T O P I C R E V I E W |
Roewyn |
Posted - 07 Apr 2004 : 23:15:14 I recently read the daughter of the drow, which was great, and I saw that magical powers both natural magics that noble drow born with and the wizard spells they use in underdark have no effect on the surface of Toril. What changed after Salvatore wrote Drizzt stories to make that happen in the timeline of fearun or is it that Drizzt's drowen SQs are only extraordinary among his race? I know he eventually lost his powers or at least they were diminished but he used those powers for years but when Laeral came to toril his spell effectless all together but the drowen wizard whose name I cannot recall now was able to cast spells. When a drow comes to the surface is he need to learn surface spells again or is he adjust them using some feat?
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19 L A T E S T R E P L I E S (Newest First) |
Kentinal |
Posted - 26 Dec 2004 : 21:38:35 quote: Originally posted by the psychotic seaotter
Then again I'm one of those people who think a good setting never is expanded beyond it's original appearance and the players define the history after that. (FR discluded since there is some really cools stuff but thats my general rule.)
Indeed valid to a point. A Character in the game can change the future. Each game world developes from its starting ponit. However that does not mean that other events do not have a chance of impacting. Just it can become an event in Waterdeep might have less or more impact on Silverymoon. This depending on the event might even be dismissed, but often can need adjustment, to work in any game campaign. The reasons for import certainly include new clases a player wants to use, items also come into play. Reasons not to import include a region mapped and explored by the Characters, perhaps even building there, told that they were not there or events could not have occured. This percause of source material. Reality shifts cause upheaval and should be avoided. Add what fits to ongoing campaign, do not add all if it effects the campaign. |
the psychotic seaotter |
Posted - 15 Dec 2004 : 05:12:41 quote: Originally posted by Bookwyrm
Just so long as it's not all-encompassing. After all, the books are such an important part of the Realms. I can't understand how anyone could think they shouldn't be taken into acount.
I actually consider them apocryphal. Meaning that it's up to me what is canon in my FR. Seriously I liked alot of the novels and I have been blown away by the Hunters Blades Trilogy but, I do not think those events have to be included in my game. Nor do I think 'Canon' should be defined by WOTC. I think a suggested timeline and suggested canon should be included but adding the word 'official' to that creates too many restrictions especially if you have overly obsessed players that insist on following canon to the letter. ( thank God I don't)
Then again I'm one of those people who think a good setting never is expanded beyond it's original appearance and the players define the history after that. (FR discluded since there is some really cools stuff but thats my general rule.) |
Wooly Rupert |
Posted - 10 Dec 2004 : 00:55:13 quote: Originally posted by DDH_101
I don't remember where, but I had read about how there was a special magical ring that when a drow wears, all his drow-made magical items would not dissolve in the sunlight. It was given by Lolthite priestesses for drow surface raids.
Can anyone shed some light on this item?
I had an idea like that, but 3E made it pointless. |
Kentinal |
Posted - 09 Dec 2004 : 23:51:08 I can not place such, however certainly "Windwalker" type abilities certainly could have been included into a ring. Often and under creation rules a magic item can contain many different abilities, |
DDH_101 |
Posted - 09 Dec 2004 : 22:48:02 I don't remember where, but I had read about how there was a special magical ring that when a drow wears, all his drow-made magical items would not dissolve in the sunlight. It was given by Lolthite priestesses for drow surface raids.
Can anyone shed some light on this item? |
Kentinal |
Posted - 09 Dec 2004 : 17:44:56 from page 67
Darkoil: Darkoil is a rare mineral oil specially prepared with various alchemical reagents. It protects drowcraft weapons and armor from the effects of sunlight. A vial of darkoil is sufficient to protect a weapon for 3 days or a suit of armor for one day. A vial of darkoil can be applied in one round. DC20 Craft (Alchemy) check.
Edit: Sometimes google is quick, they already picked up this post as I continue to search darkoil. Specifically was looking for cost of a dose. |
Ssussunriyh |
Posted - 11 Apr 2004 : 02:14:23 Spoiler
In the Starlight & Shadows trilogy, Liriel Baenre used the Windwalker amulet to invoke rune magic that would allow her to retain her innate drow magical powers on the surface. However, she vastly underestimated the power of the item she was wielding: the rune preserved innate drow magic upon the surface for ALL drow. So, drow quasi-magical items no longer deteriorate when exposed to sunlight. Of course, this chain of events only happens in Elaine Cunningham's novels...
The 3.5E Underdark sourcebook lists the Drowcraft item property: Drowcraft items gain a +2 Luck bonus within an area of Faerzress or an earth node, but when exposed to sunlight (even indirect light, such as indoors) it must make a DC 8 Fort save each day or dissolve utterly. It can be kept safe indefinitely if stored in a lightproof lead-lined case, or if treated daily with a special alchemical preservative called Darkoil. |
Bookwyrm |
Posted - 10 Apr 2004 : 06:58:19 Just so long as it's not all-encompassing. After all, the books are such an important part of the Realms. I can't understand how anyone could think they shouldn't be taken into acount. |
Cherrn |
Posted - 09 Apr 2004 : 13:27:44 That may be so Kuje, but that's not gonna stop me from considering them non-canon |
Kuje |
Posted - 09 Apr 2004 : 02:05:28 quote: Originally posted by Cherrn Well apart from the horrible Bg1-2 and ToB books which are definately non-canon imo.
