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Mace Hammerhand
Great Reader
    
Germany
2296 Posts |
Posted - 16 Dec 2007 : 21:19:27
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As I'm planning to run my Waterdeep group thru soome Ravenloft stuff and the only Ravenloft material I do own deals with 2nd edition, can anyone explain in brief how Fear Horror and Madness checks are handled in 3.x?
Thanks
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Mace's not so gentle gamer's journal My rants were harmless compared to this, beware! |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 16 Dec 2007 : 23:57:01
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I really do want to help you with this Mace. Unfortunately, I'm well away from my 3e RL books at the moment.
If no other scribes respond in the meantime, I'll try and add something when I get home later today.
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Candlekeep Forums Moderator
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Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Ergdusch
Master of Realmslore
   
Germany
1720 Posts |
Posted - 17 Dec 2007 : 07:17:20
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This is taken from the S&S RL Capaign setting p. 64 et seq.:
Fear, Horror, and Madness saves represent the power of terror — a roleplaying tool to help players visualize the hysteria that often clouds the minds of characters in classic tales of horror. The DM can always consider these saving throws optional. If a player portrays the stark terror of her hero without prompting, no die roll is necessary. Fear, Horror, and Madness saves are considered Will saves in all respects. Anything that modifies a Will save likewise modifies Fear, Horror, and Madness saves; anything that modifies saves vs. fear effects modifies Fear saves. Fear, Horror, and Madness saves all use the same basic mechanic: a Will save against a specified DC. Specific DCs depend on the situation and type of check being made and are provided in the following sections. Luck effects and resistance effects (such as those generated by a luckstone or a cloak of resistance) do not affect Fear, Horror, and Madness saves; they are outside the purview of luck and are not "active" effects that would be resisted. Divine effects do aid Fear, Horror, and Madness saves, however. If a character succeeds at the Will save, then there is no effect, and she is immune to that specific source of fear, horror, or madness for 24 hours. If a character fails the Will save, then the margin of failure determines the result. Subtract the final check result from the DC; this result determines whether the character suffers a minor, moderate, or major effect. A character who fails a Horror or Madness save needs to make recovery checks to shake off its effects. Recovery checks are actually just Horror or Madness saves, usually with the same modifiers and DC. However, succeeding at a recovery check removes a Horror effect or lessens the severity of a Madness effect; failing a recovery check does not cause additional ill effects. Characters may take 10 on recovery checks.
Hope that helps a bit.  |
"Das Gras weht im Wind, wenn der Wind weht." |
Edited by - Ergdusch on 17 Dec 2007 09:28:56 |
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Aravine
Senior Scribe
  
USA
608 Posts |
Posted - 17 Dec 2007 : 17:55:40
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| I don't know anything about 3e, so i really cant help |
The brave don't live forever,the cautious don't live at all |
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Hawkins
Great Reader
    
USA
2131 Posts |
Posted - 17 Dec 2007 : 20:51:11
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| I think Heroes of Horror has rules for it. I may be wrong. |
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Shilo99
Seeker

63 Posts |
Posted - 25 Dec 2007 : 13:53:53
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Heroes of Horror, Chapter 4, discusses Dread, fear, Taint and Horror in detail.
If you don’t have access to that reference, suggest you try:
1. Unearthed Arcana by WotC details Taint and Sanity as Open Game Content in the book. Hypertext d20 SRD site: http://www.d20srd.org/ details the Open Game Content sections of Unearthed Arcana in the Supplemental SRD section of the site.
2. The unofficial 3e home of Ravenloft, http://www.kargatane.com/
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