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T O P I C    R E V I E W
_Jarlaxle_ Posted - 21 Dec 2011 : 16:02:30
What do you think about the use of resurrection in novels?

In my opinion it usually just gets ignored besides some rare occasions where a god intervend or some very rare ritual made it work.
Also I know why its handled this way and that it would destroy many good stories I'm allways wondering why don't they just raise him when someone important dies.

Resurrection or Raise Dead are common spells for clerices and every major city in the realms should have at least dozens of clerics capable of casting it. So whenever at least an important person dies there should be no problem to bring him back. The only ecpetions would be when he doesn't want to come back or his murderer made special preparations the prevent him from beeing raised.

The latest example which brought me thinking about this again was reading the Shandril books where her mate died and Storm tells her that there is a rare chance to bring him back with her spellfire. But even without it Storm should have known that they just have to go to some friend whos a high level cleric and let him solve it.

So what do you think?
30   L A T E S T    R E P L I E S    (Newest First)
TBeholder Posted - 31 Dec 2011 : 18:25:41
quote:
Originally posted by sleyvas

Assuming of course that they don't switch faiths once returned to life. After all, some evil person is resurrected... he might recall some of the afterlife somehow (usually they don't)... so he turns to a life of good. He dies and now some good deity tries to collect on his soul as well as the previous evil deity. It goes before Kelemvor and he makes a decision (maybe he sticks the fellow in the wall).
One, see "even manes want to be there, only as pit fiends" part. Two, they may not remember.
So the only effect faith-wise is maybe the subject now really gets how awesome the priest's divine backing is. One more reason for limiting this to one's own patron or a very close ally.
It didn't work in any other way even for Sammaster.
Occupying the Wall is a special case, of course.
Wooly Rupert Posted - 31 Dec 2011 : 16:21:51
quote:
Originally posted by sleyvas

quote:
Originally posted by Ayrik

I wonder if there's any "bloodlines" which are resistant to resurrection? It seems like an interesting idea, though I would hesitate to give bonuses for selecting such a character trait: PCs would simply generate an endless string of perma-dead characters, just to gain a few extra points.



Hmmm, from a story perspective... just a thought.

An evil binder binds several vestiges to himself, but he is not able to control them (i.e. fails his binding check). He then raids some village, raping his way through the women. Several of them become pregnant, but they don't realize that they "father" of their children is actually a vestige. The soul of this child is thus tied to the place where all vestiges reside and when he dies he will go there. All of his children are similiarly cursed. They may not even know it. Eventually, you can see how this "multiplies exponentially"... first generation is sucking away a few souls from other deities. However, next generation marries into more families, so even more of a loss. If each family generates say 3 children... by generation 5 its still low, maybe 243... by generation 10 we're talking 59049.
So, what happens? The "good" gods send adventurers to kill off perfectly innocent people just because of their bloodline. Ouch, that would make for a good story.



I don't see the good gods doing this. I see them either sending in the priests to convert these kids, or I see the gods moving against the vestiges instead.

Conversion would be more likely. And with rare exceptions, converted people should go to the current deity when they die.
sleyvas Posted - 31 Dec 2011 : 13:49:17
quote:
Originally posted by sleyvas

quote:
Originally posted by Charles Phipps

My view of resurrection is that it actually should be used more often in books, but it shouldn't be used very commonly. I take the view that spellcasting priests capable of casting "Raise Dead" are not RARE but they're important. They're not going to raise the dead of someone not of their faith unless they have a pressing reason to. They'll do it for adventurers but only those who are directly aiding their kind.

I generally treat "Raise Dead" as a form of battlefield first aid anyway.



Yeah, I look at it as the party cleric will raise his comrades. Outside of that, the church is going to want more than just lip service and some coin. If its a church of Gond, then maybe some time spent trying to help the working community and improve their living conditions. If its a church of Milil, then perhaps they expect the renting out of an auditorium, hiring a writer to make a play/opera (which may have moral views that the church of Milil wants to present), and then presenting this play to the masses for next to nothing. The church of Ilmater may require the person to work amongst the diseased. For some churches, the aid will mostly likely be more "hands on". For instance, if its the church of Lathander, then maybe they'll request the aid of adventurers to wipe out some undead. The church of Miellikki may want someone to hunt down some Malarite poachers. Then there will be the churches who will send the person to acquire some long lost item.



