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Roewyn
Learned Scribe

114 Posts

Posted - 07 Apr 2004 :  23:15:14  Show Profile  Visit Roewyn's Homepage Send Roewyn a Private Message  Reply with Quote  Delete Topic
I recently read the daughter of the drow, which was great, and I saw that magical powers both natural magics that noble drow born with and the wizard spells they use in underdark have no effect on the surface of Toril.
What changed after Salvatore wrote Drizzt stories to make that happen
in the timeline of fearun or is it that Drizzt's drowen SQs are only extraordinary among his race?
I know he eventually lost his powers or at least they were diminished but he used those powers for years but when Laeral came to toril his spell effectless all together but the drowen wizard whose name I cannot recall now was able to cast spells.
When a drow comes to the surface is he need to learn surface spells again or is he adjust them using some feat?

Cherrn
Learned Scribe

Denmark
323 Posts

Posted - 07 Apr 2004 :  23:39:44  Show Profile Send Cherrn a Private Message  Reply with Quote
Nothing happens to a drow wizards spells when he/she visits the surface. Only thing that will fade away with time is the more powerful spell-like abilities.

A wise man from Calimport once told me: "If a merchant puts sand in the flask of oil he's trying to sell you, then he isn't trying to sell you sand..."
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Roewyn
Learned Scribe

114 Posts

Posted - 08 Apr 2004 :  00:08:36  Show Profile  Visit Roewyn's Homepage Send Roewyn a Private Message  Reply with Quote
quote:
Originally posted by Cherrn

Nothing happens to a drow wizards spells when he/she visits the surface. Only thing that will fade away with time is the more powerful spell-like abilities.


As it is told in daughter of the drow, there had been some changes if you haven't read the book.

Spoiler




But if you have, you should know that, the drow seek and want a magical item called windwalker very pasionately.
One of its ability is to absorb magical energy and it s explained in the book that drow wizards lose their underdark sorted spells on earth but if one has that item and use it properly according to his aim, he will use those spells on the surface as well as he does in underdark.

If it is as you said; why would the drow wizards cherish so much this item and sacrifice many things for only feary fire, darkness and lavitate spells, they have much better spells to use. And why Laeral lost her magical powers on the surface?
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Shadowlord
Master of Realmslore

USA
1298 Posts

Posted - 08 Apr 2004 :  01:58:29  Show Profile  Visit Shadowlord's Homepage Send Shadowlord a Private Message  Reply with Quote
Actually, due to the effects of the Windwalker (or so WotC says!), it's ability to preserve drow magic on the surface affected all drow, no matter where they are. However, those who have already lost their spell-like abilities cannot get them back. In essence, with the invention of 3.5e, it ensures any and all drow spells/spell-like abilities will function on the surface.

The Chosen of Vhaeraun
"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.
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Roewyn
Learned Scribe

114 Posts

Posted - 08 Apr 2004 :  11:40:05  Show Profile  Visit Roewyn's Homepage Send Roewyn a Private Message  Reply with Quote
thanks shadowlord
no further question is needed eventhough that dillemna is strange
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Cherrn
Learned Scribe

Denmark
323 Posts

Posted - 08 Apr 2004 :  15:30:39  Show Profile Send Cherrn a Private Message  Reply with Quote
quote:
Originally posted by Roewyn

quote:
Originally posted by Cherrn

Nothing happens to a drow wizards spells when he/she visits the surface. Only thing that will fade away with time is the more powerful spell-like abilities.


As it is told in daughter of the drow, there had been some changes if you haven't read the book.

Spoiler




But if you have, you should know that, the drow seek and want a magical item called windwalker very pasionately.
One of its ability is to absorb magical energy and it s explained in the book that drow wizards lose their underdark sorted spells on earth but if one has that item and use it properly according to his aim, he will use those spells on the surface as well as he does in underdark.

If it is as you said; why would the drow wizards cherish so much this item and sacrifice many things for only feary fire, darkness and lavitate spells, they have much better spells to use. And why Laeral lost her magical powers on the surface?



That book is a novel, what applies in the book does not have to apply to the rulebook. And as far as I know after having read the rules, the only things that disappeared for a drow when venturing in the lands above was the innate spell-like abilities. Not the spells he/she would get as a wizard.

