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 Odin in the Forgotten Realms

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T O P I C    R E V I E W
Dalor Darden Posted - 09 Jan 2018 : 17:43:21
So I'm curious:

Is there a rule that says Odin can't be worshiped in the Forgotten Realms? I know there is a temple to him on the Rock of Bral:

quote:

Temple of Odin:
One of the oldest and most respectable of the small shrines of Bral, the Temple of Odin was founded more than 50 years ago. A group of viking spacefarers and their spelljamming priest were swept to the Rock by a odd space storm, and they were unable to find their way home. The warriors eventually took wives and started families, forming a small nordic community that was eventually reabsorbed by cosmopolitan Bral. In the meantime, the temple actually began to attract a few scattered worshippers besides the Vikings and their families. The current priest may or may not be in contact with Odin, depending on where the DM wishes to place Bral. Even if the All-father is not known in Bral's sphere, he will be soon, if the congregation grows much larger. Its numbers are now about 100.



How would a Cleric of Odin be handled in Faerun?
30   L A T E S T    R E P L I E S    (Newest First)
Dalor Darden Posted - 15 Jan 2018 : 19:16:14
So my feeling after what you have all contributed and what I have read in addition suggests that a Cleric of Odin would in fact be able to function in the Forgotten Realms. What happened to him after I'm still not making a decision on...but it wouldn't be impossible for the fella to operate in Faerun.
Scots Dragon Posted - 14 Jan 2018 : 14:22:40
quote:
Actually no, it was Oghma, spelled Ogma in the celtic lore. He was the warrior god of scholars and eloquence, and father of the druidic rune language. But yes, Mielikki is also another good one.


Also adding into that, Loviatar is a Finnish goddess of death and pestilence. Another Finnish goddess of death and disease, Kiputytto, was also historically part of the Realms, but her portfolio was absorbed by Talona.
Balmar Foghaven Posted - 14 Jan 2018 : 05:51:04
quote:
Originally posted by moonbeast

quote:
Originally posted by Balmar Foghaven

Considering Silvanus is a celtic Earth god as well, in addition to another deity whose name I can't quite recall at the moment...



Was it Mielikki? She was originally from the Finnish pantheon.





Actually no, it was Oghma, spelled Ogma in the celtic lore. He was the warrior god of scholars and eloquence, and father of the druidic rune language. But yes, Mielikki is also another good one.
Scots Dragon Posted - 14 Jan 2018 : 01:26:35
The topic of priests of powers from other planes is actually addressed in both the Grey Box and the revised boxed set for AD&D 2E
quote:
The powers (deities) of the Forgotten Realms are a fairly open-minded group (as such beings go). Clerics of faiths not listed as the major religions of the Realms may still receive spells as normal, though they will not receive the benefits of belonging to an organized hierarchy and may be called upon to explain the nature of their faith more often than those of established Realms churches.

Storyteller Hero Posted - 14 Jan 2018 : 00:58:32
quote:
Originally posted by Dalor Darden

quote:
Originally posted by Corruption

Tyr may be from the Norse Pantheon, but that does not mean that he would have to support Odin. In fact, as the God of Justice he would have to oppose the Vikings raiding and enslaving people (which they did).
The Local Aspect of Odin would treat the Local Aspect of Tyr differently then they would on Earth. (Page 4 of Faith and Pantheons)

Odin would need a Domain for his Portfolio, even as a Demi-God. War is already well taken, so is Magic as a whole. Other options are Song Magic, Runes, Shape shifting, manipulation and trickery among others.
Until accepted, he would be only an Interloper Diety.



To the Norse, Raiding was honorable if you faced your foe. Stealing was cowardly.

It wasn't unjust in THEIR culture just because it would be considered unjust in ours.



Contrary to popular belief made biased by Hollywood embellishments, the Vikings generally did not destroy entire villages and rape/murder all the civilians on their raids.

According to archaeological studies, Vikings tended to be family-oriented people, and the women and children may even have been brought along in raid ships.

It's like how you don't over-hunt deer in the woods or else there'd be none left to hunt. The Vikings took what they needed for their families to survive and thrive, but except for a number of outlier raiding parties, they weren't harbingers of the apocalypse.

Wars are most often fought because of a lack of resources, and few would be generous enough to give away their supplies to strangers or even trade for them during a time of difficulty, especially if it's pre-Industrial age where there are no supermarkets to buy food from - it's not an evil act to wage battles against another country for the sake of your loved ones' survival. It would be unjust and immoral to punish for that, so Tyr would not be against the lifestyle of such a people, especially when they lack enough alternatives to stop fighting.

