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Trafaldi Posted - 19 Mar 2003 : 15:48:45
I think it would be interesting for tattoo enchantments have a certain number of body parts that can have a tattoo. It would allow more room for items with certain abilities.


If I have overlooked something my apologies
30   L A T E S T    R E P L I E S    (Newest First)
Bookwyrm Posted - 24 Mar 2003 : 20:19:12
Thanks, Zemd. Sorry about that.
zemd Posted - 24 Mar 2003 : 16:25:15
Bookwyrm, again, we are of topic so: here's the new topic
Trafaldi Posted - 24 Mar 2003 : 15:51:56
How could you go about making Tattoos For the campaign such as ones with certain abilities?
Bookwyrm Posted - 24 Mar 2003 : 08:12:29
Okay. So what was Chainmail, and why whould AD&D be more complicated?
zemd Posted - 24 Mar 2003 : 08:12:02
And the previous version were released by TSR
Lord Rad Posted - 24 Mar 2003 : 07:58:52
quote:
Originally posted by Bookwyrm

I thought AD&D was replaced by the D&D second edition. Is that wrong?



First there was D&D back in the days of old, then came AD&D followed by AD&D 2nd Edition....which was then replaced by WotC with D&D 3rd Edition (i.e. the "A"dvanced part was dropped).
Bookwyrm Posted - 24 Mar 2003 : 07:02:47
I thought AD&D was replaced by the D&D second edition. Is that wrong?
zemd Posted - 23 Mar 2003 : 21:34:53
quote:
Originally posted by Echon

In Planescape: Torment it is possible to buy magical tattoos with a lot of different abiblities. I do not know if Black Isle Studios made this up or if it in some Planescape accessory or another.

In Baldur's Gate II a lot of the mages have got something called a tattoo of power which act like a spell trigger, much like contigency and chain contingency. I do not know if BioWare made this up, either.

-Echon




I think it's in the Ad&d rules. I think i read that once.

And bookwyrm, you think the 3rd ed is complicated,... don't even try AD&D. It's far worse
Bookwyrm Posted - 23 Mar 2003 : 19:29:38
Wizards of the Coast, Mages of the Beach . . . sorry, bad joke.

And I was just saying that they had already thought of the magical tattoo idea. Meaning we (more specifically Trafaldi) didn't do it first. Sad. I was so hoping we would be giving them ideas.

Then again, perhaps we don't want to encourage a fourth edition too quickly. This one is complicated enough!
zemd Posted - 22 Mar 2003 : 13:44:06
What are you talking about?!
Bookwyrm Posted - 22 Mar 2003 : 03:57:59
I guess that they (the Mages of the Beach ) have already beaten us to it. Dang.
zemd Posted - 21 Mar 2003 : 22:31:01
You can also find info on the tattoos of the Red Wizards, p50 of FRCS (to long to write it )
kahonen Posted - 21 Mar 2003 : 21:44:11
quote:
Originally posted by Trafaldi

I think it would be interesting for tattoo enchantments have a certain number of body parts that can have a tattoo. It would allow more room for items with certain abilities.

Red Wizards of Thay have tattoos on their shaven heads. The following is an extract from the 2nd edition campaign setting "Spellbound":

Second-Level Spells

Create Enchanted Tattoo
(Alteration)
Range: Touch
Components: V,S,M
Duration: 1 day/level each
Casting Time: 1 turn
Area of Effect: One creature
Saving Throw: None

Red Wizards often bear enchanted tattoos on their faces and shaved heads. This spell allows the creation of such tattoos. The exact nature of the tattoos is determined by the caster, and the tattooís effect is based upon the level of the caster. Only one tattoo may be created by this spell, although multiple applications are possible.
A wizard of levels 3-6 can inscribe the following tattoos:

+1 to any one saving throw (vs. death magic, vs. wands, and so on);
+1 to attack rolls;
and -1 to AC.

A wizard of levels 7-12 may inscribe all of the lower level tattoos, plus the following:

+1 to all saving throws;
one extra attack every two rounds;
and one extra spell of 1st, 2nd, or 3rd level (only one spell, and only one level, not one of each).

Wizards of level 13 and higher may inscribe all of the above tattoos plus the following:

5% magic resistance;
+1 to any one attribute;
and +1 level of casting ability (this increases the caster's effective level, but not the total number of spellsóan 11th-level wizard raised in casting ability in this manner casts spells as a 12th-level wizard in terms of range, area of effect, and so on, but does not gain access to the increased number of spells or to 6th-level spells until he actually becomes a 12th-level wizard).

There are several restrictions on the number and type of magical tattoos which an individual may bear. An individual may never have more than three enchanted tattoos, and none of these may be of the same type. The wizard must also have a modicum of artistic talent, to
sketch the desired tattoo. Some skin artists in Bezantur and elsewhere have prospered solely from their natural artistic talent and the use of this spell.
Artalis Posted - 21 Mar 2003 : 21:01:55
quote:
Originally posted by Bookwyrm

[Bookwyrm upends his money purse, allowing a meger handful of gold coins to fall on to the table.]

That.