A wise man from Calimport once told me: "If a merchant puts sand in the flask of oil he's trying to sell you, then he isn't trying to sell you sand..."
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Roewyn
Learned Scribe

114 Posts

Posted - 08 Apr 2004 :  16:27:26  Show Profile  Visit Roewyn's Homepage Send Roewyn a Private Message  Reply with Quote
I agree the rules are applied however for the sake of a campaign as Elain Cunningham did one can change or neglect them.
The thing that confuses me both daughter of the drow and players handbook and everything about realms are the products of wotc and if those books are about realms then they must have basic rules that determine the characteristic of the races and cities etc.
I don't like reading books for example describing waterdeep differently. You cannot write a book telling about the days after time of troubles and Bhaal and Myrkul living and ruling without a good explanation according to the present timeline and acceped logic.
the odd thing for me is that but it s not a big deal
daughter of the drow is a great book and I like the idea of the drow losing their underdark spells and I will use that info in my campaigns. That is the privilage of the DMs and the authors :))
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 08 Apr 2004 :  22:51:49  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
quote:
Originally posted by Cherrn

That book is a novel, what applies in the book does not have to apply to the rulebook.



Gack! Don't tell me you're one of those people who think the books are non-canon!?



By the way, Roewyn, the proper term is not "drowen." It's drow. One drow, two drow, red drow, blue drow. Um. Wait a second . . . .

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Roewyn
Learned Scribe

114 Posts

Posted - 08 Apr 2004 :  23:59:12  Show Profile  Visit Roewyn's Homepage Send Roewyn a Private Message  Reply with Quote
I used it like elven , dear Bookwyrm. And if you have read my other posts you would see that I corrected my mistake and forgive me for not editting my earlier post.
since I consult on you as I did on the other scribes of candlekeep, I appreciate your warning about my terms as I do when any fellow scribe helps and I m grateful for your help without any exection. I hope you will always be around to teach us more.
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Cherrn
Learned Scribe

Denmark
323 Posts

Posted - 09 Apr 2004 :  01:27:17  Show Profile Send Cherrn a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

Gack! Don't tell me you're one of those people who think the books are non-canon!?


I might consider a part of a book non-canon since what is mentioned about drow wizard spells in Daughter of the drow is only said on that book (maybe some of EC's other books, can't remember), and it might even contradict what is said in some other books as well.

I think that is the only example I can find of me considering something from a book non-canon in everything that I have read really...

...

Well apart from the horrible Bg1-2 and ToB books which are definately non-canon imo.

Old memories suppressed long ago starts to appear in Cherrn's mind. NooOooo go away! Shoooo! Shoooo!

A wise man from Calimport once told me: "If a merchant puts sand in the flask of oil he's trying to sell you, then he isn't trying to sell you sand..."
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Kuje
Great Reader

USA
7915 Posts

Posted - 09 Apr 2004 :  02:05:28  Show Profile Send Kuje a Private Message  Reply with Quote
quote:
Originally posted by Cherrn
Well apart from the horrible Bg1-2 and ToB books which are definately non-canon imo.


To bad TSR/WOTC considers them canon. :) The stat's for Abdul and some of the characters in the novels were stat'd in 2e and WOTC lists the novels on thier official time line on the WOTC site as taking place in 1368 and 1369. There is also the Volo's Guide to BG II which was written to tie in with the novels. Also the novel and sourcebook for the Pool of Radiance novel also tie together.

For some of us, books are as important as almost anything else on earth. What a miracle it is that out of these small, flat, rigid squares of paper unfolds world after world, worlds that sing to you, comfort and quiet and excite you... Books are full of the things that you don't get in real life - wonderful, lyrical language, for instance, right off the bat. - Anne Lamott, Bird by Bird

Scribe for the Candlekeep Compendium
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Cherrn
Learned Scribe

Denmark
323 Posts

Posted - 09 Apr 2004 :  13:27:44  Show Profile Send Cherrn a Private Message  Reply with Quote
That may be so Kuje, but that's not gonna stop me from considering them non-canon

A wise man from Calimport once told me: "If a merchant puts sand in the flask of oil he's trying to sell you, then he isn't trying to sell you sand..."
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 10 Apr 2004 :  06:58:19  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Just so long as it's not all-encompassing. After all, the books are such an important part of the Realms. I can't understand how anyone could think they shouldn't be taken into acount.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Ssussunriyh
Acolyte

1 Posts

Posted - 11 Apr 2004 :  02:14:23  Show Profile  Visit Ssussunriyh's Homepage Send Ssussunriyh a Private Message  Reply with Quote
Spoiler











In the Starlight & Shadows trilogy, Liriel Baenre used the Windwalker amulet to invoke rune magic that would allow her to retain her innate drow magical powers on the surface. However, she vastly underestimated the power of the item she was wielding: the rune preserved innate drow magic upon the surface for ALL drow. So, drow quasi-magical items no longer deteriorate when exposed to sunlight. Of course, this chain of events only happens in Elaine Cunningham's novels...

