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T O P I C    R E V I E W
IlexGarodan Posted - 10 Mar 2007 : 22:49:43
All I can say is.. "WOW!"

Several months ago, I found a 10th printing of the PHB-- the one with the Wizard casting spells on some Gargoyles at my local used bookstore. I found it interesting, but I couldn't understand most of it, since I was introduced to D&D at 3/3.5. Naturally, I put it away, where it's been collecting dust ever since.

The past few days, I have been taking a trip away from my hometown. I decided to check out the nearest used bookstore, and lo and behold, I found a 2nd printing of the DMG in perfect condition! Naturally, I just had to have it! Upon partially reviewing the DMG, everything started to make sense! For such an old game system, 1st Edition AD&D seems so simple compared to the 3rd Edition. (Note that I said "seems" not "is". Trying to avoid flamewars here.)

I'll be returning home tomorrow, so I'll have both rulebooks with me. Needless to say, I'll post more when I get home and have both books in front of me.
30   L A T E S T    R E P L I E S    (Newest First)
Alisttair Posted - 21 Sep 2007 : 16:28:53
Hence the humans being more appealing in 3E due to the bonus feat and bonus skill points.....favored class is ok too.
warlockco Posted - 21 Sep 2007 : 01:41:11
quote:
Originally posted by Wooly Rupert

I would definitely recommend the 1st edition DMG. 'Twas actually the first D&D book I had -- my junior high school librarian sold it to me for $6 when her son stopped playing the game.

Anyway, it had all sorts of nifty tables in there, including things like various personality features and dungeon dressing. It doesn't compare to the Toolbox by AEG, but it's still got a lot of stuff a DM for any edition can use. And I will always love the "+2 backscratcher" cartoon!



I would have to agree the 1E DMG is a real jewel. There's a random dungeon generator in there too.
Warrax Posted - 18 Sep 2007 : 16:01:00
I have really old MM and MM II books kicking around in a cupboard in my room, the old ones with Asmodeus et al.
Chyron Posted - 15 Jun 2007 : 05:14:11
quote:
Originally posted by MerrikCale

That made sense from a balance standpoint, but never did they make sense from a logical standpoint. How can an elf, a creature of magic who lives hundreds of years, be limited in levels of magic-user but not a human?



Ah, the senselessness that was 1E AD&D. Sweet, sweet nostalgia of long nights of debate with my DM and fellow gamers….

True enough, level limits for demi-humans did not seem to make sense except from a perspective of that perilous term ‘game balance’.

However I find that new logic just as unlikely….

Here you have elves and dwarves with no level limits….that live hundreds of years. Technically they should be the highest level characters of any realm, since they can gain experience long after humans are pushing up daisies and still be in the prime of their life.

Some have argued that these races will only adventure for a small ‘part’ of their life (akin to a wanderlust period)…but I don’t really buy that argument, particularly not with Dwarves.

But regardless of edition, one can always find something to spar against among the D&D rulesets. But hey, that makes for fun discussions in the downtime.
MerrikCale Posted - 15 Jun 2007 : 04:22:24
quote:
Originally posted by Wooly Rupert
I still prefer my druids neutral... Demi-human level limits did make a certain amount of sense: keep humans, who didn't have infravision and all the other abilities, appealing as a character race.



That made sense from a balance standpoint, but never did they make sense from a logical standpoint. How can an elf, a creature of magic who lives hundreds of years, be limited in levels of magic-user but not a human? That always seemed incredibly stupid. Damn that Gygax and he's human-centric views. He wanted to make sure humans were the most played characters, but he missed the boat on the enjoyment of playing other races.
Rinonalyrna Fathomlin Posted - 14 Jun 2007 : 00:24:50
Besides, even with the new rules, Paladins (the base class, not paladin-like PrCs and such) still have to be Lawful Good.
Wooly Rupert Posted - 13 Jun 2007 : 04:44:43
quote:
Originally posted by MerrikCale

quote:
Originally posted by Wooly Rupert

Some of the rules were simpler.... Some were not (like THAC0). But the game itself was simpler, too. You need less rules when there are less possibilities allowed to players.



The good old days of LG Paladins, Neutral Druids, and level limits on demi-humans (which never ever made logical sense damn that Gygax).



I still prefer my druids neutral... Demi-human level limits did make a certain amount of sense: keep humans, who didn't have infravision and all the other abilities, appealing as a character race.
MerrikCale Posted - 13 Jun 2007 : 04:28:39
quote:
Originally posted by Wooly Rupert

Some of the rules were simpler.... Some were not (like THAC0). But the game itself was simpler, too. You need less rules when there are less possibilities allowed to players.



