LordofBones
Master of Realmslore
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1525 Posts |
Posted - 04 Aug 2024 : 03:56:13
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CYRIC Prince of Lies, the Dark Sun, the Black Sun, the Mad, the Mad God, the Lord of Three Crowns, the Lord of Four Crowns, the Fateless, the One, the All, the Face Behind the Mask, the Everything, the Most Mighty, the Highest of the High, Almighty, the One and the All, the Assassin, the Mad One, Dark Prince, Prince of Madness Greater Power of Pandemonium Symbol White jawless skull on black or purple sunburst Realm Shattered Keep (Pandemonium/Cocytus) Alignment Chaotic Evil Aliases Bane (formerly), Bhaal, Cyruk, Myrkul, N’asr (among the Bedine), Sirhivatizangpo (among the Gugari) Superior none (AO) Allies none Foes Araleth Letheranil, Arvoreen, Azuth, Bane, Baravar Cloakshadow, Corellon Larethian, Cyrrollalee, Hanali Celanil, Helm, Iyachtu Xvim (dead), Kelemvor, Kirith Sotheril, Lathander, Leira (dead), Jergal, Mask, Meriadar, Mystra, Naralis Analor, Oghma, Savras, Segojan Earthcaller, Sehanine Moonbow, Shar, Sune, Torm, Tyr, Urogalan, Velsharoon, Yondalla Servants Malik el Sami yn Nasser (Seraph of Lies) Servitor Creatures nightmares, redcaps, shee, undead (typically created from murderers or murder victims) Manifestations a bloody wraith; a cloud of poisonous smoke; a sudden gloom containing the phantom images of whirling human skulls and the dark, intent gaze of two black eyes Signs of Favor none Worshipers assassins, beguilers, con-artists, deceivers, demagogues, evil illusionists, liars, former Bhaalyn and Myrkulytes, murderers, the power-hungry, sadists Cleric Alignments CE, CN, NE Specialty Priests Strifeleader Holy Days Banedeath (no longer practiced), Day of the Dark Sun Important Ceremonies none Portfolio deception, illusion, intrigue, lies, murder, strife Domains Beguilement, Chaos, Destruction, Envy, Evil, Illusion, Madness, Planning, Pride, Spite, Trickery Favored Weapon Razor’s Edge (longsword)
CYRIC Male Fighter 4, Rogue 16, Replacement Killer 10, Mountebank 10, Beguiler 20 CE Medium Outsider (Chaotic, Evil, Extraplanar) Divine Rank 17 Init 50 (+22 Dex, +8 Superior Initiative), Supreme Initiative; Senses 17-mile-radius; Listen 111, Spot 111; remote sensing (20 locations), portfolio sense Aura divine aura (17 miles, Will DC 74), undetectable alignment; Languages can communicate with any living creature; Dark Speech ____________________________________________________________________________________________________________
AC 98, touch 68, flat-footed 76 (+19 deflection, +22 Dex, +17 divine, +30 natural); improved uncanny dodge as a 26th level rogue hp 1,456 (4d10 + 56d6 plus 1080), divine shield 21/day (170 hp); DR 40/epic, good and silver Immune ability damage, ability drain, antimagic, banishment, death effects, disease, disintegration, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning Resist acid 37, cold 37; SR 80 Fort 84 Ref 90 Will 74; evasion ____________________________________________________________________________________________________________
Speed 60 ft. (12 squares) Melee razor’s edge 94/94/89/89/79 (33 plus 2 Dex drain plus 18 sonic plus 18 anarchic and 1 negative level vs. lawful plus 18 unholy and 1 negative level vs. good/18-20/x2 plus 36 sonic plus 36 anarchic and 2 negative levels vs. lawful plus 36 unholy and 2 negative levels vs. good) or Melee spell 85 or Ranged spell 85 Base Atk 56; Grp 80 Atk Options death attack (Fort DC 42 or 47 for paralysis; Destructive Attack), destructive smite 17/day (+4 atk and +60 damage), divine blast 22/day (17 miles, 432 points of damage), opportunist, sneak attack +186 damage (crippling strike [+2 Str damage], penetrating strike; Disemboweling Strike, Lingering Damage, Persistent Attacker), sympathetic strike 17/day (deal damage equal to the amount dealt to Cyric in the last round up to a maximum of 300 hp); Improved Combat Reflexes, Power Attack, Sneak Attack of Opportunity Special Actions alter reality, madness (-1 to all Wisdom-based checks and Will saves; 17/day, add +30 to one Wisdom-based check or Will save), pride domain (reroll any 1 on a saving throw and keep the second result), sideslip 4/day (sudden escape); Combat Gear razor’s edge
