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T O P I C    R E V I E W
eilinel Posted - 19 Sep 2002 : 02:56:37
Do someone know something about portals between Ravenloft & the Realms?
Or maybe about any others relations with Ravenloft?
30   L A T E S T    R E P L I E S    (Newest First)
eilinel Posted - 13 May 2003 : 18:24:31
maybe im one of this strange race that can take the blades safety, who knows exactly? Its just said that they disapeared, no?
eilinel Posted - 07 May 2003 : 17:01:48
Here is the paladin...
ffffffffffffff............. so boring to be that, arent u ever bored to see destructions, wars, flows of blood?

if u want, u can give me the blade...
lacach Posted - 07 May 2003 : 16:30:09
gee! eilinel, you look so sad about loosing your gear...
What do you think a paladin who caused the destruction of a whole nation feels? The worst is that now I have to carry the weapon which was the cause of the destruction. Or a least part of the cause...
I curse your father you daugther of the shadows.
eilinel Posted - 07 May 2003 : 16:22:32
yep. but I didnt take so much...
And his packback is not big enough to carry all the magic gears he has in his castle. Thus, i guess we can take them back freely ad he won't mind, surely. After all, we helped him before, no?
zemd Posted - 06 May 2003 : 21:37:43
He had them in his backpack... after all i allowed your group to carry plenty of weapons (imagine a 13th level barbarian with a non magical SHORT SWORD that he had at level 1!!!)
eilinel Posted - 06 May 2003 : 10:55:53
I don't think he was wearing boots of elvenkind or eyes of eagle... after all, my boots were for a small female elf
zemd Posted - 16 Apr 2003 : 09:49:42
Don't you remember that Azalin was blown away? So all his equipement was destroyed
eilinel Posted - 16 Apr 2003 : 09:45:46
Just to ask my friend to give me back my magic gears, yes...
zemd Posted - 15 Apr 2003 : 14:32:01
Poor Eilinel...
So you still want to come back to Ravenloft?
eilinel Posted - 15 Apr 2003 : 12:43:33
Here is the best : they are talking about our session on the topic i made and Zemd is pityfully satisfied to have put us in the biggest trap ever.
Tsss, will laugh well who will laugh the last (or something like that...)
Bookwyrm Posted - 13 Apr 2003 : 17:20:13
Giving it to himself isn't the paradox. It's where the ring came from. Its apperant history has no beginning or end, only a circular motion through time . . . .



Still, if you want something even weirder, pick up the latest issue of Scientific American. Its cover story makes even that paradox look simple . . . .
zemd Posted - 13 Apr 2003 : 17:07:47
I see. I think it's me who said that. But i don't think it's a way around the problem since it's not the spell who prevent the PCs to change history but Mytra herself.
And as a DM, i wouldn't allow ANY change in history (unless you think that the travel back in history is already a part of the history... That's what i used in my campaign. One of my pc come from Myth Drannor 714DR, where an elf gave him a ring that made the pc travel forward in time, 1353DR. When that PC came back in 714DR he realized that he had to give the ring to his himself young. That's a paradoxe)
Bookwyrm Posted - 13 Apr 2003 : 16:29:11
Well, it's just that somewhere on this site someone was talking about how time travel is very limited. You can only travel to the start of the target year, and then you have to stay there until the end of the year, at which point the magic takes you back. Also, you can't change history (though I suppose you can change personal histories, just not widely-affecting ones).
zemd Posted - 13 Apr 2003 : 16:22:52
I don't understand what you mean by time travel barrier.
There's a spell that enable you to travel time (called Time travel, what a surprise!)
The only thing is that the mists do as they want (= as the DM wants )
Bookwyrm Posted - 13 Apr 2003 : 16:20:16
So that's a way around that time-travel barrier?
zemd Posted - 13 Apr 2003 : 16:17:41
quote:
Originally posted by Strahd Von Zarovich

I think some of you are confusing the mists that bring unwitting adventurers into the domains of dread and the borders that separate the domains.

The borders are controlled by the domain lord and they can open or close them at any time. If anyone has ever played the original AD&D module Ravenloft (I6), then you will know that once entered into Barovia, the borders were sealed and thus they became toxic. In this scenario no one could leave without aid from the Vistani who have an antidote to the borders. If the Domain lord so wishes he can prevent anyone from leaving his land.

