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T O P I C    R E V I E W
Wood Elf Ranger Posted - 06 Aug 2004 : 06:10:34
What if the heros of Warcraft had an alternate self in the Realms? Thats the question I asked myself and I was intrigued. I want to try to create how they might be in the FR. Not exactly of course because their life would be different in the Realms but similar. Anyways I decided to start off easy and I kept the same name so y'all know who I'm talking about if you know Warcraft and if not well then just take the character as an idea for a Hero or an idea for something you might like to base a PC or NPC on. Anyways here goes.

-General-
Character name: Muradin Bronzebeard
Class: Fighter 20
Race: Gold Dwarf
Home Region: Great Rift
Alignment: Neutral Good
Patron Deity: Dumathoin
Size: Medium
Age: 221
Gender: male
Height: 4ft
Weight: 145
Eyes: dark brown
Hair: dark brown
Skin: light brown

-Stats- (based on 32 point buy)
Stat - modifier
Str: 14 - +2
Dex: 26 - +5 [-2 racial, +6 gloves]
Con: 15 - +2 [+4 racial]
Int: 10 - 0
Wis: 10 - 0
Cha: 10 - 0 [-2 racial]
HP: 240
AC: +18 [+1 shield bonus, two-weapon defense; +8 bracers; +9 armor]
Speed: 20ft
Initiative: +9

-Saving throws-
Fort save: +19 [+5 cloak]
Rflx save: +16 [+5 cloak]
Will save: +13 [+2 bullheaded feat, +5 cloak]
base attack bonus: +20/+15/+10/+5

-Skills-
Skill(key ability): modifier (Ranks)
Balance (dex cc): +12 (1)
Climb (str): +6 (4)
Intimidate (cha): +4 (4)
Jump (str): +6 (4)
Knowledge (int cc)[archaeology]: +5 (5)
Knowledge (int cc) [nature]: 2 (0) [+2 Survival synergy]
Profession (wis cc)[Miner]: +5 (5)
Survival (wis cc): +5 (5)
Use Rope (dex cc): +12 (1)

-Feats-
Bullheaded (regeonal feat): +2 will saves cannot become Shaken
Improved Initiative (1st ftr): +4 Ini
Two-weapon fighting(2nd ftr): reduce penalties by 2
Weapon Focus: Light Hammer (+1 bonus attack rolls)
Weapon Focus(4th lvl ftr): Handaxe
Two-weapon Defense: offhand adds +1 AC sheild bonus
Improved Two-weapon Fighting (6th lvl ftr): gain 2nd offhand attack
Weapon Specialization (8th lvl ftr): Light Hammer (+2 bonus damage rolls)
Weapon Specialization: Handaxe
Weapon Finesse (10th lvl ftr): Use Dex mod for light weapons
Greater Weapon Focus: Light Hammer (+2 damage rolls)
Greater Weapon Focus (12th lvl ftr): Handaxe
Greater Two-weapon Fighting (14th lvl ftr): gain 3rd offhand attack
Combat Reflexes: additional attacks of oportunity
Improved Critical (16th lvl ftr): Light Hammer (19-20)
Greater Weapon Specialization: Light Hammer (+4 damage rolls)
Greater Weapon Specialization (18th lvl ftr): Hand Axe
Improved Critical (20th lvl ftr): Hand Axe

-Special Abilities-
Darkvision: 60ft
Stonecunning: +2 search stonework
Stability: +4 to checks on being bull rushed or tripped while standing on solid ground
+2 save against poison
+2 saves against spells
+1 attack rolls against abberations
+4 dodge against Giant type monsters
+2 appraise on stone or metal items
+2 Craft stone or metal

-Languages-
Common, Dwarven

-Items-
Backpack
Bedroll
Belt of Dwarvenkind
Blanket, Winter
Boots of the Winterlands
Bracers of Armor (+8 AC)
Cloak of Resistance (+5 all saves)
Flint ans steel
Fortified Mithril Chain (Mithril Chain +5, Improved Cold Resistance, Greater Electrical Resistance, Heavy Fortification)
Gloves of Dexterity (+6 Dex)
Grappling hook
Shock Axe (Hand Axe +5, Shocking Burst)
Storm Bolt (Light Hammer +5, Returning, Shocking Burst, Thunder Clap)
Miners tools, masterwork
Periapt of Health
Piton x6
Ramhorn Helm
Rations, trail
Ring of Feather Fall
Ring of the Ram
Rope, silk x2
Torch
Waterskin

Muradin grew up in the mines of the Great Rift. He set up an archeology group of like-minded dwarves who enjoy the treasure of the earth as much as he does. He is also enlisted in the army and quickly rose to position of Commander. His fighting style is somewhat unique for a dwarf a Light Hammer in his right hand and a Hand Axe in his left and relying on dexterity more than strength. Also using the Light Hammer as a range weapon when needed. Recently he has been chosen to lead a small 'shock force' (literally ) to help King Breunor drive back the Orc hordes.
13   L A T E S T    R E P L I E S    (Newest First)
Wood Elf Ranger Posted - 19 Aug 2004 : 03:01:30
-General-
Character name: Vashj
Class: Sorceress 12/Deepwater Sniper 4
Race: Stein (Aquatic Elf/Water Naga)
Home Region: The Outer Sea
Alignment: True Neutral
Patron Deity: Deep Sashelas
Size: Large
Age: 116
Gender: Female
Length: 12'
Weight: 235
Eyes: Yellow
Hair: Black
Skin: Sea-green, scales on tail are dark green with fiery orange-red fins

-Stats- (based on 32 point buy)
Stat - modifier
Str: 12 - +1
Dex: 24 - +7
Con: 12 - +1
Int: 18 - +4
Wis: 10 - 0
Cha: 19 - +4
HP: 96
AC: +6
Speed: 40ft; swim 40ft
Initiative: +11

-Saving throws-
Fort save: +11
Rflx save: +20
Will save: +14
base attack bonus: +10/+1