The 3.5E Underdark sourcebook lists the Drowcraft item property: Drowcraft items gain a +2 Luck bonus within an area of Faerzress or an earth node, but when exposed to sunlight (even indirect light, such as indoors) it must make a DC 8 Fort save each day or dissolve utterly. It can be kept safe indefinitely if stored in a lightproof lead-lined case, or if treated daily with a special alchemical preservative called Darkoil.
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Kentinal
Great Reader

4689 Posts

Posted - 09 Dec 2004 :  17:44:56  Show Profile Send Kentinal a Private Message  Reply with Quote
from page 67

Darkoil: Darkoil is a rare mineral oil specially prepared with various alchemical reagents. It protects drowcraft weapons and armor from the effects of sunlight. A vial of darkoil is sufficient to protect a weapon for 3 days or a suit of armor for one day. A vial of darkoil can be applied in one round. DC20 Craft (Alchemy) check.

Edit: Sometimes google is quick, they already picked up this post as I continue to search darkoil.
Specifically was looking for cost of a dose.

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon

Edited by - Kentinal on 09 Dec 2004 18:13:22
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DDH_101
Master of Realmslore

Canada
1272 Posts

Posted - 09 Dec 2004 :  22:48:02  Show Profile  Visit DDH_101's Homepage Send DDH_101 a Private Message  Reply with Quote
I don't remember where, but I had read about how there was a special magical ring that when a drow wears, all his drow-made magical items would not dissolve in the sunlight. It was given by Lolthite priestesses for drow surface raids.

Can anyone shed some light on this item?

"Trust in the shadows, for the bright way makes you an easy target." -Mask
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Kentinal
Great Reader

4689 Posts

Posted - 09 Dec 2004 :  23:51:08  Show Profile Send Kentinal a Private Message  Reply with Quote
I can not place such, however certainly "Windwalker" type abilities certainly could have been included into a ring.
Often and under creation rules a magic item can contain many different abilities,

"Small beings can have small wisdom," the dragon said. "And small wise beings are better than small fools. Listen: Wisdom is caring for afterwards."
"Caring for afterwards ...? Ker repeated this without understanding.
"After action, afterwards," the dragon said. "Choose the afterwards first, then the action. Fools choose action first."
"Judgement" copyright 2003 by Elizabeth Moon
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Wooly Rupert
Master of Mischief
Moderator

USA
36804 Posts

Posted - 10 Dec 2004 :  00:55:13  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
quote:
Originally posted by DDH_101

I don't remember where, but I had read about how there was a special magical ring that when a drow wears, all his drow-made magical items would not dissolve in the sunlight. It was given by Lolthite priestesses for drow surface raids.

Can anyone shed some light on this item?



I had an idea like that, but 3E made it pointless.

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the psychotic seaotter
Seeker

USA
78 Posts

Posted - 15 Dec 2004 :  05:12:41  Show Profile  Visit the psychotic seaotter's Homepage Send the psychotic seaotter a Private Message  Reply with Quote
quote:
Originally posted by Bookwyrm

Just so long as it's not all-encompassing. After all, the books are such an important part of the Realms. I can't understand how anyone could think they shouldn't be taken into acount.



I actually consider them apocryphal. Meaning that it's up to me what is canon in my FR. Seriously I liked alot of the novels and I have been blown away by the Hunters Blades Trilogy but, I do not think those events have to be included in my game. Nor do I think 'Canon' should be defined by WOTC. I think a suggested timeline and suggested canon should be included but adding the word 'official' to that creates too many restrictions especially if you have overly obsessed players that insist on following canon to the letter. ( thank God I don't)

Then again I'm one of those people who think a good setting never is expanded beyond it's original appearance and the players define the history after that. (FR discluded since there is some really cools stuff but thats my general rule.)

Run run as fast as you can you can't catch me I'm the gingerbread man...

The Arcane Brotherhood, Wizards of the Sword Coast.
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Kentinal
Great Reader

4689 Posts

Posted - 26 Dec 2004 :  21:38:35  Show Profile Send Kentinal a Private Message  Reply with Quote
quote:
Originally posted by the psychotic seaotter



Then again I'm one of those people who think a good setting never is expanded beyond it's original appearance and the players define the history after that. (FR discluded since there is some really cools stuff but thats my general rule.)



Indeed valid to a point. A Character in the game can change the future. Each game world developes from its starting ponit. However that does not mean that other events do not have a chance of impacting. Just it can become an event in Waterdeep might have less or more impact on Silverymoon. This depending on the event might even be dismissed, but often can need adjustment, to work in any game campaign. The reasons for import certainly include new clases a player wants to use, items also come into play. Reasons not to import include a region mapped and explored by the Characters, perhaps even building there, told that they were not there or events could not have occured. This percause of source material. Reality shifts cause upheaval and should be avoided. Add what fits to ongoing campaign, do not add all if it effects the campaign.
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