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 Revised Deities (3.5e): Leira, Lady of Mists
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LordofBones
Master of Realmslore

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Posted - 06 Oct 2024 :  03:58:09  Show Profile Send LordofBones a Private Message  Reply with Quote  Delete Topic
LEIRA
Lady of Mists, the Guardian of Liars, Lady of the Mists, the Mistshadow, Mother of Illusionists, the Lady of Deception, Mother of All Illusion, Lady of Mists, Guardian of Deception
Lesser Power of Limbo
Symbol
A triangular plaque of cloudy, swirling gray mists, point downward
Realm The Courts of Illusion (Limbo)
Alignment Chaotic Neutral
Aliases none
Superior none (AO)
Allies Azuth, Mask, Quorlinn, Squelaiche
Foes Gzemnid, Kirith Sotheril
Servants Gerron (consort)
Servitor Creatures blink dogs, creatures that superficially resemble other species, displacer beasts, dopplegangers, dragons (cloud and mist), eblis, fey, galeb duhr, giant lynxes, giant talking rabbits or ponies, intelligent undead creatures capable of casting illusions or were illusionists (ghosts, liches and so forth), invisible stalkers, marids, mimics, outrageously colored cats and dogs (pink, green, blue, orange, purple), talking or flying pigs, talking owls and sheep, will-o-wisps
Manifestations gray, smoke-like mists, often accompanied by two piercing black eyes or simply the sensation of being intensely watched, and by a chiming, unearthly, apparently random music that came out of nowhere and seemed unconcerned with anything (such as forming a tune, or even a rhythm); a disembodied voice, sometimes perceived only by those who worship Leira
Signs of Favor giant talking rabbits or ponies who are invisible to anyone but those they are sent to help; beljurils, forget-me-nots, irtioses, pyrites, sarbossas, tourmalines, zioses
Worshipers appraisers, arcane spellcasters (illusionists in particular), arcane tricksters, beguilers, conmen, deceivers, diplomats, liars, master illusionists, mountebanks, negotiators, rogues
Cleric Alignments CE, CG, CN
Specialty Priests Mistcaller
Holy Days Conclaves (six times yearly)
Important Ceremonies the Invocation, the Unmasking
Portfolio deception, illusion
Domains Beguilement, Chaos, Charm, Illusion, Limbo, Magic, Spell, Trickery
Favored Weapon Blade of Mists (dagger)


LEIRA
Female Illusionist 25, Master Illusionist 10, Shadowcraft Mage 5, Shadowcrafter 10, Archmage 5
CN Medium Outsider (Chaotic, Extraplanar)
Divine Rank 9
Init +20 (+20 Dex); Senses 9-mile-radius; Listen +55, Spot +80; Clearsight (90 ft.), remote sensing (2 locations), portfolio sense
Aura divine aura (900 ft, Will DC 67); Languages can communicate with any living creature; Dark Speech, Words of Creation
____________________________________________________________________________________________________________

AC 92, touch 60, flat-footed 72 (+21 deflection, +20 Dex, +9 divine, +22 natural, +10 shield); total concealment
hp 1,115 (55d4 plus 935), arcane shield, divine shield 20/day (90 hp); DR 30/epic, lawful and adamantine
Immune ability damage, ability drain, antimagic, acid, banishment, death effects, disease, disintegration, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation
Resist cold 29, sonic 29; SR 68
Fort +57 Ref +60 Will +59; +2 against illusion spells
____________________________________________________________________________________________________________

Speed 60 ft. (12 squares)
Melee blade of mists +54/+49 (1d4 + 17/19-20/x2 plus 2 Str) or
Melee spell +49 or
Ranged spell +57
Base Atk +28; Grp +49
Atk Options divine blast 24/day (9 miles, 30d12 damage), smite law 12/day (+21 attack and +55 damage)
Special Actions alter reality, alter size, charm 9/day (+4 Cha for 1 minute), cloak of shadow (40% miss chance), mastery of counterspelling, mastery of elements, mastery of shaping, shadow illusion; Arcane Focus, Face-Changer, Focused Specialist (Illusionist), Metamagic School Focus 3/day, Residual Magic, Shadow Veil, Trickery Devotion 1/day (61 hp, 55 min, Str 17)
Combat Gear blade of mists

