Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Question on Fear, Horror and Madness checks
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Mace Hammerhand
Great Reader

Germany
2296 Posts

Posted - 16 Dec 2007 :  21:19:27  Show Profile  Visit Mace Hammerhand's Homepage Send Mace Hammerhand a Private Message  Reply with Quote  Delete Topic
As I'm planning to run my Waterdeep group thru soome Ravenloft stuff and the only Ravenloft material I do own deals with 2nd edition, can anyone explain in brief how Fear Horror and Madness checks are handled in 3.x?

Thanks

Mace's not so gentle gamer's journal My rants were harmless compared to this, beware!

The Sage
Procrastinator Most High

Australia
31799 Posts

Posted - 16 Dec 2007 :  23:57:01  Show Profile Send The Sage a Private Message  Reply with Quote
I really do want to help you with this Mace. Unfortunately, I'm well away from my 3e RL books at the moment.

If no other scribes respond in the meantime, I'll try and add something when I get home later today.

Candlekeep Forums Moderator

Candlekeep - The Library of Forgotten Realms Lore
http://www.candlekeep.com
-- Candlekeep Forum Code of Conduct

Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)

"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood

Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage
Go to Top of Page

Ergdusch
Master of Realmslore

Germany
1720 Posts

Posted - 17 Dec 2007 :  07:17:20  Show Profile Send Ergdusch a Private Message  Reply with Quote
This is taken from the S&S RL Capaign setting p. 64 et seq.:

Fear, Horror, and Madness saves represent the power of terror — a roleplaying tool to help players visualize the hysteria that often clouds the minds of characters in classic tales of horror. The DM can always consider these saving throws optional. If a player portrays the stark terror of her hero without prompting, no die roll is necessary.
Fear, Horror, and Madness saves are considered Will saves in all respects. Anything that modifies a Will save likewise modifies Fear, Horror, and Madness saves; anything that modifies saves vs. fear effects modifies Fear saves. Fear, Horror, and Madness saves all use the same basic mechanic: a Will save against a specified DC. Specific DCs depend on the situation and type of check being made and are provided in the following sections. Luck effects and resistance effects (such as those generated by a luckstone or a cloak of resistance) do not affect Fear, Horror, and Madness saves; they are outside the purview of luck and are not "active" effects that would be resisted. Divine effects do aid Fear, Horror, and Madness saves, however.
If a character succeeds at the Will save, then there is no effect, and she is immune to that specific source of fear, horror, or madness for 24 hours.
If a character fails the Will save, then the margin of failure determines the result. Subtract the final check result from the DC; this result determines whether the character suffers a minor, moderate, or major effect.
A character who fails a Horror or Madness save needs to make recovery checks to shake off its effects. Recovery checks are actually just Horror or Madness saves, usually with the same modifiers and DC. However, succeeding at a recovery check removes a Horror effect or lessens the severity of a Madness effect; failing a recovery check does not cause additional ill effects. Characters may take 10 on recovery checks.

Hope that helps a bit.

"Das Gras weht im Wind, wenn der Wind weht."

Edited by - Ergdusch on 17 Dec 2007 09:28:56
Go to Top of Page

Aravine
Senior Scribe

USA
608 Posts

Posted - 17 Dec 2007 :  17:55:40  Show Profile  Visit Aravine's Homepage Send Aravine a Private Message  Reply with Quote
I don't know anything about 3e, so i really cant help

The brave don't live forever,the cautious don't live at all
Go to Top of Page

Hawkins
Great Reader

USA
2131 Posts

Posted - 17 Dec 2007 :  20:51:11  Show Profile  Visit Hawkins's Homepage Send Hawkins a Private Message  Reply with Quote
I think Heroes of Horror has rules for it. I may be wrong.

Errant d20 Designer - My Blog (last updated January 06, 2016)

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back. --Lewis Carroll, Through the Looking-Glass

"Mmm, not the darkness," Myrin murmured. "Don't cast it there." --Erik Scott de Bie, Shadowbane

* My character sheets (PFRPG, 3.5, and AE versions; not viewable in Internet Explorer)
* Pathfinder Roleplaying Game Reference Document (PFRPG OGL Rules)
* The Hypertext d20 SRD (3.5 OGL Rules)
* 3.5 D&D Archives

My game design work:
* Heroes of the Jade Oath (PFRPG, conversion; Rite Publishing)
* Compendium Arcanum Volume 1: Cantrips & Orisons (PFRPG, designer; d20pfsrd.com Publishing)
* Compendium Arcanum Volume 2: 1st-Level Spells (PFRPG, designer; d20pfsrd.com Publishing)
* Martial Arts Guidebook (forthcoming) (PFRPG, designer; Rite Publishing)
Go to Top of Page

Shilo99
Seeker

63 Posts

Posted - 25 Dec 2007 :  13:53:53  Show Profile  Visit Shilo99's Homepage Send Shilo99 a Private Message  Reply with Quote
Heroes of Horror, Chapter 4, discusses Dread, fear, Taint and Horror in detail.

If you don’t have access to that reference, suggest you try:

1. Unearthed Arcana by WotC details Taint and Sanity as Open Game Content in the book. Hypertext d20 SRD site: http://www.d20srd.org/ details the Open Game Content sections of Unearthed Arcana in the Supplemental SRD section of the site.

2. The unofficial 3e home of Ravenloft, http://www.kargatane.com/
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Candlekeep Forum © 1999-2025 Candlekeep.com Go To Top Of Page
Snitz Forums 2000