| T O P I C R E V I E W |
| Dennis |
Posted - 13 Oct 2013 : 16:49:49 It boggles my mind how Telamont fails to detect the atrophy of the Source prior to its fall. No, he's not a god. No, he's not omnipotent nor all-knowing. But Sakkors, and by extension, the Source, has been an important part of his empire that it stands to reason he should have mind-linked it to himself or at least put some alarm spells around or in it so he would know if it malfunctions or is tampered. But no, he's too busy capturing a plethora of Chosen that he would just let Sakkors fall to its doom--literally.
Anyway, we know that a mythallar powers magical items within a certain radius, lifts an enclave, and may be used by its crafter (or whoever the crafter deigns allow) to focus magical energy and augment his spellcraft. And we also know that each mythallar is unique, often mirroring the personality of its creator. But doesn't it stand to reason that its crafter (or whoever repossesses it upon the crafter's demise) should be able to detect any form of anomaly in it? |
| 30 L A T E S T R E P L I E S (Newest First) |
| Wooly Rupert |
Posted - 18 May 2014 : 14:33:51 quote: Originally posted by Murmur Maelstrom
quote: Originally posted by Wooly Rupert
The Netherese were quite interested in spelljamming, until they pissed off some of the folks already up there and were basically chased out of arcane space.
Also, we have conflicting accounts of when Shade enclave sidestepped out of the Realms. We've been told it happened the day before Karsus's Oops, the same day but earlier in the morning, and at the same time. I think the last is the most unlikely; how could magical contingencies have saved Shade in the absence of magic?
Did the Shadow Weave crash when the normal Weave collapsed?
As a shadow of the regular Weave, it should have... But the flipside is, we don't know when it came into being. One of the many things that was unclear about the Shadow Weave in 3E was when it was created. It may have been in existence but not in heavy use, or it may not have been in existence...
I'm inclined to think that even if Lord Shadow was using the Shadow Weave at that time, that the mythallar wasn't yet Shadow Weave based... If it had been, there would have been no need for the enclave to leave. And I think it's unlikely that Lord Shadow's experimental sidestep just happened to go off at exactly the same time as Karsus's spell. |
| Murmur Maelstrom |
Posted - 18 May 2014 : 08:14:17 quote: Originally posted by Wooly Rupert
The Netherese were quite interested in spelljamming, until they pissed off some of the folks already up there and were basically chased out of arcane space.
Also, we have conflicting accounts of when Shade enclave sidestepped out of the Realms. We've been told it happened the day before Karsus's Oops, the same day but earlier in the morning, and at the same time. I think the last is the most unlikely; how could magical contingencies have saved Shade in the absence of magic?
Did the Shadow Weave crash when the normal Weave collapsed? |
| Wooly Rupert |
Posted - 18 May 2014 : 05:21:04 The Netherese were quite interested in spelljamming, until they pissed off some of the folks already up there and were basically chased out of arcane space.
Also, we have conflicting accounts of when Shade enclave sidestepped out of the Realms. We've been told it happened the day before Karsus's Oops, the same day but earlier in the morning, and at the same time. I think the last is the most unlikely; how could magical contingencies have saved Shade in the absence of magic? |
| Ayrik |
Posted - 17 May 2014 : 19:32:29 Just speculating ...