Spell-like Abilities (CL 55th or 58th for illusion spells; +1 chaos, compulsion, darkness and glamer spells)
At will – animate objects, antimagic field, anyspell, baleful polymorph (DC 45), break enchantment, calm emotions (DC 42), chaos hammer (DC 44), charm monster (DC 45), charm person (DC 41), cloak of chaos (DC 48), confusion (DC 45), deep slumber (DC 44), demand (DC 48), disguise self, dispel law (DC 45), dispel magic, dominate monster (DC 49), enthrall (DC 42), entropic shield, false vision, geas/quest, greater anyspell, heroism, hypnotic pattern (DC 43), hypnotism (DC 42), identify, imbue with spell ability, insanity (DC 46), invisibility, lesser confusion (DC 41), limited wish, mage armor, magic circle against law, mantle of chaos, mass hold person (DC 48), mass suggestion (DC 47), minor image (DC 42), mislead (DC 46), modify memory (DC 46), mordenkainen’s disjunction (DC 49), nondetection, nystul’s magic aura, otto’s irresistible dance (DC 49), perinarch (DC 44), persistent image (DC 45), phantasmal killer (DC 44), planar perinarch (DC 49), polymorph any object (DC 48), project image (DC 47), protection from law, protection from spells, rary’s mnemonic enhancer, resist planar alignment, screen (DC 47), shapechange, shatter (DC 42), silence (DC 42), silent image (DC 41), song of discord (DC 47), spell turning, suggestion (DC 43), summon monster IX (chaotic only), time stop, weird (DC 49), word of chaos (DC 47)

Illusionist Spells per Day (CL 65th or 77th for illusion spells; 74th vs SR or 86th for illusion spells; +1 chaos, compulsion, darkness and glamer spells; +4 vs SR for shadow spells; +2 vs SR/spell level with Fortify Spell; 3 quickened spells/round)
22nd (5/day) – DC 87, 88 for transmutation spells, 104 illusion spells or 106 illusion spells with ‘Will disbelief’
21st (5/day) – DC 86, 87 for transmutation spells, 103 illusion spells or 105 illusion spells with ‘Will disbelief’
20th (5/day) – DC 85, 86 for transmutation spells, 102 illusion spells or 104 illusion spells with ‘Will disbelief’
19th (5/day) – DC 84, 85 for transmutation spells, 101 illusion spells or 103 illusion spells with ‘Will disbelief’
18th (6/day) – DC 83, 84 for transmutation spells, 100 illusion spells or 102 illusion spells with ‘Will disbelief’
17th (6/day) – DC 82, 83 for transmutation spells, 99 illusion spells or 101 illusion spells with ‘Will disbelief’
16th (6/day) – DC 81, 82 for transmutation spells, 98 illusion spells or 100 illusion spells with ‘Will disbelief’
15th (6/day) – DC 80, 81 for transmutation spells, 97 illusion spells or 99 illusion spells with ‘Will disbelief’
14th (7/day) – DC 79, 80 for transmutation spells, 96 illusion spells or 98 illusion spells with ‘Will disbelief’
13th (7/day) – DC 78, 79 for transmutation spells, 95 illusion spells or 97 illusion spells with ‘Will disbelief’
12th (7/day) – DC 77, 78 for transmutation spells, 94 illusion spells or 96 illusion spells with ‘Will disbelief’
11th (7/day) – DC 76, 77 for transmutation spells, 93 illusion spells or 95 illusion spells with ‘Will disbelief’
10th (8/day) – DC 75, 76 for transmutation spells, 92 illusion spells or 94 illusion spells with ‘Will disbelief’
9th (10/day) – DC 74, 75 for transmutation spells, 91 illusion spells or 93 illusion spells with ‘Will disbelief’
8th (10/day) – DC 73, 74 for transmutation spells, 90 illusion spells or 92 illusion spells with ‘Will disbelief’
7th (10/day) – DC 72, 73 for transmutation spells, 89 illusion spells or 91 illusion spells with ‘Will disbelief’
6th (11/day) – DC 71, 72 for transmutation spells, 88 illusion spells or 90 illusion spells with ‘Will disbelief’
5th (11/day) – DC 70, 71 for transmutation spells, 87 illusion spells or 89 illusion spells with ‘Will disbelief’
4th (11/day) – DC 69, 70 for transmutation spells, 86 illusion spells or 88 illusion spells with ‘Will disbelief’
3rd (11/day) – DC 68, 69 for transmutation spells, 85 illusion spells or 87 illusion spells with ‘Will disbelief’
2nd (12/day) – DC 67, 68 for transmutation spells, 84 illusion spells or 86 illusion spells with ‘Will disbelief’
1st (12/day) – DC 66, 67 for transmutation spells, 83 illusion spells or 85 illusion spells with ‘Will disbelief’
Cantrips (4/day) – DC 65, 66 for transmutation spells, 82 illusion spells, or 84 illusion spells with ‘Will disbelief’

