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T O P I C    R E V I E W
Dalor Darden Posted - 19 May 2012 : 22:04:34
I am looking for something I recall; but now can't seem to find.

It was a game mechanic that allowed a 1st level character (in 3.x) to essentially have some abilities from TWO classes at 1st level. Then, when enough experience points were amassed and the character went to second level, they became a first level character in both classes they had abilities from at level one.

As an example: a character could start with some abilities from the Fighter AND Rogue class at first level; then when he reached second level he was a Fighter 1 & Rogue 1 with normal abilities from both.

Can anyone help me find this?
11   L A T E S T    R E P L I E S    (Newest First)
Dalor Darden Posted - 16 Jul 2012 : 19:20:00
quote:
Originally posted by Derulbaskul

It's in the 3E DMG.

We used the rules once in a Savage Species game to give the centaur fighter a bit more "oomph" at the beginning (and extra feat, IIRC).



So it IS the 3e DMG and not the 3.5 eh?

Can you quote the page please...for future reference.
Derulbaskul Posted - 16 Jul 2012 : 11:10:02
It's in the 3E DMG.

We used the rules once in a Savage Species game to give the centaur fighter a bit more "oomph" at the beginning (and extra feat, IIRC).
Diffan Posted - 16 Jul 2012 : 01:50:49
quote:
Originally posted by Dalor Darden

On a related note to this: I did find in my 1st/2nd Edition "Greyhawk Adventures" how to play ZERO level characters. Starts on page 117.



What I find funny is that Dragon also came out with rules on how to make and proceed with 0-level 4E characters too, lol.
Dalor Darden Posted - 15 Jul 2012 : 20:18:55
On a related note to this: I did find in my 1st/2nd Edition "Greyhawk Adventures" how to play ZERO level characters. Starts on page 117.
Ayrik Posted - 20 May 2012 : 08:24:05
Half-levels and gestalts are certainly not found anywhere in AD&D 2E (or "2.5E"). The closest those editions offer would be (demihuman) multi-classing and (human) dual-classing ... rules systems which impose limitations and requirements.
Lord Karsus Posted - 20 May 2012 : 05:43:10
-I vaguely recall mentions of 'Half Levels', too. I believe it was in the DMG.
Dalor Darden Posted - 20 May 2012 : 02:09:52
That is what I'm talking about.

I want to say it was in the 3.0 Dungeon Master's Guide; but I don't have it any longer.

Unfortunately for me, I've also loaned out my 2.0 DMG to a friend some time ago and don't have it either.

It's driving me insane!
Kentinal Posted - 19 May 2012 : 23:55:14
There was something about half levels that I recalled being discussed, that permitted a first level to have some abilities of both classes, however not full of either. NI do not recall a ruleset published for this option though.
Dalor Darden Posted - 19 May 2012 : 23:13:06
Hmmmm...something tells me I'm having a mental "Edition War" right now...perhaps this was in 2e???

More later...
Dalor Darden Posted - 19 May 2012 : 22:48:20
quote:
Originally posted by Diffan

What your describing is something called "Gestalt". It was featured in the Unearthed Arcana books for v3.5E. Here ya go



I thought that was it too Diffan...but it is actually the Gestalt that reminded me of this simpler chart that allowed a first level character to have two classes at first level.

At second level they were simply a level in each starting class...not quite as powerful as the Gestalt.

I thought it was in the DMG, but I can't find it now.
Diffan Posted - 19 May 2012 : 22:31:32
What your describing is something called "Gestalt". It was featured in the Unearthed Arcana books for v3.5E. Here ya go

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