What if Telamont, then known as Shadow, actually created two mythallars before Netheril's fall, one located on the Demiplane of Shadow where it was (apparently) isolated from Mystryl's Weave failure? Perhaps Shadow was experimenting in his new plane, perhaps he planned to make it a stronghold where he could reign preeminent - but in desperation, Shadow's enclave in Netheril might have been transported across the planes after it's mythallar had failed. It was doomed to crash anyways, right? It seems to me, in hindsight, that an active mythallar might be so powerful, complex, and Weave-entangled that it could be impossible or impractical to move across magical distances, dimensions, and planar boundaries. Else, why didn't Netheril ever expand at least a token presence into these regions? (Yes, I know that - with only a handful of very eccentric exceptions - Netherese arcanists disdained Spelljamming and planar travels. But that seems highly improbable to me, I can't see such a decadent and exploitative civilization deliberately turning away from the nearly infinite resources of nearly infinite world unless the costs are too prohibitive, their gods forbid it, or the unlimited power of their magic/technology foundations is so firmly anchored in their own world that it can't function well anywhere else. This last possibility seems to reinforce the notion that mythallars are Weave-bound. We've never even heard of enclaves being teleported, they just ponderously drifted about as directed by their pilots.) |
| Wooly Rupert |
Posted - 17 May 2014 : 13:51:02 quote: Originally posted by Murmur Maelstrom
quote: Originally posted by Dennis
quote: Originally posted by Ayrik
I ask because I wonder if Telamont could have fashioned Shade‘s mythallar while exiled in the Shadowfell ... possibly even before Netheril‘s Fall, which would have instantly deactivated Thultanthar‘s mythallar. And if so, could Telamont fashion another mythallar (the same way) whenever he chooses?
I asked Paul about it after having learned of Shade's campaign of finding fallen enclaves with "fixable" mythallars. He said that Telamont can cleave another mountain and create another mythallar to power it. But it would be at a relatively great cost--he'd be completely weakened after doing so. And given the number and level of enemies Shade has "gained" over the years since their return, he can ill-afford to be in such condition.
This ties with my belief that before shade was moved to the plane of shadow, Telemont had to change the mythallar to the Shadow Weave. It is also my belief that Shar has NOT limited the Shadow Weave as Mystra has the Weave.
Not much point in limiting it, since it is already limited, compared to the real Weave. |
| Murmur Maelstrom |
Posted - 17 May 2014 : 05:40:51 quote: Originally posted by Dennis
quote: Originally posted by Ayrik
I ask because I wonder if Telamont could have fashioned Shade‘s mythallar while exiled in the Shadowfell ... possibly even before Netheril‘s Fall, which would have instantly deactivated Thultanthar‘s mythallar. And if so, could Telamont fashion another mythallar (the same way) whenever he chooses?
I asked Paul about it after having learned of Shade's campaign of finding fallen enclaves with "fixable" mythallars. He said that Telamont can cleave another mountain and create another mythallar to power it. But it would be at a relatively great cost--he'd be completely weakened after doing so. And given the number and level of enemies Shade has "gained" over the years since their return, he can ill-afford to be in such condition.
This ties with my belief that before shade was moved to the plane of shadow, Telemont had to change the mythallar to the Shadow Weave. It is also my belief that Shar has NOT limited the Shadow Weave as Mystra has the Weave. |
| althen artren |
Posted - 26 Oct 2013 : 16:45:16 Only thing I can provide is that some mythallars use actual strings of the Weave, and the shadow mythallars used something else. |
| The Masked Mage |
Posted - 25 Oct 2013 : 09:00:38 I think any conjecture about the nature of Ao's power is destined to remain conjecture forever and never be verified. |
| Xar Zarath |
Posted - 25 Oct 2013 : 06:52:23 quote: Originally posted by Markustay
I picture Mystra just being the local, Realmsapce 'Gaurdian of the Weave' (actually, the sentience of the Weave itself), and Lurue being more... multispheric. She should be a more 'primal' power of magic.
The only problem with all of that is how FR got separated from everything else in 3e/4e, and if Mystra's death affected the cosmology (which it DID), then it's really quite hard to glue the whole mess back together (in other words, if Mystra is "just a local power", then why did she cause so much damage outside of Realmspace?)
Some lore points to her being THE 'goddess of magic', while other stuff demonstrates her non-pervasiveness outside Realmspace. Not sure if that can be rectified. Personally, I'd just ignore any lore that shows her being more powerful then she should be, and go with the 'local power' thing. Ao f-ed up by allowing her to pull a hat-trick and have 'hidden levels' (in Chosen, etc) above DvR 30. That could explain the multispheric backlash (especially Asmodeus, because then Mystra was more then just a deity, she was on-par with primordials and overpowers).
Ao needs to be fired after Sundering 2.0 - he's not very good at his job.
