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 Scythes in the realms

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Kilvan Posted - 19 Jul 2010 : 16:33:27
Hello!

I was wondering is scythes were actually used as a martial weapon in some region/city of Faerun. I know Chauntea and Jergal have it as favored weapons, so maybe their fighter followers?

I'm asking because I realize that a scythe is actually a peasant tool, and not a weapon per se. Can anyone actually fight decently with a scythe? kinda hard to imagine, without the wielder ending up cutting off his own leg.

In 2nd ed, scythes were horrible. In 3.0, they were better, but needed a feat to wield (exotic weapon). In 3.5, they are martial weapon! Just like a longsword or a battle axe... feels weird. Is it the same in 4th ed?

Thanks.
16   L A T E S T    R E P L I E S    (Newest First)
Kilvan Posted - 20 Jul 2010 : 02:56:53
quote:
Originally posted by dracons

Yeah, I did model him after Death, (With the skull mask, black cloak, and his love of his magical scythe.




I have a feeling that you are not the only one who got inspired by the Grim Reaper. It may be the reason why the scythe has become much more powerful as the editions went, to please the players attracted by the coolness of the weapon.

That said, coolness is an important factor for most players, so no problem there.

Oh, and keen and Improved critical stack in your game? Gee, my dervish dual-wielding scimitar would be pleased. And no, it is not a drow! . Joke aside, if it works for you, don't stop.
Dracons Posted - 20 Jul 2010 : 00:13:41
I had a cleric fighter of Jergal once that wield a scythe. (House rules are that all Clerics get weapon prof, Weapon focus and weapon spec as free feats. (Level 4 for the spec). The war domain was changed to dealing higher critical damage that stacks with ether improved crit or keen. (which is funny, since we still allow keen and improved crit to stack. We figure that improved crit is just you've learn how to hurt more, and the magical powers of keen just magically cuts deeper. Not reason it shouldn't stack, and yeah, it means crits can be very high but that is fine with us. We're all happy with it).

I loved that guy. He wore a skull mask, was LN, and made it a point to find out whomever he had to kill, and record their names. He tried diplomacy more then killing, but it was mostly to make sure he knew who he or his family kills. He also was always ready to raise the dead, or turn them into undead as long as they were to further their causes, and made it a point to kill whom their enemies were.

Yeah, I did model him after Death, (With the skull mask, black cloak, and his love of his magical scythe.


I'll shutup now.
Hawkins Posted - 19 Jul 2010 : 21:15:44
Most of us who GM in my gaming group no longer require our players to confirm critical hits.
Quale Posted - 19 Jul 2010 : 20:53:01
Mulhorandi like to use scythes, don't remember the source.
Kilvan Posted - 19 Jul 2010 : 20:29:11
Not to mention that x3 and x4 multiplier allowed high level fighters/barbarians to score ridiculous amount of damage in a single hit. I use the 4th ed critical version in my 3.5 campaign.

But back to topic (I do not mind the side-topic, but I wonder if someone can answer that part): Anyone knows a region which have groups/cults/clans who use the scythe as a martial weapon?
Diffan Posted - 19 Jul 2010 : 19:27:11
quote:
Originally posted by Markustay

Ugh....

I find myself liking the 4e method.



I find it better myself than 3.x version. I mean, confirm crits? Really? Plus the weapon used indicates it's power as it deals extra damage such as minorly enchanted weapons (+1, +2) vs. highly enchanted weapons (+4, +5).
Markustay Posted - 19 Jul 2010 : 19:09:07
Ugh....

I find myself liking the 4e method.
Diffan Posted - 19 Jul 2010 : 19:05:37
quote:
Originally posted by Markustay

Do the 4e rules connect 'to hit' with critical-chance, the way 3e did?



Not really understanding what you mean but maybe your talking about the confirmation hit? After rolling the crit-chance, you then have to re-roll to confirm the crit? In any case, no in 4e if you roll a natural d20 on an attack the attack auto-matically deals Max damage. Meaning if your wielding a longsword and the exploit deals 2(W) + Str modifier (and say your Str mod is +5) then it would deal 21 damage instantly. d8x2+5 = 21.

Then additional effects come into play such as magic weapons that deal extra damgae die (flaming weapons deal +1d8 fire damage per plus of the enhancement bonus, ie +3 flaming longsword on a crit would deal an extra +3d6 fire damage).

A High crit property allows for the weapon to deal an extra damage die of the weapon. So a high crit Scythe (normally deals 2d4 dmg) on a crit would deal another 2d4 damage. But I can't remember if you actually roll the additional damage or not?
Kyrene Posted - 19 Jul 2010 : 18:54:35
Unless of course you're Death or Susan. And I don't think they ever roll a d20, but rather take 20 for scythe-based combat rolls.
Markustay Posted - 19 Jul 2010 : 18:48:01
Do the 4e rules connect 'to hit' with critical-chance, the way 3e did?

I still have trouble with that, but I guess the combat should remain abstract for playability. As much as I loved the critical tables in Arm's Law, those rules were unwieldy and practically unplayable.

But I've played worse.

You know, now that I think about it, the lack of proficiency may have been intentional, to represent the weapons poor combat ability. You give it a negative modifier, and then give it a large crit chance for those rare times when it does connect.
Diffan Posted - 19 Jul 2010 : 18:32:00
As far as I know, the Scythe doesn't have rules in 4e. If I were to create one, I'd make it a simple melee weapon, +2 proficiency bonus, and deal 2d4 damage. It would be a pole-arm and heavy blade property with a high critical. Just throwing it out there.
Kentinal Posted - 19 Jul 2010 : 17:29:43
quote:
Originally posted by Kilvan

Right, though if you look at the scythe pic in the Player's handbook 3.5 (p.115), it is clearly a farmer's tool, with its curved blade, held sideway to cut low. Doesn't make much sense in a fight, at least compared to a sword.



Who trust pictures?

Artistic renditions often conflict with the printed content. This clearly has occurred in FR and D&D, it also occurs for many other books. Cover art is to sell a book, pictures inside the book at times can be a result of not reading the contend correctly.
Markustay Posted - 19 Jul 2010 : 17:21:56
Given the heightened level of tech in FR (and in fantasy worlds in-general), one can assume the scythe blade is detachable, and peasant-militia keep the long pole handy for when they need to swap them (In their homes, or barn, next to the farming scythe itself).

Not historically accurate, but it works in a game.

As for it being an 'exotic' or 'Martial' weapon, I allow everyone a 'preferred weapon' (harkening back to 2e), which could be anything, so a farmer could wield his scythe with proficiency. Just as a butcher could use a Cleaver, a blacksmith his Hammer, or a town drunk use a broken bottle. Back in my day (my Grognard is slipping), we didn't have rules for everything, so we had to oft-times use common sense to rule on stuff.
Kilvan Posted - 19 Jul 2010 : 17:02:22
Right, though if you look at the scythe pic in the Player's handbook 3.5 (p.115), it is clearly a farmer's tool, with its curved blade, held sideway to cut low. Doesn't make much sense in a fight, at least compared to a sword.
Artemel Posted - 19 Jul 2010 : 16:52:00
http://en.wikipedia.org/wiki/War_scythe

This is what a realistic scythe would look like. A slashing polearm. Generally speaking, it was just made by reattaching the blade in line with the pole.
Kentinal Posted - 19 Jul 2010 : 16:39:45
The scythe as a weapon often was an altered version of the farming tool. Am improvised weapon by changing configuration of the tool.

As to edition rules changes, I pass on that.

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