Divine Spell-like Abilities (CL 60th or 61st for illusion spells; +1 ability damage, ability drain, chaos, compulsion, evil, and level drain spells) At will – animate objects, augury, bestow wound (DC 47), blasphemy (DC 53), bolts of bedevilment (DC 51), chaos hammer (DC 50), clairaudience/clairvoyance, cloak of chaos (DC 54), cloak of hate (DC 52), confusion (DC 50), contagion (DC 49), create undead, crushing despair (DC 51), deathwatch, deep slumber (DC 50), desecrate, detect scrying, discern location, disguise self, disintegrate (DC 53), dispel good (DC 51), dispel law (DC 51), displacement, divine power, eagle’s splendor, earthquake (DC 54), enthrall (DC 58), false vision, fire in the blood, forbiddance (DC 52), greater heroism, greater scrying (DC 53), greater spell immunity, greater teleport, harm (DC 52), heroes’ feast, heroism, hypnotic pattern (DC 49), hypnotism (DC 47), implosion (DC 55), imprison soul (DC 54), inflict critical wounds (DC 50), inflict light wounds (DC 47), insanity (DC 53), invisibility, lesser confusion (DC 47), limited wish, maddening scream (DC 54), magic circle against good, magic circle against law, magic jar (DC 52), mantle of pure spite, mass charm monster (DC 55), mass hold person (DC 54), mass inflict light wounds (DC 51), mass reduce person, mass suggestion (DC 53), minor image (DC 48), mislead (DC 52), modify memory (DC 52), nondetection, otto’s irresistible dance (DC 55), pact of return, persistent image (DC 51), phantasmal killer (DC 52), plane shift (DC 51), polymorph any object (DC 54), project image (DC 53), pronouncement of fate (DC 50), protection from good, protection from law, rage, ray of enfeeblement, screen (DC 53), shatter (DC 48), simulacrum, silent image (DC 47), status, summon monster IX (chaotic and evil monsters only), time stop, touch of idiocy, touch of madness (DC 48), unholy aura (DC 54), unholy blight (DC 50), vampiric touch, weird (DC 55), wish, word of chaos (DC 53)
Replacement Killer Spell-like Abilities (CL 60th) 3/day – disguise self 2/day – modify memory (DC 33) 1/day – greater invisibility
Beguiler Spells per Day (CL 20th or 61st for illusion spells; 37th vs SR or 78th for illusion spells; +1 ability damage, ability drain, chaotic, compulsion, evil and level drain spells) 19th (3/day) – DC 68 or 87 for illusion spells 18th (3/day) – DC 67 or 86 for illusion spells 17th (3/day) – DC 66 or 85 for illusion spells 16th (3/day) – DC 65 or 84 for illusion spells 15th (4/day) – DC 64 or 83 for illusion spells 14th (4/day) – DC 63 or 82 for illusion spells 13th (4/day) – DC 62 or 81 for illusion spells 12th (4/day) – DC 61 or 80 for illusion spells 11th (5/day) – DC 60 or 79 for illusion spells 10th (5/day) – DC 59 or 78 for illusion spells 9th (8/day) – DC 58 or 77 for illusion spells 8th (9/day) – DC 57 or 76 for illusion spells 7th (10/day) – DC 56 or 75 for illusion spells 6th (10/day) – DC 55 or 74 for illusion spells 5th (10/day) – DC 54 or 73 for illusion spells 4th (10/day) – DC 53 or 72 for illusion spells 3rd (11/day) – DC 52 or 71 for illusion spells 2nd (11/day) – DC 51 or 70 for illusion spells 1st (11/day) – DC 50 or 69 for illusion spells Cantrips (6/day) – DC 49 or 68 for illusion spells
Epic Spells per Day 6 arcane, up to Spellcraft DC 142; Epic Spells Known Cyric knows all epic spells of the illusion school or based on illusion spell seeds. ____________________________________________________________________________________________________________
Abilities Str 45, Dex 54, Con 47, Int 49, Wis 34, Cha 48 SQ alter ego, advanced learning (cloak of hate, incite, maddening whispers, mindburn, mindrape), avatar, cloaked casting, clever wording, divinity, evasion, greater paralyzing attack +5, immortality, improved inconspicuous disguise, inconspicuous disguise, lively discourse, piqued hearing, poison use, slippery mind, tongue of the devil, trapfinding, undetectable alignment Feats Combat Reflexes, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Craven, Darkstalker, Deceitful, Disemboweling Strike, Dodge, Extend Spell (B), Forge Ring, Greater Spell Focus (illusion), Heighten Spell, Improved Initiative, Invisible Spell, Persistent Attacker, Power Attack, Quicken Spell, Savvy Rogue, Skill Focus (Bluff, Disguise), Spell Focus (illusion), Silent Spell (B), Still Spell (B), Weapon Finesse, Weapon Focus (longsword) Epic Feats Destructive Attack, Epic Skill Focus (Bluff, Disguise), Epic Spell Focus (illusion), Epic Spellcasting (illusion only) (B), Improved Combat Reflexes, Improved Death Attack, Improved Heighten Spell, Lingering Damage, Sneak Attack of Opportunity, Superior Initiative Salient Divine Abilities Alter Form, Battlesense, Craft Artifact, Divine Celerity (17 minutes), Divine Dodge (67%), Divine Glibness (CL 77th, 27 creatures no more than 170 ft apart, Will DC 76), Divine Skill Focus (Bluff, Disguise), Divine Sneak Attack, Divine Spell Focus (illusion), Divine