Dalor Darden Posted - 13 Jan 2018 : 21:18:12
quote:
Originally posted by Corruption

Tyr may be from the Norse Pantheon, but that does not mean that he would have to support Odin. In fact, as the God of Justice he would have to oppose the Vikings raiding and enslaving people (which they did).
The Local Aspect of Odin would treat the Local Aspect of Tyr differently then they would on Earth. (Page 4 of Faith and Pantheons)

Odin would need a Domain for his Portfolio, even as a Demi-God. War is already well taken, so is Magic as a whole. Other options are Song Magic, Runes, Shape shifting, manipulation and trickery among others.
Until accepted, he would be only an Interloper Diety.



To the Norse, Raiding was honorable if you faced your foe. Stealing was cowardly.

It wasn't unjust in THEIR culture just because it would be considered unjust in ours.
TBeholder Posted - 13 Jan 2018 : 14:02:56
quote:
Originally posted by Ayrik

Asger's Odin would probably be received in the Realms as just another cult. Perhaps one which could attract many followers and much power in some small area.

IIRC, access typically requires only 50 dedicated worshippers or so. Probably much more on lip service level, but those are easier to gain in Realms. And if in Realmspace, also some sort of contract between the deity and Ao, but that's unlikely to be the problem, given that all sorts of deities jumped on the opportunity.
The real question is why the prospective flock would bother, given abundance of local deities.
quote:
In death, Asger himself would likely face the Wall of the Faithless.
Why? He wasn't an atheist militant, he's a follower of an existing and known (on the Outer Planes, anyway) god.
So either sent straight to Odin, or Tyr would claim petitioners in Odin's name and send over, until it's sorted out one way or another. It's only a minor inconvenience for everyone involved.
Corruption Posted - 13 Jan 2018 : 11:14:17
Tyr may be from the Norse Pantheon, but that does not mean that he would have to support Odin. In fact, as the God of Justice he would have to oppose the Vikings raiding and enslaving people (which they did).
The Local Aspect of Odin would treat the Local Aspect of Tyr differently then they would on Earth. (Page 4 of Faith and Pantheons)

Odin would need a Domain for his Portfolio, even as a Demi-God. War is already well taken, so is Magic as a whole. Other options are Song Magic, Runes, Shape shifting, manipulation and trickery among others.
Until accepted, he would be only an Interloper Diety.
sleyvas Posted - 11 Jan 2018 : 13:05:18
BTW, Dalor, look in the desert of desolation series of modules. It is FR canon even though it was rebranded from elsewhere. In it are gods from several other pantheons, and some of them mention certain gods that aren't part of said temple, but are part of that pantheon. For instance, there is a temple of Balder in the ruined city of Medinat Muskawoon, and this temple contains some Norns (note in actual Norse lore there weren't just 3 Norns... there were many different sets of 3 Norns, of different races, etc...). Anyway, this temple mentions Frigg, Loki, Hod, and Odin. Also, the Utter East definitely has some influence from the pantheon from what I've been told (I really need to read those novels). If you look at some of the Utter East threads we've been using in the past few months, you might find some kernels of interest.
Markustay Posted - 11 Jan 2018 : 08:05:46
To be honest, despite my love of mythology and constant talking about the gods (and the Gods of gods), I have never really used FR's local cosmology, and never plan to. I had always used the Great Wheel, before Planescape even existed, because I started with 1e and Greyhawk.

And to simplify it even further - you go to the plane of your alignment, and my version of the Great Wheel only has 9 planes - one for each alignment. Now, if you were a devout follower of a god, then that deity's realm should be in the plane you wind up in, and so long as you did the right thing you get to hang out there. This would work the same way for the lower planes as well - none of this stupidity about worshiping evil gods. Some crazy folks might, but not enough for it to matter. If you were an ebil bastitch all your life, then you' probably be smart to pay lip-service to some evil deity, if for no other reason than you get to chill in their Realm after death, rather than wandering hell for all eternity (which really isn't going to happen, unless you are uber-powerful, because some fiend or another is going to capture you).