The good old days of LG Paladins, Neutral Druids, and level limits on demi-humans (which never ever made logical sense damn that Gygax).
IlexGarodan Posted - 27 Mar 2007 : 22:24:03
I sent Mr. Gygax a "condensed" copy of my first two posts in this thread over at Dragonsfoot.com's forum.

He said the following..

quote:
Hi IlexGarodan,

Feel free to address me as Gary...a gellow gamer after all.

I appreciate the kind words.

You might try Ebay to locate am OAD&D MM.

You are on the right website to find 1E players--ppssibly an online game.

Cheers,
Gary


I feel... euphoria! Gary Gygax responded to my letter!
Soon, though, I'll have the cash to buy a 1st Edition MM, so... *Shrug*
Kuje Posted - 20 Mar 2007 : 23:03:42
BTW, nobleknight.com has at least 3 to 5 1e DMG's and PHB's ranging from 10 to 20 dollars.
Rinonalyrna Fathomlin Posted - 20 Mar 2007 : 22:50:00
All right, thanks everyone for the helpful information.
Delzounblood Posted - 20 Mar 2007 : 10:13:39
You can pick up 1e and 2e books on ebay VERY easily BUT watch out for the condition!!!

I have bought some to sell and the condition has been really bad, but you can find some nice Mint ones out there.
Alas my good ones have all gone, but I am always getting more! if I find any really good ones I shall let you all know.

Delz
Faraer Posted - 20 Mar 2007 : 02:53:39
World Builder is an expanded take on the DMG appendices by Gary Gygax himself and Dan Cross.
Wooly Rupert Posted - 20 Mar 2007 : 02:49:08
I would definitely recommend the 1st edition DMG. 'Twas actually the first D&D book I had -- my junior high school librarian sold it to me for $6 when her son stopped playing the game.

Anyway, it had all sorts of nifty tables in there, including things like various personality features and dungeon dressing. It doesn't compare to the Toolbox by AEG, but it's still got a lot of stuff a DM for any edition can use. And I will always love the "+2 backscratcher" cartoon!
Kentinal Posted - 20 Mar 2007 : 00:15:30
Sometimes it is a matter of chance as well, but prices do range from 2 USD to cover price (generally 15 to 20 USD) to rare editions or prime condition books.

All in all 10 USD should be the max you should pay IMO, it just might take a little longer to aquire.
Rinonalyrna Fathomlin Posted - 19 Mar 2007 : 23:21:37
You know, I probably wouldn't have to spend too much money, now that I think about it. The hardcovers that I saw were definitely used--they all had signs of wear and tear (like "white patches"). That doesn't matter to me, I just want the books.
Wooly Rupert Posted - 19 Mar 2007 : 05:13:44
quote:
Originally posted by Faraer

Because so many were printed, these books can be got pretty cheap, unless one needs really good condition. But individual places may charge a lot more than, say, going eBay prices.



I don't think I've ever had to pay more than the original cover price for any hardcover from 1E or 2E. I was, though, quite lucky in collecting those. Around the time the Player's Option series started coming out, I found Greyhawk Adventures and the Dungeoneer's and Wilderness Survival Guides at my FLGS, in mint condition (I think he found an old box of unsold ones), for under $10 apiece. I found one copy of the DDG (the second release of it) in an abandoned locker in high school, and a guy I used to work for gave me the original (Cthulhu and Elric) version of that book for free. Several years ago, I got a mint condition, signed by Tracy Hickman copy of Dragonlance Adventures at Flea World for cover price. And so on...

I don't know that you'll have my luck, but I don't think you'd have to spend too much to find them all.
Wooly Rupert Posted - 19 Mar 2007 : 05:06:54
I think y'all are reading me wrong. As I see it, 3.x is the version that, thus far, offers the most possibilities to the players. These possibilities aren't just rules-based or straight role-playing based, it is both. In 1E and 2E, there were so many things that players just didn't have the option of doing, like playing a dwarven mage. As I see it, 3.x has more rules and such because it's designed with letting the players operate without many of the limits that were built in to the prior editions.

Please note that I'm not trying to say any ruleset is inferior or superior to another. I'm just saying that 3.x has more rules because it gives players more options, and thus needs those extra rules.
Rinonalyrna Fathomlin Posted - 19 Mar 2007 : 00:29:42
quote:
Originally posted by Faraer

Rinonalyrna, just shake the shelf until all the books fall down.