It could be that Ao is also relatively new to his job. Hear me out a bit, we all know Ao created Shar and Selune and those two snowballed it from there and brought the rest of the gods into creation. But what if Ao had just received his power or better yet had only just been promoted to Realmspace Overgod? It could also be that Ao was just like Mask in that he did not care for responsibility in his youth and preferred to travel and have fun across worlds. Then his Master came along to rein him in, forcing Ao to do his "job" After all this being is a few steps above the rest in Realmspace and being so powerful and mighty, intelligent etc and he BLINDS Tyr for backtalk. He could have done anything, talk, discourse etc instead he chose to smite him for talking back. Either he hated the "job" and Tyr talking back to him caused his mood to further sour or he was just impatient and did not want to explain, like a parent who had been caught by children i.e hyporcrisy |
| Dennis |
Posted - 24 Oct 2013 : 15:52:48 quote: Originally posted by Ayrik
I ask because I wonder if Telamont could have fashioned Shade‘s mythallar while exiled in the Shadowfell ... possibly even before Netheril‘s Fall, which would have instantly deactivated Thultanthar‘s mythallar. And if so, could Telamont fashion another mythallar (the same way) whenever he chooses?
I asked Paul about it after having learned of Shade's campaign of finding fallen enclaves with "fixable" mythallars. He said that Telamont can cleave another mountain and create another mythallar to power it. But it would be at a relatively great cost--he'd be completely weakened after doing so. And given the number and level of enemies Shade has "gained" over the years since their return, he can ill-afford to be in such condition. |
| sleyvas |
Posted - 24 Oct 2013 : 14:29:09 quote: Originally posted by The Masked Mage
Yes it did have two - but, as the text read:
the enclave was one of the first created with two different mythallars that supplied magical power to all of its unique creations. The first mythallar powered all of the quasimagical items that existed in Karsus, while the second provided the magical energy for the various magical luxuries and gravity-defying architecture.
It was neither the first nor last to do so. In fact we know that any of the larger enclaves HAD to have two to float from the mythallar write up.
Hmmm, so this fits with my idea that periodically they may have brought on extra mythallars that more efficiently converted weave (or other sourced) energy as time passed. Thus, their enclave with two mythallars could theoretically accomplish more (no fighting over "energy resources" per se by researchers, the military, crafters, etc..). |
| Markustay |
Posted - 24 Oct 2013 : 14:08:14 I picture Mystra just being the local, Realmsapce 'Gaurdian of the Weave' (actually, the sentience of the Weave itself), and Lurue being more... multispheric. She should be a more 'primal' power of magic.
The only problem with all of that is how FR got separated from everything else in 3e/4e, and if Mystra's death affected the cosmology (which it DID), then it's really quite hard to glue the whole mess back together (in other words, if Mystra is "just a local power", then why did she cause so much damage outside of Realmspace?)
Some lore points to her being THE 'goddess of magic', while other stuff demonstrates her non-pervasiveness outside Realmspace. Not sure if that can be rectified. Personally, I'd just ignore any lore that shows her being more powerful then she should be, and go with the 'local power' thing. Ao f-ed up by allowing her to pull a hat-trick and have 'hidden levels' (in Chosen, etc) above DvR 30. That could explain the multispheric backlash (especially Asmodeus, because then Mystra was more then just a deity, she was on-par with primordials and overpowers).
Ao needs to be fired after Sundering 2.0 - he's not very good at his job. |
| Xar Zarath |
Posted - 24 Oct 2013 : 13:30:59 quote: Originally posted by Ayrik
Hm, good find, TMM. It‘s been a long time since I read that text.
Mystra‘s Ban limits (most) Weave-based magic from exceeding 9th-level (10th-level spells can be cast only on a case-by-case basis with Mystra‘s direct approval, while Elven High Magic, True Dweomers, and other ubermagical systems don‘t depend on the Weave). It is *hinted* that mythallar creation requires an arcanist with access to 10th-level spells. But does Mystra‘s limitation apply across other planes and worlds? I‘ve played in homebrew campaigns with 10th-level-plus magic, which must technically be located somewhere in the D&D cosmos and be permitted outside of Mystra‘s purview.
