Author |
Topic |
Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 13 Jan 2008 : 22:13:58
|
quote: Originally posted by SiCK_Boy
There are still some good sides... they went 94 years with only a single RSE! That's reducing the pace of RSE for me :)
But it's a "super" RSE that lasted for about 10 years before petering out. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
|
|
The Grumpy Celt
Acolyte
46 Posts |
Posted - 14 Jan 2008 : 04:13:44
|
quote: Originally posted by Taliferno But if anyone thought that WOTC were going to update the realms to 4th edition without making any changes to it then they were mistaken.
This is not a simple “change” to the setting. The move from 2nd Ed to 3rd Ed was a change to the setting. This is post-apocalyptic Realms, more so than the Time of Troubles, which moved the setting from 1st Ed to 2nd Ed.
And I think Greenwoood is walking away from the setting emotionally, based on what I read between the lines of some of his essays and response to questions. And I agree with SirUrza’s posting, that what Greenwood writes will probably be the only parts of the Realm recognizable in character rather than in name only.
|
"It's all fun and games until someone loses an eye." -Vecna |
|
|
The Grumpy Celt
Acolyte
46 Posts |
Posted - 14 Jan 2008 : 04:15:21
|
quote: Originally posted by Rinonalyrna FathomlinIf so, I would have to disagree.
The third option is to walk away and not bother with 4th Ed. |
"It's all fun and games until someone loses an eye." -Vecna |
|
|
Purple Dragon Knight
Master of Realmslore
Canada
1796 Posts |
Posted - 14 Jan 2008 : 05:08:02
|
quote: Originally posted by The Grumpy Celt
And I think Greenwoood is walking away from the setting emotionally, based on what I read between the lines of some of his essays and response to questions.
Truth be told, I get that feeling as well. |
|
|
Markustay
Realms Explorer extraordinaire
USA
15724 Posts |
Posted - 14 Jan 2008 : 05:10:54
|
I third that - as always, Ed is being the perfect gentleman... and not saying what he really thinks.
Also, that whole 'not burning your bridges' thing comes into play - I'm sure he still has a few hundred FR novels in him. |
"I have never in my life learned anything from any man who agreed with me" --- Dudley Field Malone
|
|
|
Zanan
Senior Scribe
Germany
942 Posts |
Posted - 14 Jan 2008 : 09:56:39
|
Well ... a day after reading it for the first time, I woke up and was instantly reminded of another Dark Disaster and another Sundering when thinking of the events of the Spellplague. |
Cave quid dicis, quando et cui!
Gæð a wyrd swa hio scel!
In memory of Alura Durshavin.
Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more. |
|
|
Eremite
Learned Scribe
Singapore
182 Posts |
Posted - 14 Jan 2008 : 10:19:29
|
Rather than be all gloom and doom, what about starting threads where we discuss an alternative history for the post-1375 years? Forget 4E and FR4E: what about creating a more FR-like future FR? |
Best E |
|
|
ShepherdGunn
Seeker
USA
89 Posts |
Posted - 14 Jan 2008 : 12:06:13
|
After reading over the new info, I too am of the "mixed feelings" group. I'm not sure how I really feel about this, at this point. There are some things I'm glad to see are staying, like Waterdeep, but there are others that I'm not too comfortable with. I kind of agree with quite a few of the others, that it just isn't really feeling like the Realms that we know and love. I'm curious, but it's a reserved curiosity, kind of like watching the car streaking by you, as you see the car in front of them slam on their brakes. You know what's going to happen, but you can't stop from watching, all the while hoping that it doesn't. The longer I see things, the more I'm wondering if they really can pull this off.
My wife and I have discussed a few of our "homebaked" additions to the Realms, and our characters. Trying to see where they would fit into things, and how they would change in the face of this 10 year long event.
The fact that there's "no clear chronology" of events seems more like a lazy excuse, then the work previous developers have put into the Realms. There's a number of things that seem more forced then natural. It's more like someone's trying to add images to an ornately carved walking stick with a hacksaw instead of with whittling tools.