That's like, the kind of thing I can imagine myself doing, but would never actually do. It's...deviant.

quote:
Because so many were printed, these books can be got pretty cheap, unless one needs really good condition. But individual places may charge a lot more than, say, going eBay prices.



Okay, thanks for the tip.
Faraer Posted - 19 Mar 2007 : 00:24:51
It's Wooly who I gather doesn't.

There's no doubt that the 1E books are densely written, it's nontrivial to decode what a lot of the rules actually are, and some of them are clumsy and/or baroque. Neither is there doubt that the original AD&D works well for what it's written for.

Rinonalyrna, just shake the shelf until all the books fall down.

Because so many were printed, these books can be got pretty cheap, unless one needs really good condition. But individual places may charge a lot more than, say, going eBay prices.
IlexGarodan Posted - 19 Mar 2007 : 00:11:55
Actually, I do like that approach, Faraer. That's mainly what I'm doing with my 3.5E campaign-- relying less on Skill Checks and whatnot, and actually describing what their characters are doing. The Skill points are mainly for Prestige Classes in my games, though I do ask for the occasional Spot or Search check.
Rinonalyrna Fathomlin Posted - 19 Mar 2007 : 00:10:34
I actually saw some of these old hardcovers for sale at my local gaming store. But alas, I was too shy to ask how much they would cost (are they super-expensive?). And the books were set high up enough on the wall so one can't just pull them down from the shelf without feeling silly.

If these books are as great as you guys are saying, maybe I will consider purchasing them.
Faraer Posted - 18 Mar 2007 : 22:58:59
But there weren't: rather, the rules are intended to be used at a different level from in 3E, so that those choices are handled by roleplaying and DM improvisation, rather than by individual rules for every little possibility. This is clear from the books, and from what we know of Gary's campaign (and Ed's!). You may not prefer that approach, but it certainly exists! It was of course a deliberate decision that the rules be mostly in the DMG, which payers are not to read.
Wooly Rupert Posted - 18 Mar 2007 : 22:50:55
Some of the rules were simpler.... Some were not (like THAC0). But the game itself was simpler, too. You need less rules when there are less possibilities allowed to players.
Mace Hammerhand Posted - 18 Mar 2007 : 22:38:04
If you look at Gary's Mythus...scary...tons of detail, and I mean tons...

As for simpler rules...no, I don't think so... OD&D and AD&D weren't really simple, especially if you look at the PHB of that time and realize that none of the relevant rules that make the game playable are available to the player.
IlexGarodan Posted - 18 Mar 2007 : 16:20:47
After a week of reading over the DMG and PHB, I am amazed at all of the details that Mr. Gygax managed to pour into the two books! It's like he managed to cram simpler rules into a PHB half the size of the 3rd edition book (which he did )! It's a shame that I can't find any 1st Edition games in my province, since it would be a real excitement trying an older edition.
Asgetrion Posted - 11 Mar 2007 : 19:45:48
quote:
Originally posted by The Sage

Indeed. As I recall, Ilmater only shares the Finnish goddess's name, though we don't know exactly why.




I have speculated with a theory that Ed might have liked to combine several aspects of various deities into a single FR god or goddess (one such example might be Loviatar and Kiputytto). Perhaps he just liked Ilmatar's name?
The Sage Posted - 11 Mar 2007 : 09:05:50
Indeed. As I recall, Ilmater only shares the Finnish goddess's name, though we don't know exactly why.
Faraer Posted - 11 Mar 2007 : 07:43:45
The Dungeon Masters Guide, particularly, richly rewards rereading. (And yes, overall it's simpler than 3E, and no, the game has no shortage of genuine options just because the rules don't micromanage them, and wash your mouth out when you say 'build'.)

Ilmater is based on Fritz Leiber's Issek of the Jug, not the Finnish goddess, but the name is probably from the latter -- whether via the Kalevala or other source, or via Deities & Demigods (as the Faerűnian pantheon was developed late in the formative period of the Realms), I don't know.
Kiaransalyn Posted - 11 Mar 2007 : 07:15:43
quote:
Originally posted by Wooly Rupert

I've got ... the original DDG (the one with Elric and Cthulhu)


I have that one too. From a realm's point of view, it's interesting to see the Finnish pantheon. Did Ilmatar, who although androgynous mostly took female form, morph into Ilmater? Or is the similarity mere coincidence?

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