Spellcasting, Hand of Death (Fort DC 76 or die, 162 damage on a successful save), Know Secrets (Will DC 76), Lay Quest (17 creatures per day), Life and Death (Fort DC 76 or die, 340 damage on a successful save), Lord of Illusion (unique salient divine ability), Power of Truth (17 creatures per day, Will DC 76), Prince of Lies (unique salient divine ability), Shapechange, Supreme Initiative, True Shapechange, Wave of Chaos (CL 77th, 170 ft, Will DC 76), Wound Enemy (Heal DC 77) Skills Appraise 96 (102 poisons), Balance 128, Bluff 178, Climb 94, Concentration 118, Craft (poisonmaking) 119, Decipher Script 119, Disguise 161 (166 acting or under observation), Escape Artist 122 (126 escaping from rope bonds), Forgery 121, Gather Information 125, Hide 122, Intimidate 119, Jump 123, Knowledge (arcana) 119, Knowledge (local) 119, Knowledge (religion) 119, Knowledge (the planes) 119, Listen 111, Move Silently 122, Open Locks 122, Search 119, Sense Motive 111, Sleight of Hand 128, Spellcraft 125 (142 illusion epic spells and spell seeds), Spot 111, Swim 62, Tumble 128, Use Rope 84 (90 binding) Possessions razor’s edge
Advanced Learning (Ex) Cyric has added the cloak of hate, incite, maddening whispers, mindburn, and mindrape spells to his spell list, representing the result of personal study and experimentation.
Alter Ego (Sp) Cyric has three alternate identities. These alter egos have their own distinct physical characteristics, quirks, preferred clothing, and so on. At will, he can switch his form between that of his normal identity and that of his alter ego. This ability works like alter self cast at 10th level, except that he can assume only the appearance of his alternate identity.
Armored Mage (Ex) Cyric’s specialized training allows him to avoid any chance of arcane spell failure as long as he restricts himself to light armor. This training does not extend to any other form of armor, nor does this ability apply to spells gained from other spellcasting classes.
Clever Wording (Ex) Cyric has mastered the ability to verbally transmit information to another character without others understanding it. He has to fail a Bluff check by 10 or more when delivering a secret message before false information is implied or inferred.
Cloaked Casting (Ex) Cyric’s spells are more effective when cast against an unwary foe. He gains a +2 bonus to the spell's save DC when he cast a spell that targets any foe who would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not) and automatically overcomes the spell resistance of any affected target.
Divinity Cyric is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit. Alter Reality: Cyric may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner. Avatar: Cyric can have up to twenty avatars at any given time. The Dark Sun is seldom seen on Faerûn but most often has appeared as a slim man with blazing dark eyes and chalk-white skin who speaks caustically and sarcastically and acts duplicitously but with firm purpose—save when he laughs wildly or discusses possible courses of action with himself in different voices in obvious insanity. He believes himself Master of All and often underestimates opponents because he simply cannot comprehend that they will not instantly fall before him. He was aptly described by one now-dead observer as “a babbling madman who nonetheless remains dangerously vengeful and capable.” Divine Blast: Cyric can create a ray of divine power that extends for up to 17 miles, dealing up to 432 points of damage, as a ranged touch attack with no saving throw. Cyric can unleash a divine blast 22 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Cyrics’s divine blasts generally take the form of blasts of black or purple fire accompanied by images of whirling skulls. Divine Shield: As a free action 21 times per day, Cyric can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Cyric is naturally immune to does not count towards the shield’s limits.
Greater Paralyzing Attack (Ex) The DC to resist Cyric’s death attack increases by +5 when he chooses to paralyze his victim rather than kill her outright.
Improved Inconspicuous Disguise (Ex) Contact with people who know the specific individual Cyric is replacing does not automatically provoke an opposed check. In addition, the Spot check bonus for such a viewer decreases by -4.
Inconspicuous Disguise (Ex) Suspicious observers do not get automatic Spot checks to note any disguise worn by Cyric. He is too good at applying the disguise and adopting the mannerisms of his new persona to arouse suspicion in any but the most interested parties.
