maps of Ed's "True" Realms that would be possible to see?

The Old Grey Box and AD&D for me!
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Jorkens
Great Reader

Norway
2950 Posts

Posted - 17 Feb 2008 :  11:14:39  Show Profile Send Jorkens a Private Message  Reply with Quote
Ed did (I think)say in one of his posts that he had exotic cultures in the eastern lands, but not with close earthly ties. He has also mentioned non-human lands that we never saw in the official Realms.
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Dalor Darden
Great Reader

USA
4213 Posts

Posted - 17 Feb 2008 :  16:51:47  Show Profile Send Dalor Darden a Private Message  Reply with Quote
It would be nice if we could see what he had planned...

The Old Grey Box and AD&D for me!
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Rinonalyrna Fathomlin
Great Reader

USA
7106 Posts

Posted - 18 Feb 2008 :  00:29:35  Show Profile  Visit Rinonalyrna Fathomlin's Homepage Send Rinonalyrna Fathomlin a Private Message  Reply with Quote
quote:
Originally posted by dalor_darden
So Ed never had ideas for a "Far East" eh?


Not as in "fantasy version of real-world East Asia". Ed tends not to design like that.

"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams."
--Richard Greene (letter to Time)
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Daviot
Senior Scribe

USA
372 Posts

Posted - 18 Feb 2008 :  11:18:33  Show Profile  Visit Daviot's Homepage Send Daviot a Private Message  Reply with Quote
(Wow, this thread has more or less shifted from an info-request to a philosophical debate. That said) I'd like to point out that the "Unapproachable East" (including Semphar and Murgôm) were part of Ed's first drafts; which is why it's slightly frustrating to find them on the Grand Invisible List of Places Hardly Mentioned™.

And my two coppers on Shou and what not? In my games, people know they exist, but Kara-Tur might as well be another planet in terms of how most would picture it. Of course, those goods coming down the Golden Way have to come from somewhere, and if you've been to Thesk or the Hordelands (or say, the Lake of Mists and Almorel) you've probably seen or met a Shou trader. Still, places like Thay or Mulhorand still ring exotic to my group; nothing quite reminds one of that like a Thayan Enclave several thousand miles outside Thay. As for my adventures? The more I DM and play in the Realms, the harder is it for me to grasp how huge the setting really is. Still, if some element of it bugs you or seems "un-Realmsian" to you, run things your way and move on.

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
My Tabletop Writing CV.
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 18 Feb 2008 :  19:15:37  Show Profile Send Markustay a Private Message  Reply with Quote
The great thing about Kara-Tur is that it is the 'beyond' beyond the furthest reaches of the known world (Faerûn).

Most PCs (and NPcs) of the Heartlands would think of the Unnaproachable East (and the Utter East) as the 'end of the world', and yet, when you travel to those places, they speak of even stranger lands more distant...

Homebrew Lore:
I have at least one Thayan Enclave currently set-up in Shou-Lung, and they are trying to open ones in Kozakura and T'u Lung. The Shou Emperor was most impressed with how readily Thay handled the Tuigan Horde, and turned the situation to their advantage.


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 18 Feb 2008 19:19:37
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Dalor Darden
Great Reader

USA
4213 Posts

Posted - 19 Feb 2008 :  01:57:12  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Daviot

Fellow scribes, I've been scouring the forums, as well as the old Horde set, the FR 3.0 Campaign Setting and the (somewhat) recent [i]Lost Empires of Faerun and I've stumbled upon a Realms-L document for 2001 Murghom but other than, I've never found about these semi-fallen semi-autonomous vassal states other than short 1 paragraph blurbs, cultural generalizations, and Ed's anonymous well-traveled trader.

I'd most forgotten about it, and then I found Markustay's wonderful map. So many dots I've never heard of and others merely name-dropped!

Are there any (official, semi-official, or even high-quality fan stuff) that discuss these two overlooked portions of the Realms, specifically a list of descriptions for the sizes and flavors of the cities (and large towns) in Semphar?



Semphar is a Kingdom that I have talked about in other threads concerning the jump forward in time. I always saw the nation as a possible emerging power...somewhat akin to the Turks after the passing of the Mongols.

I think that Semphar's cities, little touched by true war for centuries it would seem, would be large and thriving mercantile centers...vast numbers of poor ruled over by a military elite, the leaders of which are not only powerful generals, but also powerful merchant princes.

Because of Semphar's exposure to "conquest" by the Horde (a loose conquest not fully implemented by the Khan) they have been actually benefactors of an influx of military and mercantile ideas. If a powerful leader would emerge then they could easily flex their large numbers and move on surrounding nations.

I always thought of Murghom as simply the stepping stone between Semphar and Mulhorand...often the conscription center for the Godkings to use against the Red Wizards and others (like the recent invasion and conquest of Unther). I thought of Murghom very much like an invasion route (i.e. ancient Palestine/Israel) that was quite often depopulated by either passing armies, disease brought from other lands, or levies by an overlord.

