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GRYPHON
Senior Scribe
  
USA
527 Posts |
Posted - 31 Jan 2008 : 11:50:19
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quote: Originally posted by Brynweir-- The DM I am currently playing with does not let PCs die, unless the player wants them to, but I told her if my character messes up and does something that should result in her death (without DM interference), including just a bad roll, then let whatever happens happen. I LOVE my character and am really attached to her, but life happens. She would not want to be resurrected and will not be. Guess she just better not do anything stupid.
True...I do not let PC's die...unless they do something catastrophically stupid. As to whether or not they want the character resurrected...well, that is up to them. |
'Everyone dies...I only choose the time and place for a few.' --Eric Destler |
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Ergdusch
Master of Realmslore
   
Germany
1720 Posts |
Posted - 17 Jun 2008 : 07:53:18
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quote: Originally posted by Purple Dragon Knight
Hey, revivify is canon! it's in the Spell Compendium! 
I can't find my Spell Compendium anymore. Have I lent it out to somebody? Mmmh!!? 
Be that as it may, I would like to have excess to this spell anyhow. Does somebody know a link or might be so kind and post the stats and spell discription here?
Thanks in advance. Much appreciated.
Ergdusch |
"Das Gras weht im Wind, wenn der Wind weht." |
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Ergdusch
Master of Realmslore
   
Germany
1720 Posts |
Posted - 18 Jun 2008 : 14:43:09
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On my hunt to find the stats for the Revivify-spell I stumbled across Psionic Revivify
quote: Originally from the 3.5 SRD - Psionic Powers List:
Psionic Revivify Psychometabolism (Healing) [Good] Level: Egoist 5 Manifesting Time: 1 standard action Range: Touch Target: Dead creature touched Duration: Instantaneous Saving Throw: None Power Resistance: Yes (harmless) Power Points: 9, XP
Psionic revivify lets a manifester reconnect a corpse’s psyche with its body, restoring life to a recently deceased creature. The power must be manifested within 1 round of the victim’s death. Before the psyche of the deceased has completely left the body, this power halts its journey while repairing somewhat the damage to the body.
This power functions like the raise dead spell, except that the affected creature receives no level loss, no Constitution loss, and no loss of powers.
The creature has -1 hit points (but is stable) after being restored to life.
XP Cost: 200 XP.
Augment: For every 100 additional experience points that both you and the subject pay, the manifestation of this power can be delayed by 1 additional round.
Could someone possibly compare this to the 5th lvl cleric spell from the Spell Compendium and let me know about any differences.
Thanks, Ergdusch
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"Das Gras weht im Wind, wenn der Wind weht." |
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Purple Dragon Knight
Master of Realmslore
   
Canada
1796 Posts |
Posted - 18 Jun 2008 : 22:32:51
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Delay Death Cleric 4 Spell Compendium
Best cleric spell ever! |
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Ergdusch
Master of Realmslore
   
Germany
1720 Posts |
Posted - 18 Jun 2008 : 22:38:02
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quote: Originally posted by Purple Dragon Knight
Delay Death Cleric 4 Spell Compendium
Best cleric spell ever!
As I said above I don't have my Spell COmpendium at hand atm. Any chance you could share this 'best cleric spell ever' with me? Thanks in advance.
And any thoughts on differences/similarities of Psionic Revivify vs. Revivify (see above) would be highly appreciated as well.
Ergdusch |
"Das Gras weht im Wind, wenn der Wind weht." |
Edited by - Ergdusch on 18 Jun 2008 22:39:12 |
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Purple Dragon Knight
Master of Realmslore
   
Canada
1796 Posts |
Posted - 19 Jun 2008 : 04:48:31
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quote: Originally posted by Ergdusch
quote: Originally posted by Purple Dragon Knight
Delay Death Cleric 4 Spell Compendium
Best cleric spell ever!
As I said above I don't have my Spell COmpendium at hand atm. Any chance you could share this 'best cleric spell ever' with me? Thanks in advance.
And any thoughts on differences/similarities of Psionic Revivify vs. Revivify (see above) would be highly appreciated as well.
Ergdusch
Psionic Revivify = Revivify (the only difference is that the psionic one lets you add rounds between the death of the victim and the casting of the spell, which is too powerful IMHO)
Delay Death ==> as an immediate action (which you can do in response to someone getting whacked below 0 hit points...) the target does not die at -10 any longer (the spell removes that limit and the target can take any amount of damage and not die during the spell's 1 round/level duration); so you can have a character be a -1000 hit points and not die, provided you heal him to -9 or higher before the spell expires! This spell only prevent death from hit point damage: death attacks, coups de grace, energy drain, constitution damage or drain can still kill the character.
Best cleric spell ever.
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Ergdusch
Master of Realmslore
   
Germany
1720 Posts |
Posted - 19 Jun 2008 : 08:42:59
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quote: Originally posted by Purple Dragon Knight
Psionic Revivify = Revivify (the only difference is that the psionic one lets you add rounds between the death of the victim and the casting of the spell, which is too powerful IMHO)
Thanks for the info.
quote: Originally posted by Purple Dragon Knight
Delay Death ==> as an immediate action (which you can do in response to someone getting whacked below 0 hit points...) the target does not die at -10 any longer (the spell removes that limit and the target can take any amount of damage and not die during the spell's 1 round/level duration); so you can have a character be a -1000 hit points and not die, provided you heal him to -9 or higher before the spell expires! This spell only prevent death from hit point damage: death attacks, coups de grace, energy drain, constitution damage or drain can still kill the character.
Best cleric spell ever.
Now that actually sounds like fun. But I don't quite understand what the status of that person is? 'Dying', 'disabled' or still alive and kicking?! |
"Das Gras weht im Wind, wenn der Wind weht." |
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Purple Dragon Knight
Master of Realmslore
   
Canada
1796 Posts |
Posted - 20 Jun 2008 : 03:21:09
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| Status is still "dying" yes... |
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Gwydion669
Acolyte
USA
14 Posts |
Posted - 30 Jun 2008 : 12:06:04
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Hmmm ... I really like that list of 13.
In our gaming group, it varied (but was fun for all).
Resurrection was cheap and easy for our paladin, Mezra Theygood. It became part of his character concept ... part of his charm. Bards would sing of his heroic fourteenth (or was it fifteenth?) death in the Mere of Dead Men.
For everyone else, it was sheer hell.
1. Take the stiff to a cleric with the same deity of a level sufficient to cast the spell. " Somebody grab that wolf! It's got Lornea's leg!"
2. Cleric asks how much gold the party has. Casts augry to verify. "What do you mean 'That's the downpayment'!"
3. Cleric tasks party with some mission for his church. "What do you mean you always wanted to serve beholder stew on your High Holy Day!?!"
4. Group trudges off on mission with resurrected character who is 1 level lower.
That was for deaths resulting from player stupidity. In heroic and/or extenuating circumstances, we might get off a bit easier.
As in no wolves ... or at least we'd catch the wolf before the leg was digested. |
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Khaelieth
Learned Scribe
 
103 Posts |
Posted - 01 Jul 2008 : 08:36:32
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| Usually, trying to get ressurected is fairly difficult in my campaigns. Very little could persuade me to leave Paradise (or the equivelant). So unless they can persuade the dead to return, it's not happening. |
Also known on other forums as ChazSexington, Kusghuul, and Claudius.
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