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eilinel
Learned Scribe
France
296 Posts |
Posted - 19 Sep 2002 : 02:56:37
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Do someone know something about portals between Ravenloft & the Realms? Or maybe about any others relations with Ravenloft?
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Lord Rad
Great Reader
United Kingdom
2080 Posts |
Posted - 19 Sep 2002 : 10:07:49
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The only link between Toril and Ravenloft that im aware of is Castle Spulzeer. This is detailed in the following products:
FR adventure: "Castle Spulzeer" (http://www.candlekeep.com/bookshelf/products/9544.htm)
RL adventure: "The Forgotten Terror" (http://www.candlekeep.com/bookshelf/products/9537.htm)
The adventures are designed to link into each other, there are two endings to Castle Spulzeer, one leaves the adventurers in the Realms, the other sends them into Ravenloft where "The Forgotten Terror" picks up.
I havent played these modules so cant say if theyre any good.
Rad |
Lord Rad
"What? No, I wasn't reading your module. I was just looking at the pictures"
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Lord Rad
Great Reader
United Kingdom
2080 Posts |
Posted - 19 Sep 2002 : 10:09:22
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In addition, the only other connection between FR and RL, albeit a loose one, is Hazlik (Darklord of Hazlan in Ravenloft), IIRC, he was once a Red Wizard of Thay and is still often refered to in Ravenloft by the inhabitants of Hazlan as "The Red Wizard".
Rad |
Lord Rad
"What? No, I wasn't reading your module. I was just looking at the pictures"
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kahonen
Senior Scribe
United Kingdom
358 Posts |
Posted - 19 Sep 2002 : 20:31:34
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Generally speaking you don't need a portal. The fog comes down and when it lifts there you are. I took a party into Ravenloft using The Ship of Horrors and it worked perfectly well.
If you must have a portal, try The Infinite Staircase (Planescape). That's basically a stairway leading from every to everywhere. Where you place the door leading to the staircase is up to you but it needs to be somewhere difficult to get to - I used a tomb in the centre of Anauroch. |
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Lord Rad
Great Reader
United Kingdom
2080 Posts |
Posted - 19 Sep 2002 : 21:19:40
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Doh! how stupid of me! Of course the mists are the portals to Ravenloft! I should have known, especially after I switched into a Ravenloft campaign run by another DM after I had run my "Beneath the Twisted Tower" FR adventure! The mists were involved then, they were swirling all around that tavern outside the windows (which was the "Old Skull Inn" in Shadowdale when the characters went to bed but was a completely different tavern in Barovia (Ravenloft campaign) when they woke!! oooooo spooky!!)
My memory aint what it used to be
Rad |
Lord Rad
"What? No, I wasn't reading your module. I was just looking at the pictures"
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Edited by - Lord Rad on 19 Sep 2002 21:22:15 |
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Strahd Von Zarovich
Learned Scribe
United Kingdom
135 Posts |
Posted - 19 Sep 2002 : 21:31:55
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The time we did the crossover adventures, it was really cool. As Rad ran the Realms and I did the Ravenloft DM side of things, the other players kinda wondered what was going on when we switched roles.
We used the mists a couple of times. There was one occasion when the party went into a dungeon and the mist got them then too, and when they emerged they were in a totally different land.
We did this with 2 adventures - When Black Roses Bloom & A Light in The Belfry.
Oh yes, those were the days! I think that FR and RL are the best companions and work very well together!
Strahd Von Zarovich www.strahds-library.co.uk
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Strahd Von Zarovich
Alaundo and I invite fans of everything D&D to join us! http://www.worldsofdnd.com |
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kahonen
Senior Scribe
United Kingdom
358 Posts |
Posted - 19 Sep 2002 : 23:51:19
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I couldn't agree more, Strahd. The Realms and Ravenloft are ideally suited and complement each other very well.
I've used the mists a few times and it's an excellent way of bringing some excitement into the game when the players need bit of a change. I just have to mention mist or fog and my party panics.