As an aside, it should be noted that since the conquest of Semphar by the Tuigan Horde, Semphar no longer has ties to Mulhorand in even the vaguest sense...to me at least. If they took back their nation from weakened overlords without the help of far off Mulhorand, then they would be truly independent of outside influences.

For me, I would reference sources on Timurid lands for Semphar and for Murghom I would think of it in sort of Biblical references: collection of loosely allied city-states that fight amongst each other unless either threatened by outsiders or united by conquest by outsiders.

All this is my own thinking for my Forgotten Realms...but thought I would share.

The Old Grey Box and AD&D for me!
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Markustay
Realms Explorer extraordinaire

USA
15724 Posts

Posted - 19 Feb 2008 :  17:22:00  Show Profile Send Markustay a Private Message  Reply with Quote
quote:
Originally posted by dalor_darden

I think that Semphar's cities, little touched by true war for centuries it would seem, would be large and thriving mercantile centers...vast numbers of poor ruled over by a military elite, the leaders of which are not only powerful generals, but also powerful merchant princes.

Ummmmm... the northern cities and towns have been fighting a war off and on for a thousand years or more with Murghôm - thats why there are NO settlements between the Ghast and Haqar rivers.

In the past, Semphar has been conquered by everyone form Mulhorand to Shou-Lung, and attacked by other lesser powers since it's beginning.

Currently, it owes fealty to Yaïmunnahar and Hubadai Khahan, because they conquered it in 1359 DR. Khazari, on the other hand, is probably free of Hubadai's yoke for now, because of the 'problems' occurring recently in Ra-Khati... I will be addressing some of that soon.

I can see Semphar rising to prominence as a mercantile power, but definately not as a military one. They have a history of only defeats.

Also, as of The Horde boxed set, the Rauthenflow is now traversible for its entire length, so ships can freely bring trade goods back and forth between the Inner Sea and Gbor Nor (Brightstar Lake). This a rather new developnment, and must have taken place between 1357 and 1359 DR (it was impassable in Old Empires) - going by the dates of the modules involved, I would place Mulhorand's clearing of the river around 1358 DR. Strangley, even though this was done by Mulhorand, it seems to be benefitting Semphar much more. It is only a matter of time before Murghôm puts a stop to this, since these ships are passing through ITS LANDS! Bear in mind, too, that Murghôm is part of Mulhorand still, which is the power that actually cleared the river and built the system of locks and whatever to allow ships to pass through safely. Semphar may be enjoying an economic boom for a year or two, but it will all come crashing down around 1359 DR, between the current occupation and Mulhorand 'wising up' (if it no longer controls Semphar, even ostensibly, it will not be granting free access to the River to the rival of its vassal state).

While looking up references for this post, I realize that the map of the Hordelands in Dragon #349 is incorrect - It mispelled 'Yaïmmunahar' (two 'N's)! The offical worldmap also shows the Port City of Ghaast on the wrong river - I detest poor research amongst cartographers...

I'll be sending my new map of the Hordelands to Alaundo forthwith.


"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 19 Feb 2008 23:40:06
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Dalor Darden
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USA
4213 Posts

Posted - 19 Feb 2008 :  22:33:32  Show Profile Send Dalor Darden a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Ummmmm... the northern cities and towns have been fighting a war off and on for a thousand years or more with Murghôm - thats why there are NO settlements between the Ghast and Haqar rivers.

In the past, Semphar has been conquered by everyone form Mulhorand to Shou-Lung, and attacked by other lesser powers since it's beginning.

Currently, it owes fealty to Yaïmunnahar and Hubadai Khahan, because they conquered it in 1359 DR. Khazari, on the other hand, is probably free of Hubadai's yoke for now, because of the 'problems' occurring recently in Ra-Khati... I will be addressing some of that soon.

I can see Semphar rising to prominence as a mercantile power, but definately not as a military one. They have a history of only defeats.

Also, as of The Horde boxed set, the Rauthenflow is now traversible for its entire length, so ships can freely bring trade goods back and forth between the Inner Sea and Gbor Nor (Brightstar Lake). This a rather new developnment, and must have taken place between 1357 and 1359 DR (it was impassable in Old Empires) - going by the dates of the modules invloved, I would place Mulhorand's clearing of the river around 1358 DR. Strangley, even though this was done by Mulhorand, it seems to be benefitting Semphar musch more. It is only a matter of time before Murghôm puts a stop to this, since these ships are passing through ITS LANDS! Bear in mind, too, that Murghôm is part of Mulhorand still, which is the power that actually cleared the river and built the system of locks and whatever to allow ships to pass through safely. Semphar may be enjoying an economic boom for a year or two, but it will all come crashing down arouind 1359 DR, between the current occupation and Mulhorand 'wising up' (if it no longer controls Semphar, even ostensibly, it will not be granting free access to the River to the rival of its vassal state).

