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 What content is in demand on DM’s Guild?

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ByronicHero Posted - 10 Jul 2022 : 22:32:25
Hello,

So I have not yet published on the DM’s Guild, but I have written and published some stuff on Storyteller’s Vault, which is kind of like the DM’s Guild but for some White Wolf/Onyx Path games.

I see a lot of campaign setting books on DMG but I don’t really have the time to write that amount of detail about an entire nation or region.

I was thinking about writing and sharing some adventures set outside places official adventures haven’t already covered. Obviously not as long and detailed as Rime of the Frostmaiden or Out of the Abyss; more like Lost Mine of Phandelver.

I’ve also thought about releasing documents with pre-generated characters specific to Faerun. However, there might not be much demand for that since most players in my experience in designing their characters unless they are brand new.

Any thoughts or advice are appreciated!
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DoveArrow Posted - 07 Nov 2024 : 00:00:18
From what I have seen, there isn't a specific thing that people like. Some publishers say that monster compendiums sell well. I have a monster compendium and it's only sold a handful of copies. Others have said character class compendiums are hot sellers. I have one of those and again, I've only sold a few copies. Some publishers will tell you that adventures don't sell at all. Many of my adventures are silver or electrum sellers and I'm nobody, so... yeah. It's basically a crap shoot.

My advice is to publish what you love. If you love adventures, publish adventures. If you love making magic items, put together magic item compendiums. If you love making classes, make classes. If it's something you love, even if you don't make a dime selling it, you'll enjoy the process of putting it together. If it's something that other people enjoy, they'll start looking at your back catalogue and purchasing similar items from you.
TomCosta Posted - 12 Jul 2022 : 21:55:36
The Moonsea is an area that has gotten a lot of organized Adventure League play attention, which is not to say you shouldn't put an adventure there. That might actually be a reason to do so.
ByronicHero Posted - 12 Jul 2022 : 16:42:35
Thanks for the replies! I'm definitely not interested in writing new classes or subclasses. I'm more into the fluff than the mechanics of the game, which is why something like pregens with backstory or adventures set in Faerun are more appealing to me. I was leaning toward a collection of pregens from different regions of Faerun, but if there are already endless character backgrounds, maybe I'll work on a short adventure instead.

Searching the Guild, for example, there doesn't seem to be any custom adventures set in the Moonsea. Could be fun to write one!
Wooly Rupert Posted - 11 Jul 2022 : 23:26:07
This is purely anecdotal, from a casual observer -- but what I see a lot of (and why I stopped checking on a regular basis) -- was countless variations on existing classes, 5E versions of classes from earlier editions that lack an official update, and absolutely endless amounts of character backgrounds.

There is lore to be found on the DM's Guild, but the site is heavily focused on rules-based content.
TomCosta Posted - 11 Jul 2022 : 21:52:52
It's hard to say what's currently in demand. I would suggest looking at both the list of the Most Popular DMG Titles, as well as the list of platinum and other longer term high sellers. That should give you a sense of what sells best. The current list could be a flash in the pan if you will, while the longer-term stuff might have already had its heyday.

Ultimately, if you put out something that's well thought out, well written, well presented, and advertise to the best of your ability, I think you have a good chance of doing alright. That said, more established names clearly sell more stuff.

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