I ask because I wonder if Telamont could have fashioned Shade‘s mythallar while exiled in the Shadowfell ... possibly even before Netheril‘s Fall, which would have instantly deactivated Thultanthar‘s mythallar. And if so, could Telamont fashion another mythallar (the same way) whenever he chooses?
Hmm this is actually interesting. There probably are many other worlds like say Golarion that are magically rich enough that there probably was research into magic that was akin to the creations of the mythallar. But of course the research probably did not go into depth, perhaps due to magical,money,components restraints.
I do like this though. One could easily say that there mythallars out there in the multiverse that still work, perhaps some that are even more advanced than the ones Netheril made/had. |
| The Masked Mage |
Posted - 24 Oct 2013 : 04:16:42 quote: Originally posted by Ayrik
About demihumans (specifically elves) having some of their racial abilities inhibited whenever near an active mythallar ...
Elves lose their innate resistance to sleep and charm magics, obviously because the mythallar channels or processes natural “background“ magic in some artificially disruptive way. Maybe it‘s analogous to humans perceptions being constrained by concentration-breaking headaches, blindingly glaring brightness, deafening percussive humming, etc. The Arcane Ages material (in Cormanthyr and Myth Drannor) suggests that elves possess some sort of subconscious supernatural/fey ability to sense natural magics, and that they instinctively act in ways which don‘t resist this flow of energy, much like a spiritual martial artist or Jedi Warrior might also sense and act in accordance with such energies ... to an observer this gives elves (and Shaolin monks and Jedi Knights) an appearance of effiency, gracefulness, decisiveness, and elegant “rightness“ in every little word, thought, and movement. Great theory, but it is challenged in the same sources.
The 2E PHBR8: Complete Book of Elves gives another explanation - elves (and half-elves) possess innate resistance to sleep and charm because of their strong sense of self-identity, a reservoir of subconscious willpower, firmly anchored by so many years of life experience. Few humans (such as elf-loving Elminster) can hope to live a long and rich enough life to truly understand this elven perspective of self. If this is true, then does proximity to an active mythallar subconsciously erode an elf‘s imago and mental resources?
I'd say its like standing too close to an open fire. The heat is a distraction with everything else and unless one has incredible self control, the perception of heat and pain (even before you start to burn) overrides ones senses. |
| Ayrik |
Posted - 24 Oct 2013 : 00:07:24 About demihumans (specifically elves) having some of their racial abilities inhibited whenever near an active mythallar ...
Elves lose their innate resistance to sleep and charm magics, obviously because the mythallar channels or processes natural “background“ magic in some artificially disruptive way. Maybe it‘s analogous to humans perceptions being constrained by concentration-breaking headaches, blindingly glaring brightness, deafening percussive humming, etc. The Arcane Ages material (in Cormanthyr and Myth Drannor) suggests that elves possess some sort of subconscious supernatural/fey ability to sense natural magics, and that they instinctively act in ways which don‘t resist this flow of energy, much like a spiritual martial artist or Jedi Warrior might also sense and act in accordance with such energies ... to an observer this gives elves (and Shaolin monks and Jedi Knights) an appearance of effiency, gracefulness, decisiveness, and elegant “rightness“ in every little word, thought, and movement. Great theory, but it is challenged in the same sources.
The 2E PHBR8: Complete Book of Elves gives another explanation - elves (and half-elves) possess innate resistance to sleep and charm because of their strong sense of self-identity, a reservoir of subconscious willpower, firmly anchored by so many years of life experience. Few humans (such as elf-loving Elminster) can hope to live a long and rich enough life to truly understand this elven perspective of self. If this is true, then does proximity to an active mythallar subconsciously erode an elf‘s imago and mental resources? |
| Ayrik |
Posted - 23 Oct 2013 : 23:48:53 Hm, good find, TMM. It‘s been a long time since I read that text.
