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 Stuff you toss out in your home games

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T O P I C    R E V I E W
RodOdom Posted - 30 Nov 2008 : 06:11:14
For me,

-Everything east of Thay. And hence no Mongol Invasion.
-Everything south of Halruaa. No Al Qadim.
-No Spelljammers.
-No Matzica
-And of course, no Plague.
30   L A T E S T    R E P L I E S    (Newest First)
BlackAce Posted - 05 Dec 2008 : 19:06:58
lemme see...

Impresk Lake is south of the snowflake mountains

Iltkazar is a unified country with its own standing army and ruled by an Emir.

Tethyr is still in a war with both the Southern Zhents and Sithsillis's hoard.

Amn has fragmented with the collapse of the Council and large swathes of Amnite territory are overrun by Sithsillian's demi-humans.

The Cities of the Chionthar have formed a kingdom called Elthar. though in practice it's a constitutional democracy.

No return of the Netherese. There are Shadovar but they serve the Malargrym not Shar. The Phaerimm war did happen but they were stopped by the Sharn.

No return of the Imaskari.

No Recovery of Myth Drannor. The events of the first last mythal book did happen but not books 2 and 3. The Elven crusaders settled largely in Evereska. Helping it recover from the phaerimm war.

Zhentil has overrun the Dales and is at war with Hillsfar and Sembia. There's no Shadow War and Miklos Selkirk isnt dead.

I ripped the Mulhorandi pantheon out of my games and replaced them with four Elemental Deities, and Tiamat.
Pandora Posted - 04 Dec 2008 : 06:37:55
The listed stats for high powered characters like Elminster, Khelben, Manshoon, ... mine are totally different (and probably always able to beat the PCs).
Alisttair Posted - 02 Dec 2008 : 16:12:53
quote:
Originally posted by Dagnirion

-Cyric isn't crazy anymore. And Shar? She'd know better.



A shame, really.
Lord Karsus Posted - 02 Dec 2008 : 15:41:27
-Cyric isn't crazy anymore. And Shar? She'd know better.
Alisttair Posted - 02 Dec 2008 : 15:38:18
Secret, Murder, Lies, Intrigue and Shadows all coalescing to destroy Magic. I say Ao should have been the target
Lord Karsus Posted - 02 Dec 2008 : 15:30:40
quote:
Originally posted by Dalor Darden

quote:
Originally posted by Alisttair

Mystra could have known about the assassination attempt beforehand, had she consulted with fellow Dweomerheart native Savras...



I'm not sure where it is, but there is a piece of lore I recall concerning Savras not being able to see a certain point in the future. I don't know if it was because he himself was going to be dead...or something else.

I wish I could remember where that was...



-As was said, not necessarily. While Savras' portfolio was divination, Shar's portfolio is secrets. Savras is/was only a demideity, whereas Shar is/was a Greater Deity. Shar's "portfolio sense" would overwhelm Savras'.
Dalor Darden Posted - 02 Dec 2008 : 14:59:38
quote:
Originally posted by Alisttair

Mystra could have known about the assassination attempt beforehand, had she consulted with fellow Dweomerheart native Savras...



I'm not sure where it is, but there is a piece of lore I recall concerning Savras not being able to see a certain point in the future. I don't know if it was because he himself was going to be dead...or something else.

I wish I could remember where that was...
Alisttair Posted - 02 Dec 2008 : 14:35:19
Mystra could have known about the assassination attempt beforehand, had she consulted with fellow Dweomerheart native Savras...
Neil Bishop Posted - 02 Dec 2008 : 12:05:15
I exclude pretty much everything that exists or is inspired by the novels released after the FRCS for 3rd Edition. I have my own Roll of Years for these subsequent years which is shaped by my own ideas and the actions of the my players.

So no Silence of Lolth (yet- I have some of my own ideas here pre-dating the release of the FRCS3) but the Return of Shade is there.

I love having the blank slate to draw on... with the option of including events as I see fit.
Lord Karsus Posted - 01 Dec 2008 : 23:31:52
quote:
Originally posted by Ashe Ravenheart

quote:
Originally posted by dwarvenranger

-Mystra is warned in time to prevent her assassination, and slays Cyric preventing the Spellplague and 4th ed.


I don't think she's THAT powerful.