While looking up references for this post, I realize that the map of the Hordelands in Dragon #349 is incorrect - It mispelled 'Yaïmmunahar' (two 'N's)! The offical worldmap also shows the Port City of Ghaast on the wrong river - I detest poor research amongst cartographers...

I'll be sending my new map of the Hordelands to Alaundo forthwith.





I thought that because of the long history of "warfare" between Semphar and Murghom it was more of a traditional type of warfare, not outright war. Both as vassals of Mulhorand would make it hard for them to despoil taxable lands too frequently...or waste able bodied soldiers that could be used by their master. That is why I said no "true" warfare.

Semphar is exactly what the area around the Caspian sea in our world is: a Military crossroads...that eventually results in a power emerging. The very reason I mentioned the Timurids in the last post: after the Mongols lost their grip (just as the Tuigan have done) the Timurids (i.e. Semphar in FR) emerged as a very powerful people.

With that much gold flowing into Semphari coffers...well, money begets power. I don't see their trade partners in Mulhorand giving up on their end of the fortune either...even the Roman Empire had a thriving trade with their bitter enemies the Parthians.

I'll stick to my idea of what may happen there...and as I said, this is all in my FR anyway...I wasn't putting forth anything official.

I just find it hard to believe how some FR nations evolve (or don't evolve as the case may be). Looking at the situation of Semphar, I don't see it surrounded by many that could threaten it after the fall of the Tuigan Horde (with the loss of over 100,000 men, the Tuigan will be a couple generations regaining that strength again). Mulhorand has the bulk of its power conquering Unther and Murghom has no "momma" to go to for help against Semphar.

Again, just my opinion.

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Markustay
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Posted - 20 Feb 2008 :  00:00:57  Show Profile Send Markustay a Private Message  Reply with Quote
No worries - what you say makes sense. Besides, they could very easily hire mercenaries from as far away as Utaqa (that northernmost city of Zakahara, which is known to have some 10,000 mercenaries readily available) or even Ulgarthin or Dupari Mercs - very much like how Sembia operates.

Now that Mulhorand is done with Unther, it will be turning its eyes east and north once again, and with Hubadai still 'licking his wounds' as you so readily pointed out, Semphar is ripe to bring back into the fold.

However, Abu Bakr is a resourceful fellow (especially if based on the real-world man of the same name), and I could see him playing off the Tuigan against Mulhorand, and coming out independent of both in the end. After all, the last thing either Mulhorand or Yaïmmunahar want right now is to get into another war with a fellow super-power. Something along the lines of how Herod played all ends against the middle and came out on top.

Also, the Sandvoyager's Guild (Desert of Desolation) has recenly re-opened trade between the Golden Lands and Semphar, which places Semphar right smack in the middle of trade (and taxes) of ALL THREE major campaign settings (The Golden Lands do extensive trade with Zakhara).

So, with the right amount of diplomacy and shrewdness, Semphar could very well become the next Sembia (is 'Sem' a prefix in some language meaning 'merchant'?), and grow into an empire along the lines that Amn was attempting with Maztica.

BTW, the Dupari send ships to Maztica, too.

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 20 Feb 2008 00:01:25
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Wooly Rupert
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Posted - 20 Feb 2008 :  00:41:29  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Markustay

Semphar could very well become the next Sembia (is 'Sem' a prefix in some language meaning 'merchant'?)



I think it's a coincidence. Candle and Cantilever both begin with "can", but it would be difficult to draw any linguistic connections betwixt the two.

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Markustay
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Posted - 14 Mar 2008 :  06:37:30  Show Profile Send Markustay a Private Message  Reply with Quote
I was trying to have the finished version of the new Hordelands Map up today, but I got busy with the Chultan Peninsula and Nimbral instead... its always something.

Hopefully I can slap the few finishing touches on this that it needs and have it done by tommorrow.

Heres the WIP

Still not completely thrilled with the middle - I think I need to nudge the Spiderhaunt Peaks down and shrink-up the forest some. Still, its a hell of a lot better then the last one, and contains WAY more locations. Note that I included the locales from Desert of Desolation, and managed to get a few of them to line-up with the cities on the map of Imaskar in the GHotR (the names changed with the survivor states, but I note both). Also did the same for the Elven City of Al-Qahera and the Gate of Iron - its nice when things work out like that.

Enjoy --- Mark

"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone


Edited by - Markustay on 14 Mar 2008 06:42:30
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Daviot
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Posted - 15 Mar 2008 :  06:12:12  Show Profile  Visit Daviot's Homepage Send Daviot a Private Message  Reply with Quote
Most impressive, even for an incomplete work. ~_^

One usually has far more to fear from the soft-spoken wizard with a blade and well-worn boots than from the boisterous one in the ivory tower.
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Na-Gang
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Posted - 15 Mar 2008 :  13:41:06  Show Profile  Visit Na-Gang's Homepage Send Na-Gang a Private Message  Reply with Quote
Excellent as always.
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