That being said, I look at the Grand History of the Realms, and sigh a bit. There are years and years of the Realms that have never been played. Ideas of a Jhammdath, or Old Nethril campaign start to spring to mind. The Night Wars of Calimshan, the Wars of Skyfire, The Crown Wars, the Orcgate Wars, and the early days of Waterdeep, all of these had Grand Heroes. All of these, and many others. Enough has been hinted, alluded to, and gifted to us, with a setting and world that is as rich as any other, thanks to the hard work of men and women who have loved this setting. Perhaps, instead of looking forward, we should look backwards? Ed has shown us a rich world, but there were Chosen before Elminster and the Seven. Mystra was strong for thousands of years. Many are the possibilities, I think, for continued play using the current 3.5 rules.
Let WotC have their 94 years, WE have 10,000 and more. |
"Man does not live by bread alone, likewise, blades and arrows aren't the only things that can kill him." |
|
|
Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 14 Jan 2008 : 16:56:32
|
quote: Originally posted by The Grumpy Celt
quote: Originally posted by Rinonalyrna FathomlinIf so, I would have to disagree.
The third option is to walk away and not bother with 4th Ed.
That's pretty much what I plan to do--not to bother with the 4E Realms (my gut is resisting it, sorry), although I AM interested in 4E core (or D&D Extreme as Wooly has put it...). |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
|
|
Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 14 Jan 2008 : 16:59:00
|
quote: Originally posted by ShepherdGunn I'm curious, but it's a reserved curiosity, kind of like watching the car streaking by you, as you see the car in front of them slam on their brakes. You know what's going to happen, but you can't stop from watching, all the while hoping that it doesn't. The longer I see things, the more I'm wondering if they really can pull this off.
Indeed. My interest in the new Realms is kind of like a morbid, sad curiosity.
quote: The fact that there's "no clear chronology" of events seems more like a lazy excuse, then the work previous developers have put into the Realms.
Well, yes...and no. Plenty of events in the "old Realms" have never been nailed on the timeline. I like having some "mystery" in that respect. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
|
|
Drunken Master
Acolyte
USA
39 Posts |
Posted - 14 Jan 2008 : 17:20:41
|
I started playing D&D in 1987, and after checking out all the core books from the library and falling in love with D&D, the first product that I, as a 12-year-old kid, actually purchased on my own was the Old Grey Box. I love the Realms wholeheartedly, and have played in this setting damn near exclusively for 20 years. That said, I'm pretty excited about these changes. Upheaval is always good for a story, and it's not like stuff like this hasn't happened before (The Sundering, The High Moor, Jhaamdath, etc.) I'm being optimistic about 4th Edition because I love this world and I love D&D; coincidentally, so do the designers who want nothing more than to continue to give us a killer gaming experience this Summer.
Sure, all the current Realmslore will become History, but isn't the rich history of Faerun a large part of what makes the world so immersive and fascinating?
My own Third Edition campaign will have many bridges to connect with my Fourth Edition campaign: 2 party members are elves, and they'll only be about 250 years old in 1479. Their kids may be adventuring; one of them starting with a moonblade passed down from his father. The human cleric of Sune will be alive and well also - as the high priestess of Lover's Glade in Myth Drannor, she will be kept ageless by the magic of the mythal, and also by her fey transformation once she reaches 10th level in the Heartwarder prestige class (which should only take about 10 more sessions). And surely her half-gold dragon daughter born in 1374 will make an appearance as a helpful NPC or possible adventurers' patron...?
I'm looking toward the future with many links to the past, and I think it's gonna be a good time. |
Erik Nowak Graphic Designer, Blackdirge Publishing |
|
|
Ardashir
Senior Scribe
USA
544 Posts |
Posted - 14 Jan 2008 : 17:29:45
|
Well, we can all be glad for one thing: WOTC has given work to all the poor souls victimized by illithids. At last, proof positive that just because you don't have a brain, that doesn't mean you can't get a job in Corporate Marketing!