-She doesn't need to be. WotC does it for her:

The canon time before the "new" Forgotten Realms was released was 1,375 DR. The most problematic thing that AGHotR did was (A) continued to perpetuate the concept that Elminster visits Ed Greenwood, and that the two share information and (B) include an extra 10 years past the canon date, including information up until 1,385 DR (which includes mentioning that Cyric kills Mystra and begins the Spellplague). All that would need to happen to avoid it would be Elminster taking back a copy of AGHotR from Ed Greenwood. In doing so, Elminster now contains an index of important things that are guaranteed to happen in the next ten years, from 1,375 DR to 1,385 DR. With this in mind, Elminster, and by proxy, Mystra, know that in 1,385 DR, Cyric intrudes into Dweomerheart and kills the deity of magic.
Ashe Ravenheart Posted - 01 Dec 2008 : 21:35:12
quote:
Originally posted by Dalor Darden

quote:
Originally posted by Ashe Ravenheart

quote:
Originally posted by dwarvenranger

-Mystra is warned in time to prevent her assassination, and slays Cyric preventing the Spellplague and 4th ed.


I don't think she's THAT powerful.



I don't think he meant that she just says "no" to the spellplague, only that her own death having been prevented causes the spellplague to be stopped.

As for her slaying Cyric...hey, he was on HER plane.


Actually, I meant her stopping 4th edition. That would take a lot of mojo!
Nerfed2Hell Posted - 01 Dec 2008 : 20:42:51
You know, I keep things like Maztica and Al-Qadim... but largely ignore stuff like the City of Shade.
Quale Posted - 01 Dec 2008 : 20:10:17
most events after Cloak & Dagger

Dambrath
Zakhara (kinda, negative energy)
Utter East
Altumbel
Sespech
Great Dale
Chondath (kinda, elven)
the cosmology
Tempus
elemental lords
Ao

some other but they aren't completely tossed out but changed
Dalor Darden Posted - 01 Dec 2008 : 19:53:47
quote:
Originally posted by Ashe Ravenheart

quote:
Originally posted by dwarvenranger

-Mystra is warned in time to prevent her assassination, and slays Cyric preventing the Spellplague and 4th ed.


I don't think she's THAT powerful.



I don't think he meant that she just says "no" to the spellplague, only that her own death having been prevented causes the spellplague to be stopped.

As for her slaying Cyric...hey, he was on HER plane.
dwarvenranger Posted - 01 Dec 2008 : 19:43:42
quote:
Originally posted by Ashe Ravenheart

quote:
Originally posted by dwarvenranger

-Mystra is warned in time to prevent her assassination, and slays Cyric preventing the Spellplague and 4th ed.


I don't think she's THAT powerful.


Well fortunately, she knows the person that controls what edition is used at my gaming table, and he has fond memories of playing Mystran clerics
Ashe Ravenheart Posted - 01 Dec 2008 : 19:27:43
quote:
Originally posted by dwarvenranger

-Mystra is warned in time to prevent her assassination, and slays Cyric preventing the Spellplague and 4th ed.


I don't think she's THAT powerful.
dwarvenranger Posted - 01 Dec 2008 : 19:23:42
-The elven crusade ran out of steam before Myth Drannor was retaken.
-Blackstaff does not repair the High Moor nor does he die.
-Halaster does not die.
-Mystra is warned in time to prevent her assassination, and slays Cyric preventing the Spellplague and 4th ed.
Lord Karsus Posted - 01 Dec 2008 : 16:46:03
quote:
Originally posted by Dalor Darden

I like both of these ideas...the Shades seem like they would be better as a "Lost City" where people are still very insular. It doesn't make sense that they spent so much time in the Plane of Shadow as an isolated City-State only to return to the FR with a conquest mindset.


-Well, on the Plane of Shadows, they weren't exactly isolated. They got into shoving matches with the Drow of Chur'mur'ssin (forgive the spelling, but I don't feel like looking it up right now).

-I thought of a few more:

Using the Great Wheel/Planescape cosmology.