Oh, and for the above, I was thinking raise dead. For an actual resurrection... that would DEFINITELY require some major service and not just cash. If the person weren't an adventurer, then he better be a person whose influence would strongly help the church politically OR have knowledge that they desperately need.
sleyvas Posted - 31 Dec 2011 : 13:45:28
quote:
Originally posted by Ayrik

I wonder if there's any "bloodlines" which are resistant to resurrection? It seems like an interesting idea, though I would hesitate to give bonuses for selecting such a character trait: PCs would simply generate an endless string of perma-dead characters, just to gain a few extra points.



Hmmm, from a story perspective... just a thought.

An evil binder binds several vestiges to himself, but he is not able to control them (i.e. fails his binding check). He then raids some village, raping his way through the women. Several of them become pregnant, but they don't realize that they "father" of their children is actually a vestige. The soul of this child is thus tied to the place where all vestiges reside and when he dies he will go there. All of his children are similiarly cursed. They may not even know it. Eventually, you can see how this "multiplies exponentially"... first generation is sucking away a few souls from other deities. However, next generation marries into more families, so even more of a loss. If each family generates say 3 children... by generation 5 its still low, maybe 243... by generation 10 we're talking 59049.
So, what happens? The "good" gods send adventurers to kill off perfectly innocent people just because of their bloodline. Ouch, that would make for a good story.
sleyvas Posted - 31 Dec 2011 : 13:34:46
quote:
Originally posted by Marquant Volker

i never understood the idea that the priest will frown and mumble something about an unhappy God , and the Queen will agree to bury her son/daughter instead of ressurecting him/her



In the case of royalty, think of it like this. The King dies.. the son gets to move up. The King is resurrected... the son wants to keep the throne. The kingdom is divided. Much death in the kingdom as a result of bringing one person back. Therefore, kings and other royal personages once officially dead.... well, it might in the best interests of the kingdom and accepted tradition that they stay dead (and therefore, the king refuse to come back). Now, that's not saying that if the heir is a pathologically insane person (and the king only realized it when he was slain by said heir), that if he were given the chance to return to the living for the chance to help his kingdom... he might do it.... he might also still refuse to return and instead request of his god to send a hero to right the wrongs and let his ghost appear to said hero to make said request.
sleyvas Posted - 31 Dec 2011 : 13:23:22
quote:
Originally posted by TBeholder

IMHO, it's not a big problem, though of course should be used with a thought. Plot-wise or in-universe, resurrection is far from guaranteed for several different reasons, and sometimes it's actively prevented - so it's not a deus ex machina.
In novels "oops, X died, waiting for resurrection" or "...and burn the body" hapen, and usually nothing falls apart. In sourcebooks, e.g. Ravenian knights have a deal about resurrection - again, it makes sense, but doesn't turn everything upside down either.
quote:
Originally posted by Kilvan

Something about creating more chaos amongst nobility than the actual murder IIRC.
It's one side, yes. See here - Girl Genius links, for example. But that's an extreme case.
quote:
Originally posted by Dennis

Pharaun was supposed to be living a "happy" life in Lloth's domain when Alizssa resurrected him. That's like stealing from Lloth's treasures. She shouldn't have allowed it. But, well, she's always been fickle-minded, a given for someone who revels in chaos.
No, no. Zoom out a little.
Elaine Cunningham made (repeatedly) a good point, but it should be seen in context.
On the one eyestalk - yes, petitioners do feel where they belong, "even the puniest manes wants to be in Abyss, it just wants to be something more powerful", as they say. And now boom, "leave the sandbox, mom calls to dinner".
On the other eyestalk - one returns to life, and then what they think will happen? Running into a demilich or soul-devouring Astral worm, however scary it may be, is too improbable to be taken into account at all. Conversion or intelligent undeath are more likely, but still very rare.
So... how long they and their gods would expect this leave to continue? Compared to eternity, is it really a big deal? Or is it more "oh, Prime's calling - bye, boys, save me a chair, maybe will return with some more pals"?
On the third eyestalk - after raising, the ex-petitioners most likely will go on with their lives, i.e. do what they think needs to be done and act in the interests of their deity.

Calling petitioners back usually is less like stealing gems from a dragon's hoard and more like cupping some water which will promptly leak between the grasping fingers back into the ocean. Except they aren't even really "taken" - while alive, they still give faith.
Thus on the Outer Plane end it may be a significant event, but much less so than on Prime. Normally neither petitioner in question nor the patron deity got a good reason to see it in terms other than usual, be it "duty calls", "natural order of things", "that can be fun, but do this looks like more fun at the moment?" and so on.