Lord of Illusion (unique salient divine ability) Cyric is the god of illusion, having consumed the divine essence of Leira after murdering her. As such, he commands great power over the magic of lies and deceit.
Cyric adds all illusion spells, whether arcane or divine, to his beguiler spell list. He uses the totality of his Hit Dice to determine his caster level for his Illusion spells and adds one-half his divine rank (+8) as a bonus to the saving throw DCs for his illusion spells; this bonus stacks with his existing bonuses.
The Dark Sun has Epic Spellcasting as a bonus feat; however, he can only cast Illusion spells and utilize Illusion spell seeds. He adds +17 to his Spellcraft skill for the purpose of casting epic spells from the school of illusion.
Finally, the Prince of Lies’ illusion spells are as potent as Leira’s and ignore any form of immunity to illusion effects. Creatures immune to illusion effects instead gain a +8 bonus to the saving throw made to resist the effect.
Lively Discourse (Ex) Cyric has the ability to relay detailed messages, especially those that require specific locations, people and times. The DC is 30 to relay intricate messages with a Bluff check.
Penetrating Strike Whenever Cyric flanks a creature that is immune to extra damage from sneak attacks, he still deals +9d6 extra damage. This benefit does not apply against creatures that cannot be flanked, nor against foes that are otherwise denied their Dexterity bonus to AC or flat-footed but not flanked. This replaces his trap sense ability.
Piqued Hearing (Ex) Cyric is so attuned to conversations with secret messages that noticing them becomes effortless. If he is within 30 feet of a conversation containing a secret message, he is entitled to a Sense Motive check to intercept the transmitted message as if actively listening for it. He must first be able to hear the conversation with a Listen check.
Prince of Lies (unique salient divine ability) Such is Cyric’s skill at deceit that he can warp the worldview or even shatter the minds of anyone that falls for his lies. Whenever a creature fails its Sense Motive check against Cyric’s Bluff check, it becomes convinced of Cyric’s actions and cause. Such creatures must succeed at a Will save (DC 74) with a -17 penalty to the save or be affected as though by charm monster and regard Cyric as its trusted friend and ally. This extends to even suicidal or harmful orders, as the creature believes Cyric is working in its best interests and that any harm done to it is in service of Cyric’s cause.
Cyric can additionally choose to instead weaken or shatter a creature’s mind, making it question everything it knows or driving it mad. He can choose to inflict feeblemind or insanity with his Bluff check, with the same stipulations.
Cyric’s caster level for this effect is 77th, and he can affect up to 17 creatures per day.
Sideslip (Su) Cyric is supernaturally elusive. Four times per day as an immediate action, he can transfer himself from his current space to another up to 20 feet away. This ability otherwise works like the dimension door spell, except that he cannot transport other creatures with him.
Sudden Escape (Sp) Cyric can expend two daily uses of his sideslip ability as a swift action to use dimension door, as the spell, as a 60th level caster.
Surprise Casting (Ex) When Cyric successfully uses the Bluff skill to feint in combat, his target is denied its Dexterity bonus (if it has one) to AC for the next melee attack he makes against it or the next spell he casts. He must remain in melee with the target, and the attack must be made or the spell cast on or before his next turn. The target is not considered flat-footed and therefore can make attacks of opportunity against him if you do not cast defensively. In addition, Cyric can feint in combat as a move action instead of a standard action.
Tongue of the Devil (Ex) Cyric’s cunning misdirection leaves others at his mercy. He adds his Intelligence bonus (+19) to Bluff checks.
Undetectable Alignment (Su) Cyric’s alignment cannot be detected by any means, as the undetectable alignment spell. He can activate or deactivate this ability at will as a free action.
Possessions Cyric carries Razor’s Edge, a +8 keen sonic blast speed vorpal longsword of anarchic and unholy power with the combined powers of an assassin’s dagger, backstabber and mace of ruin. Razor’s edge is uncannily light and well-balanced and counts as a light weapon for the purpose of Weapon Finesse. Wounds inflicted by razor’s edge are fine and discreet as the blade silently carves through skin and sinew alike, inflicting 2 points of Dexterity drain. In addition, razor’s edge can cut through any force effect, magical or non-magical wall or barrier (such as a wall of force or prismatic wall) by succeeding at an attack roll against the effect’s caster level. (CL 60th)
Other Divine Powers As a greater power, Cyric automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Cyric can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Cyric is aware of any act of strife, deceit or murder, or the casting of any illusion spell, regardless of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Cyric can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower, or up to DC 47 for Bluff and Disguise. He can perform up to twenty such free actions each round. Create Magic Items Cyric can craft any magical item associated with deceit, lies, strife or murder, or any item that utilizes the illusion school, including artifacts.
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Edited by - LordofBones on 04 Aug 2024 05:50:53
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