Now the Mists they are actually controlled by what people refer to as the Dark Powers (Maybe some gods). They usually bring people in for a reason, they may witness some dark act that a person has done or so forth. That is how some of the Dark lords like Soth or Hazlik got there. To actually leave the domains this would have to be at the discretion of the powers (or your DM ) You would have to appease them and show you are worthy to return to your homeland.

This is a good tool to move between campaign worlds too. For example you could be on Toril and then the mists snatch you up, and you adventure for a while in the domains of dread, and just when you think you were going back home, you end up on Krynn (Or anywhere really) or even miles from your home town on your own world. Another example is that you were taken from Waterdeep but return MANY years later to Calimport.

Ravenlofts campaign setting, still to this day, remains an excellent tool for providing your players with different experiences.

Hope this helps

Strahd Von Zarovich



I used it this way. My players were in Mirabar 1354DR when the Mist catched them. Then they were in Darkon and the borders were closed (Undeads prevents everyone from passing). And when they left it (hard to explain how) they were in Myth Drannor 714DR.
Bookwyrm Posted - 13 Apr 2003 : 16:12:07
A plot device with its own plot. Now that I like.
Strahd Von Zarovich Posted - 13 Apr 2003 : 15:42:28
I think some of you are confusing the mists that bring unwitting adventurers into the domains of dread and the borders that separate the domains.

The borders are controlled by the domain lord and they can open or close them at any time. If anyone has ever played the original AD&D module Ravenloft (I6), then you will know that once entered into Barovia, the borders were sealed and thus they became toxic. In this scenario no one could leave without aid from the Vistani who have an antidote to the borders. If the Domain lord so wishes he can prevent anyone from leaving his land.

Now the Mists they are actually controlled by what people refer to as the Dark Powers (Maybe some gods). They usually bring people in for a reason, they may witness some dark act that a person has done or so forth. That is how some of the Dark lords like Soth or Hazlik got there. To actually leave the domains this would have to be at the discretion of the powers (or your DM ) You would have to appease them and show you are worthy to return to your homeland.

This is a good tool to move between campaign worlds too. For example you could be on Toril and then the mists snatch you up, and you adventure for a while in the domains of dread, and just when you think you were going back home, you end up on Krynn (Or anywhere really) or even miles from your home town on your own world. Another example is that you were taken from Waterdeep but return MANY years later to Calimport.

Ravenlofts campaign setting, still to this day, remains an excellent tool for providing your players with different experiences.

Hope this helps

Strahd Von Zarovich
zemd Posted - 11 Apr 2003 : 18:15:01
quote:
Originally posted by eilinel

And the chess party again the LordLich.



It was against the mayor of capital of Darkon (don't remember the name)
eilinel Posted - 11 Apr 2003 : 16:04:03
I hate Ravenloft, since i died in for the first time.
And i lost all my magic gears.
And a level.
And the chess party again the LordLich.
And the paladin won.
What could be worse?
Baron Sengir Posted - 16 Nov 2002 : 20:22:11
I don't think I can answer your question.I just want to say that there are very strange Domainlords in Ravenloft.Even a lvl 0 human,Lvl 1 fighter(which has an excellent story how he has fallen to Dread),a Puppet etc.Not every Domainlord is like Strahd or Lord Soth.
But why am I telling you these??HUUUHH?
I dunnoo
kahonen Posted - 18 Oct 2002 : 19:12:33
quote:
Originally posted by eilinel

Ok.
I read again all i could find about Ravenloft and the Realms... Actually, there is no real explanation. The Lord of the realm can't low the borders by himself, he has to be won. It doesn't mean that the victory is only by weapons, but any type of fight.



The Lord of a Realm is free to choose for themselves whether the barriers are open or not - he/she doesn't have to be beaten.

If you read "Domains of Dread" (page 25), it says:

"The Borders: Domain borders represent physical as well as political boundaries. Usually, the borders are open and indistinguishable to the average traveller. At the whim of the darklord, however, they may close and prevent escape. The method of closing varies from domain to domain. In some, the mists rise and those who try to leave simply find themselves back within the domain. In others, the land sprouts a wall of skulls or gives rise to an impenetrable wall of fire"

When it comes to actually leaving Ravenloft completely (as opposed to moving from one domain to another, that's a different matter).

