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Kiwi
Acolyte
USA
20 Posts |
Posted - 30 May 2003 : 07:01:23
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I've replayed the initial Luskan episode from Chapter Two twice, with poor results in the Illuskan Ruins with Daelan as a henchman, and now in Kurth's place, Linu is running wild & when I try to cover her back, my guy gets surrounded. There are just too many extra-planar critters to fight unless there is somewhere I can get them to come to me a few at a time - some bottleneck doorway that they will keep on trying to get into as the bodies pile up.
Any useful tactics/strategies for a fighter type in this place?
Or should I go back still a third time and bring Locknoodle this time (or whatever it is that the Gnome Mage calls himself)?

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Kiwi
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 30 May 2003 : 08:08:13
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I think you mean Boddyknock Glinckle, and he is a sorcerer, not a mage.
As for strategies, I used Boddyknock for that particular portion of the game, but I was a barbarian, so I had the sorcerer pile on a few damage spells at the surrounding enemy, all the while trying to keep my PC mobile. I don't remember anyway doorways, that you could use as bottlenecks, although it is a good idea.
The second time I went through I was a sorcerer with Daelan as a henchman and still I didn't have any problems. Mobility seems to be the key. That and damage from good offensive spells.
Sorry I can't be of anymore help, maybe I should try going through that area with a fighter, to get a few ideas.
::Grabs the NWN CD from his shelf and prepares to re-install the game on his computer::
Good learning...

- The Sage of Perth: For all your Realms Lore needs
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Kiwi
Acolyte
USA
20 Posts |
Posted - 31 May 2003 : 00:51:32
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When a game allows it, I create the basic characteristics to build up a "Battle Mage" to play. NWN didn't seem to offer much in that style of character creation, so I am playing a Fighter who also has four levels of Rogue. Thus, I've never felt any need to bring Tomi with me on any actual quests.
I like taking Daelan and Linu on the high-combat-zone quests, and if Daelan can't hold up his end, I occasionally have Grimgnaw along. I have not yet invited the mage out, and in the part of the game I'm in now, you only get whatever henchman you bring, or use a temporary one named Avana (or similar) who is in the Temple of Tyr in case you need him.
Linu is too aggresive when left using her mace, rushing into all kinds of trouble. Daelan and Grimgnaw will chase off also, but tend to live through it with better odds. I'd been away from NWN for a couple of days taking care of some RL stuff; and didn't recall having allowed Linu to get her mace out again. I've got her back on the crossbow, and took her into the Sewers to kill Baram. It was nowhere near the problem in there that Kurth's place had been last night.
There are plenty of places there to attract the monsters and back up so only one or two can get at the pair of good guys, no matter how many of them want to attack. And generally speaking, the monster AI doesn't work very hard at flanking movement to overcome the most localized of bottlenecks.
(Incidentally, it's a fact that Linu is really something else considering her efficiency at putting down undead critters, with arrows, mace, or spells.)
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Kiwi
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Edain Shadowstar
Senior Scribe
  
USA
455 Posts |
Posted - 02 Jun 2003 : 06:09:30
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| Personally, I never had any trouble with it. At the time I was a wizard (Edain Shadowstar) and used Daelen, to great sucess. I rushed Kurth and killed him first and then let daelen play witht he critters while I plasted away with wands and spells. I also had my Panther familiar, Aeannya, ripping htings to shreads along with Daelen (for an AI, the computer tends to use the panther to great sucess, exploiting it's rogue abilities by attacking creatures that are focused on Daelen). Typically in NWN the main boss is the biggest problem in a fight, once he/she is gone the other critters tend to drop like flies, at least for me. |
Edain Shadowstar Archwizard of Rel Astra and Waterdeep
"Mmm…pie…" - Gaius Solarian, Captain General |
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The Sage
Procrastinator Most High
    
Australia
31799 Posts |
Posted - 02 Jun 2003 : 12:00:08
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Agreed. When the main boss was killed and his henchman appeared easier to defeat seemed to be the reoccuring trend throughout NWN. In fact it became a little predictable and quite annoying when this continued to happen.

May your learning be free and unfettered
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Candlekeep Forums Moderator
Candlekeep - The Library of Forgotten Realms Lore http://www.candlekeep.com -- Candlekeep Forum Code of Conduct
Scribe for the Candlekeep Compendium -- Volume IX now available (Oct 2007)
"So Saith Ed" -- the collected Candlekeep replies of Ed Greenwood
Zhoth'ilam Folio -- The Electronic Misadventures of a Rambling Sage |
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Edain Shadowstar
Senior Scribe
  
USA
455 Posts |
Posted - 02 Jun 2003 : 23:17:13
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| It's largely because the main boss is a powerful spellcaster and fighter usually. So they cast all sorts of spells on you and your henchmen that cause a ton of trouble as well as dishing out good combat damage. With their spells gone the critters, which are largely pure fighter type, are no trouble. |
Edain Shadowstar Archwizard of Rel Astra and Waterdeep
"Mmm…pie…" - Gaius Solarian, Captain General |
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Kiwi
Acolyte
USA
20 Posts |
Posted - 03 Jun 2003 : 13:37:00
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Since the initial pair of comments above about that segment of a chapter inside Luskan, I've continued with several parts of Chapter Three around Beorunna's Well. One thing I discovered was that even when you've gone through the trouble of choosing henchman tactics you prefer, the game will often revert to its default when you move to a new area. Linu was back in melee weapon mode the first trip into the Kurth's Lair area.
Having tipped to that default situation finally, I kept her back in a final run on Kurth, and she seems to use magic to better effect when she is restrained from engaging in melee. I don't recall confronting Kurth himself until the second run. It was into the room directly between the library and Kurth's own room that Linu charged in and got herself in ridiculous trouble so quickly that it had me wanting to find a game command to turn the air blue with expletives.
That first try, I never got to the extra-planar portal room before breaking off/ portalling out or having both my character and henchman killed. The next time through was not exactly a breeze, but nevertheless it was quite manageable. There've been meaner critters in Layenne's Tomb since, I'm sure. But I didn't have to corral Linu before she got surrounded (yes, I swapped back to her for the Tomb, after using Daelan in the Coldwood Wizard Dungeon). I could block doorways there to keep her from charging past me if I wanted to wait for monsters to come to us, whether she was using crossbow or mace.
I hadn't decided whether I would release the Succubus or not before I got the sapphire, then I found that the third amulet or whatever had not turned up yet, and chose not to wander back through the whole place looking for it, just for one more fight. Incidentally, I never saw a female Lich, which is kinda what I expected Layenne to have become.
I've checked the Journal Notes, and whoever mentioned Haskuran's Tomes wasn't in there, but I have the first Tome, from that Tomb. Anyone here recall if I can make anything at Eltoora's with that one that is going to make lugging it around worthwhile for a Fighter/Rogue? .
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Kiwi
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Edited by - Kiwi on 03 Jun 2003 13:40:18 |
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