More seriously, why are they even calling this the Forgotten Realms? It sounds like it's going to be something completely different from anything like the old Realms that I grew up with. I guess this is what happens when you put the soulless shells from Marketing in charge of changing the setting.
Now watch, for more fun: Elminster went mad and became the new Halaster! |
|
|
Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 14 Jan 2008 : 18:23:03
|
quote: Originally posted by Drunken Master Upheaval is always good for a story, and it's not like stuff like this hasn't happened before (The Sundering, The High Moor, Jhaamdath, etc.)
I think a lot of the rationale for this particular upheaval (both within the setting and without) is pretty cringeworthy though. That's not to say icky rationale has never been used before, of course (ie. "all assassins in the Realms need to die off because there won't be an assassin class in the next edition"). |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 14 Jan 2008 18:23:23 |
|
|
Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 14 Jan 2008 : 18:25:31
|
quote: Originally posted by Ardashir
Now watch, for more fun: Elminster went mad and became the new Halaster!
Honestly, I've been wondering if something like that is going to happen to the character, such as "bitter old man loses his goddess and all he loves, so he 'snaps' and becomes a supervillain."
Then all the people who hate him can rationalize killing him. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
Edited by - Rinonalyrna Fathomlin on 14 Jan 2008 18:26:11 |
|
|
Ardashir
Senior Scribe
USA
544 Posts |
Posted - 14 Jan 2008 : 19:56:23
|
quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by Ardashir
Now watch, for more fun: Elminster went mad and became the new Halaster!
Honestly, I've been wondering if something like that is going to happen to the character, such as "bitter old man loses his goddess and all he loves, so he 'snaps' and becomes a supervillain."
Then all the people who hate him can rationalize killing him.
Only if they also make Drizzt his hachetman. Hey if the fans hate the characters, we have to give them what they want, right? |
|
|
The Grumpy Celt
Acolyte
46 Posts |
Posted - 14 Jan 2008 : 22:58:59
|
Some weeks or months ago there was discussion about the comment in the Grand History book about “the joining of two worlds” or the “disastrous joining of two worlds.” (speculated to be Aber and Toril) I still wonder what that was referring to exactly, because in this article it sounds like a least two worlds have joined Toril; the fae one connected to it at islands with the pseudo-Celts, and the one with the dragon-born people where Unther used to be.
It all feels like poorly thought out, “New Coke” kind of deal.
|
"It's all fun and games until someone loses an eye." -Vecna |
|
|
Theophilus
Learned Scribe
Australia
143 Posts |
Posted - 14 Jan 2008 : 23:15:25
|
quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by Drunken Master Upheaval is always good for a story, and it's not like stuff like this hasn't happened before (The Sundering, The High Moor, Jhaamdath, etc.)
I think a lot of the rationale for this particular upheaval (both within the setting and without) is pretty cringeworthy though. That's not to say icky rationale has never been used before, of course (ie. "all assassins in the Realms need to die off because there won't be an assassin class in the next edition").
Well until the Complete Thief's Assassin kit was released of course. |
|
|
Asgetrion
Master of Realmslore
Finland
1564 Posts |
Posted - 14 Jan 2008 : 23:33:46
|
quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by The Grumpy Celt
quote: Originally posted by Rinonalyrna FathomlinIf so, I would have to disagree.
The third option is to walk away and not bother with 4th Ed.
That's pretty much what I plan to do--not to bother with the 4E Realms (my gut is resisting it, sorry), although I AM interested in 4E core (or D&D Extreme as Wooly has put it...).
I agree with Wooly's "nickname" -- the more I read about 4E, the more I see those Amine/Manga/Superhero Comic/CRPG/MMORPG influences implemented into the mechanics. I also noted that the stat block and certain mechanics resemble 'D&D Miniatures' a lot: e.g. movement in squares and a "fixed" HP damage for poisons and special attacks. But I'm not getting into that now... I'm just so sad and disappointed.