I've also used planes travelling a fair bit as well. Some of the Planesacape stuff does a party's head in. Have you done any travel on the Astral Plane. That really is strange. While you are there, a PC's Str is replaced with his Int and his Dex is replaced by his Wis. Given that most non-cleric PCs give a low score to Wis, it's excellent fun when a thief suddenly has a Dex of 8 and the mage becomes the strongest member of the party. Well, it's good fun for the DM anyway |
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eilinel
Learned Scribe
France
296 Posts |
Posted - 03 Oct 2002 : 17:56:32
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Thanks for your informations, i gonna use a lot! i knew that the mists can take u to go to Ravenloft but if u want to go by yourself -strange idea, isn't it?- u have to use the conventionnal Infinite Staircase. Well, our DM was pernicious enough to move our target to Ravenloft, i guess with the mists, & leaving us on the Realms.
All right, i know what i still have to do... |
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Arion Elenim
Senior Scribe
933 Posts |
Posted - 04 Oct 2002 : 01:04:16
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OKAY...
So there IS a way back from Ravenloft TO the Realms?
HELLLP!!! I had NOOO IDEA!!! |
My latest Realms-based short story, about a bard, a paladin of Lathander and the letter of the law, Debts Repaid. It takes place before the "shattering" and gives the bard Arion a last gasp before he plunges into the present.http://candlekeep.com/campaign/logs/log-debts.htm |
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Mumadar Ibn Huzal
Master of Realmslore
1338 Posts |
Posted - 04 Oct 2002 : 08:38:41
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There is a way back. But with Ravenloft it is relatively easy to get into the demi-plane, yet getting out becomes a whole different matter. |
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eilinel
Learned Scribe
France
296 Posts |
Posted - 06 Oct 2002 : 19:41:21
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If the mists don't want you going out, it's gonna be difficult
actually, you have to win the mists... A joke, not really, they are personified by the country's master. Thus, you have to fight him by any way, but without any evil manner. If you do, pray before becomming the new master!
if u are native from Ravenloft, you can go any where in Ravenloft, but to go out, i really don't no. I guess u have to use the magic and certainly win the mists. Not easy, right? What are u doing in Ravenloft? |
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Arion Elenim
Senior Scribe
933 Posts |
Posted - 15 Oct 2002 : 19:36:50
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I'm not stuck there....I just have friends who are....
At any rate...in Vampire of the Mists...damn..wait a sec...
SPOILER ALERT!!!!! . .. . . . . .. . . .. . . .. . .
.ha....anyway..in VOTM, Anna falls into a portal which takes her back to Faerun where she meets Jander....so I GUESS it CAN be done....
Any thoughts? |
My latest Realms-based short story, about a bard, a paladin of Lathander and the letter of the law, Debts Repaid. It takes place before the "shattering" and gives the bard Arion a last gasp before he plunges into the present.http://candlekeep.com/campaign/logs/log-debts.htm |
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kahonen
Senior Scribe
United Kingdom
358 Posts |
Posted - 15 Oct 2002 : 23:55:56
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quote: Originally posted by ArionElenim
OKAY...
So there IS a way back from Ravenloft TO the Realms?
HELLLP!!! I had NOOO IDEA!!!
The only way to leave a realm Ravenloft is when the Lord of the realm you are in lowers the borders IIRC. |
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eilinel
Learned Scribe
France
296 Posts |
Posted - 18 Oct 2002 : 03:03:07
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Ok. I read again all i could find about Ravenloft and the Realms... Actually, there is no real explanation. The Lord of the realm can't low the borders by himself, he has to be won. It doesn't mean that the victory is only by weapons, but any type of fight. Anna fought and won but lost her mind. Everytime she falls from the top of the tower, she tears open the realm, it's for you the time to escape or to go in. |
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kahonen
Senior Scribe
United Kingdom
358 Posts |
Posted - 18 Oct 2002 : 19:12:33
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quote: Originally posted by eilinel
Ok. I read again all i could find about Ravenloft and the Realms... Actually, there is no real explanation. The Lord of the realm can't low the borders by himself, he has to be won. It doesn't mean that the victory is only by weapons, but any type of fight.
The Lord of a Realm is free to choose for themselves whether the barriers are open or not - he/she doesn't have to be beaten.
If you read "Domains of Dread" (page 25), it says:
"The Borders: Domain borders represent physical as well as political boundaries. Usually, the borders are open and indistinguishable to the average traveller. At the whim of the darklord, however, they may close and prevent escape. The method of closing varies from domain to domain. In some, the mists rise and those who try to leave simply find themselves back within the domain. In others, the land sprouts a wall of skulls or gives rise to an impenetrable wall of fire"
When it comes to actually leaving Ravenloft completely (as opposed to moving from one domain to another, that's a different matter).