So basically, everyone of the same alignment goes to the same plane, so 'KNOW THYSELF', because that will help get you sorted after death. If you were a neutral douche, but were worshiping a lawful good deity (but not doing it all that great), then chances are you are in for some major disappointment when you go knocking on his/her/its door In fact, you won't even windup on the same plane, so you wouldn't even have access to the door). This takes most of the onus out of faith in D&D. The 'Godly Realms' are secondary to this, and really, only the most faithful get let into those. It takes out all the negativity of being agnostic - you can still be a good person and wind up in the Heavens - you just aren't going to get all the 'membership rewards' of having a religion (complimentary rooms, messages & sauna, meal vouchers for the buffet - that sort of thing... and YES, the afterlife IS run exactly like a casino.

And 'Hell' is still a punishment for being a jerk. Hell should never be considered a reward of an evil god, because that's just weird. Now, if you KNOW you're going to hell (and most folks do), then the best thing to do is prayer your butt off to an evil deity and hope you get to go to it's realm (but evil deities are no stupider than other gods, so none of this 'praying on your deathbed and 'finding faith' crap. That just doesn't wash). The last thing any soul wants is to become a punching-bag for fiends looking for some entertainment. On the other hand, 'making deals' using your soul (usually with fiends) will work, but then you are 'owned' by the fiend after you pass (your soul is attached to a soul cage, and can be used as currency. So when you think about it - just about everyone in one of these fantasy milieus is going to know that making such deals is REALLY stupid, so they should be practically unheard of (fiends usually prefer worlds like our Earth for that sort of thing - people will sign contracts while only half-believing in the afterlife).

lastly, each world has a 'weigh station' place, and FR's is the Fugue. Every world has a 'meeting place' assigned to it as well, being 'gods only', which could anywhere, but usually in the astral (FR's is Cynosure). Also, planets with more than one patheon (most earth-like planets, including Toril, Oerth, etc) have separate meeting places from other pantheons, even if they share a world, and those are normally located on the planes that most of the pantheon's deities have their Private Divine Realms (and these would be clustered around the 'meeting place', like a deific neighborhood, of sorts. In pantheons where no one single alignment holds sway over others, the realm could be in the astral as well, but is normally wherever te deity who is considered the leader of the pantheon has it's own Realm. Ao is not just considered the Overgod of Realmspace, he is also considered the head of the faerūnian Pantheon, so he combines the realm of the pantheon with that of the sphere/world (so although Cynosure is where mostly Faerūnian powers hangout, you can find the gods of any other part of Toril or Realmspace there as well, but those gods also have their own, separate meeting spots).

No 'faithless' or 'False' - its just stupid, IMO. If you are faithless, see above. Your soul basically becomes a cosmic hobo. If you are 'false', almost the same thing - it just means you were stupid enough to think you could trick some god into thinking you were really following them the whole time. Now, that doesn't mean there can't be one if you want one, even if you proscribe to everything else I said - it would just mean a certain pantheon - in this case, the Faerūnian one - has a wall like that around the FR God of Death's Divine realm (just like in canon), and when they are 'judged' (at the 'weigh station', in this case the Fugue), they may wind-up there, but that would be a PANTHEON-SPECIFIC thing. False or Faithless from the Celestial Bureaucracy or Zakhara, etc., are first 'filtered out' through the Fugue, and into the plane of their alignment. That means only Faerūnians have to abide by the rules of False/Faithless, not anyone else from Toril or Realmspace.
moonbeast Posted - 11 Jan 2018 : 07:55:13
quote:
Originally posted by Balmar Foghaven

Considering Silvanus is a celtic Earth god as well, in addition to another deity whose name I can't quite recall at the moment...



Was it Mielikki? She was originally from the Finnish pantheon.

Wooly Rupert Posted - 11 Jan 2018 : 04:11:23
quote:
Originally posted by Zeromaru X

quote:
Originally posted by Storyteller Hero

Being sent to the Wall is not immediate. Every soul is examined and judged after a waiting period, during which servants of gods, demons, devils, etc. can try to sway the souls towards their side.

Kelemvor is committed to fairness, so much so that he gave up his own humanity to become an impartial judge.


While Kelemvor is indeed a fair god, the laws from which the gods of the Realms operate are far from fair. "If you don't believe in a god, then you're false". Etc. But that law doesn't take into the fact that there is a literal world without gods right in the corner.

He would have to do a reform to address that situation in a fair way.



I'm thinking Kelemvor wouldn't punish those who never even knew of the gods' existence.
Zeromaru X Posted - 11 Jan 2018 : 01:15:06
I still feel uncomfortable thinking about that Wall, even so.
sleyvas Posted - 11 Jan 2018 : 01:00:23
quote:
Originally posted by Zeromaru X

quote:
Originally posted by Storyteller Hero

Being sent to the Wall is not immediate. Every soul is examined and judged after a waiting period, during which servants of gods, demons, devils, etc. can try to sway the souls towards their side.

