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 Help on Called Shots !

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T O P I C    R E V I E W
Kalin Agrivar Posted - 07 Sep 2006 : 16:07:03
Not sure this question is for Candlekeep but any help on this would be most welcome!

my players keep trying to use called shots on oppents and I can't find any rules in 3.0/3.5 that state how to do a called shot or the effect of a called shot...

all my players were once 2E players and so they want (and do) the called shot in the game...it is to the point they are pressuring me to convert the 2E Combat and Tactics critical strike tables to 3E

and any feat like sharpshooting that I ahve found talks about cover and concealment..not "aim at opponents hand/eye/neck/etc.)

Please help!
2   L A T E S T    R E P L I E S    (Newest First)
Alisttair Posted - 19 Sep 2006 : 16:30:48
Or if you use critical hit rules from 2E Combat and Tactics, then a called shot would have a higher AC to hit (or penalty on attack, whichever) and if a critical hit results, then you skip the part of which part you hit with the critical (only rolling the special effect)...this is what I use anyways still in 3E cause we love Gory games lol
AlacLuin Posted - 07 Sep 2006 : 19:18:28
+10 AC to head
+8 AC to either arm
+6 AC to either leg (if using this, I'd include this to any trip attack).

50% HP in torso 10% HP in each extremity.
When any extremity is down to 0 HP, that extremity is useless.
If head is brought to 0 HP, creature is unconscious.
All damage is subtracted from HP total.

At least this is the best I can do with what I remember from the 2ed system.

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