Epic Spells Prepared 5 arcane, up to Spellcraft DC 139 or 158 for illusion spells; Epic Spells Known Leira knows all conventional epic spells and all epic spells from the school of Illusion or utilizing Illusion spell seeds. She has additionally created many new forms of epic illusionary spells.
____________________________________________________________________________________________________________

Abilities Str 34, Dex 50, Con 44, Int 55, Wis 36, Cha 52
SQ arcane reach, avatar (5), caster level increase +2 (illusion), divinity, enhanced shadow conjurations, enhanced shadow evocations, extended illusion, immortality, major school esoterica 3/day, minor school esoterica, moderate school esoterica (1 round/spell level), no delusions, powerful shadow magic, resistance to illusions, school mastery (illusion), shadow mien, shadow self, shadow spell penetration +4, silent illusion, spell power +1
Feats Arcane Focus, Coercive Spell, Craft Wondrous Item, Dark Speech (B), Deceitful, Deceptive Spell, Enhanced Shadow Reality, Empower Spell, Extend Spell, Face-Changer, Fortify Spell, Focused Specialist (Illusionist), Greater Spell Focus (illusion) (B), Heighten Spell, Invisible Spell, Irresistible Spell, Master Manipulator, Maximize Spell, Metamagic School Focus (illusion), Persistent Spell, Persuasive, Quicken Spell, Repeat Spell, Residual Magic, Scribe Scroll (B), Skill Focus (Bluff, Disguise, Spellcraft {b}), Shadow Veil, Spell Focus (illusion, transmutation), Transdimensional Spell, Trickery Devotion, Words of Creation (B)
Epic Feats Craft Epic Wondrous Item, Enhance Spell, Epic Skill Focus (Bluff, Disguise, Spellcraft), Epic Spell Focus (illusion), Epic Spellcasting (B), Improved Heighten Spell, Intensify Spell, Multispell (x2)
Salient Divine Abilities Arcane Mastery, Clearsight (90 feet), Divine Archmage (arcane reach, arcane shield [9 rounds], mastery of counterspelling, mastery of elements, mastery of shaping, spell power +4), Divine Glibness (CL 64th, 19 creatures no more than 90 feet apart, Will DC 67), Divine Skill Focus (Bluff, Disguise, Spellcraft), Divine Spell Focus (illusion), Divine Spellcasting, Know Secrets (Will DC 67), Mistress of Illusion (unique salient divine ability), Mistshadow (unique salient divine ability), Spontaneous Wizard Spells
Skills Bluff +122, Concentration +84, Decipher Script +89, Diplomacy +63, Disguise +124 (+130 acting), Forgery +62, Gather Information +41, Hide +88, Intimidate +43, Knowledge (arcana, architecture and engineering, dungeoneering, geography, history, local, nature, nobility and royalty, religion, the planes) +89, Listen +55, Move Silently +87, Perform (acting) +88, Search +89 (+95 secret doors and compartments), Sense Motive +57, Sleight of Hand +60, Spellcraft +129 (+131 illusion spells, +148 epic illusion spells and spell seeds), Spot +80; Domain +2 Concentration and Spellcraft
Possessions blade of mists, robe of mists

