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 Question for Ed Bonny about Imaskari Portal Lord

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T O P I C    R E V I E W
redking Posted - 14 Nov 2017 : 21:29:14
The Imaskari Portal Lord is here.

http://www.candlekeep.com/library/articles/leof_ipl.htm

The IPL gains the ability to make permanent the refuge and maze spells. I am having trouble working out how this would work in practice. I suppose you could make refuge a once a day type thing, but maze has a special duration that ends when the person subject to the spell manages to escape. So how do these spells work when permanent?
8   L A T E S T    R E P L I E S    (Newest First)
cpthero2 Posted - 01 Mar 2020 : 17:53:10
Seeker redking,

Yeah, I think that would suffice. The upperbound would be experience points such that he can even cast those spells.

You could consider some sort of requisite stat, temporary drop for a period of time due to "stress" of doing what he's doing with these spells, i.e. have the INT drop by a point after the first 'x' refuges and it continues to drop with a certain number of casts. The INT drop, though temporary, would prevent certain level spells being cast after a certain point as well.

Thoughts?

Best regards,




quote:
Originally posted by redking

Markustay - he could providing that he has the experience points to burn. That seems fair to me.

redking Posted - 16 Nov 2017 : 13:38:20
Markustay - he could providing that he has the experience points to burn. That seems fair to me.
Markustay Posted - 15 Nov 2017 : 20:51:07
I would put some sort of limit on how many can be made/maintained. Like perhaps they have to permanently 'burn' a spell slot for it (keep it 'open' for the permanency to stay in effect - if they want the spell slot back, they have to will the 'permanent' construct away).

Otherwise, you can have a guy just going around making thousands of refuges.
Brimstone Posted - 14 Nov 2017 : 23:24:07
The last time Ed responded to his "Ask Scroll" was in 2007.
redking Posted - 14 Nov 2017 : 22:48:46
Since we are unlikely to see Ed Bonny come in for a fix, I will offer my own.

Permanent Insight (Ex): A portal lord can make the following spells permanent using the permanency spell. The portal lord does not have to research the use of permanency on these spells. The knowledge of how teleportation and extradimensional space magic works grants this knowledge automatically.

Rope Trick - 1,000XP
Mordekainen's magnificent mansion - 3,500XP
guards and wards - 3,000XP
maze - 4,000XP
refuge - 4,500XP

Mordenkainen's Capable Caravel - 4,000XP
Teleportation Circle - at half normal cost 2,250XP
Gary Dallison Posted - 14 Nov 2017 : 22:12:39
Thankyou for reminding me where i read about the amethyst sodality.
redking Posted - 14 Nov 2017 : 21:47:45
Wooly - that's a shame. Maybe we can try to work out what he was thinking.
Wooly Rupert Posted - 14 Nov 2017 : 21:45:15
I'm not sure Ed Bonny has appeared here, any kind of recently.

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