Maztica would not exist, and in lieu, Chult would be a lot more mysterious. The events of Amn "discovering" Maztica would instead concern Amn colonizing Chult.
Alisttair Posted - 01 Dec 2008 : 15:40:28
I toss out anything that contradicts what happens(ed) in my home games. For example, according to the events traspiring in my campaign, during the Time of Troubles, Myrkul was in fact slain quite easily. On top of Blackstaff Tower, a Knight of Bahamut charged at him and decapitated him with one blow (and his name was Ganondorf - yes the player DID take the name from the famous nemesis of Link, but he is not a Bull, but was sometimes full of bull)
Ashe Ravenheart Posted - 01 Dec 2008 : 15:04:14
Well, right now I can't ignore the Elven crusade to retake Myth Drannor in my campaign. But I think future campaigns will be set further in the past (before RotA) and then we'll simply see what happens with the character's choices.
Rinonalyrna Fathomlin Posted - 01 Dec 2008 : 14:56:10
For my Realms, I'm ignoring pretty much all of the recent developments (for 4E). However, I'm ignoring a lot of stuff before that point too--many of the "important" novel events such as the Elven Crusade and the Rage of Dragons are either downplayed or haven't taken place at all.
Wenin Posted - 01 Dec 2008 : 12:55:26
When I startup my next FR campaign it will be 1369.

Items I likely won't include:
Return of the Shades
Anything 4E related
Mr_Miscellany Posted - 01 Dec 2008 : 05:07:31
So much of the "excess" exists in terms of sequential Realms events that deciding what will or won't be in a particular Realms game is a form of DM caveat that won't have any real effect on game play.

As for me.....well right now nothing springs to mind, for either my 3E or 4E game. It’s all in there.

I've fleshed stuff out for my 4E game, but that's not exactly altering lore, just beefing it up.
The Sage Posted - 30 Nov 2008 : 23:37:18
Hmmm... Well, basically, I've never really incorporated any of the major Realms-Shattering-Events into my FR. Some of the less-obvious impacts of such events may have been utilised here and there, but I've never actually, for example, had the Shade Enclave return and there's been no "The Rage" style events in my Realms.

I've largely maintained using the Great Wheel cosmology that I started with back when the first Manual of the Planes was released. Though, over the years, I've derived some parts of the various edition-specific cosmological structures -- like the Tree and some elements of the 4e planar framework -- into my Realms cosmology. Though, I've also drawn parts from various third-party planar books and from my own imagination too, when building on the original framework of the Great Wheel. So I guess I've never really utilised the whole of the planar Tree in any significant way.

I've taken some minor tidbits from the FRCG as possible points for exploration in my FR. But I don't really have too much of a firm grounding in the 4e lore to really say what I can use and what I'd discard.
quote:
Originally posted by Kuje

But I also tossed the ToT's because I've always liked the original Mystra, Bhaal, Myrkul, Leira, and some of the other deities that died during those events.
This is largely the same for me as well -- though I've got both Bane and Xvim active in my Realms.
Dalor Darden Posted - 30 Nov 2008 : 21:13:08
I forgot also:

No Manshoon War; thus no Fzoul in charge of the Zhentarim.

No Time of Troubles; thus no Cyric or Kelemvor as gods. Or, if I did allow the Time of Troubles, it would be a period of simple Chaos as background instead of a motivating story-arc so that it was less intrusive over all. Maybe instead, the Gods are simply "frozen" in their home plane without ability to influence Faerun at all until their agents resolved the Tablets of Fate issue. That would allow for a nice story without direct intervention by the gods.

No massive influx of Drow into my game. They would all stay underground as the nasty baddies they are intended to be for the Underdark. They lost all mystery to folks that I played D&D with after they started popping up everywhere. "Oh look...another group of Drow. Everyone get their poison resist up, use your magic to buff us and fight off their spells since it is hard to hit them with our magic, everyone did take Blind-Fighting last level right?" Yadda, Yadda, Yadda...

Exit Manshoon the fool, and enter Manshoon the plotter (as intended). Mildly distracted as he may be, he would run a much stronger organization.

I would probably kick out a lot of real world reference myself. The Horde, Maztica, Al-Qadim (sp?) and even Kara-Tur. I would allow Kara-Tur in the Forgotten Realms; but there would be little to no contact with it...essentially a different setting all together. Lands "far away" I would maintain as mythical with little to no true facts known about them. Even Thay and Halruaa would be little known factors until much higher levels...as in no Red Wizard enclaves for the sale of magical items.

No Kingdom of Many Arrows.