Assuming of course that they don't switch faiths once returned to life. After all, some evil person is resurrected... he might recall some of the afterlife somehow (usually they don't)... so he turns to a life of good. He dies and now some good deity tries to collect on his soul as well as the previous evil deity. It goes before Kelemvor and he makes a decision (maybe he sticks the fellow in the wall).
sleyvas Posted - 31 Dec 2011 : 13:13:22
quote:
Originally posted by Charles Phipps

My view of resurrection is that it actually should be used more often in books, but it shouldn't be used very commonly. I take the view that spellcasting priests capable of casting "Raise Dead" are not RARE but they're important. They're not going to raise the dead of someone not of their faith unless they have a pressing reason to. They'll do it for adventurers but only those who are directly aiding their kind.

I generally treat "Raise Dead" as a form of battlefield first aid anyway.



Yeah, I look at it as the party cleric will raise his comrades. Outside of that, the church is going to want more than just lip service and some coin. If its a church of Gond, then maybe some time spent trying to help the working community and improve their living conditions. If its a church of Milil, then perhaps they expect the renting out of an auditorium, hiring a writer to make a play/opera (which may have moral views that the church of Milil wants to present), and then presenting this play to the masses for next to nothing. The church of Ilmater may require the person to work amongst the diseased. For some churches, the aid will mostly likely be more "hands on". For instance, if its the church of Lathander, then maybe they'll request the aid of adventurers to wipe out some undead. The church of Miellikki may want someone to hunt down some Malarite poachers. Then there will be the churches who will send the person to acquire some long lost item.
TBeholder Posted - 31 Dec 2011 : 11:20:10
quote:
Originally posted by Wolfhound75

In The Dark Elf Trilogy, Matron Malice asked for one of the greatest gifts Lolth could bestow; Zin-Carla. The granting of that gift came with a heavy price on Matron Malice. Might this be some sort of Drow version of Raise Dead/Resurrection?
The spell was described somewhere, IIRC.
Why it's so great... the subject retains all the skills and acquires undead immunities (poison and telepathy are major and widespread threats in Underdark), and won't try anything "funny", like living drow tend to do.
Meld is much the same, but without undead qualities and trickier - without constant concentration, but when not observed it's a question of how far the subject can be trusted, and he's a living drow already.
quote:
Originally posted by glitter

quote:
Originally posted by Kilvan

Well, I can see a priest of Tempus, having died gloriously in battle, NOT wanting to be back to life at all cost. Isn't it the "goal" of the War god's followers to go out in such a way?
Good point, after all, what is the goal of a character once he is dead ? Isn't it to stay in the realm of his/her god ?
That varies. Petitioners may want to join the plane, brawl and feast or whatever forever, serve the deity, have ambitions, want to eventually becoming a proxy... Outer Planes aren't dull and uniform, after all.
Anyway, the petitioner's patron may think there's "something great to be done/finished", etc - but yeah, usually it will simply fall under "not really necessary" shrug for the other side.
glitter Posted - 29 Dec 2011 : 09:38:00
quote:
Originally posted by Kilvan

Well, I can see a priest of Tempus, having died gloriously in battle, NOT wanting to be back to life at all cost. Isn't it the "goal" of the War god's followers to go out in such a way?


Good point, after all, what is the goal of a character once he is dead ? Isn't it to stay in the realm of his/her god ?
We can assume that most dead people would refuse the resurrection.
Ayrik Posted - 29 Dec 2011 : 04:57:30
There ya go! If you use a point-buy stat generation system then "resurrection resistance" can indeed provide some extra points to spend on something else. Although combined with the other penalties from low Con (ie: you're wimpy and take less effort to kill) this might not be especially viable logic.
Aulduron Posted - 29 Dec 2011 : 03:33:43
Isn't everyone with a low constitution resistant to resurrection, or did they do away with that in the later editions?
Dennis Posted - 29 Dec 2011 : 02:13:34

A curse of eternal non-meddling. A servant of a lesser god being very instrumental in foiling the schemes of a greater deity... The latter would ensure the said servant never sees the dawn of day ever again, and the faithful's patron would be powerless against it.
Ayrik Posted - 29 Dec 2011 : 01:54:57
A curse of eternal rest?