Kelemvor is committed to fairness, so much so that he gave up his own humanity to become an impartial judge.


While Kelemvor is indeed a fair god, the laws from which the gods of the Realms operate are far from fair. "If you don't believe in a god, then you're false". Etc. But that law doesn't take into the fact that there is a literal world without gods right in the corner.

He would have to do a reform to address that situation in a fair way.



One thing to bear in mind here if it makes you feel better. The "souls" from Abeir don't have an origin on Toril. There is some concept in other parts of the world of people bonding to the land as spirits.
sleyvas Posted - 11 Jan 2018 : 00:57:44
quote:
Originally posted by Markustay

Ya know, this thread got me thinking. They rolled Talos into Gruumsh in 4e, so what if - instead of simply bringing Talos back (because now everyone knows its really Gruumsh) - they just kept Wulgar dead and he could have easily become our Thor-like god, taking the place of the missing Talos. He already had the returning hammer.



Gruumsh was taking advantage of Talos being gone... you'll never convince me otherwise.
Zeromaru X Posted - 11 Jan 2018 : 00:53:39
quote:
Originally posted by Storyteller Hero

Being sent to the Wall is not immediate. Every soul is examined and judged after a waiting period, during which servants of gods, demons, devils, etc. can try to sway the souls towards their side.

Kelemvor is committed to fairness, so much so that he gave up his own humanity to become an impartial judge.


While Kelemvor is indeed a fair god, the laws from which the gods of the Realms operate are far from fair. "If you don't believe in a god, then you're false". Etc. But that law doesn't take into the fact that there is a literal world without gods right in the corner.

He would have to do a reform to address that situation in a fair way.
sleyvas Posted - 11 Jan 2018 : 00:51:38
quote:
Originally posted by Dalor Darden

quote:
Originally posted by Ayrik

In death, Asger himself would likely face the Wall of the Faithless. In life, he would find his "new" religion needs to convince followers that they will not face the same.



So even though not from the Forgotten Realms, he would go to the Wall of the Faithless? Well that just sucks...lol



I don't see this. If a Faerunian priest dies outside of realmspace, generally their soul would be allowed to return "home" according to the lore we've seen. The reverse should be true. Now, granted there may be more of a chance of a soul getting "lost" along the way with demon and devil involvement or something.
sleyvas Posted - 11 Jan 2018 : 00:49:03
quote:
Originally posted by Starshade

Zeromaru: good point, since Odin was overgod of a Pantheon in Norse Mythology. Ayriks solution would work, certainly.
I wouldn't think Odin would get into trouble with Mystra, though, if you goes with a version close to the original. Odin as an norse overgod, was an wizard/sorcerer god, as part of his part as the Divine King, king of gods, and the god of Kings. To explain: the Germanic tribes had a "divine king" tradition. The Chieftain was both high priest and chieftain (but not warleader). His position was thus both proxy from the divine to the mundane, and mundane to the divine. Faults of the chieftain, as improper rituals or issues the people faced due to his failures (as not providing rain, dead crops..), could lead to them strangling the divine King/chieftain and throwing him in a bog, as sacrifice. The Zulu kings were quite similar, as some native American Mesoamerican and southern city state kings.
The "Norse Odin" is actually a later, quite advanced version of Germanic religion, so whatever source in D&D one uses, it could have existed a version somewhere I know nothing about (or no one knows more) who fits that "D&D Odin". Gods change



Then there was the Odin who liked to drive a car and con people who were trying to make bank deposits.
Storyteller Hero Posted - 11 Jan 2018 : 00:48:46
quote:
Originally posted by Zeromaru X

I wonder if the Abeirans who ended up in Toril during the following years of the Spellplague, ended up as false or as civil servants of Kelemvor. They literally did not had gods or a concept of religion in their world, and I feel is really unjust they ended up in the damned Wall for something that wasn't even their fault. Heck, that makes me think that every god in the Realms is evil for allowing that Wall to be made in the first place.




Being sent to the Wall is not immediate. Every unclaimed soul is examined and judged after a waiting period, during which servants of gods, demons, devils, etc. can try to sway the souls towards their side.

Kelemvor is committed to fairness, so much so that he gave up his own humanity to become an impartial judge.




sleyvas Posted - 11 Jan 2018 : 00:45:35
quote:
Originally posted by Dalor Darden

Odin's focus is on wisdom, healing, death, royalty, knowledge, war, magic, poetry, and the runic alphabet from what I've found.