Alter Reality Leira is an embodiment of divine power and reality is hers to alter as she sees fit. This effectively functions as the wish spell that costs her no XP and requires a standard action to implement. In effect, this allows Leira to duplicate any effect as long as it relates to her area of influence. For example, she can duplicate any class skill, ability or spell that relates to deception or illusion. She can create any illusionary effect and give life to any lie ever thought of. She can cloud the senses of the most perceptive guards, summon forth mists and clouds of any type, and call forth creatures of illusion to become reality.

The Guardian of Liars can create temporary, nonmagical objects, magic items or creatures for up to 10 hours, and can also create permanent nonmagical objects. She can also render a magical or supernatural effect permanent and reshape landscapes. The limits to these abilities are fully defined in Deities and Demigods.

Alter Size As a free action, Leira can assume any size from Fine to Colossal. She also can change the size of up to 900 pounds of objects she touches.

Arcane Reach (Su) Leira can use spells with a range of touch on a target up to 90 feet away as a ranged touch attack.

Arcane Shield (Su) As an immediate action, Leira can sacrifice a prepared spell or unused spell slot of 1st level or higher and gain an untyped bonus to AC equal to the level of the spell or spell slot she sacrificed for 9 rounds.

Avatar Leira can have up to five avatars at any given time. Her true appearance is unknown. Most senior clergy members and holy writings say she seldom looks the same way twice, but a recurring figure in accounts of her down the ages is that of a very tall, very thin woman with long smoke-hued hair and robes that exuded mists. Her eyes are said to be black, glistening, and very large - seeming to bore through any mortal and “see all” (or at least make mortals feel that she did). Leira is always a dangerous deity to cross, but her deceptions are essentially capricious, not works of malice or deliberate attempts to conceal evil. She likes to tantalize, appearing to mortals as beings who attracted them, and because of this often appears as a comely, beckoning female or heroic-looking, handsome male. Leira seems to prefer a feminine appearance whenever convenient for her purposes.

Caster Level Increase (Ex) Leira adds +2 to her caster level when casting illusion spells.

Cloak of Shadow (Su) Leira can cloak her form in shifting shadows. While her cloak of shadow is active, attacks against her have a 40% miss chance. Darkvision and low-light vision offer no help in piercing the cloak of shadow, although any creature that can see in magical darkness can ignore the miss chance, as can a creature with true seeing. Leira can dismiss or resume this effect as a free action. While her cloak of shadow is active, she can make Hide checks as if she had concealment. Cloak of shadow doesn't function in daylight, and it is the equivalent of a 3rd level darkness effect for the purpose of interacting with light spells.

Divine Blast Leira can create a ray of divine power that extends for up to 9 miles, dealing up to 30d12 points of damage, as a ranged touch attack with no saving throw. Leira can unleash a divine blast 24 times per day, and alter the visual, auditory and sensation-based qualities of her divine blast as she desires. Leira’s divine blasts generally appear as near-invisible lances of mist.

Divine Shield As a free action 20 times per day, Leira can create a shield that lasts 10 minutes and stops 90 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Leira is naturally immune to does not count towards the shield’s limits.

Enhanced Shadow Conjurations (Su) Leira’s shadow conjurations have intensified in strength by 20%. Hence, shadow conjuration is 40% as strong as the real thing, and greater shadow conjuration is 80% as strong.

Enhanced Shadow Evocations (Su) Leira’s evocations have intensified in strength by 20%. Hence, shadow evocation is 40% as strong as the real thing, and greater shadow evocation is 80% as strong.