Again, it's an interesting concept but probably not really practical for anything ... outside of a novel perhaps.
Dennis Posted - 29 Dec 2011 : 01:42:10

Such resistance, if there's any, must be due to some curse that even their patron god (whoever he is) cannot lift, perhaps because the curse is partly the work of another (arguably) more powerful deity.
Ayrik Posted - 29 Dec 2011 : 01:31:36
I wonder if there's any "bloodlines" which are resistant to resurrection? It seems like an interesting idea, though I would hesitate to give bonuses for selecting such a character trait: PCs would simply generate an endless string of perma-dead characters, just to gain a few extra points.
Kilvan Posted - 28 Dec 2011 : 23:58:03
quote:
Originally posted by Wooly Rupert

*Which begs the question: who wants to keep adventuring with someone who keeps dying?



Anyone, if it means he's eating all the arrows
Wooly Rupert Posted - 28 Dec 2011 : 20:42:17
quote:
Originally posted by Seravin

The Obarskyr line in Cormyr was never resurrected if I remember that talk with Vangey and Alusair; it was some divine lineage issue.

Mourngrym's wife Shaerl (at the time pregnant girlfriend?) is about the only prominent character I remember being resurrected as if she was a PC and this happened outside of a novel.

I think the novels are pretty good about having major powerful characters who would have access to resurrection magic not die traditional deaths that would allow them to be easily brought back to life. The less powerful characters who die in novels from swords/etc usually die far away from powerful priests or just wouldn't have coinage enough to pay for that level of service.

I think the only time I felt cheated by a resurrect spell being used in a novel was the end of Crown of Fire when Manshoon decided to raise Fzoul after Shandril blew him apart.




I believe Duke Eltan, of the Flaming Fist, has been resurrected. And there is, of course, Nain Keenwhistler, of the Company of Crazed Venturers, who holds a record for the number of times he's been resurrected.*

*Which begs the question: who wants to keep adventuring with someone who keeps dying?
Seravin Posted - 28 Dec 2011 : 19:46:57
The Obarskyr line in Cormyr was never resurrected if I remember that talk with Vangey and Alusair; it was some divine lineage issue.

Mourngrym's wife Shaerl (at the time pregnant girlfriend?) is about the only prominent character I remember being resurrected as if she was a PC and this happened outside of a novel.

I think the novels are pretty good about having major powerful characters who would have access to resurrection magic not die traditional deaths that would allow them to be easily brought back to life. The less powerful characters who die in novels from swords/etc usually die far away from powerful priests or just wouldn't have coinage enough to pay for that level of service.

I think the only time I felt cheated by a resurrect spell being used in a novel was the end of Crown of Fire when Manshoon decided to raise Fzoul after Shandril blew him apart.
Marquant Volker Posted - 28 Dec 2011 : 19:16:59
i never understood the idea that the priest will frown and mumble something about an unhappy God , and the Queen will agree to bury her son/daughter instead of ressurecting him/her
Thauranil Posted - 28 Dec 2011 : 14:58:08
quote:
Originally posted by Charles Phipps

quote:
Originally posted by Quale

Imo Lolth or Shar priests having access to resurrection is ridiculous, should be restricted to sun religions or similar



Like healing magic, I don't think that bad guys don't benefit from it as much as anyone else. In the case of Shar, I could see a bunch of priests worshiping her to forestall their own oblivion and resurrection is just a function of that.

Well when you think about it, goodly people like Seiveril Miritar wife Illyela often refuse to come back as they are more than content in the realm of their patron God and those who worship evil gods rarely have loyal enough followers to enable a succesful resurrection so perhaps thats why we only see a few people getting resurrected.
Charles Phipps Posted - 27 Dec 2011 : 23:18:09
quote:
Originally posted by Quale

Imo Lolth or Shar priests having access to resurrection is ridiculous, should be restricted to sun religions or similar



Like healing magic, I don't think that bad guys don't benefit from it as much as anyone else. In the case of Shar, I could see a bunch of priests worshiping her to forestall their own oblivion and resurrection is just a function of that.
Wolfhound75 Posted - 27 Dec 2011 : 22:00:17
A thought occurs to me though I'm not sure it is exactly along the line of discussion; it is related tangentially at least.

In The Dark Elf Trilogy, Matron Malice asked for one of the greatest gifts Lolth could bestow; Zin-Carla. The granting of that gift came with a heavy price on Matron Malice. Might this be some sort of Drow version of Raise Dead/Resurrection?

I think it's a canon example (dispute the writings of various authors as canonical or not elsewhere please) of exactly what the discussion was getting at with it being for very specific uses and taking a heavy toll on both the caster and the recipient.

