| T O P I C R E V I E W |
| Pluddon |
Posted - 22 Mar 2014 : 00:59:35 Hello, I am interested in running a jungle themed campaign (hopefully) in the realms. I've done some light research on chult, but that seems to be too lightly populated to run a potentially long term game. Advise and perhaps some source books would be appreciated. |
| 19 L A T E S T R E P L I E S (Newest First) |
| Markustay |
Posted - 25 Mar 2014 : 04:00:28 No arguments. This site seems to get very... confrontational... these days. It use to be my #1 'go-to' site, but now its like #5 (and falling). Maybe its just me, but I'm just not getting that sense of community anymore.
ANYHOW... realized something weird with that map - in my original, I used the low-rez map I linked to (of The Razor Coast) which does indeed have the weirdness with the river! That map was a pre-release 'sneak-Peak' by Frog-God games, but on the map that came with the product (because I bought the product, I like what heard so much) the small bit that connects the lake to the coast is gone. Thus, they must have caught the problem themselves before going to final production. So just ignore that small bit of river below the lake. When I get back to that map, I'll probably do something different - I like the river there - I'll probably break it off from the other two at some point further north, in the jungle (making two different rivers coming from the mountains).
There is a second bit of weirdness with that river near the two northern river mouths, but that is the same on both official maps, so I assume that peninsula there is actually an island.
Or you can just say "it magic!" and use it as-is.  Anyhow, I thought it was a really good fit. The Golarion 'isle of assassins' (Mediogalti) is just off the right edge of the map as well (another thing I liked very much from the PF setting). There are a total of 5 major pirate regions in my campaign, along with a dozen or more smaller areas... I do so love sea adventures (and since all the seas are connected now, they can all go all over the place - its a pirate's world!) Every single pirate that has every lived - real or imaginary - exists in my setting. Who needs Spelljammer when I brought it all down to earth?  |
| Drustan Dwnhaedan |
Posted - 24 Mar 2014 : 21:50:47 I liked your map, MarkusTay (so much so that I didn't notice the little problem with the river), I just got a bit hung up on the fact that a question I asked seemed to cause an argu- er, never mind.
Anyways, let's get back to the original subject; a setting for a jungle-themed campaign. I find the idea interesting, and potentially quite helpful in designing some of the regions of my own home-brew world. |
| Lothlos |
Posted - 24 Mar 2014 : 21:45:15 @markustay Nice map thanks for the Razor Coast suggestion.
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| Markustay |
Posted - 24 Mar 2014 : 14:03:16 Its not a 'heated debate', just a difference on someone's definitions - there is a big difference between 'native' and 'aboriginal', which I pointed-out in another post above. The Lacerials in Malatra are natives - they've been there long-enough for everyone else in the region to remember them having "always been there". They have legends that they came from elsewhere, which doesn't make it true - it just means you can spin it either way.
My point is that they could possibly be BOTH... if, in fact, the Saurials were part of the original Sauroid creator race of Abeir-Toril. According to the newer, 4e lore, Abeir-Toril was ANOTHER WORLD - one that no longer exists. Thus, depending on how you look at it, they can be considered either, because Toril (and Abeir) are made-up of parts of that original world.
All of which, of course, is just more supposition. The fact that Saurials (lacerial) are native to Malatra is not. Unlike the newer group that arrived in Faerūn, they have been there a very long time (which could even date back to The Sundering - we just don't know).
EDIT: On another note - no-one liked how I attached The Razor Coast to Chult? The scale is way-off, though; The Razor Coast is at least twice that size when using its own scale. Chult needs a little love - its been ignored for too long. Edit Again: Just realized I messed-up with that river -it makes no sense. That was me, not Razor Coast - my bad. A river is not supposed to have more then one mouth.
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| sfdragon |
Posted - 24 Mar 2014 : 06:10:29 quote: Originally posted by Drustan Dwnhaedan
Nwaaa ... I'm beginning to think I should have kept my big mouth shut. (And I would have, if I knew asking a simple question was going to cause this much trouble... )
I wouldn't worry about it, some of the most honored scribes here often get into heated debates amongst all the lore. It gets amusing at times..... |
| Drustan Dwnhaedan |
Posted - 24 Mar 2014 : 00:15:56 Nwaaa ... I'm beginning to think I should have kept my big mouth shut. (And I would have, if I knew asking a simple question was going to cause this much trouble... ) |
| Wooly Rupert |
Posted - 23 Mar 2014 : 21:30:59 quote: Originally posted by Markustay
They are, according to the material in the Living Jungle campaign, which is canon.
The original material about saurials explicitly stated they were from another world. This is also made quite clear in the book Song of the Saurials.
quote: Originally posted by Markustay
Although I am sure you will argue about how you are right and I am wrong, as per usual. Its why Candlekeep is no longer my start page.
Wow, I don't even know where to begin with this one... Other than to say I don't call someone on saying something is wrong unless it is, in fact, wrong. I don't single anyone out or go out of my way to look for mistakes; I just call the mistakes when I see them, and if I'm not sure, I either ask for a canon reference, first, or do the research myself.
I suppose the fact that I've never called you on anything on your maps has escaped your notice... But I haven't. I know how meticulous you are about cartography, and so I assume everything on your maps is backed by canon.