Extended Illusion (Ex) The duration of any illusion spell Leira casts or any spell-like ability from the illusion school that she uses is doubled, as if the Extend Spell feat had been applied to it. The levels and casting times of these spells and spell-like abilities don't change, however. This ability stacks with the effect of the Extend Spell feat, which still changes the spell's effective level.

Major School Esoterica (Ex) Leira’s knowledge of her chosen school has reached its peak. She can cast any illusion spell as a stilled and silent spell and eschew the materials (per the Still Spell, Silent Spell, and Eschew Materials feats) without an increase in caster level or casting time, three times per day.

Mastery of Counterspelling When Leira counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, it is still turned back upon the caster.

Mastery of Elements Leira can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can alter a spell with the acid, cold, fire, electricity, force or sonic descriptors as well as spells that deal negative or positive energy damage. The spell’s casting time is unaffected. She decides whether to alter the spell’s energy type and chooses the new energy type when she begins casting.

Mastery of Shaping Leira can alter area and effect spells of any shape. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet.

Minor School Esoterica (Ex) Leira’s unflagging focus on her chosen school has opened her mind to new possibilities. The save DCs of her illusion spells that have a saving throw entry of "Will disbelief" increase by 2.

Mistress of Illusion (unique salient divine ability) Leira specifically governs a portion of Mystra’s Weave – that of the school of illusion. In her role as both guardian of the Weave and patron of arcane practitioners, she treats any spell not on the sorcerer/wizard spell list as arcane spells which she adds to her spell list. She can cast any illusion spell from any spell list, even those with alignment or feat prerequisites, without restriction as an arcane spell.

Leira is particularly skilled at the manipulation of mist and shadow in her illusions; her shadow spells benefit from a further +40% to their total effectiveness, which stacks with her existing bonuses. Her illusion spells ignore all forms of immunity to illusion spells and their effects.

Leira’s command of the school of illusion has additionally granted her a +19 bonus to any skill check involving casting, creating, developing and researching epic spells or using epic spell seeds from that school of magic. She halves the development time, resource cost and experience cost for casting epic illusion spells, and always takes only the minimal amount of backlash damage. In addition, in her role as the overseer of practitioners of illusion among Faerun’s deities of magic, Leira uses her character level to determine her effective illusionist class features and has 10 virtual bonus feats.

Leira adds her divine rank (9) as a bonus to her Illusion caster level and uses the totality of her divine rank for the bonus granted by Divine Spell Focus. The Lady of Mists has the benefits of focused specialization (granting her an extra illusion spell slot for every spell level she can cast) and does not have forbidden schools of magic.

Finally, once every round, Leira can draw power from the Weave to cast any illusion spell from any spell list at her caster level. She may do so even if her daily allotment of spells has been expended and she can modify her spells with metamagic feats up to the maximum spell level she can cast, although she is still limited to the maximum number of spells per round she can cast when applying Quicken Spell to any spell she casts in this manner.

Mistshadow (unique salient divine ability) Leira has learned how to blend her mastery of illusion with the mists she commands, and she is wreathed in an aura of deception and mystique that extends to a 450 ft. radius around her. All creatures within the area must succeed at a Will save (DC 67) or lose any form of immunity to illusionary spells and effects until they leave the radius of the effect. Creatures naturally immune to illusion spells gain a +4 bonus to the saving throw.

More impressively, the Lady of Illusion has learned to manipulate mists and illusion in such a manner that she can shift into any form she desires; for all intents and purposes, this functions as the shapechange spell with a 55 Hit Dice limit. She gains all the extraordinary, supernatural and spell-like abilities of the new form (with the exception of any innate spellcasting levels, such as a solar’s clerical spellcasting) in addition to her own innate abilities and spellcasting. Mistshadow is treated as a 10th level shadow effect created by Leira and benefits from her bonus shadow effectiveness, increasing the damage done by its attacks, extraordinary and supernatural abilities by 170%.

However, any creature attacked by Leira as the Mistshadow is entitled to a Will save (DC 67) to disbelieve the effect. If successful, the creature takes no damage from that particular form’s attacks and abilities for the next 24 hours.