I seem to recall a certain scribe offering to share copies of the books in his personal library... Sometimes there is such a thing as a free lunch (or book).
Rekindin Posted - 21 Mar 2003 : 20:44:25
Tattoos to increase ablitlits of every character, great idea.Trafaldi, you probably could help out the head scribe with your ideas.
AraznBlair Posted - 21 Mar 2003 : 15:25:18
I think that the Tattoo's for any class would be cool. I agree that there would have to be a balance to them. I think that there would be a couple of saves and checks would need to be made.

1. Constitution check would be needed to withstand the procedure
2. A Save v Poison
3. Wisdom check (can't really think of a reason why this would be done but it seems that it should be)

Any class could have any one of these saves and checks. Another thought would be to have a tattoo that enables certain spells such as stoneskin. Once use it becomes a regular tattoo. If you're good at making tattoos and you are a wizard or sorceror or even a cleric you could use your body as parchment to make scrolls.
Bookwyrm Posted - 21 Mar 2003 : 15:23:05
I would work, but I'm a full-time college student. And not one of those hardworking (*cough* masochistic) folks who hold down a job with this much work as well. I'm fortunate enough that my father can pay for it all. Unfortunately, it also means I have to do what he wants with that -- so even if I tried to get a job (which I did), he wants me to concentrate on my studies. Nothing wrong with that -- except for the fact that it's human nature to resent having your future planned out for you . . . .

Sorry, that turned into a rant. Guess I needed to vent a little.
zemd Posted - 21 Mar 2003 : 13:01:49
Nearly all the books i have in pdf, i also have them in paper.
First i like pdf when i must look for something and then it's a lot more easier than to bring all the books where i play!

I have 86 books. And yes a lot of pdf, but it's because they are not found in France.
Echon Posted - 21 Mar 2003 : 09:30:20
quote:
Originally posted by zemd

Guys, do you know why i've got money...
because i work with a lot of little stupid boys and girls that keep screaming and crying... anyway i can by books.

But let's talk about tattoos



Besides, .pdf sourcebooks are a lot cheaper than the paper versions...

-Echon
zemd Posted - 21 Mar 2003 : 08:07:42
Guys, do you know why i've got money...
because i work with a lot of little stupid boys and girls that keep screaming and crying... anyway i can by books.

But let's talk about tattoos
Salius Kai Posted - 21 Mar 2003 : 02:21:38
[feels around his many pockets producing only scraps of paper and odd powders.]

I could use a few extra coin myself.[Looks over at Trafaldi.]

Anyways, I think if it were just a thingy to help balance monks (and make them a tad more popular) then that would be ok.

Mabey Monks would have a much better chance of rolling a saving throw than the rest of the classes, or something.....
Aust Grimshadow Posted - 21 Mar 2003 : 01:57:11
[Aust also views the small sums of gold in his saving and looks at the countless amounts of bills piled upon his kitchen table.]

::sigh:: Im with you, Wyrm
Bookwyrm Posted - 20 Mar 2003 : 17:33:10
[Bookwyrm upends his money purse, allowing a meger handful of gold coins to fall on to the table.]

That.
Artalis Posted - 20 Mar 2003 : 17:29:32
quote:
Originally posted by Bookwyrm

Not everyone has as many source books as you do, Zemd.

[Bookwyrm looks at his relatively small Forgotten Realms section.]

Unfortunately . . . .



Ahem, so what's keeping you from um... acquiring those sources oh great and scholarly Wyrm?
zemd Posted - 20 Mar 2003 : 17:14:59
So much, so much, ...???

<zemd looks at her books grumbling>
1,2,3,...,10,...,15,..
Well ok!
Bookwyrm Posted - 20 Mar 2003 : 17:08:45
Not everyone has as many source books as you do, Zemd.

[Bookwyrm looks at his relatively small Forgotten Realms section.]

Unfortunately . . . .
zemd Posted - 20 Mar 2003 : 16:47:29
quote:
Originally posted by Aust Grimshadow

I think tatoos would be cool for monks. Like they were saying the enchanted tatoos and the enchanted weapons might be too much, since monks use the body to fight anyways, the tatoos would be a suitable plus for a monk.



Page 163 of MoF: Monk's Tattoo
Trafaldi Posted - 20 Mar 2003 : 15:27:04
Interesting

I wonder how we could impliment a way to actually place it in the game. Let us ponder this.
Bookwyrm Posted - 20 Mar 2003 : 15:24:55
Yes, I like that one better. A tatoo would be something that only someone really strong and trained for such hardship -- like a monk -- could withstand during the long and difficult enchantment process.
Artalis Posted - 20 Mar 2003 : 15:18:19
I like the idea a lot.

Couple of thoughts on the matter:

The ink itself would have to be "enchantment grade" and consequently expensive and the exotic ingredients might be poisonous therefor forcing a save to survive the tatooing process. The more powerfull the tattoo the more difficult the save....

The more powerfull the tatoo, the larger it is (and the longer it takes to complete).

For example a tatoo of protection from poison would likely require small amounts of poisons in the ink forcing a (relatively easy) save vs poison to escape damage and illness. Now depending on how thoroughly the protection is to be (ie. +10 to saves or whatever then the tatoo would get bigger, take more time, cost more money and require a more difficult save)

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