Mystra‘s Ban limits (most) Weave-based magic from exceeding 9th-level (10th-level spells can be cast only on a case-by-case basis with Mystra‘s direct approval, while Elven High Magic, True Dweomers, and other ubermagical systems don‘t depend on the Weave). It is *hinted* that mythallar creation requires an arcanist with access to 10th-level spells. But does Mystra‘s limitation apply across other planes and worlds? I‘ve played in homebrew campaigns with 10th-level-plus magic, which must technically be located somewhere in the D&D cosmos and be permitted outside of Mystra‘s purview.
I ask because I wonder if Telamont could have fashioned Shade‘s mythallar while exiled in the Shadowfell ... possibly even before Netheril‘s Fall, which would have instantly deactivated Thultanthar‘s mythallar. And if so, could Telamont fashion another mythallar (the same way) whenever he chooses? |
| The Masked Mage |
Posted - 23 Oct 2013 : 23:14:06 Yes it did have two - but, as the text read:
the enclave was one of the first created with two different mythallars that supplied magical power to all of its unique creations. The first mythallar powered all of the quasimagical items that existed in Karsus, while the second provided the magical energy for the various magical luxuries and gravity-defying architecture.
It was neither the first nor last to do so. In fact we know that any of the larger enclaves HAD to have two to float from the mythallar write up. |
| Ayrik |
Posted - 23 Oct 2013 : 23:07:59 Wooly‘s example also provides an excellent explanation for the Shadovar‘s fanatic interest in exploring every Netherese ruin they can find. True, there is (to them) much historical value in such finds, if for no other reason than to rebuikd Netheril and deny Netherese lore to their enemies. But they must also be interested in seizing every quasimagical item they can get, since after all they possess the only (known) working mythallars in the Realms.
I wonder if they have some method of detecting inert quasimagic or if they simply bring every preciously crafted item they find back home for analysis. I suppose many inert quasimagical items must exist - they were items of superior quality and high value (suitable for enchantment!) even without active quasimagic. I hope PCs in possession of inert quasimagics don‘t encounter shades equipped with some spell/device which can detect this affinity.
I could be wrong, but I believe the Karsus Enclave had two mythallars. Just another one of Karsus‘s routinely legendary accomplishments, never duplicated by another arcanist. |
| The Masked Mage |
Posted - 23 Oct 2013 : 18:14:41 quote: Originally posted by Wooly Rupert
Just had a thought... Wouldn't it be a bit of fun if one of the PCs got his hands on a quasi-magical item but didn't know it was quasi-magical, and then later brought it into the range of a mythallar the item would work with? Suddenly the non-magical item is magical, at least until the PC leaves the area... Might be some potential in doing something like that. 
I think that was exactly the idea behind there development in the first place |
| Wooly Rupert |
Posted - 23 Oct 2013 : 16:08:27 Just had a thought... Wouldn't it be a bit of fun if one of the PCs got his hands on a quasi-magical item but didn't know it was quasi-magical, and then later brought it into the range of a mythallar the item would work with? Suddenly the non-magical item is magical, at least until the PC leaves the area... Might be some potential in doing something like that.  |
| sleyvas |
Posted - 23 Oct 2013 : 15:18:38 quote: Originally posted by Ayrik
It would be easier to adapt a quasimagical item than to reconfigure the mythallar power source, I think. Especially since mythallars are apparently impossible to craft with post-Netheril limitations on magic.
I suspect quasimagical items could be (and most probably were) attuned to function with only one particular mythallar, a great way for arcanists to control their local economy. But many could probably operate with (almost) any mythallar, or could perhaps be reattuned with little magical effort - after all, many lesser arcanists (incapable of fashioning their own mythallar or enclave) must have travelled a lot. Maybe mythallar access was “locked“ with command passwords? Various “strains“ of mythallar probably emerged as lesser archwizards duplicated what they were taught by greater ones.
Don‘t forget that true magical items were also used, especially by arcanists who could not rely on a single mythallar/enclave to fulfil their needs. And Netheril did have a sometimes thriving export in magical items which neighbouring nations wouldn‘t bother purchasing if they were mythallar-dependent.