To bad TSR/WOTC considers them canon. :) The stat's for Abdul and some of the characters in the novels were stat'd in 2e and WOTC lists the novels on thier official time line on the WOTC site as taking place in 1368 and 1369. There is also the Volo's Guide to BG II which was written to tie in with the novels. Also the novel and sourcebook for the Pool of Radiance novel also tie together. |
Cherrn |
Posted - 09 Apr 2004 : 01:27:17 quote: Originally posted by Bookwyrm
Gack! Don't tell me you're one of those people who think the books are non-canon!?
I might consider a part of a book non-canon since what is mentioned about drow wizard spells in Daughter of the drow is only said on that book (maybe some of EC's other books, can't remember), and it might even contradict what is said in some other books as well.
I think that is the only example I can find of me considering something from a book non-canon in everything that I have read really...
...
Well apart from the horrible Bg1-2 and ToB books which are definately non-canon imo.
Old memories suppressed long ago starts to appear in Cherrn's mind. NooOooo go away! Shoooo! Shoooo! |
Roewyn |
Posted - 08 Apr 2004 : 23:59:12 I used it like elven , dear Bookwyrm. And if you have read my other posts you would see that I corrected my mistake and forgive me for not editting my earlier post. since I consult on you as I did on the other scribes of candlekeep, I appreciate your warning about my terms as I do when any fellow scribe helps and I m grateful for your help without any exection. I hope you will always be around to teach us more.
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Bookwyrm |
Posted - 08 Apr 2004 : 22:51:49 quote: Originally posted by Cherrn
That book is a novel, what applies in the book does not have to apply to the rulebook.
Gack! Don't tell me you're one of those people who think the books are non-canon!?
By the way, Roewyn, the proper term is not "drowen." It's drow. One drow, two drow, red drow, blue drow. Um. Wait a second . . . . |
Roewyn |
Posted - 08 Apr 2004 : 16:27:26 I agree the rules are applied however for the sake of a campaign as Elain Cunningham did one can change or neglect them. The thing that confuses me both daughter of the drow and players handbook and everything about realms are the products of wotc and if those books are about realms then they must have basic rules that determine the characteristic of the races and cities etc. I don't like reading books for example describing waterdeep differently. You cannot write a book telling about the days after time of troubles and Bhaal and Myrkul living and ruling without a good explanation according to the present timeline and acceped logic. the odd thing for me is that but it s not a big deal daughter of the drow is a great book and I like the idea of the drow losing their underdark spells and I will use that info in my campaigns. That is the privilage of the DMs and the authors :)) |
Cherrn |
Posted - 08 Apr 2004 : 15:30:39 quote: Originally posted by Roewyn
quote: Originally posted by Cherrn
Nothing happens to a drow wizards spells when he/she visits the surface. Only thing that will fade away with time is the more powerful spell-like abilities.
As it is told in daughter of the drow, there had been some changes if you haven't read the book.
Spoiler
But if you have, you should know that, the drow seek and want a magical item called windwalker very pasionately. One of its ability is to absorb magical energy and it s explained in the book that drow wizards lose their underdark sorted spells on earth but if one has that item and use it properly according to his aim, he will use those spells on the surface as well as he does in underdark.
If it is as you said; why would the drow wizards cherish so much this item and sacrifice many things for only feary fire, darkness and lavitate spells, they have much better spells to use. And why Laeral lost her magical powers on the surface?
That book is a novel, what applies in the book does not have to apply to the rulebook. And as far as I know after having read the rules, the only things that disappeared for a drow when venturing in the lands above was the innate spell-like abilities. Not the spells he/she would get as a wizard. |
Roewyn |
Posted - 08 Apr 2004 : 11:40:05 thanks shadowlord no further question is needed eventhough that dillemna is strange |
Shadowlord |
Posted - 08 Apr 2004 : 01:58:29 Actually, due to the effects of the Windwalker (or so WotC says!), it's ability to preserve drow magic on the surface affected all drow, no matter where they are. However, those who have already lost their spell-like abilities cannot get them back. In essence, with the invention of 3.5e, it ensures any and all drow spells/spell-like abilities will function on the surface. |
Roewyn |
Posted - 08 Apr 2004 : 00:08:36 quote: Originally posted by Cherrn
Nothing happens to a drow wizards spells when he/she visits the surface. Only thing that will fade away with time is the more powerful spell-like abilities.
As it is told in daughter of the drow, there had been some changes if you haven't read the book.
Spoiler
But if you have, you should know that, the drow seek and want a magical item called windwalker very pasionately. One of its ability is to absorb magical energy and it s explained in the book that drow wizards lose their underdark sorted spells on earth but if one has that item and use it properly according to his aim, he will use those spells on the surface as well as he does in underdark.
If it is as you said; why would the drow wizards cherish so much this item and sacrifice many things for only feary fire, darkness and lavitate spells, they have much better spells to use. And why Laeral lost her magical powers on the surface? |
Cherrn |
Posted - 07 Apr 2004 : 23:39:44 Nothing happens to a drow wizards spells when he/she visits the surface. Only thing that will fade away with time is the more powerful spell-like abilities. |