-Skills-
Skill(key ability): modifier (Ranks)
Bluff (cha): +9 (6)
Concentration (con): +10 (9)
Diplomacy (cha): +10 (0)
Escape Artist (dex): +12 (5)
Gather Information (cha): +6 (0)
Hide (dex): +8 (5)
Intimidate (cha): +6 (0)
Knowledge (int)(arcana): +21 (7)
Knowledge (int)(geography): +9 (5)
Knowledge (int)(local, The Outer Sea): +9 (5)
Knowledge (int)(nature): +9 (5)
Knowledge (int)(nobility and royalty): +9 (5)
Knowledge (int)(religion): +9 (5)
Knowledge (int)(the planes): +9 (5)
Listen (wis): +6 (5)
Move Silently (wis): +5 (5)
Search (int): +9 (5)
Sense Motive (wis): +5 (5)
Spellcraft (int): +13 (7)
Spot (wis): +6 (5)
Survival (wis): +4 (0)
Swim (str): +14 (5)

-Spells-
0-6th-level/day: 6/7/7/7/7/5/3
0-level Known: Dancing Lights, Detect Magic, Detect Poison, Electric Jolt, Mage Hand, Message, Read Magic, Resistance, Ray of Frost
1st-level Known: Comprehend Languages, Detect Secret Doors, Endure Elements, Forcewave, Identify
2nd-level Known: Eagle’s Splendor, Gedlee’s Electric Loop, Inky Cloud, Locate Object, See Invisibility,
3rd-level Known: Arcane Sight; Lightning Bolt; Mage Armor, improved; Water Breathing
4th-level Known: Force Orb; Geas, lesser; Scrying
5th-level Known: Cloak of the Sea, Mind Fog
6th-level Known: Chain Lightning

-Feats-
Improved Initiative
Weapon Focus (Longbow)
Point Blank Shot
Far Shot
Silent Spell
Eschew Materials

-Special Abilities-
Poison (Ex): Bite
Spell-like Abilities: Resistance, Electric Jolt, Detect Magic, Speed Swim 1/day
Darkvision 60ft
Alternate Form (Su)
Gills (Ex)
Immune to sleep spells and effects
Low-light vision
+4 racial vs enchantmants
Level Adjustment +4
Keen Arrows
Range Increment Bonus (Ex): +40ft
Concealment Reduction 10% (Ex)
Magic Weapon 1/day (Sp)
Projectile Improved Critical (Ex): +1
Safe Poison Use (Ex)
Take Aim (Su): +2

-Languages-
Common, Aquan, Elven, Draconic, Alzhedo, Chondathan

-Items-
Bracers of Archery, greater
Circlet of Arcana
Cloak of Resistance +5
Gloves of Dexterity +6
Necklace of Adaptation
Ring of Counterspells
Ring of Greater Electric Resistance
Seafrost (Icy Burst Aquatic Composite Longbow of Unlimited Sea-arrows +5)

-Story-
In an appempt to regain some of their magical legacy a small group of sea elves began to breen with the water nagas. They succeded but for reasons unknown all the offspring are female and any children they bear are female Stein as well. Vashj is one of those and one of the most magically gifted as well. She has a strong hunger for learning about everything magical. She is very patient and schemes decade or centuries at a time. Like most of her kind she also has a side passion and that is archery which may seem strange at first for an underwater creature but when put to effect it is just as effective if not more under the sea and along with her powerful spells as well.
Wood Elf Ranger Posted - 16 Aug 2004 : 22:25:40
-General-
Character name: Rokhan
Class: Giant 6/Cleric 10/Hexer 5
Race: Troll
Home Region: The Shaar
Alignment: Chaotic Neutral
Patron Deity: Annam
Size: Large
Age: 115
Gender: Male
Height: 6'8"
Weight: 375
Eyes: Dark Green
Hair: Bald
Skin: Bluish-green

-Stats- (based on 32 point buy)
Stat - modifier
Str: 20 - +5
Dex: 24 - +7
Con: 20 - +5
Int: 12 - +1
Wis: 18 - +4
Cha: 11 - 0
HP: 263
AC: +16
Speed: 30ft
Initiative: +11

-Saving throws-
Fort save: +18
Rflx save: +15
Will save: +17
base attack bonus: +16/+2

-Skills-
Skill(key ability): modifier (Ranks)
Bluff (cha): +7 (5)
Concentration (con): +14 (5)
Craft (int)(Rune): +6 (5)
Diplomacy (cha): +4 (0)
Hide (dex): +10 (5)
Intimidate (cha): +2 (0)
Knowledge (int)(arcana): +11 (10)
Knowledge (int)(nature): +11 (10)
Listen (wis): +10 (6)
Sense motive (wis): +6 (0)
Move Silently (dex): +14 (0)
Slight of Hand (dex): +10 (1)
Spellcraft (int): +12 (9)
Spot (wis): +10 (6)

-Spells-
Domains: Plant, Rune
0-8th-level/day: 6/6+1/6+1/6+1/5+1/4+1/3/2/1
Favs: Resistance, Remedy Light Wounds, Curse of Ill Fortune, Glyph of Warding, Fang Trap, Symbol of Pain, Word of Chaos, Symbol of Insanity

-Feats-
Swift and Silent
Improved Initiative
Combat Casting
Lightning Reflexes
Stealthy
Dodge
Exotic Weapon Proficiency: Double Kukri
Mobility

-Special Abilities-
Darkvision 60ft
Low-light Vision
Rend (Ex)
Regeneration (Ex): 5
Scent
Level Adjustment +5
Turn or Rebuke Undead (Su)
Hex (Sp): 3/day
Sicken Hex (Sp)
Fear Hex (Sp)

-Languages-
Common, Giant, Orc, Sylvan

-Items-
Bone Ring
Boots of Elvenkind
Bracers of Natural Armor
Fire Resistant Studded Leather of Nimbleness +2
Chalk x4
Fishing Net
Gloves of Dexterity +6
Holy Symbol, wooden
Returning Double-Kukri of Distant Seeking +5
Ring of Wordtwisting
Rope of Climbing
Skull Plaque
Spell Component Pouch
Waterskin

