T O P I C R E V I E W |
Blacksage |
Posted - 17 Oct 2003 : 00:52:06 A mage's life is hard, but especially hard in the beginning. An arrow wound, a sword wound, a magic missile... anything can kill you in one hit.
Querying the experiences of the wise to guide novice mages. |
22 L A T E S T R E P L I E S (Newest First) |
Blacksage |
Posted - 20 Oct 2003 : 22:01:48 One more way i had found out in the hard way. Instruct the ranger well, or he will attack the one you have charmed, and your life will be short. |
William of Waterdeep |
Posted - 19 Oct 2003 : 18:50:25 Faraer,That makes sense,its like the reality show survival where you do what you must and by making yourself indispensable you can be the one they look out for and protect because they can't imagine the game without you.I've always said,"Faraer doesn't post often but everything he posts is true." |
Faraer |
Posted - 19 Oct 2003 : 16:59:08 Player-pampering 3E gives 1st-level characters maximum hit points, but other editions don't -- 4 hp is a LOT for a MU1. How to survive? Stay back, run away if necessary, and most importantly make your character attractive and indispensable by making him interesting, ingenious, believable, and entertaining to the DM and other players. That keeps PCs alive better than anything else. |
William of Waterdeep |
Posted - 19 Oct 2003 : 15:23:21 quote: Originally posted by Jander Sunstar
Now he has 8 hp and survives better than the others.He is an enchanter and real with some luck. Really this idle question is the problem of all low level mages. I agree keeping the archer close to the mage works and also a cleric can be helpful around the mage also
It is true that it takes the team,no one character can defeat all foes it takes a balanced team or some will not make it.A Cleric or Paladin can save your arse when you half lost much blood. |
Jander Sunstar |
Posted - 19 Oct 2003 : 13:45:09 Now he has 8 hp and survives better than the others.He is an enchanter and real with some luck. Really this idle question is the problem of all low level mages. I agree keeping the archer close to the mage works and also a cleric can be helpful around the mage also |
William of Waterdeep |
Posted - 18 Oct 2003 : 23:11:49 I like a fighter or cleric but never a mage.I just can't image 4 hit points.Although I found out the hard way that you should never think of your charactor as invincable no matter the hit points. |
Arivia |
Posted - 18 Oct 2003 : 05:25:05 Well, in that case... Take mage armor first. For your specialty spell, take sleep. If you're in combat, it will prove more effective than the others. Outside of combat, charm person. Once you get your 3rd 1st level spell, take magic missile, then the 4th should be shield(which stacks with mage armor). Carry a missile weapon. You don't ever want to enter melee. Use your Scribe Scroll feat, and use it well. At the beginning of the game, being able to crank out another magic missile can quite frequently change the way a tough combat is going...in your favor. For your fifth-level bonus feat, take Craft Wand. Unless you have some prestige class in mind that absolutely requires you to spend that slot on something else, it will become invaluable. Creating wands of staple spells(like mage armor, magic missile and shield) can free up your spell slots to use on problem-solving spells(like divinations, knock spells, and the like). Spell Focus and Greater Spell Focus(Enchantment) will come in handy. In combat: Stay behind the melee combatants, but stick close to the archer. If, you end up in melee combat with an enemy, the five-foot step combat maneuver becomes invaluable. Once per action, in lieu of any other movement that round, you can take one five-foot step. This movement does not provoke attacks of opportunity from anyone threatening the spaces you are moving, and usually takes you out of the reach of the enemy to cast your spell with provoking attacks of opportunity. If you haven't decided on race, think about gold elf or human. Gold elf most frequently will give you an additional spell, while a human's bonus feat can be quite helpful(think about Spell Focus). This advice is based upon a campaign that will have at least some fighting. The advice would be different for another style. |
Bookwyrm |
Posted - 18 Oct 2003 : 04:42:39 And here I was thinking this was just an idle question. He's actually asking for real advice?