So I know with Magic he is opposed automatically by Mystra.

There are also powerful gods of healing, death, knowledge, war and poetry as well. There is a minor god of Nobles too, and even a god that has to do with runes. So not much would be available for him to be worshiped for without direct opposition to some other god.

All that is within the Faerunian Pantheon though...so on the Rock of Bral he is good if he wanted to be right?

So as long as he has a presence in Realmspace, his cleric would have full access to his magic if he happened to be in Cormyr, Waterdeep or even in Shou Lung right?

Is this wrong?



That would be right. He could plop down his clergy amongst the Metahel of Anchorome and possibly be very welcomed.
Markustay Posted - 11 Jan 2018 : 00:09:44
Ya know, this thread got me thinking. They rolled Talos into Gruumsh in 4e, so what if - instead of simply bringing Talos back (because now everyone knows its really Gruumsh) - they just kept Wulfgar dead and he could have easily become our Thor-like god, taking the place of the missing Talos. He already had the returning hammer.
Zeromaru X Posted - 10 Jan 2018 : 23:20:34
I wonder if the Abeirans who ended up in Toril during the following years of the Spellplague, ended up as false or as civil servants of Kelemvor. They literally did not had gods or a concept of religion in their world, and I feel is really unjust they ended up in the damned Wall for something that wasn't even their fault. Heck, that makes me think that every god in the Realms is evil for allowing that Wall to be made in the first place.

Returning more pleasant topics, I guess that if you don't use Ao in your campaign, then is settled. Odin can have whatever cult in the Realms, with whatever level of attention he wants to his followers, without a problem. Because it was Ao the one who invented those ridiculous rules about "just only one god per portfolio" and that stuff.
The Masked Mage Posted - 10 Jan 2018 : 23:17:11
From the TOT novels, we know that the outcome of souls in dispute are determined by Kelemvor. Gods state their case and he judges. Before him it was Myrkul (I assume), and likely Jergal. Basically they say "This guy prayed to me 10 times" vs. "Oh yeah, well he cast spells every day so clearly he worships magic." That kind of thing.

Wooly Rupert Posted - 10 Jan 2018 : 22:15:45
quote:
Originally posted by Dalor Darden

quote:
Originally posted by The Masked Mage

Again - the wall of the Faithless is not where people from cults go. It is where people who deny the very existence of the gods end up. Basically, its where we'd send modern day atheists :P



I've ignored that Wall and other things so long I've forgotten:

Where do people who believe in a God that exists/existed go?



I don't believe they've fully addressed what happens to followers of fallen gods... I would say that it depends on what happened to the deity in question.

Post-ToT, for example, Myrkul was dead (or at least, not a deity). Cyric had taken over his portfolios, so someone who worshipped Myrkul would have gone to Cyric. When Kelemvor then took over being the deity of the dead, he would have picked up those followers -- or the worshipper would have picked someone more in line with their particular beliefs, like Velsharoon for those Myrkulites of the "Undead are cool!" variety.

But then there are the odd cases, like Murdane -- if anyone has her portfolios, I don't think it's ever been said. In that case, I would say that the follower would wind up as a kind of civil servant in Kelemvor's realm. They're not punished by being stuck in the Wall, but they're not one of his faithful, so they wind up in a kind of neutral middle ground.
Wooly Rupert Posted - 10 Jan 2018 : 22:09:06
quote:
Originally posted by The Masked Mage

Depends on which god they believe in. And the people like cultists have the privilege of having their souls fought over :P This is the description from Faiths and Avatars. The answer to Darlor's question is down in the section about petitioners and the Fugue Plane. The first couple sentences of this hits the problem most here have on the head. It is rare for people in the realms to worship only 1 god. Strange even. This doesn't fit with how we think so causes people trouble.



I've never had an issue with it, myself, because of one of the lines you included: "Most people in the Realms also eventually settle on a sort of patron deity who they are most comfortable venerating and who they hold in the greatest reverence."
The Masked Mage Posted - 10 Jan 2018 : 21:20:36
Depends on which god they believe in. And the people like cultists have the privilege of having their souls fought over :P This is the description from Faiths and Avatars. The answer to Darlor's question is down in the section about petitioners and the Fugue Plane. The first couple sentences of this hits the problem most here have on the head. It is rare for people in the realms to worship only 1 god. Strange even. This doesn't fit with how we think so causes people trouble.