Rokhan is a crafty leader of one of the many spread out and very little know Island Troll tribes. There is a small cluster off the shore of The Shaar. Recently they have banded together and have allied with Thrall and his orcs. Rokhan was sent as an emissary being one of the most respected and feared tribe leaders. He has even helped to set up trade between the two races with the trolls mainly providing their magical rune knowledge, alchemical plant knowledge, and of course fish which they are excellent at catching. With the orcs helping them to build better communities and much stronger weapons.
Wood Elf Ranger Posted - 15 Aug 2004 : 03:23:16
-General-
Character name: Rexxar
Class: Ranger 8/Tamer of Beasts 10
Race: Half-Ogre (Orc/Ogre)
Home Region: Chessenta
Alignment: True Neutral
Patron Deity: Annam
Size: Medium
Age: 46
Gender: Male
Height: 7'
Weight: 285
Eyes: Dark brown
Hair: Black
Skin: Very tanned green

-Stats- (based on 32 point buy)
Stat - modifier
Str: 26 - +8
Dex: 17 - +3
Con: 20 - +5
Int: 12 - +1
Wis: 14 - +2
Cha: 10 - 0
HP: 180
AC: +19
Speed: 40ft
Initiative: +7

-Saving throws-
Fort save: +18
Rflx save: +16
Will save: +7
base attack bonus: +15/+3

-Skills-
Skill(key ability): modifier (Ranks)
Climb (str): +14 (6)
Concentration (con): +12 (7)
Handle Animal (cha): +18 (15)
Heal (wis): +7 (5)
Hide (dex): +8 (5)
Jump (str): +19 (6)
Knowledge (int)(nature): +16 (15)
Listen (wis): +17 (15)
Move Silently (dex): +9 (6)
Search (int): +18 (17)
Spot (wis): +17 (15)
Survival (wis): +20 (15)

-Spells-
1st-2nd-level/day: 2/2
Favs: Magic Fang, Bears Endurance

-Feats-
Track
Endurance
Skill Focus (Handle Animal)
Improved Initiative
Weapon Focus (Battle-axe)
Two-weapon Defense
Skill Focus (Survival)
Dodge
Improved Critical (Battle-axe)

-Special Abilities-
Darkvision 60ft
Level Adjustment +2
Favored Enemy: Humanoid (Gnoll) +4, Vermin +2
Wild Empathy (Ex)
Combat Style (Ex): Two-weapon
Animal Companion: Misha (Dire Bear)
Improved Combat Style (Ex)
Woodland Stride (Ex)
Swift Tracker (Ex)
Animal Mastery
Intelligence: +12
Emphatic Link (Su)
Blood Bond
Natural Armor: +6
Speak with Master (Ex)
Beast Mastery (Sp)
Share Saving Throws
Share Spells
Command Creatures of Kind (Sp)
Magical Beast Mastery (Sp)
Inspire Greatness (Su)

-Languages-
Common, Orc, Chessentan, Giant

-Items-
Adamantine Battle-axe of Defending +5, x2
Amulet of Health +6
Belt of Giant Strength +6
Boots of Striding and Springing
Bracers of Armor +8
Cowl of Warding
Gauntlets of Ogre Power
Rhino Hide
Ring of Animal Friendship
Ring of Chameleon Power
Travel Cloak
Troll Gut Rope

Rexxar born to an orc father and an ogre mother did not fit in with either race. He felt much more at home in the wild with animals and has a deep affinity for them. He knows the mountanous terrain where he lives extremely well and is an expert tracker, especially since he can send multiple animals in every direction. His skills are in high demand for anyone passing through the region... if they can find him to hire him. He is also an excellent fighter and is the main reason the Gnoll population is contained in the region
Wood Elf Ranger Posted - 13 Aug 2004 : 04:03:46
-General-
Character name: Grom Hellscream
Class: Outsider 5/Fighter 8/Illusionist 4
Race: Tanarusk
Home Region: The North
Alignment: Chaotic Evil
Patron Deity: Shargaas
Size: Medium
Age: 64
Gender: Male
Height: 4'6"
Weight: 165
Eyes: Glowing red
Hair: Black
Skin: Green

-Stats- (based on 32 point buy)
Stat - modifier
Str: 20 - +5
Dex: 23 - +6
Con: 14 - +2
Int: 16 - +3
Wis: 6 - -2
Cha: 10 - 0
HP: 160
AC: +21
Speed: 20ft
Initiative: +10

-Saving throws-
Fort save: +11
Rflx save: +7
Will save: +10
base attack bonus: +15/+3

-Skills-
Skill(key ability): modifier (Ranks)
Balance (dex): +14 (6)
Bluff (cha): +5 (5)
Climb (str): +10 (5)
Concentration (con): +7 (5)
Diplomacy (cha): +2 (0)
Gather Information (cha): +2 (0)
Hide (dex): +13 (5)
Intimidate (cha): +7 (5)
Jump (str): +12 (5)
Knowledge (int)(local, the north): +8 (5)
Knowledge (int)(nature): +7 (2)
Knowledge (int)(the planes): +8 (5)
Listen (wis): +12 (9)
Move Silently (dex): +13 (5)
Search (int): +9 (6)
Sleight of Hand (dex): +8 (1)
Spellcraft (int): +8 (5)
Spot (wis): +6 (6)
Survival (wis): +10 (10)
Swim (str): +10 (5)
Tumble (dex): +13 (5)

-Spells-
0-2nd-level/day: 4/4/3
Favorites: Ghost sound, Disguise Self, Invisability, Mirror Image

-Feats-
Alertness
Weapon Focus: Battleaxe
Swift and Silent
Blind Fight
Dodge
Power Attack
Cleave
Stealthy
Great Cleave
Weapon Specialization: Battle-axe
Greater Weapon Focus: Battle-axe
Scribe Scroll
Improved Critical: Battle-axe

-Special Abilities-
Darkvision 60ft
Fire Resistance 10
Spell resistance 14 +class level
Control Flame (Sp)
Level Adjustment +3
Familiar: Bat
Whirlwind

-Languages-
Orc, Abyssal, Illuskan, Goblin, Giant, Dwarven

-Items-
Amulet of Natural Armor +5
Bracers of Blinding Strike
Gloves of Dexterity +6
Eye of the Druuthbane
Gwaeron's Belt
Gwaeron's Boots
Ink
Inkpen
Keen Fever Iron Battle-axe of Speed +4
Ring of Freedom of Movement
Ring of the Darkhidden
Spellbook
Spell Component Pouch
Travel Cloak
Troll Gut Rope
Whirlwind Hair-tie

