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 How can you survive with 4/4 hp?
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Blacksage
Acolyte

31 Posts

Posted - 17 Oct 2003 :  00:52:06  Show Profile  Visit Blacksage's Homepage Send Blacksage a Private Message  Reply with Quote  Delete Topic
A mage's life is hard,
but especially hard in the beginning.
An arrow wound, a sword wound,
a magic missile...
anything can kill you in one hit.

Querying the experiences of the wise
to guide novice mages.

till the daggers part...

Jander Sunstar
Learned Scribe

Turkey
275 Posts

Posted - 17 Oct 2003 :  00:56:38  Show Profile  Visit Jander Sunstar's Homepage Send Jander Sunstar a Private Message  Reply with Quote
Behave well to your DM and don't mess around too much. And especially don't follow the paladin always

Punish me if you will, for my hands are not clean. But deny me not my revenge!"
-Jander Sunstar
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Blacksage
Acolyte

31 Posts

Posted - 17 Oct 2003 :  01:07:47  Show Profile  Visit Blacksage's Homepage Send Blacksage a Private Message  Reply with Quote
Another option is
to run and hide ,until the fighting ends.
But this can cause serious problems in the group,
you can be named as a coward.
(cowardice is one of the aspects of being a man,
and being clever

There is a poverb about this:
"%90 of being a man is being a good runner"

Be a man, run away :)))

till the daggers part...
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Jander Sunstar
Learned Scribe

Turkey
275 Posts

Posted - 17 Oct 2003 :  01:15:29  Show Profile  Visit Jander Sunstar's Homepage Send Jander Sunstar a Private Message  Reply with Quote
That would work if your comrades are not a tempus cleric and torm paladin.They can be cruel about such behaviours especialy after Falconide spoke with paladin.
I think about giving a disadvantage to each of you. Maybe hemophilia to the cleric and hemoroid for the paladin And for the others you can be paranoid and the rouge can be deaf for elf he can be a bald one. What do u say about it?

Punish me if you will, for my hands are not clean. But deny me not my revenge!"
-Jander Sunstar
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Blacksage
Acolyte

31 Posts

Posted - 17 Oct 2003 :  01:22:30  Show Profile  Visit Blacksage's Homepage Send Blacksage a Private Message  Reply with Quote
Thank god i am normal.
(power hungry, curious, sligtly paranoid, dandy
aren't these enough? :))

till the daggers part...
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Jander Sunstar
Learned Scribe

Turkey
275 Posts

Posted - 17 Oct 2003 :  01:28:21  Show Profile  Visit Jander Sunstar's Homepage Send Jander Sunstar a Private Message  Reply with Quote
seems so but is it really like you said? and if I do what I suggested you won't be slightly paranoid if u say that a step under schizophrenia is slightly no problem

Punish me if you will, for my hands are not clean. But deny me not my revenge!"
-Jander Sunstar
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Blacksage
Acolyte

31 Posts

Posted - 17 Oct 2003 :  01:34:19  Show Profile  Visit Blacksage's Homepage Send Blacksage a Private Message  Reply with Quote
What about a game at the asylum?
We will be at the same place for whole game,
but as pc's we will be thinking we are moving and adventuring,
we could see the nurses as monsters,
and fall unconcious when we have taken our prozac,
or when we are injected tranquilizers.

If we all characters go insane by the end of your game
this could be a good expansion to the campaign :))

till the daggers part...
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William of Waterdeep
Senior Scribe

USA
829 Posts

Posted - 17 Oct 2003 :  01:44:57  Show Profile  Visit William of Waterdeep's Homepage Send William of Waterdeep a Private Message  Reply with Quote
I've always thought 4/4 hit points was silly.As a DM are you going to
carry and nurse the character?

Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.



