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T O P I C    R E V I E W
Sourcemaster2 Posted - 07 Feb 2004 : 04:39:56
I've been reviewing the standard protective spells, and I have to know: Is there any simple protect-from-all-damage kind of spell? Something that protects the caster from all kinds of direct damage, not mental effects, gaze attacks and the like, but sword blows, fireballs, ect. Sort of a wall of force that can take so much damage before being spent. It seems like a very simple concept, but I've yet to see anyting like it. If it doesn't exist officially, does anyone have something similar in their secret stash?(don't think for a second that I'm not aware of those stashes, or how extensive they are, *cough cough*, Bookwyrm, *cough cough*)
15   L A T E S T    R E P L I E S    (Newest First)
Fletcher Posted - 03 Jun 2005 : 16:44:52
Teleport is always a great way to avoid damage. It doesn't matter how much the space you were in takes, you are still OK.

How is this for a thougth, if you are a Wizard, spend some time and effort and cash in researching an ablative force field. Perhaps a 4th level spell, that has 5hp of damage ablation / caster level in a 180 degree arc like Shield and lasts for rounds/level. Save you from some serious greif, but not overpowered.
Forge Posted - 03 Jun 2005 : 02:21:22
I agree, there are no total immunity solutions, wouldnt want one really, but perhaps the best bet would be to layer protections. A configuration I had at one point was:

1)Ring of Feather Fall
2)Chain Contingency (Stoneskin/Energy Buffer)
3) Verbalize (Permanent, Removed the need for somatic components)
4) Ring of Regeneration
5) Protection from Evil (Permanent)

VEDSICA Posted - 03 Jun 2005 : 01:46:30
Isn't there a spell called Ironguard????Protection from weapons made of iron or metal for that matter????
Bendal Posted - 02 Jun 2005 : 22:31:50
One spell won't protect you against everything. Any spell that stops direct attacks won't keep a mind control spell or gaze attack from affecting you. Your best bet may be a combination of Anti Magic Shell and Protection from Normal Weapons.
Forge Posted - 02 Jun 2005 : 20:16:27
Not trying to dig up dead topics, but an alternate to the methods listed would be to lay in a Chain Contingency with Stoneskin and whatever other protections you want. It's not sovereign, but it's darned good.
Bookwyrm Posted - 11 Feb 2004 : 04:15:05
I found the spell I made. Click here and you'll be taken right to it.
EcThelion Posted - 11 Feb 2004 : 01:01:39
quote:
Originally posted by MuadDib

i only know 2e spells from BG II but maybe they can help.

Stoneskin protects the caster from the next 5 physical attacks, without fail.

Protection from normal weapons - cannot be hit by normal weapons
Protection from normal missiles - cannot be hit by normal weapons
etc

Spellshield - absorbs 30 levels worth of spells cast at it (does not include AE spells)

Globe of invulnerability - Protects against area affect spells.

Absolute immunity - Same sort of thing

Improved Mantle - Almost near perfect protection from everything for something like 30 seconds (details are sketchy here)

Otilluke's resillient sphere is about the only full full proof defence against everything.


Ahhh... a little bit of modifications!

Stoneskin: 5 attacks per 5 levels, max 20 (or is it 40?)

Protection from normal weapons - cannot be hit by normal weapons
Protection from normal missiles - as far as I was concerned this spell does nothing. It protects you from non-magical missiles of all kinds wich, in reality, makes out absoluately none of the missile-attacks in the game

Spellshield - "absorbs 30 levels worth of spells cast at it" (Here it's also some kind of Spells/levels-thingy, but I can't remember the stats) Reflection is cooler, anyways

Globe of Invounerability: Protects you from Level 4 spells & less.

Absolute Immunity: Immunity to +5 weapons and less, for 1 round. (or was it 75% elemental resistance?)

Improved Manlte: Immunity to +4 weapons & less, for 1 round.

"Otilluke's resillient sphere is about the only full full proof defence against everything." Just sucky that u can't do anything
Crust Posted - 10 Feb 2004 : 16:59:32
What's really fun is when one of your players is an engineering graduate student. He tries to explain in detail the nuances of how this effect should work and how that effect should work. Sometimes it's helpful, but most of the time he uses it to tweek things to his liking, and it gets annoying.
The Sage Posted - 10 Feb 2004 : 08:36:03
Indeed I did...I started by explaining that the D&D CRPG mechanical environment (at least during the period those earlier games were produced) was vastly different from that of sitting at a table and rolling some die to determine the certain aspects of spells.

Once I actually made the spell lists from the 2e PHB available to him, he began to see how and why such interpretations on the computer usage of spells was so different.

He came to see that the CRPG D&D spell/magic system was created solely for the purpose of computer gaming interaction and could never approach the depth and level of complexity evident in the more traditional way of playing D&D.
Bookwyrm Posted - 09 Feb 2004 : 16:12:02
Too bad. Sure, some of the spells seem attractive because of the way they're made, but they're only balanced within the computer game itself. For instance, I rather liked the fact that in NWN, you could always get at least +1 AC (dodge) from mage armor, but splitting the benefit of the spell into four different effects (+1 armor, deflection, natural armor, and dodge each) makes it a bit too powerful for a first-level spell in real D&D.

I hope you were able to convince him that things were different, Sage.
The Sage Posted - 09 Feb 2004 : 13:31:24
That's absolutely right. I have a friend who once believed that the spells in most of the FR SSI games were as accurate as those presented in the 2e PHB...
Bookwyrm Posted - 09 Feb 2004 : 08:19:30
The problem with computer game spells is that they're either the simplest of spells (such as those used pre-BG), or the spells have been simplified. I don't need to look at the 3e PHB to know that some of the spells in IWD are unbalanced. It's the same thing in NWN; a lot of things have been changed to make gameplay simpler. A computer doesn't make a very good DM (yet ), so that's necessary.
MuadDib Posted - 09 Feb 2004 : 08:13:37
i only know 2e spells from BG II but maybe they can help.

Stoneskin protects the caster from the next 5 physical attacks, without fail.

Protection from normal weapons - cannot be hit by normal weapons
Protection from normal missiles - cannot be hit by normal weapons
etc

Spellshield - absorbs 30 levels worth of spells cast at it (does not include AE spells)

Globe of invulnerability - Protects against area affect spells.

Absolute immunity - Same sort of thing

Improved Mantle - Almost near perfect protection from everything for something like 30 seconds (details are sketchy here)

Otilluke's resillient sphere is about the only full full proof defence against everything.
Bookwyrm Posted - 09 Feb 2004 : 05:24:09
I made a spell for that a while ago, and it's in the Shop someplace. I used to have it on my computer, but that harddrive died. Basically, it's a modified Energy Buffer (I think that was the one) that would absorb physical damage, such as from a weapon, a grapple, or a fall. Once it absorbed its limit, it dissipated and any extra damage got through.
Winterfox Posted - 07 Feb 2004 : 13:36:52
Stoneskin (physical damage) + Energy Buffer (elemental damage)? Otiluke's Resilient Sphere?


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