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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 11 Jul 2003 : 15:00:04
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I think it to be because you have to be aware of your actions, and plan ahead. It's isn't really a matter of actions at the moment.
Of course, were it me, I'd make them both prerequisites -- dexterity and intelligence. |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
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Mournblade
Master of Realmslore
USA
1287 Posts |
Posted - 11 Jul 2003 : 23:52:27
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I have only one problem with the Knowledge anatomy skill:
I think that SKILLS in general should not be giving a benefit in combat. I would say it is OK for Subdual Damage, but that is about it. The skills I think are designed as a separate component. I would like to see KNowledge anatomy applied to the healing skill, but I would not like to see the ANATOMY skill applied to combat, UNLESS you changed it to a feat.
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A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to... |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 12 Jul 2003 : 02:13:05
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That's an interesting suggestion Mournblade. Applying this skill to the heal skill could be quite beneficial indeed. Maybe instead of having DC for specific healing tasks, the anatomy skill provides DC classes for certain types of wounds to specific parts of the anatomical structure of creatures, still keeping in line with the Bookwyrm's original idea.
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 12 Jul 2003 : 07:26:34
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Hmm. Maybe I'll do that, Mournblade. You make a convincing argument. |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 12 Jul 2003 : 07:27:38
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And Sage, could you give me a better example of what you mean? |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 12 Jul 2003 : 08:00:25
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Well...take your original skill. With enough ranks in Knowledge (anatomy), your PC gained bonuses to damage rolls. Instead what I am saying is, having a series of DC for specific anatomical injuries that can be sustained in combat, that the user of the skill has to throw in order to strike the specific part of the body. This could work with either normal damage or subdual damage.
I still may not have illustrated my idea clearly. I am working on an example now.
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
Edited by - The Sage on 12 Jul 2003 08:00:51 |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 12 Jul 2003 : 08:05:32
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Yes, I think you'll need the example. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 12 Jul 2003 : 09:10:09
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It seems a publisher has already attempted the same thing, or at least close to it. There is a similar skill listed in the d20 Spycraft campaign setting book which utilises exactly the idea I was thinking about. The only real difference is that it utilises the skill as a bonuses to shots with a hand-gun to score critical hits. But those bonuses are based on gaining knowledge when considerable study has been made of the human form and learning to strike vulnerable areas. Still I might try and tinker with it to make it conform more with a D&D style setting.
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
Edited by - The Sage on 12 Jul 2003 09:10:44 |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 12 Jul 2003 : 09:27:50
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Okay, let me know when you've got it. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 13 Jul 2003 : 13:59:19
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Charmer [General]
Your character is exceptionally good at charming others with magic.
Prerequisite: Spell Focus (Enchantment), Spellcraft 18 ranks.
Benefit: You add your character’s Charisma modifier (if positive) to determine the save DCs against spells from this school. If Charisma is your character’s spellcasting ability (as a bard or sorcerer), you add your Intelligence or your Wisdom modifier, if positive. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 13 Jul 2003 : 14:00:29
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What do you think? Is it too powerful to be anything but an Epic feat, or should I leave it as it is? |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 13 Jul 2003 : 14:53:04
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This is quite good. Simple in it's abilities and application, yet has the potential to become a considerable threat. I would leave it as is.
Although I do have the feeling that I have read this before. Are you sure there isn't anything similar to this that has been published before. It just seems very familar. Regardless I will check through my material here.
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 13 Jul 2003 : 15:37:36
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Well, I don't know. I just thought of it, wrote it out, and then posted it right away. It was really just a thought on how spells like charm person should get a benefit from Charisma scores. After all, Charisma makes you more charming, right? |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 13 Jul 2003 : 15:57:08
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What was the name of that one? |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 13 Jul 2003 : 16:12:23
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I don't seem to have that one in my downloads. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 18 Jul 2003 : 23:10:14
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Nimble Woodsman
You know to step on hard objects, such as rocks and roots, to avoid being tracked.
Prerequisite: Dex 13+, Int 13+, Track
Benefit: You can increase the DC for tracking your movements by an amount equal to your current Dexterity modifier when traveling no faster than three-fourths speed. Other persons in your group who do not have this feat can still track the person with the lowest DC as normal. However, when determining how many people are being tracked, a person with this feat does not count. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 18 Jul 2003 : 23:11:28
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If that wasn't very clear, I was talking about the -1 penalty to DC for each three persons being tracked. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 19 Jul 2003 : 01:52:52
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No it was pretty clear. This is a perfect feat for any scout or ranger-subtype class. It would work especially good for my player with the Peerless Archer PrC.