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Jander Sunstar
Learned Scribe

Turkey
275 Posts

Posted - 17 Oct 2003 :  01:45:10  Show Profile  Visit Jander Sunstar's Homepage Send Jander Sunstar a Private Message  Reply with Quote
The end of the campaign can be your recovery. One day you wake up with the loud voice of a morning prayer coming from a local monastery

Punish me if you will, for my hands are not clean. But deny me not my revenge!"
-Jander Sunstar
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William of Waterdeep
Senior Scribe

USA
829 Posts

Posted - 17 Oct 2003 :  03:14:20  Show Profile  Visit William of Waterdeep's Homepage Send William of Waterdeep a Private Message  Reply with Quote
*lol*,well said. It is still sad to have to start that way.

Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.



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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 17 Oct 2003 :  07:03:47  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Always keep mage armor memorized.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Cult_Leader
Learned Scribe

USA
337 Posts

Posted - 17 Oct 2003 :  13:55:10  Show Profile  Visit Cult_Leader's Homepage Send Cult_Leader a Private Message  Reply with Quote
The best way to do this is to remember that the best armor you can save up and buy is Plate Male.... And then slap in on a fighter and have him be used as a sheild. Anyway. Being sly, hiding and poping out your spells from hidden places is always a good idea. Just remember, is not power that wins, its normally brains and how well you use what you have. Or if your phycho you cn always fire off a fire ball at your feet and hope to live .... wands are fun like that..... e_e

"Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?"

Piddles assumes a deep and resonant voice. "Space...the Final Frontier. These are the voyages of the starship...Garou. It's mission: to slay Wyrm creatures where they live and breed. To accumulate more Garou than the world's entire population. To produce metis like no one has before." - Piddles

"Aren't you people supposed to be doing something? Like, entertaining me, the fascist wizard?" - InleRah

I have the passwords to the minds of everyone and the cheat codes to the universe - Me
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 17 Oct 2003 :  17:28:31  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Seriously speaking, wizards aren't suposed to be a very front-line class. They need to sling spells from a distance, and depend on others for aid (at least at first). Personally, I consider a high Dex to be the second most important thing when assigning ability scores. A high Con is also important, but I'm of the opinion it's better not to get hit at all.

My latest character (already detailed elsewhere) has a Con of 14 and a Dex of 16. Granted, he's a multiclassed fighter, so he's more on the front lines. He'll depend more on touch spells, modified by the metamagic feat Imbue Weapon. But the idea is still the same: do your damage, but don't get hit!

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Trafaldi
Learned Scribe

264 Posts

Posted - 17 Oct 2003 :  19:14:24  Show Profile  Visit Trafaldi's Homepage Send Trafaldi a Private Message  Reply with Quote
Your best bet is to have you and either a cleric or druid stay back with you where they can sling spells as well as use as a shield. Stiking with an archer is a nice thing as well but yes Mage armor is something you must keep memorized.

Some believe there is something more after death, if you really want to find out... go kill yourself and stop pestering me.
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Jander Sunstar
Learned Scribe

Turkey
275 Posts

Posted - 17 Oct 2003 :  23:46:26  Show Profile  Visit Jander Sunstar's Homepage Send Jander Sunstar a Private Message  Reply with Quote
I ama the DM in Blacksage's game. There is a paladin of Torm,a Tempus glorybond adepted to 3rd e, a rouge, an elven ranger focused on archery and him an enchanter. There is a posibility for another player that I don't know his class. Consider this before your advises.

Punish me if you will, for my hands are not clean. But deny me not my revenge!"
-Jander Sunstar
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 18 Oct 2003 :  04:42:39  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
And here I was thinking this was just an idle question. He's actually asking for real advice?

Well, I guess I supplied some in my last post . . . .

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

Download the brickfilm masterpiece by Leftfield Studios! See this page for more.
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Arivia
Great Reader