-Story-
Grom is a part of the second generation of Tanarusks born to mainly orc tribes. He quickly found that he was much smarter than the rest of the tribe and had no desire to lead them so he set out on his own. He has carved out a nich for himself hiring out as a bounty hunter mainly for denizens of the underdark who want someone in the land above killed. He is very good at what he does...
Wood Elf Ranger Posted - 12 Aug 2004 : 14:48:55
-General-
Character name: Cairne Bloodhoof
Class: Monsterous Humanoid 6/Barbarian 8/Druid 4
Race: Minotaur
Home Region: The Shaar
Alignment: True Neutral
Patron Deity: Grumbar
Size: Large
Age: 99
Gender: Male
Height: 7'8"
Weight: 685
Eyes: Dark Brown
Hair: Brown
Skin: Tanned covered with brown fur

-Stats- (based on 32 point buy)
Stat - modifier
Str: 24 - +7
Dex: 14 - +2
Con: 14 - +2
Int: 13 - +1
Wis: 18 - +4
Cha: 16 - +3
HP: 200
AC: +24
Speed: 30ft
Initiative: +4

-Saving throws-
Fort save: +14
Rflx save: +10
Will save: +15
base attack bonus: +17/+3

-Skills-
Skill(key ability): modifier (Ranks)
Climb (str): +12 (5)
Diplomacy (cha): +8 (5)
Handle Animal (cha): +8 (5)
Hide (dex): -2 (0)
Intimidate (cha): +8 (5)
Jump (str): +12 (5)
Knowledge (int)(nature): +10 (5)
Listen (wis): +18 (8)
Search (int): +10 (5)
Spellcraft (int): +3 (2)
Spot (wis): +13 (3)
Survival (wis): +21 (12)
Tumble (dex): +5 (1)

-Spells-
0-2nd-level/day: 5/4/3
Favorites: Guidance, Detect Snares and Pits, Soften Earth and Stone

-Feats-
Endurance
Diehard
Improved Initiative
Leadership
Track
Weapon Focus: Halberd
Improved Critical: Halberd

-Special Abilities-
Darkvision 60ft
Powerful Charge (Ex)
Natural Cunning (Ex)
Scent (Ex)
Level Adjustment +2
Fast Movement (Ex)
Rage (Ex)
Uncanny Dodge (Ex)
Trap Sense (Ex)
Improved Uncanny Dodge (Ex)
Damage Reduction (Ex)
Animal Companion (Ex): Bison
Nature Sense (Ex)
Wild Empathy (Ex): +2
Woodland Stride (Ex)
Trackless Step (Ex)
Resist Natures Lure (Ex)

-Languages-
Common, Giant, Druidic, Orc

-Items-
Amulet of Natural Armor +5
Belt of Giant's Strength +6
Bracers of Armor +8
Gloves of Dexterity +4
Horn Tassles
Rhino Hide
Ring of Disease Immunity
Ring of Protection +5
Shamanistic Totem Backpack
Thunder Shoes
Troll Gut Rope
Warchief's Halberd (Domineering Halberd of Thunderous Sweeping +4)
Waterskin

-Story-
Cairne grew up in an underground maze underneath one of the Shaaryn plains. After he became chief of the tribe they experienced a large growth and were forced above ground to find food for everyone. They became nomadic wandering over the plains fighting the local wemic tribes as they tried to find a place for themselves. Thats when they found Thrall and his growing city. They have set up their own tribal grounds nearby and have a strong alliance with the orcs though they haven't settled down completely yet. Cairne has a strong bond with the earth and nature and even though he is getting old he is still a formidable fighter and an excellent leader for his tribe.
Wood Elf Ranger Posted - 11 Aug 2004 : 19:31:35
-General-
Character name: Thrall
Class: Sorcerer 13/Orc Warlord 2/Shaaryan Hunter 4
Race: Grey Orc
Home Region: The Shaar
Alignment: True Neutral
Patron Deity: Ilneval
Size: Medium
Age: 28
Gender: Male
Height: 6'2"
Weight: 190
Eyes: Black
Hair: Black
Skin: Greyish green

-Stats- (based on 32 point buy)
Stat - modifier
Str: 12 - +1
Dex: 18 - +4
Con: 10 - 0
Int: 14 - +2
Wis: 16 - +3
Cha: 22 - +6
HP: 116
AC: +9
Speed: 40ft
Initiative: +4

-Saving throws-
Fort save: +11
Rflx save: +12
Will save: +15
base attack bonus: +12/+1

-Skills-
Skill(key ability): modifier (Ranks)
Bluff (cha): +11 (5)
Concentration (con): +9 (5)
Diplomacy(cha): +8 (0)
Gather Information (cha): +8 (0)
Handle Animal (cha): +11 (5)
Intimidate (cha): +16 (8)
Knowledge (int)(arcana): +7 (5)
Knowledge (int)(local Shaar): +7 (5)
Knowledge (int)(nature): +9 (5)
Listen (wis): +8 (5)
Ride (dex): +21 (6)
Search (Int): +7 (5)
Sense Motive (wis): +7 (4)
Spellcraft(int): +9 (5)
Spot (wis): +6 (3)
Survival (wis): +13 (8)

-Spells-
0-level: 6/day; Known: Arcane Mark, Dancing Lights, Detect Poison, Detect Magic, Electric Jolt, Flare, Mending, Message, Read Magic
1st-level: 8/day; Known: Feather Fall, Low-light Vision, Net of Shadows, Shield, Shocking Grasp
2nd-level: 8/day; Known: Gedlee's Electric Loop, Glitterdust, Locate Object, Protection from Arrows, Shadow Mask
3rd-level: 7/day; Known: Arcane Sight, Lightning Bolt, Mage Armor Improved, Tongues
4th-level: 7/day; Known: Arcane Eye, Detect Scrying, Enlarge Person Mass, Scrying
5th-level: 7/day; Known: Ball of Lightning, Prying Eyes, Rary's Telepathic Bond
6th-level: 5/day; Known: Chain Lightning, True Seeing