Technically Zak was still dead though, hence it's really an interesting tangent to the discussion and might serve as an example to help answer the question Quale semi-posed about those particular deities having access to the magic.

Maybe they do, maybe they don't. Maybe it takes a different form depending upon the deity granting it. Maybe it comes with the price of a favor for the deity. Maybe it winds up changing some fundamental aspect of the character (DM's excuse for an alignment shift perhaps?). Maybe it opens a gateway from the Fugue or whatever plane the soul currently resides upon into a body and something sees it as a chance to come to the materiel plane and wreak some havoc.

All a bunch of great possibilities for DM story-making for PnP games.


Good Hunting!
Wooly Rupert Posted - 27 Dec 2011 : 17:59:18
Well, as mentioned, I do like the Iron Kingdoms approach, though I'd not use them in the Realms. I would, however, have deities require "favors" of people being resurrected, especially if the resurrectee is not of their faith. This might be minor, like a lot of cash, it may be something larger, like spending some time serving at a temple, or it may be something major like recoving some relic of the faith, taking down some powerful opponent of the faith, or assisting with the construction of a new temple. It would depend on the relationship between the character's deity and the deity of the resurrecting priest, and might even involve a geas or quest spell.
Ayrik Posted - 27 Dec 2011 : 14:55:09
Deities (acting through the DM) always have the final say on which spells are granted to a priest. The priest might submit a list of spells while chatting up his god, and in 3E onwards he can reasonably expect all these standardized PHB powers are granted as expected unless he's somehow been "bad" ... but in old AD&D games the priest was usually surprised (and a little unhappy) with the spells he received and the exotic conditions or components needed to use them.

Resurrection is less of a routine option, more of an unusual and even desperate one, when it involves some kind of price. A real price, which costs dearly, not just a little pile of gold or XP or trinkets dumped at the priest's feet. It shouldn't be given lightly, it's not just a reset button on the side of the Nintendo you hit every time you screw up.
Dennis Posted - 27 Dec 2011 : 14:35:31
quote:
Originally posted by Quale

Imo Lolth or Shar priests having access to resurrection is ridiculous, should be restricted to sun religions or similar

Not necessarily. Fickle-mindedness aside, both goddesses are just as practical as the other good aligned deities. If they see that their dead subjects could serve them better alive, then they would gladly resurrect them. For whatever greater cause. The results (the resurrected's services) most often outweigh the cost (the deities' power that's spent for the resurrection, among all others).
Valmon Posted - 27 Dec 2011 : 14:13:44


In the case of Bruenor... I dont think its nice for a cleric to bother a dead king in the halls of moradin...

I dont think Moradin would agree... and maybe he wouldnt even provide the spell...

Ressurect a king like bruenor... should have a very special reason... afterall.. hes in peace in the halls of moradin (in his case, in peace in "wherever Mielikki enchanted forest" hehehe)...

.

Quale Posted - 27 Dec 2011 : 13:57:03
Imo Lolth or Shar priests having access to resurrection is ridiculous, should be restricted to sun religions or similar
Ayrik Posted - 27 Dec 2011 : 10:01:26
I suppose the spells originated from deities wishing to reward their most worthy servants, or at least keep them around a bit longer to keep an edge over the competition. Like so many other priestly magics, it was then only a matter of time before mages devised the best arcane versions they could manage.

Many kingdoms and churches were founded by successful adventurers. A deity with little power would do well in choosing "exceptional" individuals to champion the faith, or perhaps such deities accept the service of many believers but only the most durable and lucky ones (adventurers) manage to survive worldly hardships enough to reach the highest levels of divine spellcasting.
Charles Phipps Posted - 27 Dec 2011 : 08:28:00
I'm just saying that there's precedent for treating the subject different from Pet Cemetery.

Still, you're right.

Is it just me or is Raise Dead/Resurrection seemingly DESIGNED for adventurers? It seems like the people most likely to come would be those who would be most likely to die in battle but want to get back up to do it again.
Ayrik Posted - 27 Dec 2011 : 06:05:14
That suggests comparisons between RL and fantasy "afterlife" states, CP. A dangerous topic I dare not touch within the warded halls of Candlekeep.

I think most resurrectees are reasonably satisfied with their renewal on life. If not, they can simply arrange to promptly die again. Obviously the divinity who granted the resurrection, as well as the priestly proxy who channelled it, are also satisfied because otherwise they wouldn't have expended the effort. So I surmise that those souls who would refuse resurrection are the ones who simply "could not be brought back" on a failed resurrection survival roll.

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