Moderate School Esoterica (Ex) Leira’s long study of her chosen school has lead to a breakthrough. Whenever she casts an Illusion spell, she gains concealment for one round per spell level.

No Delusions (Ex) Leira has such complete mastery of illusion spells that she no longer needs to interact with them to merit a saving throw. If she can see or otherwise witness the illusory effect, she can attempt a save.

Powerful Shadow Magic (Su) The strength of the effects created by Leira’s shadow conjuration, shadow evocation, greater shadow conjuration, greater shadow evocation, and shades spells increases by 20%. That is, these spells are an additional 20% likely to affect disbelieving creatures and deal 20% more damage.

This bonus also applies to figment spells transformed into shadow spells via the shadow illusion power (see below).

Resistance to Illusions (Ex) Leira has a +2 bonus on saving throws against all illusion spells and effects.

School Mastery (Illusion) Whenever Leira casts an illusion (shadow) spell that creates a partially real effect (such as shadow conjuration or shadow evocation), the effect is 10% more real than normal. She has traded away her ability to summon her familiar for this benefit.

Shadow Illusion (Su) Leira is able to infuse some of her figments (see the list below) with material from the Plane of Shadow, making them partially real. The subschool of these spells changes from figment to shadow. She can use the altered spell to mimic any sorcerer or wizard conjuration (summoning), conjuration (creation), or evocation spell at least one level lower than the illusion spell. The altered spell functions identically to the shadow conjuration or shadow evocation spell, except that the spell's strength equals 10% per level of the figment spell used.

For example, when she uses silent image to create an acid splash, it would deal 10% of the normal damage to a creature that succeeds on its Will save to disbelieve the shadow. If she uses programmed image to mimic summon monster V, the creature would have 60% of the hit points of a normal creature of its kind, and its damage would be 60% normal against a creature that succeeds on its Will save to disbelieve.

Leira can apply shadow illusion to any of the following figment spells: silent image, minor image, major image, persistent image, and programmed image.

Shadow Mien (Su) Leira has a +2 bonus on Disguise and Hide checks.

Shadow Self (Ex) Leira has so attuned herself to shadows and illusions that she actually becomes a magical creature. She is forevermore a native outsider. Additionally, she gains damage reduction 10/magic. This ability is superseded by her innate divinity.

Shadow Spell Penetration (Ex) Leira has a +4 bonus on caster level checks for all of her illusion (shadow) spells.

Silent Illusion (Ex) All spells from the illusion school that Leira casts no longer require a verbal component, as if the Silent Spell feat had been applied to them. If she casts illusion spells that can't be affected by the Silent Spell feat, this ability has no effect on those spells.


Possessions
Leira wears the robe of mists, an elegant smoky-gray robe that constantly exudes mists around her in a 40 ft. radius. The robe bestows a +10 shield bonus to armor class and a +10 resistance bonus to saving throws that similarly stacks with any other resistance bonus. In addition, the robes grant Leira a +5 bonus to her arcane caster level and Illusion spell DC. The mists surrounding the robe are thick and cloying, reducing all physical damage she takes by one-half and additionally granting Leira the benefits of total concealment that also blocks darkvision and low-light vision.

The Lady of Mists seldom carries weapons, though she sometimes employs the blade of mists, a +5 defending and shadowstrike dagger of morphing with the powers of a greater staff of shadows. It ignores bonuses to AC provided by deflection and force effects, deals 2 points of Strength damage on a confirmed critical hit and causes creatures struck by it to suffer a -4 penalty to saving throws against Illusion spells. The weapon’s charges renew every dusk.


Other Divine Powers
As a lesser power, Leira may take 10 on any check. Leira treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.
Senses Leira can see (using normal vision or darkvision), hear, touch, and smell at a distance of nine miles. As a standard action, she can perceive anything within nine miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for nine hours.
Portfolio Sense Leira senses any lie, act of deception or illusion as long as the event in question affects at least five hundred people. She is similarly aware of any illusion spell acting on such a scale.
Automatic Actions Leira can use any skill associated with her portfolio as a free action whether or not she has ranks in it, as long as the DC for the task is 20 or lower, or 29 or lower for Bluff, Disguise and Spellcraft. Leira cannot do anything as a free action if the task would be a move action or part of a move action. She can perform up to five such free actions each round.
Create Magic Items Leira can create any kind of magic item that affects or involves deception or illusion as long as the item's market price does not exceed 30,000 gp.