No Sithelwhatsit Empire.

No conquest of Unther by Mulhorand, because Tiamat wouldn't kill Gilgeam.

Man...lots of stuff I guess. I didn't realize it; but I guess I would go back to the Grey Box and simply pick and choose carefully after that.
Dalor Darden Posted - 30 Nov 2008 : 20:51:22
quote:
Originally posted by Dagnirion



The Shade Enclave is not busy "picking fights" with others, but instead, is in relative isolation in the Anauroch, relearning about the world.

The Shadow Weave does not exist as a separate form of magic.




I like both of these ideas...the Shades seem like they would be better as a "Lost City" where people are still very insular. It doesn't make sense that they spent so much time in the Plane of Shadow as an isolated City-State only to return to the FR with a conquest mindset.

I like the idea of the Shadow Weave not existing too. While I did roll with it in my own Home Campaign, I never felt comfortable with Shadow Magic when 3.xe FR came out...it caused a fundamental shift in my campaign centered around returning all magic to the rule of one deity of magic. In fact, the Shade Dalor Darden's ultimate goal was to wrench Shadow Magic away from Shar and allow Mystra to have all magic.

So, thinking it through, I would probably go with Dagnirion's ideas here.
see Posted - 30 Nov 2008 : 19:11:18
I don't have a home game at the moment, but if I did . . .

1) "Organized pantheons such as those of the Greek and Norse cultures do not exist in the Forgotten Realms, though there are some natural alliances and factions among the gods." — Cyclopedia of the Realms, page 17.

Accordingly, I'd ignore the pantheons of Chult, Kara-Tur (Nine Immortals), Maztica, Mulhorand, Unther, and Zakhara . . . and also those of the dwarves, elves, gnomes, halflings, orcs, etc. Yes, including the ones listed in the same Cyclopedia of the Realms. Local/racial/cultural aliases are fine, the "human" or "Faerunian" list of gods is expanded somewhat, and races will often have a patron (either a standard god who gives the race special attention, or an ascended culture-hero demigod), but that's it. (Lolth, for example, very much started as a demon, who first gained deific power by becoming the patron of the spider Beast Cult, and then later became patron of the drow.)

2) All published-material timeline advances from 1357 DR.

3) The common Great Wheel. There are rare and tremendously powerful magics that can pierce the cosmological barriers and allow non-deity beings to visit alternate multiverses, but FR is separate and self-contained, all the way to having its own separate Nine Hells with its own separate Asmodeus from the one Hieroneous might decide to crusade against.

4) Spelljammer. (Spelljammer and Planescape are both great loves of mine . . . but either breaks FR.)
Arion Elenim Posted - 30 Nov 2008 : 18:43:19
Any of the dinosaurs that were actually ever on earth. And no Saurials either (which I guess means no Finder Wyvernspur as well...)


Lord Karsus Posted - 30 Nov 2008 : 18:34:33
-Let's see...If I ran a Forgotten Realms game...

Set in 1,375 DR.

Bumps up the merger of Eilistraee and Vhaeraun into the Masked Lady in 1,374 DR.

Incorporates the events of the Kara-Tur Re-Dux.

The Shade Enclave is not busy "picking fights" with others, but instead, is in relative isolation in the Anauroch, relearning about the world.

The Dracorage Mythal was destroyed, but the phenomenon known as the Rage of the Dragon will still take place, as the Dracorage Mythal was simply a catalyst that brought it on faster, as opposed to the main reason for it.

Undermountain does not exist. Halaster Blackcloak exists, but is a Mad Mage in the Underdark, and not in any special realm.

Mystra is very diminished, and never was "the most powerful deity". She is an important deity, and a powerful one, but nothing like the "be all, end all" that she more or less is. She also is not very active in the affairs of mortals, and her Chosen would act more as The Magister does, propagating magic, and making sure abuses do not take place.

The Shadow Weave does not exist as a separate form of magic.

-That's all I got off the top of my head.
Markustay Posted - 30 Nov 2008 : 18:22:44
Return of Netheril.

That was a turning point for me; before that I always tried to stick with canon, despite the many changes I made to my Realms.

Since then, I'd also have to throw-away the return of Myth Drannor - I'm a big fan of keeping FR's past IN THE PAST.

As for newer changes and 4e... what's that?

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