I really like this Bookwyrm.
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Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 19 Jul 2003 : 01:58:52
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Blessed Heritage [Initial] Your PC was raised in a family with a history of divine spellcasting. This could be anything relating to the divine such as a saint in your family tree, or your PC may have had a divine experience, a revelation, or even an epiphany, which has left your PC with modest divine abilities.
Prerequisites: Wis 14+, Cleric
Benefit: Your PC may choose five 0-level divine spells ("orisons"). Your PC may then cast each of these spells only once per day.
Special: Your PC can only take this feat at first level.
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
Edited by - The Sage on 19 Jul 2003 02:01:28 |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 19 Jul 2003 : 02:01:04
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I created this feat a few months ago for two clerics in my gaming group. However I only now realise that I forgot to enter the 'Cleric' character class into the prerequisite section .
What do you think?.
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
Edited by - The Sage on 19 Jul 2003 02:02:02 |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 19 Jul 2003 : 02:05:40
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That one sounds useful. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 24 Jul 2003 : 15:06:59
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Okay let me get started.
Bookwyrm, as per our ethereal mail discussion, here is that feat I promised -
Wizardly Demesne (from Old French demaine, domain)
Your PC has been granted the ability to manipulate all the familiar arcane energies of his chosen specialist arcane school within the area surrounding him, thus making his spells and magic more potent than ever
Prerequisites: Your PC must have the ability to cast 7th level arcane spells, 12+ ranks in Spellcraft, and 14+ ranks in Knowledge(Arcana), must be a specialist mage (player's choice), Int 15+
Benefit: Your PC's spells (from his chosen specialization) that he would cast within 30 ft all gain both an additional +2 bonus to DC and a +2 bonus to penetrate spell resistance. Your PC also is granted a permanent +2 bonus to his saves vs spells of the same school of specialization
Let me know what you think.
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Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Mournblade
Master of Realmslore
USA
1287 Posts |
Posted - 24 Jul 2003 : 23:44:50
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That sounds very similar to a great computer game called AGE OF WONDERS II: THE WIZARD'S THRONE. IT is a Turn based fantasy strategy game but it is great. Each wizard has an area around him he can cast in, and as he gets heroes and towers his Domain expands. I love the concept. |
A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to... |
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The Sage
Procrastinator Most High
Australia
31774 Posts |
Posted - 25 Jul 2003 : 04:07:00
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That's funny because that's where my idea originally came from. I have been busy creating specific domains for my Ars Magica campaign which I am slowly converting to d20 mechanics. I like the idea of specific wizard casting areas, so I used it.
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Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 25 Jul 2003 : 06:21:32
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quote: Originally posted by Mournblade
IT is a Turn based fantasy strategy game but it is great.
You know, that could be interpreted to say that you don't like turn-based games. I love 'em. Civilization and Fantasy General are my favorites. (It's unfortunate, though. I never won the latter game. Not because it's two hard, but it takes a while, and I had to go through first a computer crash, then a file wipe later on. Then with the third computer I tried to trasfer to, it refused to work. I can't get it to work on any of my computers. Funny, though; it works on a friend's, so his family now has it . . . . )
Sage, it looks good. However, it's pretty useless for my character. I don't know enough about which spells are the most useful for my sort of character, so he's a non-specialist. The only school I'd be prepared to do without would be Necromancy, but you can only pick that if you do Divination.
That sort of thing doesn't fit either of my wizard characters. The first one refused to settle down in one school over another; the second is more battle-oriented, and less of a plan-ahead sort of person. I'd give the latter one Evocation, but I'd have to give up either Transmutation or Conjuration. Both have spells I'm not yet ready to give up. Though I've been thinking about it. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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Mournblade
Master of Realmslore
USA
1287 Posts |
Posted - 25 Jul 2003 : 07:16:56
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I am pretty attached to the realms, but I have been toying with the idea of converting Age of Wonders into a D&D setting.
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A wizard is Never late Frodo Baggins. Nor is he Early. A wizard arrives precisely when he means to... |
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