-Feats-
Blood of the Warlord
Track
Animal Affinity
Leadership
Mounted Combat
Mounted Archery
Combat Casting

-Special Abilities-
Light Sensativity (Ex)
Scent (Ex)
Darkvision 60ft
Level Adjustment +1
Familiar: Wolf
Gather Horde (Ex)
Inspire Courage (Su)
Ride Bonus (Ex)
Mounted Tracking (Ex)
Burst of Speed (Ex)
Mounted Accuracy (Ex)

-Mount-
Dire Wolf

-Languages-
Common, Orc, Shaaran, Goblin

-Items-
Battle Bridle
Bedroll
Bracers of Blinding Strike
Cloak of Charisma +6
Gloves of Lightning
Mithral Breastplate of Command
Orb of Storms
Riding Boots
Ring of Animal Friendship
Ring of Freedom of Movement
Saddle, Exotic Military
Scarab of Protection
Scentbreaker x8
Shaman Blessed Belt (Wisdom +4, Dexterity +2)
Shocknock (Returning Knockback Darksteel Light Hammer of Distance Shock +4)
Spell Component Pouch
Waterskin

-Story-
Thrall's clan was captured by humans when he was an infant. A wizard bought him seeing magical potentail and curious to see how much an orc could learn. Thrall not only learned magic but the ways of humans. He excelled in divinations often having dreams and learning very useful things this pleased the mage as it often helped him better his peers but it also proved his downfall as it allowed Thrall to escape. After many months of searching he finally came upon some orcs of his own race and quickly became their leader with his powerful magic. They were quite impressed with his divinations and he had enough powerful offensive spells and leadership skills as well to win his peoples respect. Instead of resentment for the humans he believed it was meant to be that his God showed him the way of the humans so he could apply some of the things he learned to the orc way of life. He heard of Obould but knew that was not the way he had to have a land of his own not a land taken from others. He took his clan back to the Shaar where there was plenty of land for his tribe and plenty of natural monsters to test their young ones. Slowly Thrall built a small warrior city. He still had many problems with the humans they couldn't erase many generations of being enemies so quickly but with Thrall knowing their language they soon had a fragile truce and even some trade with their neighboring humans. His city eventually became something similar to Silverymoon but for the monster races taking in outcasts of more intelligent races that wanted to leave the wild life for living in a protected place. Mainly trolls, plains minotaurs (Tauren), and goblins.
(This is something I would really like to see happen! It would make for a really interesting city for an adventuring party to visit especially one with a half-orc or other monster-like characters )
Thrall rides a Dire Wolf to give himself a commanding view of any battlefield extra tracking abilities and superb land speed as well as to make up for his being somewhat short for an orc. He has also learned the ways of the plains riders of the Shaar by observing them (and fighting with them many times until they grudgingly listened to his terms for a truce) how to fight even better mounted.
Thrall wants nothing more than a permanent and safe homeland for his tribe but also one that is filled with natural dangerous creatures to keep alive the warrior traditions of his race.
Wood Elf Ranger Posted - 10 Aug 2004 : 00:25:39
Thanks You really don't have to know the characters. This is mainly for ideas most likely for NPC characters scaled down if needed. Though they may work well for starting out an Epic campaign. *shrugs* its fun for me
Kaladorm Posted - 10 Aug 2004 : 00:01:00
Ah yes you do love interesting mounts :)
I'm impressed, made nice reading. Although I'm not as up to date as I wish I was, I only really knew Uther Lightbringer and Kel'Thezzud. Nice work though.
Wood Elf Ranger Posted - 09 Aug 2004 : 03:43:05
This one is my fav so far anyone who knows me knows I love archer characters and interesting mounts

-General-
Character name: Tyrande Whisperwing
Class: Ranger 6/Cleric 12
Race: Drow
Home Region: Cormanthor
Alignment: Chaotic Good
Patron Deity: Eilistraee
Size: Medium
Age: 560
Gender: Female
Height: 4'11"
Weight: 110
Eyes: Pale Lilac
Hair: Dyed Dark Blue
Skin: Dark Purple

-Stats- (based on 32 point buy)
Stat - modifier
Str: 10 - 0
Dex: 26 - +8
Con: 10 - 0
Int: 14 - +2
Wis: 18 - +4
Cha: 12 - +1
HP: 144
AC: 16
Speed: 30ft
Initiative: +10

-Saving throws-
Fort save: +13
Rflx save: +17
Will save: +14
base attack bonus: +15/+5

-Skills-
Skill(key ability): modifier (Ranks)
Concentration (con): +15 (15)
Diplomacy (cha): +9 (5)
Handle Animal (cha): +13 (9)
Hide (dex): +23 (10)
Jump (str): +5 (5)
Knowledge (int)(nature): +13 (9)
Knowledge (int)(the planes): +7 (5)
Listen (wis): +11 (5)
Move Silently (wis): +20 (6)
Ride (dex): +30 (15)
Search (int): +10 (6)
Spellcraft (int): +15 (13)
Spot (wis): +11 (3)
Survival (wis): +12 (6)
Swim (str): +5 (5)
Tumble (dex): +19 (1)

-Spells-
Ranger: 1st-level: 2/day (Favorite: Pass Without Trace)
Cleric (Moon, Good): 0-6th-level/day: 6/6+1/5+1/5+1/4+1/3+1/2+1

-Feats-
Blooded
Track
Endurance
Weapon Focus (Longbow)
Point Blank Shot
Precise Shot
Mounted Combat
Mounted Archery
Far Shot
Improved Precise Shot

-Special Abilities-
Level Adjustment +2
Spell-like abilities: 1/day dancing lights, darkness, and faerie fire
Darkvision 120 ft
Light Blindness (Ex)
Spell Resistance +11
+2 Will saves vs spells and spell-like abilities
Immune to magical sleep
Favored Enemy (Ex): Evil Outsider +4, Orc +2
Wild Empathy (Ex) [+2 Handle Animal synergy]
Combat Style (Ex): Archery
Animal Companion (Ex): Owl
Improved Combat Style (Ex)
Spontaneous Casting
Turn Undead (Su)
Low-Light Vision