I‘m assuming that no other nation had access to their own mythallars. Elven mythals might perhaps be able to power quasimagical items, although I can‘t really imagine elves preferring noisy quasimagical human junk over their own High Magic methods (and they certainly didn‘t fare well within/under the quasimagical field of a Netherese enclave).
I could see it that newer quasi-magical items were "backwards compatible" perhaps with predecessor versions of their particular flavor of mythallar. So, it might be that older enclaves were more "adaptable", but they might be more taxed and unable to support as many quasi-magical items as "newer more efficient" mythallars. You know, that brings up another idea... what if some enclaves actually had multiple mythallars? Rather than destroy their old one, some older enclaves may just "keep up to date" by creating the newest and more popular version of mythallar at the time. How would this tactically aid them? Well, if they're invaded, maybe they could shut down the old mythallar and deprive the invaders of their quasi-magical items.
Also, regarding quasi-magic items being created, I don't see major items being created that often. They might create thousands of +1/+2 weapons, armor, rings of protection,cloaks of protection, or minor items to enhance ability scores, to outfit their soldiers. However, the main thing I see them creating are single use or charged magic items (potions, wands, lesser staves, blast scepters) |
| Ayrik |
Posted - 22 Oct 2013 : 23:01:00 It would be easier to adapt a quasimagical item than to reconfigure the mythallar power source, I think. Especially since mythallars are apparently impossible to craft with post-Netheril limitations on magic.
I suspect quasimagical items could be (and most probably were) attuned to function with only one particular mythallar, a great way for arcanists to control their local economy. But many could probably operate with (almost) any mythallar, or could perhaps be reattuned with little magical effort - after all, many lesser arcanists (incapable of fashioning their own mythallar or enclave) must have travelled a lot. Maybe mythallar access was “locked“ with command passwords? Various “strains“ of mythallar probably emerged as lesser archwizards duplicated what they were taught by greater ones.
Don‘t forget that true magical items were also used, especially by arcanists who could not rely on a single mythallar/enclave to fulfil their needs. And Netheril did have a sometimes thriving export in magical items which neighbouring nations wouldn‘t bother purchasing if they were mythallar-dependent.
I‘m assuming that no other nation had access to their own mythallars. Elven mythals might perhaps be able to power quasimagical items, although I can‘t really imagine elves preferring noisy quasimagical human junk over their own High Magic methods (and they certainly didn‘t fare well within/under the quasimagical field of a Netherese enclave). |
| sleyvas |
Posted - 22 Oct 2013 : 11:33:54 quote: Originally posted by The Masked Mage
1) Telemont has his own Mythalar to worry about, Sakkors was Brennus' responsibility.
2) I think that many quasi-magical items could draw from any "standard" mythallar, but I also think a Netherese Archmage could secure his mythalar to control what it did and did not power. I think of mythallars as raw magical power that anyone who knows how can harness (Any electrician can transform 220-110 and vice versa). The securing would be the creation of additional magical defenses of that power - wards that need keys for example).
Yeah, I see the mythallars being adaptable. The key here is knowing what "voltage" a given mythallar is running on. See, any electrician can transform 220-110 if they can go down to the local hardware store and buy an adapter. Very very few however can build their own adapter. Essentially, I see this as each mythallar being an attempt at making a mini-weave. It draws in energy from "THE WEAVE" and tries to adapt it to make it even easier to use in a lesser "more local" weave. The arcane casters who flocked to a given enclave were probably taught how to attune their items to that mythallar, but they don't actually understand how it works. Now, do I see every mythallar as different? No, probably several mages learned from wizard X (either by growing up in his enclave and studying said mythallar or killing him and taking his notes) and others learned from wizard Y. However, it should be enough that you could throw in this small variety (say 8-10 different voltages.... some being "old" mythallar technology, others newer but different "paths", etc...) to make it be somewhat problematic for people of later empires to understand and re-develop the idea using epic magic. |
| sleyvas |
Posted - 22 Oct 2013 : 11:19:14 quote: Originally posted by Dennis
quote: Originally posted by sleyvas
quote: Originally posted by Dennis
quote: Originally posted by sleyvas
1st) Netherese cities are less likely to attack one another because the quasi-magical items from city X won't work whenever they attack city Y. Meanwhile city Y obviously won't be disadvantaged and will be on home turf as well.