I also agree with everyone on Ed probably not agreeing with a LOT of 4E FR stuff, but then again, the published Realms have always been very different from the 'Home Realms'.
As for me, I'm skipping all 4E products -- it's already been discussed in my group and we think that it doesn't really suit our taste. I can now say with "finality", as I've ordered whatever 3E books are missing from my collection and I'm "re-launching" my "frozen" 3E campaigns. As I couldn't have brought them into a "proper" ending in a satisfying manner before 4E came out, I decided to "wait and see" whether 4E would appeal to us or not (and whether we could convert those campaigns into 4E or not). I like 3E so much that I'm actually very excited to be DMing it again! |
"What am I doing today? Ask me tomorrow - I can be sure of giving you the right answer then." -- Askarran of Selgaunt, Master Sage, speaking to a curious merchant, Year of the Helm |
|
|
Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 15 Jan 2008 : 01:39:07
|
quote: Originally posted by Theophilus
Well until the Complete Thief's Assassin kit was released of course.
But you see my main point there? |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
|
|
Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 15 Jan 2008 : 01:40:36
|
quote: Originally posted by Asgetrion I also noted that the stat block and certain mechanics resemble 'D&D Miniatures' a lot: e.g. movement in squares and a "fixed" HP damage for poisons and special attacks.
I noticed the "squares" bit myself. I'm not sure what to make of that yet. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
|
|
Chosen of Moradin
Master of Realmslore
Brazil
1120 Posts |
Posted - 15 Jan 2008 : 02:30:08
|
IMO, I like of the article. Put some things clear, and I see little changes. Well, Netheril became an Empire (this start in the 3rd edition, so, blame the 4E for this is nonsense). Sembia fall, and I loooooooooooooooooooooooooove it!!!!!!!!!!!!!!!!!
The dragonborn have to me the same effect that the saurials. If (pay attention to the "if") I find an interesting story to tell about them, I´ll use them. |
Dwarf, DM, husband, and proud of this! :P
twitter: @yuripeixoto Facebook: yuri.peixoto |
|
|
Theophilus
Learned Scribe
Australia
143 Posts |
Posted - 15 Jan 2008 : 02:41:50
|
quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by Theophilus
Well until the Complete Thief's Assassin kit was released of course.
But you see my main point there?
I get the point |
|
|
Rinonalyrna Fathomlin
Great Reader
USA
7106 Posts |
Posted - 15 Jan 2008 : 03:10:39
|
I'm so glad. |
"Instead of asking why we sleep, it might make sense to ask why we wake. Perchance we live to dream. From that perspective, the sea of troubles we navigate in the workaday world might be the price we pay for admission to another night in the world of dreams." --Richard Greene (letter to Time) |
|
|
Zanan
Senior Scribe
Germany
942 Posts |
Posted - 15 Jan 2008 : 08:35:36
|
quote: Originally posted by Rinonalyrna Fathomlin
quote: Originally posted by Asgetrion I also noted that the stat block and certain mechanics resemble 'D&D Miniatures' a lot: e.g. movement in squares and a "fixed" HP damage for poisons and special attacks.
I noticed the "squares" bit myself. I'm not sure what to make of that yet.
Hey, we all knew that the Realms cover 257 million square squares, a normal temple is 50 squares long, 45 wide and some 25 high. Don't we? |
Cave quid dicis, quando et cui!
Gæð a wyrd swa hio scel!
In memory of Alura Durshavin.
Visit my "Homepage" to find A Guide to the Drow NPCs of Faerûn, Drow and non-Drow PrC and much more. |
|
|
The Grumpy Celt
Acolyte
46 Posts |
Posted - 15 Jan 2008 : 15:02:48
|
Case No. 1: Thay
Thay is a good example of what feels wrong about 4th Ed. In the current time line (as the 4th Ed. Realms book has not be released to up date the setting officially), Thay is a sinister nation of evil wizards that has at long last descended into civil war. People do play games involving the Thay we have been presented with for the last two decades. People are interested in the civil war. On some boards there are entire threads about Thay, the war and its major players.