-Languages-
Common, Elven, Undercommon, Sylvan, Abyssal

-Items-
Amulet of Proof Against Detection and Location
Battle Bridle
Belt of Lions
Boots of Riding
Bracers of Archery, Greater
Circlet of Persuasion
Cloak of Elvenkind
Gloves of Dexterity +6
Holy Symbol, dlarun
Everflame (Flaming Burst Longbow +5, unlimited amunition)
Moon Armor (Mithral Chain +4, max Dex bonus +8, no arcane spell failure for Moon Domain spells rest 10%)
Ring of Freedom of Moment
Ring of Shooting Stars
Saddle, Exotic, Military
Spell Component Pouch
Waterskin

-Mount-
Frostsaber Tiger (Same as Dire Tiger but silky grey with dark blue stripes)

Tyrande is a descendant of the first worshipers of Eilistraee that lived before the rest of the drow fled below ground. They have always lived above ground in Cormanthor develping unmatched hiding skills in the forests. Their drow racial traits are the same as those below ground only because they spend all their waking hours at night under the moonlight. Tyrande is a high ranking priestess and well respected for her age. She spends her time trying to turn emerging drow towards Eilistraee and fighting off the demons and orcs that infest the forests. Her mount, a rare Frostsaber Tiger, gives her a huge advantage in battle raining death from afar with her bow, Everflame. Then disappearing into the shadows...
Wood Elf Ranger Posted - 08 Aug 2004 : 22:13:57
-General-
Character name: Kel'Thuzad
Class: Wizard: Necromancer 16/Lich
Race: Human/Undead
Home Region: Halruaa
Alignment: Neutral Evil
Patron Deity: Velsharoon
Size: Medium
Age: 84
Gender: Male
Height: 5'6"
Weight: 125
Eyes: N/A
Hair: N/A
Skin: N/A

-Stats- (based on 32 point buy)
Stat - modifier
Str: 10 - 0
Dex: 15 - +2
Con: N/A
Int: 22 - +6
Wis: 12 - +1
Cha: 18 - +4
HP: 192
AC: 7
Speed: 30ft
Initiative: 2

-Saving throws-
Fort save: +4
Rflx save: +7
Will save: +10
base attack bonus: +8/+3

-Skills-
Skill(key ability): modifier (Ranks)
Consentration (con): N/A
Decipher Script (int): +20 (14)
Diplomacy (cha): +6 (0)
Gather Information (cha): +6 (0)
Hide (dex): +10 (0)
Knowledge (int)(arcana): +27 (19)
Knowledge (int)(history): +20 (14)
Knowledge (int)(local, Halruaa): +24 (18)
Knowledge (int)(nobility and royalty): +21 (15)
Knowledge (int)(religion): +16 (10)
Knowledge (int)(the planes): +21 (15)
Listen (wis): +9 (0)
Move Silently (dex): +10 (0)
Search (int): +14 (0)
Spellcraft (int): +29 (19)
Spot (wis): +9 (0)

-Spells-
Per Day 0-8th-level: 4/6/12/5/5/5/4/3/2
Spellbook: Has most all Necromancy and many ice or frost but no Abjuration or Enchantment spells.
Favorites: Ray of Frost, Chill Touch, Death Armor, Undead Lieutenant, Plague Carrier, Cone of Cold, Contagion (mass), Control Undead, Create Greater Undead

-Feats-
Spellwise
Scribe Scroll
Spell Focus: Necromancy
Silent Spell
Spell Penetration
Craft Wonderous Item
Improved Familiar
Craft Magical Arms and Armor
Greater Spell Focus: Necromancy
Heighten Spell
Greater Spell Penetration
Exotic Weapon Proficiency (chain, spiked)

-Special Abilities-
Familiar: Night Hunter Bat
Fear Aura (Su)
Paralyzing Touch (Su)
Turn Resistance (Ex)
Damage Reduction (Su)
Immunities (Ex)
Level Adjustment +4

-Languages-
Common, Halruaan, Draconic, Elven, Shaaran, Dambrathan, Abyssal

-Items-
Boots of Levitation
Darkskull
Gloves of Chain Weilding (gives wearer Exotic Weapon Proficiency (Chain, Spiked) feat)
Helm of Darkness
Ink
Inkpen
Kel'Thuzad's Shackled Chain (Unholy Spiked Chain of Sweeping Frost +2, this chain weapon is shackled to the wrist counting as a bracer for the purpose of counting how many magical items can be worn, the wearer cannot be dissarmed)
Pearl of Power
Phylactery Amulet (small urn on a necklace containing Kel'Thuzad's life power)
Ring of Force Shield
Ring of Wizardry II
Spellbook
Spell Component Pouch
Staff of Fiendish Darkness
White Skull Mask
Wings of Pain

Kel'Thuzad's childhood is locked somewhere in the depths of his mind. The furthest he wants to remember is his collegues from Halruaa who scoffed at his Necromantic studies. He left the city when their taunts became unbearable and set up an alcove outside of a small neighboring city-state. He furthered his studies until he became powerful enough to obtain lichdom then allowed the city-state to capture him. While chained waiting for execution he recited the spell and became a lich and spread a deadly plague that turned most all of the town into undead. Later back in his alcove instead of removing the chain that bound him, he turned it into a formidable weapon along with creating a pair of gloves that allowed him to weild it with a little more skill. Now he is plotting and planning to set his plague upon Halruaa itself.
Wood Elf Ranger Posted - 08 Aug 2004 : 02:31:32
-General-
Character name: Kael'thas
Class: Sorcerer 8/Incantatrix 10
Race: Fey'ri
Home Region: The High Forest
Alignment: Chaotic Neutral
Patron Deity: Kossuth
Size: Medium
Age: 185
Gender: Male
Height: 5'7"
Weight: 150
Eyes: flaming red
Hair: blonde
Skin: gold

-Stats- (based on 32 point buy)
Stat - modifier
Str: 12 - +1
Dex: 14 - +2 [+2 racial]
Con: 12 - +1 [-2 racial]
Int: 19 - +4 [+2 racial]
Wis: 10 - 0
Cha: 20 - +5
HP: 90
AC: 12
Speed: 30ft, fly 40ft (poor)
Initiative: 6