The religions of the Forgotten Realms are not monotheistic. They are polytheistic. This is difficult for many role-playing game players to understand, as most real-world nonoriental religions of the modern era are monotheistic. In polytheistic religions, multiple deities are worshiped, usually in groups called pantheons (meaning all the gods of a people). In the Realms, the religion of Mulhorand involves the worship of a family of deities. The religion practiced over most of Faerūn involves the worship of a collection of powers who are not generally related by blood. The religion practiced in Chult is the worship
of but two deities and a collection of ancestral, place, and animal spirits, along with a regard for the force of nature. The philosophy of the Shining Lands of Durpar, Var the Golden, and Estagund sees all things in the world as connected and part of a single creation spirit, the Adama or the One; all the many powers of the Realms are different aspects of the One, and consequently the Shining Lands are some of the most religiously tolerant in the Realms, with literally all deities being reverenced here (although the Faerūnian pantheon holds the Shining Lands within its sphere of influence—see below).

All of these religions involve the worship of multiple powers within a pantheon, although not necessarily multiple pantheons. This is the normal state of affairs in the Realms. Thus, in abstract it is really ridiculous to think of one deity of the Realms becoming angry at a worshiper just for worshiping another deity. What matters to a particular Realms power is not that a follower
worships someone else — most everyone in the Realms worships several someone elses — but rather which other powers are venerated and which are appeased, and how serious a person’s offerings and worship are to other deities. Some pantheons even do not care if their worshipers also venerate deities from other pantheons.

It is also rather silly to think of a particular temple having a congregation that is exclusive only to it, except in special cases. The folk of the Realms worship in many places, and they worship the powers both by venerating them and by placating them. If a person has a high regard for knowledge or is a singer or bard in most of Faerūn, she or he worships Oghma. But if that same person is planning an ocean voyage in winter, she or he also worships Auril and Umberlee by placating them with offerings to persuade them to allow the trip to proceed safely. Most folk have a handful of powers that they regularly venerate, only appeasing an unpleasant power when they are entering or engaged in a situation where that deity holds sway. Most people in the
Realms also eventually settle on a sort of patron deity who they are most comfortable venerating and who they hold in the greatest reverence. A person’s patron deity is the power that eventually escorts that person’s spirit from the Fugue Plain, the place where spirits go right after people die, to its afterlife as a petitioner in the Outer Planes in the realm (or at least the plane) of its patron deity.

(Those who firmly deny any faith or have only given lip service most of their lives and never truly believed are known as the Faithless after death. They are formed into a living wall around the City of Strife — Kelemvor, the new lord of the dead, may soon rename it — in the realm of the dead in Oinos in the Gray Waste and left there until they dissolve. The unearthly greenish mold that holds the wall together eventually destroys them.

The False, those who intentionally betrayed a faith they believed in and to which they made a personal commitment, are relegated to eternal punishment in the City of Strife after their case is ruled upon by Kelemvor in the Crystal Spire (Kelemvor’s abode in the City of Strife).

Some folk of Faerūn choose to devote their lives to a particular god. Most often these people are priests; others belong to other classes, such as paladins or mages. These folk are expected to he loyal to their faith because of the commitment they have personally sworn to a power, although they may respect the faiths of other deities who their deity serves or is allied to.
Dalor Darden Posted - 10 Jan 2018 : 21:06:16
quote:
Originally posted by The Masked Mage

Again - the wall of the Faithless is not where people from cults go. It is where people who deny the very existence of the gods end up. Basically, its where we'd send modern day atheists :P



I've ignored that Wall and other things so long I've forgotten:

Where do people who believe in a God that exists/existed go?
The Masked Mage Posted - 10 Jan 2018 : 20:49:32
Again - the wall of the Faithless is not where people from cults go. It is where people who deny the very existence of the gods end up. Basically, its where we'd send modern day atheists :P
Wooly Rupert Posted - 10 Jan 2018 : 20:14:24
quote:
Originally posted by Zeromaru X

A reason I really dislikes that part of the Realms. Heck, for years I refused to play in the Realms just because of that damned wall (I was an inexperience DM, back then). But hey, without Ao you don't need that thing. IHMO, that thing doesn't exist before the metaplot of the ToT... right?



The bulk of the published Realms comes after the Tot metaplot.
Balmar Foghaven Posted - 10 Jan 2018 : 18:52:56
Considering Silvanus is a celtic Earth god as well, in addition to another deity whose name I can't quite recall at the moment, I doubt there would be too many problems. Silvanus seems to have a large enough following already being a greater god and all :)

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