The new setting does not advance this plot, it shoot this plot between the eyes. Following the events of Spellplague, Thay (or at least parts of it) were pushed up by magical geology so that its elevation is thousands of feet higher than it was. That’s it – that is the development. In place of a traditional evil enemy that people did use, in place of an interesting plot… we have geographic hurdles. Flipping through the books to check out the rules for mountaineering is going to replace an on going civil war in an evil wizards’ nation. If I wanted to climb a G*d*a*n*d mountain I would go to a mountain. I go to Thay for evil wizards and the civil war, not bare-handed rock climbing.
What was the thought process behind this decision? If the Realms had to have some hard to climb mountains, why put them of Thay? How is that (the mandated and seemingly arbitrary destruction of the long-standing villain) a better idea than seeing the civil war to its conclusion and possibly letting the players have a hand in the outcome?
Case No. 2: Unther
Unther was, like Thay, in the middle of an on going plot – it was being conquered by Mulhorand. According to the time line in Grand History, this eventually happened. Further, there were developments that had not been seen to completion, such as the appearance of Untheric people transformed by Selune and the growth and goals cult of Tiamat.
However, this is all s*i*c*n*e* so we can have a nation of Gorn-wanna-be’s. Granted, having a nation of warrior-reptile people is a fairly standard trope in science fiction and fantasy. But why Unther? There were other places that could have been replaced with out shooting another on-going plot in the head. For example, there had been little official development with either the Vast or Chondath in recent years. Putting the nation of Gorn-wanna-be’s on one of them would have been development (after a fashion) rather than a random act. Further, Chondath is going to be destroyed in 4th Ed. anyway – it could have been replaced by the nation of Gorn-wanna-be’s, (still a kind of development) and allow the situation with Unther and Mulhorand to develop. In addition, Chondath is closer to places like Cormyr, Sembia and the Dalelands than Unther, thus the new nation of nation of warrior-reptile people would be situated to be more of a threat than it is based on its replacement of Unther.
But that did not happen. Unther was destroyed and replaced and Chondath was simply destroyed and were are supposed to think this is all good.
|
"It's all fun and games until someone loses an eye." -Vecna |
|
|
Faraer
Great Reader
3308 Posts |
Posted - 15 Jan 2008 : 15:37:35
|
Unfortunately, when the decision-makers change every several years, each with their own preferences and enthusiasms, those explicit and implicit threads are liable to be submerged and lost in the bright, shiny new plots. Trends in the originally published Realms as basic as the open, unpredictable new Inner Sea sphere after the departure of the elves, and the growing confrontation between old (noble, religious) and new mercantile power have been ignored or reversed. I think it's an incompetent way to run a shared world, and Grumpy Celt's cases are just the latest and, with the big timeline jump, most unremediable.
This is part of why the clamour for this sort of 'change' is dubious and often disingenuous, like an ADHD child moving on to a new thing before seeing the last one through. Ditto with the majority of unrevealed dungeons, heroes, magics, and so on in a world the incessant and careless timeline drive encourages the less well-read to mistakenly feel is played out. |
|
|
KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 15 Jan 2008 : 15:45:02
|
That puts me in mind of the three things that have concerned me regarding the design process and how the Realms are developing in 4th edition. One of the reasons that the book department and the game department were consolidated "under one roof" was to prevent incongruent content, but it seems that even products purely in the game department aren't immune to this. The items that make me think this are:
The Spellplague (Circa Expedition to Undermountain): Originally Halaster was seeing the coming of the Spellplague and trying to prevent it. I have the strong feeling that the Spellplague, as a general event, was envisions, but that what it actually was wasn't fleshed out at when Expedition to Undermountain came out. In other words, the only thing anyone had to go on at the time was "there will be a Spellplague, it'll change magic everywhere."
