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Sourcemaster2
Senior Scribe

USA
361 Posts

Posted - 07 Feb 2004 :  04:39:56  Show Profile  Visit Sourcemaster2's Homepage Send Sourcemaster2 a Private Message  Reply with Quote  Delete Topic
I've been reviewing the standard protective spells, and I have to know: Is there any simple protect-from-all-damage kind of spell? Something that protects the caster from all kinds of direct damage, not mental effects, gaze attacks and the like, but sword blows, fireballs, ect. Sort of a wall of force that can take so much damage before being spent. It seems like a very simple concept, but I've yet to see anyting like it. If it doesn't exist officially, does anyone have something similar in their secret stash?(don't think for a second that I'm not aware of those stashes, or how extensive they are, *cough cough*, Bookwyrm, *cough cough*)

But what have all the passing years/Done, but breed new angers, fears?/Show me now an equal worth/To innocence I earned at birth.

Edited by - Sourcemaster2 on 07 Feb 2004 04:40:56

Winterfox
Senior Scribe

895 Posts

Posted - 07 Feb 2004 :  13:36:52  Show Profile  Visit Winterfox's Homepage Send Winterfox a Private Message  Reply with Quote
Stoneskin (physical damage) + Energy Buffer (elemental damage)? Otiluke's Resilient Sphere?

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 09 Feb 2004 :  05:24:09  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I made a spell for that a while ago, and it's in the Shop someplace. I used to have it on my computer, but that harddrive died. Basically, it's a modified Energy Buffer (I think that was the one) that would absorb physical damage, such as from a weapon, a grapple, or a fall. Once it absorbed its limit, it dissipated and any extra damage got through.

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MuadDib
Senior Scribe

South Africa
442 Posts

Posted - 09 Feb 2004 :  08:13:37  Show Profile  Visit MuadDib's Homepage Send MuadDib a Private Message  Reply with Quote
i only know 2e spells from BG II but maybe they can help.

Stoneskin protects the caster from the next 5 physical attacks, without fail.

Protection from normal weapons - cannot be hit by normal weapons
Protection from normal missiles - cannot be hit by normal weapons
etc

Spellshield - absorbs 30 levels worth of spells cast at it (does not include AE spells)

Globe of invulnerability - Protects against area affect spells.

Absolute immunity - Same sort of thing

Improved Mantle - Almost near perfect protection from everything for something like 30 seconds (details are sketchy here)

Otilluke's resillient sphere is about the only full full proof defence against everything.

MuadDib - Candlekeep Inn Barhand
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 09 Feb 2004 :  08:19:30  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
The problem with computer game spells is that they're either the simplest of spells (such as those used pre-BG), or the spells have been simplified. I don't need to look at the 3e PHB to know that some of the spells in IWD are unbalanced. It's the same thing in NWN; a lot of things have been changed to make gameplay simpler. A computer doesn't make a very good DM (yet ), so that's necessary.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 09 Feb 2004 :  13:31:24  Show Profile Send The Sage a Private Message  Reply with Quote
That's absolutely right. I have a friend who once believed that the spells in most of the FR SSI games were as accurate as those presented in the 2e PHB...

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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 09 Feb 2004 :  16:12:02  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
Too bad. Sure, some of the spells seem attractive because of the way they're made, but they're only balanced within the computer game itself. For instance, I rather liked the fact that in NWN, you could always get at least +1 AC (dodge) from mage armor, but splitting the benefit of the spell into four different effects (+1 armor, deflection, natural armor, and dodge each) makes it a bit too powerful for a first-level spell in real D&D.

I hope you were able to convince him that things were different, Sage.

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The Sage
Procrastinator Most High

Australia
31774 Posts

Posted - 10 Feb 2004 :  08:36:03  Show Profile Send The Sage a Private Message  Reply with Quote
Indeed I did...I started by explaining that the D&D CRPG mechanical environment (at least during the period those earlier games were produced) was vastly different from that of sitting at a table and rolling some die to determine the certain aspects of spells.

Once I actually made the spell lists from the 2e PHB available to him, he began to see how and why such interpretations on the computer usage of spells was so different.

He came to see that the CRPG D&D spell/magic system was created solely for the purpose of computer gaming interaction and could never approach the depth and level of complexity evident in the more traditional way of playing D&D.

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Crust
Learned Scribe

USA
273 Posts

Posted - 10 Feb 2004 :  16:59:32  Show Profile  Visit Crust's Homepage Send Crust a Private Message  Reply with Quote
What's really fun is when one of your players is an engineering graduate student. He tries to explain in detail the nuances of how this effect should work and how that effect should work. Sometimes it's helpful, but most of the time he uses it to tweek things to his liking, and it gets annoying.

"That's right, hurl back views that force ye to think by name-calling - 'tis the grand old tradition, let it not down! Anything to keep from having to think, or - Mystra forfend - change thy own views!"

