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T O P I C    R E V I E W
Sian Posted - 15 Nov 2006 : 05:19:35
anyone tried to play a full campaign underwater with native waterbeathing intellectuel races?

is there any solid lore for what aquatic elf or mermaid cities there is below the waves and how they act together? if yes where can i find them?,,,

would it be logical to place a forgotten portal (that need a command word) deep into Sea of Falling Stars that leads to somewhere around the aquatic elf village just outsite Waterdeep in a old abandoned cave?

where can i find a bunch of 'good' monsters for running around below sea? ... only have Monster I atm.
11   L A T E S T    R E P L I E S    (Newest First)
Steven Schend Posted - 17 Nov 2006 : 14:45:57
quote:
Originally posted by Hoondatha

I ran a campaign in Seros (Sea of Fallen Stars) using the SoFS supplement. It was a lot of fun, though I deeply house-ruled the Dukars to bring them closer to their Jedi roots. Combat was also really interesting since there was practically no armor and I used the flying maneuverability rules. It certainly made my players think outside the box.



I like that idea. Suddenly had the image of a Hong Kong fantasy/martial arts film but set underwater with shalarin, morkoth, etc.

Steven
who's glad SOFS is still useful to many
Hoondatha Posted - 17 Nov 2006 : 01:38:48
I ran a campaign in Seros (Sea of Fallen Stars) using the SoFS supplement. It was a lot of fun, though I deeply house-ruled the Dukars to bring them closer to their Jedi roots. Combat was also really interesting since there was practically no armor and I used the flying maneuverability rules. It certainly made my players think outside the box.
Besshalar Posted - 16 Nov 2006 : 09:43:10
So polymorphing into Sahuagin seems like quite a common occurrence as I've done that as well. But then that is the only way to deal with them.
Ergdusch Posted - 15 Nov 2006 : 23:22:32
Yes indeed - I have played such a campaign. the group was 'polymorphed' into sahuagin themselves and ordered to steel a precious art object out of the kings treasure vault. However, to cut a long story short:
As guidance and idea pools I used the adventure modules mentioned above (Evil Tide, Night of the Shark and Sea of Blood), as well as the Slayer's guide to Sahuagin (by Mongoose Publishing) and Stormwrack which is very useful with several adventures included.
Besshalar Posted - 15 Nov 2006 : 13:17:39
quote:
Originally posted by Dart Ambermoon

I´d recomend the 2E supplement Sea of Fallen Stars. It covers some aspects you´re looking for.
For more on Monsters etc., there´s also an older adventure trilogy: Evil Tide, Night of the Shark and Sea of Blood, which features many Sahuagin and a lot of other nasty critters. Finally, for Sahuagin, I believe there was a supplement called The Sea Devils(wasn´t there?).
There are also several Dungeon Magazine adventures underseas with bits and pieces of lore in them, but I´ll have to get hold of my issues and get back to you.
Lastly, Mel Odom´s Threat from the Sea trilogy of novels features some lore you might find useful for such a campaign.


Yes the seadevils was a great book by Skip Williams a very in-depth look at the sahuagin. And as stated threat from the sea trilogy is a good resource as well.
Marc Posted - 15 Nov 2006 : 11:36:54
Aumrauth - aquatic elven realm between Tharsult and mouth of river Scelptar

Mlossae - aquatic elven realm around the Shipgrave isles

Nindrol - small realm in Sea of Swords arount the isle Toaridge-at-the-Sun's-Setting

Ondroth - aquatic realm around undersea flanks of Tethryrian peninsula

Source: Dragon 267
The Sage Posted - 15 Nov 2006 : 06:24:53
For Iumathiashae -- Demihumans of the Realms and Elves of Evermeet and the Evermeet novel.

For Naramyr -- Drizzt Do'Urden's Guide to the Underdark and Sea of Fallen Stars.

For Selu'Maraar -- Sea of Fallen Stars.
Sian Posted - 15 Nov 2006 : 05:54:22
anyone got some lore on Iumathiashae, Naramyr or Selu'Maraar? (the three major cities mentioned in RoF, first out of Evermeet, the other two around Dragonmere and Dragon Coast)
The Sage Posted - 15 Nov 2006 : 05:38:50
In addition, the Wyrmskull Throne adventure module, provides an additional selection of intriguing bits, pieces, and lore you may find potentially useful for underwater campaigns. It also presents several monsters you may want to drop into your campaign.
Dart Ambermoon Posted - 15 Nov 2006 : 05:28:53
I´d recomend the 2E supplement Sea of Fallen Stars. It covers some aspects you´re looking for.
For more on Monsters etc., there´s also an older adventure trilogy: Evil Tide, Night of the Shark and Sea of Blood, which features many Sahuagin and a lot of other nasty critters. Finally, for Sahuagin, I believe there was a supplement called The Sea Devils(wasn´t there?).
There are also several Dungeon Magazine adventures underseas with bits and pieces of lore in them, but I´ll have to get hold of my issues and get back to you.
Lastly, Mel Odom´s Threat from the Sea trilogy of novels features some lore you might find useful for such a campaign.
The Sage Posted - 15 Nov 2006 : 05:24:49
Both the 2e Sea of Fallen Stars and Pirates of the Fallen Stars tomes provide a selection of lore tidbits on underwater cities tied to specific races, as well as their interactions and relationships with other underwater cities and the surface world.

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