NEW FEATS

ARCANE FOCUS [GENERAL] [Dragon #351]

Through concentration and preparation your mind can hold special magical energy.
Prerequisite: Ability to cast 1st-level arcane spells.
Benefit: As long as you have at least one arcane spell slot available (either a prepared arcane spell or the ability to cast an arcane spell spontaneously), you may make a DC 20 Concentration check to gain arcane focus. This use of Concentration requires a full-round action that provokes an attack of opportunity. Once you acquire arcane focus, you remain focused until you expend it, become unconscious, fall asleep, or cast all available arcane spells.
When you have arcane focus, you may expend your focus as a swift action on any single Concentration check you make thereafter. If you expend your focus for this purpose, treat your Concentration check as if you rolled a 15 (similar to taking 10). You may expend your arcane focus in this way even if you could not normally take 10 on a skill check, such as during combat. You may instead expend your arcane focus to activate an arcane feat you possess and gain one of the benefits of that feat.
Special: A wizard may select Arcane Focus as a wizard bonus feat.

ENHANCED SHADOW REALITY [GENERAL] [DRAGON #325]
Your shadow-based spells are more real.
Prerequisite: Spell Focus (illusion), illusionist level 1st.
Benefit: Your illusion (shadow) spells deal one-fifth (20%) more real damage if disbelieved. For example, a creature summoned with a shadow conjuration spell deals two-fifths (40%) of the damage a real creature of the same kind would deal if the target of the spell disbelieves it, instead of only one-fifth (20%).

FOCUSED SPECIALIST [ARCANE] [Dragon #351]
Your intense concentration allows you to enhance a spell you cast from your school of specialization.
Prerequisite: Arcane Focus, specialist wizard level 1st.
Benefit: When you expend your arcane focus, you may select one of the following three benefits.
Spell Boost: The next spell you cast from the school you specialize in in the next round is cast at your spellcaster level +1.
Spell Endowment: The next spell you cast from the school you specialize in in the next round has its saving throw DC increased by +1. This bonus stacks with those from the Spell Focus and Improved Spell Focus feats.
Spell Intensity: The next spell you cast from the school you specialize in in the next round gains a +2 bonus on any level check made to overcome spell resistance.
Special: A wizard may select Focused Specialist as a wizard bonus feat.

IRRESISTIBLE SPELL [Kingdoms of Kalamar Player's Handbook/Player’s Guide to the Sovereign Lands (3.5e update)]
Nobody can resist your spells.
Prerequisite: Spellcaster level 7th, Fortify Spell/Envelope the Wall, Maximize Spell.
Benefit: Spells you cast that normally allow a saving throw add +10 to the DC. An irresistible spell uses up a spell slot four levels higher than the spell’s actual level.

Edited by - LordofBones on 07 Oct 2024 01:02:35

The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 07 Oct 2024 :  00:53:09  Show Profile Send The Sage a Private Message  Reply with Quote
I really REALLY like this. Leira has always been one of my favourite Realms deities. So I’m more than ecstatic over your work up for her. This is impressive. The classes assigned and feats as well, especially make for a rather unique take on her.