Canada
2965 Posts

Posted - 18 Oct 2003 :  05:25:05  Show Profile  Reply with Quote
Well, in that case...
Take mage armor first.
For your specialty spell, take sleep. If you're in combat, it will prove more effective than the others. Outside of combat, charm person.
Once you get your 3rd 1st level spell, take magic missile, then the 4th should be shield(which stacks with mage armor).
Carry a missile weapon. You don't ever want to enter melee.
Use your Scribe Scroll feat, and use it well. At the beginning of the game, being able to crank out another magic missile can quite frequently change the way a tough combat is going...in your favor.
For your fifth-level bonus feat, take Craft Wand. Unless you have some prestige class in mind that absolutely requires you to spend that slot on something else, it will become invaluable. Creating wands of staple spells(like mage armor, magic missile and shield) can free up your spell slots to use on problem-solving spells(like divinations, knock spells, and the like).
Spell Focus and Greater Spell Focus(Enchantment) will come in handy.
In combat: Stay behind the melee combatants, but stick close to the archer. If, you end up in melee combat with an enemy, the five-foot step combat maneuver becomes invaluable. Once per action, in lieu of any other movement that round, you can take one five-foot step. This movement does not provoke attacks of opportunity from anyone threatening the spaces you are moving, and usually takes you out of the reach of the enemy to cast your spell with provoking attacks of opportunity.
If you haven't decided on race, think about gold elf or human. Gold elf most frequently will give you an additional spell, while a human's bonus feat can be quite helpful(think about Spell Focus).
This advice is based upon a campaign that will have at least some fighting. The advice would be different for another style.
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William of Waterdeep
Senior Scribe

USA
829 Posts

Posted - 18 Oct 2003 :  23:11:49  Show Profile  Visit William of Waterdeep's Homepage Send William of Waterdeep a Private Message  Reply with Quote
I like a fighter or cleric but never a mage.I just can't image 4 hit points.Although I found out the hard way that you should never think of your charactor as invincable no matter the hit points.

Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.



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Jander Sunstar
Learned Scribe

Turkey
275 Posts

Posted - 19 Oct 2003 :  13:45:09  Show Profile  Visit Jander Sunstar's Homepage Send Jander Sunstar a Private Message  Reply with Quote
Now he has 8 hp and survives better than the others.He is an enchanter and real with some luck. Really this idle question is the problem of all low level mages. I agree keeping the archer close to the mage works and also a cleric can be helpful around the mage also

Punish me if you will, for my hands are not clean. But deny me not my revenge!"
-Jander Sunstar
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William of Waterdeep
Senior Scribe

USA
829 Posts

Posted - 19 Oct 2003 :  15:23:21  Show Profile  Visit William of Waterdeep's Homepage Send William of Waterdeep a Private Message  Reply with Quote
quote:
Originally posted by Jander Sunstar

Now he has 8 hp and survives better than the others.He is an enchanter and real with some luck. Really this idle question is the problem of all low level mages. I agree keeping the archer close to the mage works and also a cleric can be helpful around the mage also





It is true that it takes the team,no one character can defeat all foes it takes a balanced team or some will not make it.A Cleric or
Paladin can save your arse when you half lost much blood.

Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.



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Faraer
Great Reader

3308 Posts

Posted - 19 Oct 2003 :  16:59:08  Show Profile  Visit Faraer's Homepage Send Faraer a Private Message  Reply with Quote
Player-pampering 3E gives 1st-level characters maximum hit points, but other editions don't -- 4 hp is a LOT for a MU1. How to survive? Stay back, run away if necessary, and most importantly make your character attractive and indispensable by making him interesting, ingenious, believable, and entertaining to the DM and other players. That keeps PCs alive better than anything else.
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William of Waterdeep
Senior Scribe

USA
829 Posts

Posted - 19 Oct 2003 :  18:50:25  Show Profile  Visit William of Waterdeep's Homepage Send William of Waterdeep a Private Message  Reply with Quote
Faraer,That makes sense,its like the reality show survival where you do what you must and by making yourself indispensable you can be the
one they look out for and protect because they can't imagine the game without you.I've always said,"Faraer doesn't post often but everything he posts is true."

Courage isn't the lack of fear but rather believing in and doing what you know is right even though fear is present.



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Blacksage
Acolyte

31 Posts

Posted - 20 Oct 2003 :  22:01:48  Show Profile  Visit Blacksage's Homepage Send Blacksage a Private Message  Reply with Quote
One more way i had found out in the hard way.
Instruct the ranger well, or he will attack the one you have charmed,
and your life will be short.

till the daggers part...
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