-Saving throws-
Fort save: +9
Rflx save: +10
Will save: +18
base attack bonus: +10

-Skills-
Skill(key ability): modifier (Ranks)
Bluff (cha): +13 (5)
Concentration (con): +23 (20)
Diplomacy (cha): +8 (0)
Hide (dex): +6 (1)
Intimidate (cha): +14 (6)
Knowledge (int)(ancana): +26 (21)
Knowledge (int)(the planes): +23 (18)
Listen (wis): +7 (1)
Scry (int): +11 (6)
Search (int): +8 (1)
Spot (wis): +6 (3)
Spellcraft (int): +28 (21)

-Spells-
0-level: 6/day, Known: Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Mage Hand, Prestidigitation, Read Magic, Resistance
1st-level: 8/day, Known: Burning Hands, Enlarge Person, Feather Fall, Kaupaer's Skitish Nerves, Shield
2nd-level: 14/day, Known: Aganazzar's Scorcher, Arcane Lock, Flame Dagger, Flaming Sphere, Schorching Ray
3rd-level: 7/day, Known: Dispel Magic, Fireball, Flame Arrow, Reverse Arrows
4th-level: 7/day, Known: Fire Shield, Fire Stride, Fire Trap, Wall of Fire,
5th-level: 7/day, Known: Break Enchantment, Dismissal, Firebrand, Shroud of Flame
6th-level: 6/day, Known: Fire Spiders, Guards and Wards, Globe of Invulnerability
7th-level: 6/day, Known: Banishment, Delayed Blast Fireball, Spell Turning
8th-level: 5/day, Known: Mind Blank, Spell Engine
9th-level: 3/day, Known: Meteor Storm

-Feats-
Iron Will
Spell Focus: Evocation
Empower Spell
Improved Initiative
Extend Spell
Combat Casting
Dodge
Heighten Spell
Spell Penatration
Silent Spell

-Special Abilities-
Darkvision 60ft
Low-light vision
Immune to magic sleep spells and effects
+2 racial bonus on Will saves against enchantments
Alter Self (Sp)
+2 racial Bluff, Hide, Listen, Search, and Spot checks
Elven Blood
Outsider
Demonic Abilities: Fire Resistane 10, Charm Person (Sp) 1/day, Darkness (Sp) 1/day, Sugguestion (Sp) 1/day
Level Adjustment +2
Familiar: Bat
School Specialization: Abjuration
Send Away (Ex)
See Ethereal (Su)
Strike Ethereal (Su)
Hardy Spirit (Su)
Instant Metamagic (Su)
Improved Metamagic (Su)
Drain Item (Sp)

-Languages-
Common, Elven, Abyssal, Sylvan, Illuskan, Draconic

-Items-
Amulet of Natural Armor +5
Blast Globes x4
Cape of the Fire Bath
Gauntlet of Fury
Glove of Storing
Gwaeron's Belt
Gwaeron's Boots
Ioun Stones: Pink and Green, Pale Green, Orange
Iron Flask
Necklace of Fireballs VII
Nobles Outfit
Pheonix Helm, greater (additional sbility: allows wearer to call a Pheonix into battle 1/week)
Rations, trail
Ring of Protection +5
Ring of Wizardry II
Rod of Absorption
Spell Component Pouch
Sword of the Planes

Kael'thas was born into a noble sun elf house in the High Forest. His parents knew there was an ancestor in the family that came from House Dlardrageth but had assumed there was no demonblood in their line... until Kael'thas was born. Being their first born and only son (and not knowing if they would have any more children at the time, which they never did have any more) they decided to hide his heritage even from himself. His father crafted a signet ring that accessed Kael'thas' own demonic powers to make him appear as a normal sun elf. Kael'thas has always been fascinated by fire and especially fire spells and later in life with the ethereal plane as well. This led him to his worship of Kossuth. When the Retreat began he decided to stay in the High Forest and at this time was approched by the Daemonfey who knew of his heritage. He then joined them and became very powerful learning from their sorcerers. He now lives on the outskirts of their teritory in a small tower of his own where he continues his study of the planes and satiates his craving for playing with fire spells. He is not officially part of the Daemonfey group anymore but stays with them feeling like they are the only family he has.
Wood Elf Ranger Posted - 07 Aug 2004 : 07:17:37
I used quite a bit from the Book of Exalted Deeds on this one

-General-
Character name: Uther the Lightbringer
Class: Paladin 7/Divine Champion 5/Defender of Torm 8
Race: Human
Home Region: The Dalelands
Alignment: Lawful Good
Patron Deity: Torm
Size: Medium
Age: 68
Gender: Male
Height: 5'11"
Weight: 185
Eyes: Blue
Hair: Light brown
Skin: White

-Stats- (based on 32 point buy)
Stat - modifier
Str: 20 - +5 (+4 belt)
Dex: 10 - 0
Con: 10 - 0
Int: 10 - 0
Wis: 15 - +2
Cha: 20 - +5
HP: 216
AC: +15
Speed: 30ft
Initiative:

-Saving throws- (+1 to all Luck of Heros, +5 to all Divine Grace, +4 to all vestment)
Fort save: +26
Rflx save: +19
Will save: +24
base attack bonus: +20/+2

-Skills-
Skill(key ability): modifier (Ranks)
Diplomacy (cha): 14 (5) [+4 synergies]
Heal (wis): 5 (3)
Intimidate (cha): 12 (7)
Knowledge (int)(nobility and royalty): 5 (5)
Knowledge (int)(religion): 10 (10)
Listen (wis): 9 (7)
Sense Motive (wis): 9 (7)
Spot (wis): 9 (7)

-Spells-
1st-level Prepared: Lantern Light, Cure Light Wounds

-Feats-
Luck of Heros
Weapon Focus: Warhammer
Endurance
Diehard
Power Attack
Exalted Turning
Sanctify Martial Strike
Resounding Blow
Improved Critical
Quell the Profane