They can attack from a distance, as is practical. Remember, in Dangerous Games, Karsus's and Ioulaum's Enclaves were hurling spells after spells at each other.
Yeah, but there are range limitations, and just like pirate ships, at some point you do have to "board" the other city if you want to get at its booty or break into areas that are heavily defended. If you add in the idea that if the two get too close bad stuff starts happening, then there's even more encouragement to have to raid the enemy.
Well, anywhere not within the radius of the enemy mythallar is fine. And the aforementioned two examples did just that. And they don't really have to "board" the enemy enclave if all they want is to completely bring it down.
If they need to target anything that's not within line of sight they do, unless they intend to literally destroy the entire enclave. The expenditure of power to destroy their way into whatever they might need to target, versus sending people in to infiltrate and destroy key components.... boarding is more optimal. |
| The Masked Mage |
Posted - 22 Oct 2013 : 07:41:07 1) Telemont has his own Mythalar to worry about, Sakkors was Brennus' responsibility.
2) I think that many quasi-magical items could draw from any "standard" mythallar, but I also think a Netherese Archmage could secure his mythalar to control what it did and did not power. I think of mythallars as raw magical power that anyone who knows how can harness (Any electrician can transform 220-110 and vice versa). The securing would be the creation of additional magical defenses of that power - wards that need keys for example). |
| Dennis |
Posted - 22 Oct 2013 : 07:30:19 quote: Originally posted by Firestorm
We are talking a city here, not a pebble sized phylactery piece.
No, Telamont does not necessarily have to know everything that happens in Sakkors, just the mythallar, the Source. |
| Dennis |
Posted - 22 Oct 2013 : 07:28:35 quote: Originally posted by sleyvas
quote: Originally posted by Dennis
quote: Originally posted by sleyvas
1st) Netherese cities are less likely to attack one another because the quasi-magical items from city X won't work whenever they attack city Y. Meanwhile city Y obviously won't be disadvantaged and will be on home turf as well.
They can attack from a distance, as is practical. Remember, in Dangerous Games, Karsus's and Ioulaum's Enclaves were hurling spells after spells at each other.
Yeah, but there are range limitations, and just like pirate ships, at some point you do have to "board" the other city if you want to get at its booty or break into areas that are heavily defended. If you add in the idea that if the two get too close bad stuff starts happening, then there's even more encouragement to have to raid the enemy.
Well, anywhere not within the radius of the enemy mythallar is fine. And the aforementioned two examples did just that. And they don't really have to "board" the enemy enclave if all they want is to completely bring it down. |
| sleyvas |
Posted - 21 Oct 2013 : 14:30:18 quote: Originally posted by Dennis
quote: Originally posted by sleyvas
1st) Netherese cities are less likely to attack one another because the quasi-magical items from city X won't work whenever they attack city Y. Meanwhile city Y obviously won't be disadvantaged and will be on home turf as well.
They can attack from a distance, as is practical. Remember, in Dangerous Games, Karsus's and Ioulaum's Enclaves were hurling spells after spells at each other.
Yeah, but there are range limitations, and just like pirate ships, at some point you do have to "board" the other city if you want to get at its booty or break into areas that are heavily defended. If you add in the idea that if the two get too close bad stuff starts happening, then there's even more encouragement to have to raid the enemy. |
| Dennis |
Posted - 21 Oct 2013 : 14:20:07 quote: Originally posted by sleyvas
1st) Netherese cities are less likely to attack one another because the quasi-magical items from city X won't work whenever they attack city Y. Meanwhile city Y obviously won't be disadvantaged and will be on home turf as well.
They can attack from a distance, as is practical. Remember, in Dangerous Games, Karsus's and Ioulaum's Enclaves were hurling spells after spells at each other. |
| Markustay |
Posted - 21 Oct 2013 : 13:05:59 Precisely.
The very nature of the Mythallars and the flying (isolated) enclaves would be to engender a feeling of xenophobia amongst the populace. |
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