Narnra glowered at her father. "Just how am I to learn how to think? By being taught by you?"

"Some folk in the Realms would give their lives for the chance to learn at my feet," Elminster said mildly. "Several already have."

~from Elminster's Daughter, Ed Greenwood
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EcThelion
Learned Scribe

Norway
323 Posts

Posted - 11 Feb 2004 :  01:01:39  Show Profile  Visit EcThelion's Homepage Send EcThelion a Private Message  Reply with Quote
quote:
Originally posted by MuadDib

i only know 2e spells from BG II but maybe they can help.

Stoneskin protects the caster from the next 5 physical attacks, without fail.

Protection from normal weapons - cannot be hit by normal weapons
Protection from normal missiles - cannot be hit by normal weapons
etc

Spellshield - absorbs 30 levels worth of spells cast at it (does not include AE spells)

Globe of invulnerability - Protects against area affect spells.

Absolute immunity - Same sort of thing

Improved Mantle - Almost near perfect protection from everything for something like 30 seconds (details are sketchy here)

Otilluke's resillient sphere is about the only full full proof defence against everything.


Ahhh... a little bit of modifications!

Stoneskin: 5 attacks per 5 levels, max 20 (or is it 40?)

Protection from normal weapons - cannot be hit by normal weapons
Protection from normal missiles - as far as I was concerned this spell does nothing. It protects you from non-magical missiles of all kinds wich, in reality, makes out absoluately none of the missile-attacks in the game

Spellshield - "absorbs 30 levels worth of spells cast at it" (Here it's also some kind of Spells/levels-thingy, but I can't remember the stats) Reflection is cooler, anyways

Globe of Invounerability: Protects you from Level 4 spells & less.

Absolute Immunity: Immunity to +5 weapons and less, for 1 round. (or was it 75% elemental resistance?)

Improved Manlte: Immunity to +4 weapons & less, for 1 round.

"Otilluke's resillient sphere is about the only full full proof defence against everything." Just sucky that u can't do anything

Ec'Thelion, formerly known as Forgotten One, now known as Ec'Thelion the Overpowered.
Currently not all that active. I'm preoccupied with Warcraft III for the moment. Bite me :P
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Bookwyrm
Great Reader

USA
4740 Posts

Posted - 11 Feb 2004 :  04:15:05  Show Profile  Visit Bookwyrm's Homepage Send Bookwyrm a Private Message  Reply with Quote
I found the spell I made. Click here and you'll be taken right to it.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.

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Forge
Learned Scribe

USA
218 Posts

Posted - 02 Jun 2005 :  20:16:27  Show Profile  Visit Forge's Homepage Send Forge a Private Message  Reply with Quote
Not trying to dig up dead topics, but an alternate to the methods listed would be to lay in a Chain Contingency with Stoneskin and whatever other protections you want. It's not sovereign, but it's darned good.
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Bendal
Seeker

USA
54 Posts

Posted - 02 Jun 2005 :  22:31:50  Show Profile  Visit Bendal's Homepage Send Bendal a Private Message  Reply with Quote
One spell won't protect you against everything. Any spell that stops direct attacks won't keep a mind control spell or gaze attack from affecting you. Your best bet may be a combination of Anti Magic Shell and Protection from Normal Weapons.
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VEDSICA
Senior Scribe

USA
466 Posts

Posted - 03 Jun 2005 :  01:46:30  Show Profile  Visit VEDSICA's Homepage Send VEDSICA a Private Message  Reply with Quote
Isn't there a spell called Ironguard????Protection from weapons made of iron or metal for that matter????

LIFE,BIRTH,BLOOD,DOOM---THE HOLE IN THE GROUND IS COMING ROUND SOON----BLS
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Forge
Learned Scribe

USA
218 Posts

Posted - 03 Jun 2005 :  02:21:22  Show Profile  Visit Forge's Homepage Send Forge a Private Message  Reply with Quote
I agree, there are no total immunity solutions, wouldnt want one really, but perhaps the best bet would be to layer protections. A configuration I had at one point was:

1)Ring of Feather Fall
2)Chain Contingency (Stoneskin/Energy Buffer)
3) Verbalize (Permanent, Removed the need for somatic components)
4) Ring of Regeneration
5) Protection from Evil (Permanent)

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Fletcher
Learned Scribe

USA
299 Posts

Posted - 03 Jun 2005 :  16:44:52  Show Profile  Visit Fletcher's Homepage Send Fletcher a Private Message  Reply with Quote
Teleport is always a great way to avoid damage. It doesn't matter how much the space you were in takes, you are still OK.

How is this for a thougth, if you are a Wizard, spend some time and effort and cash in researching an ablative force field. Perhaps a 4th level spell, that has 5hp of damage ablation / caster level in a 180 degree arc like Shield and lasts for rounds/level. Save you from some serious greif, but not overpowered.

Run faster! The Kobolds are catching up!
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