I could be wrong, but this makes me feel as if the cause of the Spellplague was an afterthought. Meaning that the event was more important than it making sense in the setting. I could be wrong, and it could be that the cause of the Spellplague was part of the story all along, but it seems strange that Halaster was somehow trying to prevent Shar and Cyric from killing Mystra. That's pretty ambitious even for a mage as powerful as Halaster, and beyond that, if Halaster learned of Cyric and Shar's plan, wouldn't it suffice to say "hey, Mystra, watch out?"
The "Unfortunate" Official Placement of Late 3.5 Elements: Rich has said that its "unfortunate" that dragonborn (the 3.5 version) were introduced into the Realms due to the confusion this causes with the "new" dragonborn. I agree with his comment, as this does confuse things, but when Dragons of Faerun was being written, did they not have at least an inkling of what they were going to be doing with Faerun in 4th edition? No one on the editorial side could have said "hey, we may not want to officially introduce these guys, because something is coming later on down the line?" Either dragonborn and Tymanther were really a last minute addition to the Realms, or the editors really don't care much about what happened in Faerun before the Spellplague, other than those events that helped to set it up.
The Shadow Weave: The very last 3.5 products in the Realms mention how the Shadow Weave works, which jives with how its been portrayed in almost every novel after the Return of the Archwizards books, and which jives with how Ed Greenwood has explained it. But rather than go with this, we go with the outdated explanation from Magic of Faerun because its easier to go with that as it allows the Shadovar to not be greatly affected and because they may want to use the Shadow Weave as a "power source" in 4th edition.
What bothers me about this is that it definitely makes it feel like the primary directive was not to make a cohesive campaign setting, but to place as much 4th edition material into the setting that they could, and they go back later to try to find explanations for the new elements. |
|
|
Faraer
Great Reader
3308 Posts |
Posted - 15 Jan 2008 : 16:17:38
|
I doubt, if pressed, that the designers would even argue that setting logic or integrity was the number one factor in all this: that was to create a business plan which would draw in enough disparate buyers to boost the Realms line in the 4E relaunch (and maybe for licensing reasons, etc.). Most of the Realmslore rationalizations are post hoc to cover 'necessary' changes like removing Mystra, simplifying the setting for the sake of new authors, etc. It's premature to jump on the dribbled previews and say they don't make sense because they're just partial data and Eric and co. are probably doing a fine job of patching over the cracks. But that makes the reshaping no less artificial: the fact that by Wizards' own statements so much of this is driven not by treating the setting as if a real place but by external priorities is, of course, a rejection of one of Ed's bedrock design principles. One which, further, has been very valuable to the Realms and is evident to many people who've not read Ed discuss it outright: we often hear the 1987 setting praised in contrast to the novel mess that followed. |
Edited by - Faraer on 15 Jan 2008 16:26:36 |
|
|
KnightErrantJR
Great Reader
USA
5402 Posts |
Posted - 15 Jan 2008 : 16:26:05
|
I know. Several designers have stated the the "point" is to make their new game work, not to worry about the internal cohesion of the Realms. And you are correct, Eric, Ed, and others do a brilliant job of making things like this seem like they were "suppose" to happen, although the more such things happen, the less those brilliant explanations restore the original feeling I had for the Realms.
I guess the above is mainly just me venting a bit. |
|
|
The Grumpy Celt
Acolyte
46 Posts |
Posted - 15 Jan 2008 : 17:09:54
|
quote: Originally posted by Faraer...a rejection of one of Ed's bedrock design principles.
And at the same time, WotC pushes the setting to places I have no interesting in following. Further, I am bewildered that anyone would care to follow and am offended at the demands that I do. |
"It's all fun and games until someone loses an eye." -Vecna |
|
|
Topic |
|
|
|