Well, I guess I supplied some in my last post . . . . |
Jander Sunstar |
Posted - 17 Oct 2003 : 23:46:26 I ama the DM in Blacksage's game. There is a paladin of Torm,a Tempus glorybond adepted to 3rd e, a rouge, an elven ranger focused on archery and him an enchanter. There is a posibility for another player that I don't know his class. Consider this before your advises. |
Trafaldi |
Posted - 17 Oct 2003 : 19:14:24 Your best bet is to have you and either a cleric or druid stay back with you where they can sling spells as well as use as a shield. Stiking with an archer is a nice thing as well but yes Mage armor is something you must keep memorized. |
Bookwyrm |
Posted - 17 Oct 2003 : 17:28:31 Seriously speaking, wizards aren't suposed to be a very front-line class. They need to sling spells from a distance, and depend on others for aid (at least at first). Personally, I consider a high Dex to be the second most important thing when assigning ability scores. A high Con is also important, but I'm of the opinion it's better not to get hit at all.
My latest character (already detailed elsewhere) has a Con of 14 and a Dex of 16. Granted, he's a multiclassed fighter, so he's more on the front lines. He'll depend more on touch spells, modified by the metamagic feat Imbue Weapon. But the idea is still the same: do your damage, but don't get hit! |
Cult_Leader |
Posted - 17 Oct 2003 : 13:55:10 The best way to do this is to remember that the best armor you can save up and buy is Plate Male.... And then slap in on a fighter and have him be used as a sheild. Anyway. Being sly, hiding and poping out your spells from hidden places is always a good idea. Just remember, is not power that wins, its normally brains and how well you use what you have. Or if your phycho you cn always fire off a fire ball at your feet and hope to live .... wands are fun like that..... e_e |
Bookwyrm |
Posted - 17 Oct 2003 : 07:03:47 Always keep mage armor memorized. |
William of Waterdeep |
Posted - 17 Oct 2003 : 03:14:20 *lol*,well said. It is still sad to have to start that way. |
Jander Sunstar |
Posted - 17 Oct 2003 : 01:45:10 The end of the campaign can be your recovery. One day you wake up with the loud voice of a morning prayer coming from a local monastery |
William of Waterdeep |
Posted - 17 Oct 2003 : 01:44:57 I've always thought 4/4 hit points was silly.As a DM are you going to carry and nurse the character? |
Blacksage |
Posted - 17 Oct 2003 : 01:34:19 What about a game at the asylum? We will be at the same place for whole game, but as pc's we will be thinking we are moving and adventuring, we could see the nurses as monsters, and fall unconcious when we have taken our prozac, or when we are injected tranquilizers.
If we all characters go insane by the end of your game this could be a good expansion to the campaign :)) |
Jander Sunstar |
Posted - 17 Oct 2003 : 01:28:21 seems so but is it really like you said? and if I do what I suggested you won't be slightly paranoid if u say that a step under schizophrenia is slightly no problem |
Blacksage |
Posted - 17 Oct 2003 : 01:22:30 Thank god i am normal. (power hungry, curious, sligtly paranoid, dandy aren't these enough? :)) |
Jander Sunstar |
Posted - 17 Oct 2003 : 01:15:29 That would work if your comrades are not a tempus cleric and torm paladin.They can be cruel about such behaviours especialy after Falconide spoke with paladin. I think about giving a disadvantage to each of you. Maybe hemophilia to the cleric and hemoroid for the paladin And for the others you can be paranoid and the rouge can be deaf for elf he can be a bald one. What do u say about it? |
Blacksage |
Posted - 17 Oct 2003 : 01:07:47 Another option is to run and hide ,until the fighting ends. But this can cause serious problems in the group, you can be named as a coward. (cowardice is one of the aspects of being a man, and being clever
There is a poverb about this: "%90 of being a man is being a good runner"
Be a man, run away :))) |
Jander Sunstar |
Posted - 17 Oct 2003 : 00:56:38 Behave well to your DM and don't mess around too much. And especially don't follow the paladin always |