Again, Domains of Dread, cover this very well in its description of the four different types of realm - pocket, island, cluster and The Core.
A pocket only lasts for a short while ("long enough to torment a handful of adventurers"). To leave a pocket, the lord must be slain and anyone trapped there will be sent back to where they came from.
An island is a longer lasting version of a pocket "often lasting for years or decades before either breaking up or becoming part of a cluster". Again, when the island breaks up, those present on the island will be sent back to where they came from.
A cluster is a collection of islands and The Core is where the real baddies reside - no information is presented in the Domains of Dread about leaving here.
It does say, however, that the only plane accessible from Ravenloft is the border ethereal and that uniquely, anyone entering will always find themselves back in Ravenloft. This obviously means that leaving by using planar travel is out. Oh yeah, and that's where most spirits and ghosts exist.
If it was me stuck in Ravenloft and I wasn't on a pocket or an island, I'd be singing hymns and praying (loud - to increase the chances of them being heard).
All of the above information is from the 2nd edition Ravenloft setting.
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Edited by - kahonen on 18 Oct 2002 19:14:54 |
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Baron Sengir
Acolyte
Turkey
28 Posts |
Posted - 16 Nov 2002 : 20:22:11
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I don't think I can answer your question.I just want to say that there are very strange Domainlords in Ravenloft.Even a lvl 0 human,Lvl 1 fighter(which has an excellent story how he has fallen to Dread),a Puppet etc.Not every Domainlord is like Strahd or Lord Soth. But why am I telling you these??HUUUHH? I dunnoo |
If you were a dream,I would sleep forever... |
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eilinel
Learned Scribe
France
296 Posts |
Posted - 11 Apr 2003 : 16:04:03
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I hate Ravenloft, since i died in for the first time. And i lost all my magic gears. And a level. And the chess party again the LordLich. And the paladin won. What could be worse?
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zemd
Master of Realmslore
France
1103 Posts |
Posted - 11 Apr 2003 : 18:15:01
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quote: Originally posted by eilinel
And the chess party again the LordLich.
It was against the mayor of capital of Darkon (don't remember the name) |
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Strahd Von Zarovich
Learned Scribe
United Kingdom
135 Posts |
Posted - 13 Apr 2003 : 15:42:28
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I think some of you are confusing the mists that bring unwitting adventurers into the domains of dread and the borders that separate the domains.
The borders are controlled by the domain lord and they can open or close them at any time. If anyone has ever played the original AD&D module Ravenloft (I6), then you will know that once entered into Barovia, the borders were sealed and thus they became toxic. In this scenario no one could leave without aid from the Vistani who have an antidote to the borders. If the Domain lord so wishes he can prevent anyone from leaving his land.
Now the Mists they are actually controlled by what people refer to as the Dark Powers (Maybe some gods). They usually bring people in for a reason, they may witness some dark act that a person has done or so forth. That is how some of the Dark lords like Soth or Hazlik got there. To actually leave the domains this would have to be at the discretion of the powers (or your DM ) You would have to appease them and show you are worthy to return to your homeland.
This is a good tool to move between campaign worlds too. For example you could be on Toril and then the mists snatch you up, and you adventure for a while in the domains of dread, and just when you think you were going back home, you end up on Krynn (Or anywhere really) or even miles from your home town on your own world. Another example is that you were taken from Waterdeep but return MANY years later to Calimport.
Ravenlofts campaign setting, still to this day, remains an excellent tool for providing your players with different experiences.
Hope this helps
Strahd Von Zarovich |
Strahd Von Zarovich
Alaundo and I invite fans of everything D&D to join us! http://www.worldsofdnd.com |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 13 Apr 2003 : 16:12:07
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A plot device with its own plot. Now that I like. |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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zemd
Master of Realmslore
France
1103 Posts |
Posted - 13 Apr 2003 : 16:17:41
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quote: Originally posted by Strahd Von Zarovich
I think some of you are confusing the mists that bring unwitting adventurers into the domains of dread and the borders that separate the domains.