-Special Abilities-
Aura of Good (Ex)
Detect Evil (Sp)
Smite Evil (Su)
Divine Grace (Su)
Lay on Hands (Su)
Aura of Courage (Su)
Divine Health (Ex)
Turn Undead (Su)
Special Mount (Sp)
Remove Disease (Sp)
Sacred Defense
Divine Wrath (Su)
Defensive Stance (Ex)
Shield of Faith (Sp)
Magic Circle (Su)
Shield Other (Sp)
Blood of the Martye (Sp)
Protective Aura (Sp)
Glory of the Martyr (Sp)

-Languages-
Common, Chondathan

-Items-
Armband of Maximized Healing
Backpack
Bedroll
Belt of Holy Might
Blanket, winter
Boots of Striding and Springing
Everburning Torch
Flint and Steel
Holy Symbol, silver
Holy Water x5
Lightbringer (Holy Disrupting Warhammer +5)
Mithral Full Plate of Speed
Orb of Holiness
Rations, trail
Ring of Freedom of Movement
Signet Ring
Soap
Tent
Vestment of Power, lesser
Waterskin

Uther was born and raised in a bastion of Torm in the wilds of the Dalelands. He slowly but surely climbed through the ranks and earned the respect of those around him. Some go so far as to call him the 'perfect paladin'. He now is head of the bastion of Torm and still regularly leads patrols into the surrounding wilds when there are rumors of powerful evils beginning to spread.
Wood Elf Ranger Posted - 07 Aug 2004 : 01:47:59
-General-
Character name: Jaina Proudmore
Class: Sorceress 10/Arcane Devotee 5/Archmage 5
Race: Human
Home Region: Halruaa
Alignment: Lawful Good
Patron Deity: Mystra
Size: Medium
Age: 28
Gender: Female
Height: 5'7"
Weight: 130
Eyes: Hazel
Hair: Dark brown
Skin: White

-Stats- (based on 32 point buy)
Stat - modifier
Str: 14 - +2 (+6 belt)
Dex: 16 - +3 (+6 gloves)
Con: 10 - 0
Int: 24 - +7 (+6 headband)
Wis: 11 - 0
Cha: 20 - +5
HP: 80
AC: 12
Speed: 30ft
Initiative: 7

-Saving throws- (+4 to all from Robe)
Fort save: +9
Rflx save: +9
Will save: +19
base attack bonus: +9

-Skills-
Skill(key ability): modifier (Ranks)
Concentration (con): 20 (20)
Diplomacy (cha cc): 27 (20) [+2 K(nobility and royalty) synergy]
Gather Information (cha cc): 13 (6) [+2 K(local) synergy)
Knowledge (int)(arcana): 32 (23) [+2 Spellwise]
Knowledge (int) (local[Halruaa]): 17 (10)
Knowledge (int) (nobility and royalty): 17 (10)
Knowledge (int)(religion): 15 (8)
Scry (int): 12 (5)
Search (int): 12 (5)
Spellcraft (int): 32 (20) [+3 Skill Focus, +2 K(arcana) synergy)

-Spells-
0-level: 6 per day, Known: Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Mage Hand, Message, Prestidigitation, Ray of Frost, Read Magic
1st-level: 8 per day, Known: Alarm, Comprehend Languages, Feather Fall, Ice Dagger, Unseen Servant
2nd-level: 7 per day, Known: Eagles Splendor, Invisability, Knock, Locate Object, Snilloc's Snowball Swarm
3rd-level: 7 per day, Known: Leomund's Tiny Hut, Ice Lance, Sleet Storm, Wind Wall
4th-level: 7 per day, Known: Dimension Door, Ice Storm, Minor Creation, Wall of Ice
5th-level: 6 per day, Known: Cone of Cold, Leomund's Secret Chest, Summon Monster V, Teleport
6th-level: 5 per day, Known: Guards and Wards, Otiluke's Freezing Sphere, Summon Monster VI
7th-level: 4 per day, Known: Greater Arcane Sight, Greater Teleport, Zajimarn's Ice Claw Prison
8th-level: 6 per day, Known: Polar Ray, Summon Monster VIII, Zajimarn's Field of Icy Razors
9th-level: 6 per day, Known: Summon Monster IX, Teleportation Circle, Zajimarn's Avalanche

-Feats-
Spellwise (regeonal feat): +2 Knowledge (arcana) checks, +2 saving throws against illusions
Skill Focus: Spellcraft (+3 checks)
Spell Focus: Conjuration (+1 DC)
Spell Focus: Evocation
Enlarge Spell
Craft Wonderous Item
Spell Penatration (+2 caster level against spell resistance)
Greater Spell Penetration (+4)
Leadership

-Special Abilities-
Familiar: Hawk (+3 Spot checks in bright light)
Enlarge Spell
Sacred Defense +2
Alignment Focus: Good
Divine Shroud
High Arcana: Mastery of Shaping
High Arcana: Arcane Reach
High Arcana: Mastery of Counterspelling
High Arcana: Mastery of Elements
High Arcana: Spell Power +1

-Languages-
Common, Halruaan, Dambrathan, Elven, Tashalan, Goblin

-Items-
Bedroll
Belt of Giant Strength +6
Boots of Speed
Bracers of Blinding Strike
Gloves of Dexterity +6
Headband of Intellect +6
Ice Necklace of the Ulutiun
Ink
Inkpen
Ivory Chest + tiny replica (used for Leomund's Secret Chest, Jaina stores all nonessential items in the chest when traveling or adventuring)
Mirror, small steel
Nobles Outfit
Paper x5
Pouch, belt x6
Proudmore Staff (Darkwood Quarterstaff +5, Defending, Impact, Spell Storing)
Rations, trail
Ring of Nine Lives
Ring of Spell Battle
Robe of the Archmagi: Good
Scholars outfit
Soap
Spell component pouch
Tasmia's Heart
Waterskin

Jaina was born into nobility in the proud magical city of Halruaa. She was trained at an early age after showing inherant magical capabilities. She learned very quick and became one of the brightest Sorceresses in a long time. Recently she has fought in the many battles that have plagued Halruaa lately and has achieved Archmage status. Her father was killed in the battle with Akhlaur and now she rules her family and is taking on apprentices of her own.

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