Again, Domains of Dread, cover this very well in its description of the four different types of realm - pocket, island, cluster and The Core.

A pocket only lasts for a short while ("long enough to torment a handful of adventurers"). To leave a pocket, the lord must be slain and anyone trapped there will be sent back to where they came from.

An island is a longer lasting version of a pocket "often lasting for years or decades before either breaking up or becoming part of a cluster". Again, when the island breaks up, those present on the island will be sent back to where they came from.

A cluster is a collection of islands and The Core is where the real baddies reside - no information is presented in the Domains of Dread about leaving here.

It does say, however, that the only plane accessible from Ravenloft is the border ethereal and that uniquely, anyone entering will always find themselves back in Ravenloft. This obviously means that leaving by using planar travel is out. Oh yeah, and that's where most spirits and ghosts exist.

If it was me stuck in Ravenloft and I wasn't on a pocket or an island, I'd be singing hymns and praying (loud - to increase the chances of them being heard).

All of the above information is from the 2nd edition Ravenloft setting.

eilinel Posted - 18 Oct 2002 : 03:03:07
Ok.
I read again all i could find about Ravenloft and the Realms... Actually, there is no real explanation. The Lord of the realm can't low the borders by himself, he has to be won. It doesn't mean that the victory is only by weapons, but any type of fight.
Anna fought and won but lost her mind.
Everytime she falls from the top of the tower, she tears open the realm, it's for you the time to escape or to go in.
kahonen Posted - 15 Oct 2002 : 23:55:56
quote:
Originally posted by ArionElenim

OKAY...

So there IS a way back from Ravenloft TO the Realms?

HELLLP!!! I had NOOO IDEA!!!



The only way to leave a realm Ravenloft is when the Lord of the realm you are in lowers the borders IIRC.
Arion Elenim Posted - 15 Oct 2002 : 19:36:50
I'm not stuck there....I just have friends who are....

At any rate...in Vampire of the Mists...damn..wait a sec...

SPOILER ALERT!!!!!
.
..
.
.
.
.
..
.
.
..
.
.
..
.
.

.ha....anyway..in VOTM, Anna falls into a portal which takes her back to Faerun where she meets Jander....so I GUESS it CAN be done....

Any thoughts?
eilinel Posted - 06 Oct 2002 : 19:41:21
If the mists don't want you going out, it's gonna be difficult


actually, you have to win the mists...
A joke, not really, they are personified by the country's master. Thus, you have to fight him by any way, but without any evil manner. If you do, pray before becomming the new master!

if u are native from Ravenloft, you can go any where in Ravenloft, but to go out, i really don't no. I guess u have to use the magic and certainly win the mists.
Not easy, right?
What are u doing in Ravenloft?
Mumadar Ibn Huzal Posted - 04 Oct 2002 : 08:38:41
There is a way back. But with Ravenloft it is relatively easy to get into the demi-plane, yet getting out becomes a whole different matter.
Arion Elenim Posted - 04 Oct 2002 : 01:04:16
OKAY...

So there IS a way back from Ravenloft TO the Realms?

HELLLP!!! I had NOOO IDEA!!!
eilinel Posted - 03 Oct 2002 : 17:56:32
Thanks for your informations, i gonna use a lot!
i knew that the mists can take u to go to Ravenloft but if u want to go by yourself -strange idea, isn't it?- u have to use the conventionnal Infinite Staircase.
Well, our DM was pernicious enough to move our target to Ravenloft, i guess with the mists, & leaving us on the Realms.

All right, i know what i still have to do...
kahonen Posted - 19 Sep 2002 : 23:51:19
I couldn't agree more, Strahd. The Realms and Ravenloft are ideally suited and complement each other very well.

I've used the mists a few times and it's an excellent way of bringing some excitement into the game when the players need bit of a change. I just have to mention mist or fog and my party panics.

I've also used planes travelling a fair bit as well. Some of the Planesacape stuff does a party's head in. Have you done any travel on the Astral Plane. That really is strange. While you are there, a PC's Str is replaced with his Int and his Dex is replaced by his Wis. Given that most non-cleric PCs give a low score to Wis, it's excellent fun when a thief suddenly has a Dex of 8 and the mage becomes the strongest member of the party. Well, it's good fun for the DM anyway

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