The borders are controlled by the domain lord and they can open or close them at any time. If anyone has ever played the original AD&D module Ravenloft (I6), then you will know that once entered into Barovia, the borders were sealed and thus they became toxic. In this scenario no one could leave without aid from the Vistani who have an antidote to the borders. If the Domain lord so wishes he can prevent anyone from leaving his land.
Now the Mists they are actually controlled by what people refer to as the Dark Powers (Maybe some gods). They usually bring people in for a reason, they may witness some dark act that a person has done or so forth. That is how some of the Dark lords like Soth or Hazlik got there. To actually leave the domains this would have to be at the discretion of the powers (or your DM ) You would have to appease them and show you are worthy to return to your homeland.
This is a good tool to move between campaign worlds too. For example you could be on Toril and then the mists snatch you up, and you adventure for a while in the domains of dread, and just when you think you were going back home, you end up on Krynn (Or anywhere really) or even miles from your home town on your own world. Another example is that you were taken from Waterdeep but return MANY years later to Calimport.
Ravenlofts campaign setting, still to this day, remains an excellent tool for providing your players with different experiences.
Hope this helps
Strahd Von Zarovich
I used it this way. My players were in Mirabar 1354DR when the Mist catched them. Then they were in Darkon and the borders were closed (Undeads prevents everyone from passing). And when they left it (hard to explain how) they were in Myth Drannor 714DR. |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 13 Apr 2003 : 16:20:16
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So that's a way around that time-travel barrier? |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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zemd
Master of Realmslore
France
1103 Posts |
Posted - 13 Apr 2003 : 16:22:52
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I don't understand what you mean by time travel barrier. There's a spell that enable you to travel time (called Time travel, what a surprise!) The only thing is that the mists do as they want (= as the DM wants ) |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 13 Apr 2003 : 16:29:11
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Well, it's just that somewhere on this site someone was talking about how time travel is very limited. You can only travel to the start of the target year, and then you have to stay there until the end of the year, at which point the magic takes you back. Also, you can't change history (though I suppose you can change personal histories, just not widely-affecting ones). |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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zemd
Master of Realmslore
France
1103 Posts |
Posted - 13 Apr 2003 : 17:07:47
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I see. I think it's me who said that. But i don't think it's a way around the problem since it's not the spell who prevent the PCs to change history but Mytra herself. And as a DM, i wouldn't allow ANY change in history (unless you think that the travel back in history is already a part of the history... That's what i used in my campaign. One of my pc come from Myth Drannor 714DR, where an elf gave him a ring that made the pc travel forward in time, 1353DR. When that PC came back in 714DR he realized that he had to give the ring to his himself young. That's a paradoxe) |
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Bookwyrm
Great Reader
USA
4740 Posts |
Posted - 13 Apr 2003 : 17:20:13
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Giving it to himself isn't the paradox. It's where the ring came from. Its apperant history has no beginning or end, only a circular motion through time . . . .
Still, if you want something even weirder, pick up the latest issue of Scientific American. Its cover story makes even that paradox look simple . . . . |
Hell hath no fury like all of Candlekeep rising in defense of one of its own.
Download the brickfilm masterpiece by Leftfield Studios! See this page for more. |
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eilinel
Learned Scribe
France
296 Posts |
Posted - 15 Apr 2003 : 12:43:33
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Here is the best : they are talking about our session on the topic i made and Zemd is pityfully satisfied to have put us in the biggest trap ever. Tsss, will laugh well who will laugh the last (or something like that...) |
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zemd
Master of Realmslore
France
1103 Posts |
Posted - 15 Apr 2003 : 14:32:01
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Poor Eilinel... So you still want to come back to Ravenloft? |
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eilinel
Learned Scribe
France
296 Posts |
Posted - 16 Apr 2003 : 09:45:46
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Just to ask my friend to give me back my magic gears, yes... |
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zemd
Master of Realmslore
France
1103 Posts |
Posted - 16 Apr 2003 : 09:49:42
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Don't you remember that Azalin was blown away? So all his equipement was destroyed |
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eilinel
Learned Scribe
France
296 Posts |
Posted - 06 May 2003 : 10:55:53
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I don't think he was wearing boots of elvenkind or eyes of eagle... after all, my boots were for a small female elf |
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