I apologize if this clashes with your opinion of me. |
| Markustay |
Posted - 23 Mar 2014 : 21:17:06 quote: Originally posted by Markustay
EDIT: As for the OP, I highly recommend Razor Coast by Frog God games - its a decent-enough fit on the eastern 'face' of the Chultan peninsula. Some great fun to be had there - lots of plot-hooks to run with.
Oh, and just to show how well it worked, here's another bit of my mash-up campaign map -althought the Razor Coast bits aren't labeled yet.
Chult + Razor Coast
Compare that to the Razor Coast map - you can see a low-rez version of that HERE.
Lots of great ways to use all the combined lore, especially if you also use Savage Tide (and Isle of the Ape as Krash suggested). Don't worry about those locales in the lower right corner... those are part of Sargava, which is part of the Golarion/Pathfinder setting (I DID say this was part of my Misbegotten Realms).  |
| sfdragon |
Posted - 23 Mar 2014 : 20:41:48 http://forgottenrealms.wikia.com/wiki/Saurials ummmm... yeah.... you both right and you both wrong.....
have a nice day |
| Markustay |
Posted - 23 Mar 2014 : 20:14:45 None.
I had a plethora of great (official) material thats pretty-much impossible to get anymore (that some folks sent me in bits & pieces while I was working on the K-T project), that detailed the region and the campaign, including available character classes, which included the saurials. I can't remember the precise details, but the history was very sparse where the saurials were concerned - just that there all four groups were native to the region.
Notice I said 'native' rather 'aboriginal', because someone (here at the 'Keep) told me that the were originally from 'elsewhere' - however NONE of the material that I had corroborated that, so I do not know where he got his information from (possibly Polyhedron?) I also no longer have any of that material, sadly, and have no way of getting it again, so I can't even double-check the info I did have.
EDIT: I did manage to find something on the net, although its hard to tell if it was THE official product, or someone's rewrite. In Malatra they are called Lacerials, and "the claim to come from another world". It never actually states that they do, so I guess its one of those things left-open for the DM. It still works just fine with my theory that the Saurial 'homeworld' was really Abeir (or that the Saurials were rally part of a greater sauroid race - that included the Sarrukh - and that they were on the united Abeir-Toril before the world was sundered). |
| Demzer |
Posted - 23 Mar 2014 : 19:41:23 quote: Originally posted by Markustay They are, according to the material in the Living Jungle campaign, which is canon.
Does it establish any link between the Lost Vale (or whatever was called the valley with Moander worshipping saurials) and Malatra? Like a portal built by Moander or something? I would love more links/portals/passages between the various subcontinents of Toril. |
| Markustay |
Posted - 23 Mar 2014 : 17:41:09 They are, according to the material in the Living Jungle campaign, which is canon.
Although I am sure you will argue about how you are right and I am wrong, as per usual. Its why Candlekeep is no longer my start page. |
| Wooly Rupert |
Posted - 23 Mar 2014 : 01:04:39 quote: Originally posted by Markustay
Saurials are native to the Malatra region, just south of Kara-Tur.
Um... Saurials are not native to Toril at all. They can't be native to Malatra. |
| George Krashos |
Posted - 22 Mar 2014 : 22:35:58 If you can dig up the old Greyhawk "Isle of the Ape" module, that has the best rules for adventuring in a jungle environment.
-- George Krashos |
| Markustay |
Posted - 22 Mar 2014 : 22:01:44 Saurials are native to the Malatra region, just south of Kara-Tur.
That was part of the Living Jungle RPGA campaign, and the little-known 6th official D&D setting on Toril.
EDIT: As for the OP, I highly recommend Razor Coast by Frog God games - its a decent-enough fit on the eastern 'face' of the Chultan peninsula. Some great fun to be had there - lots of plot-hooks to run with.
EDIT2: How could I have forgotten Savage Tide? That adventure path even had an official FR conversion (which should still be available on the Paizo site... maybe).
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| Drustan Dwnhaedan |
Posted - 22 Mar 2014 : 19:58:26 Um... Since when are saurials found anywhere besides the Lost Vale? (I'll admit, I still don't know as much about the Realms as some other scribes here, so I could be mistaken, but I'm pretty sure the only saurial settlement on Abeir-Toril is in the Lost Vale.) |
| Bladewind |
Posted - 22 Mar 2014 : 14:21:56 An example of some common monster types in jungle environments in the realms:
Vermin: Harriers and their larvae, Giant Spiders (Hairy, Sword, Jaguar, Red Widow and Goliath variants see this thread), Giant Wasps, Giant Dragonflies, Giant Stagbeetles Giants: Ogre-kin, Jungle (Green) Giants, Fog Giants Saurials: Bladeback, Finhead, Flyer, Hornhead Abberations: Will'o'Wisps and variants (such as Moondancers/Firestars), Ettercap Vipers: Vine Vipers, various venomous and constrictor snakes Animals: as expected, plus dinosaur (thunderlizards) Dragons: coatl, green, coiled (oriental), various drake types and wyverns Undead: drowned zombies, mummies, ghouls
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| sleyvas |
Posted - 22 Mar 2014 : 12:01:14 there was the Malatra, living jungle, RPGA campaign... but honestly the name is the extent of what I know about it. |
| sfdragon |
Posted - 22 Mar 2014 : 01:28:47 http://forgottenrealms.wikia.com/wiki/Tashalar
http://forgottenrealms.wikia.com/wiki/Chult
http://forgottenrealms.wikia.com/wiki/Maztica
serpent empires for 3e , for other sections such as maztica would be 2e... and I dont have any of those...... |
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