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varyar
Learned Scribe

134 Posts

Posted - 07 Oct 2024 :  20:58:21  Show Profile  Visit varyar's Homepage Send varyar a Private Message  Reply with Quote
Very cool! Leira's one of my favorite deities and it's nice to see her get some love :)

Out Now on the DMs Guild:

Leira the Mistshadow: https://www.dmsguild.com/product/493852/Leira-the-Mistshadow

Vandria Gilmadrith, Lady of Grief: https://www.dmsguild.com/product/481871/Vandria-Gilmadrith-Lady-of-Grief
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Galuf the Dwarf
Senior Scribe

USA
622 Posts

Posted - 07 Oct 2024 :  23:02:16  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
Interesting. Some questions, though:
1) Where would her Court of Illusion be in the cosmology presented in Faiths & Pantheons and Player's Guide to Faerun? I'm not sure if it would be in Dweomerheart or just be its own plane (ex: The Supreme Throne for Cyric).
2) Wouldn't Oghma and Savras be enemies of her? The Binder of What is Known is listed as being opposed to her on her wiki page since her lies cover up the lore he accumulates, while (this being conjecture) The All-Seeing would likely despise her for foiling his divinations. According to other accounts, her only allies were Azuth and (formerly) Mask.

Galuf's Baldur's Gate NPC stats: forum.candlekeep.com/topic.asp?TOPIC_ID=8823
Galuf's 3.5 Ed. Cleric Domains: forum.candlekeep.com/topic.asp?TOPIC_ID=14036
Galuf's Homebrew 4th Edition Races: forum.candlekeep.com/topic.asp?TOPIC_ID=13787
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LordofBones
Master of Realmslore

1536 Posts

Posted - 08 Oct 2024 :  00:00:51  Show Profile Send LordofBones a Private Message  Reply with Quote
Faiths and Avatars lists her as having no enemies.
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Wooly Rupert
Master of Mischief
Moderator

USA
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Posted - 08 Oct 2024 :  02:35:13  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by Galuf the Dwarf

Interesting. Some questions, though:
1) Where would her Court of Illusion be in the cosmology presented in Faiths & Pantheons and Player's Guide to Faerun? I'm not sure if it would be in Dweomerheart or just be its own plane (ex: The Supreme Throne for Cyric).



She was dead during that era of Realmslore.

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Galuf the Dwarf
Senior Scribe

USA
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Posted - 08 Oct 2024 :  13:22:51  Show Profile Send Galuf the Dwarf a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Galuf the Dwarf

Interesting. Some questions, though:
1) Where would her Court of Illusion be in the cosmology presented in Faiths & Pantheons and Player's Guide to Faerun? I'm not sure if it would be in Dweomerheart or just be its own plane (ex: The Supreme Throne for Cyric).



She was dead during that era of Realmslore.



Of course, but if she wasn't, I'd still wonder where it'd be. I among others have wondered where Bhaal's Throne of Blood would be located, so a person can dream, right?

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Galuf's Homebrew Specialty Priest PrCs: forum.candlekeep.com/topic.asp?TOPIC_ID=14353
Galuf's Forgotten Realms Heralds and Allies thread: forum.candlekeep.com/topic.asp?TOPIC_ID=8766
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LordofBones
Master of Realmslore

1536 Posts

Posted - 08 Oct 2024 :  14:09:31  Show Profile Send LordofBones a Private Message  Reply with Quote
All the magic gods got lumped together in Dweomerheart despite Azuth and Savras living in Arcadia and Velsharoon in Gehenna, so that's likely where Leira ended up.
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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 10 Oct 2024 :  00:47:13  Show Profile Send The Sage a Private Message  Reply with Quote
quote:
Originally posted by Galuf the Dwarf

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Galuf the Dwarf

Interesting. Some questions, though:
1) Where would her Court of Illusion be in the cosmology presented in Faiths & Pantheons and Player's Guide to Faerun? I'm not sure if it would be in Dweomerheart or just be its own plane (ex: The Supreme Throne for Cyric).



She was dead during that era of Realmslore.



Of course, but if she wasn't, I'd still wonder where it'd be. I among others have wondered where Bhaal's Throne of Blood would be located, so a person can dream, right?

There’s parts of old PLANESCAPE lore that say when a power was “dead” … their places of power in the Outer Planes might begin to fade, fall away or even return to a state that existed before the deity itself claimed that domain for themselves.

I think it’s fun to speculate that the Courts of Illusion maybe fell into a state of decay, slowly fading from the plane… only to rejuvenate when Leira returned.

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