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Trafaldi Posted - 15 Oct 2003 : 17:12:30
What are some of the weird and or funny ways you have died in a game.
30   L A T E S T    R E P L I E S    (Newest First)
Master Dresdinn Posted - 05 Jun 2004 : 05:01:39
This wasn't a characters death, but it is still weird. We entered a skirmish with a goblin hord consisting of roughly 50 goblin infantry alone. After killing off most of them they began to retreat. We caught a few stragglers and torchered them for information about the tribes warren. I found it very difficult, though, to extract anything of use from their garbald speech especially when it is mixed with screems, and the fact that they are particularly fond of diying before the interogation is over. Funny, they don't like whips either.
Valondil the Ranger Posted - 02 Jun 2004 : 21:47:27
It's a bit of both, really. But it also depends on what level you were.
Senbar Flay Posted - 31 May 2004 : 18:49:14
Well I do not know if this is funny but it is humiliating but i got killed by a goblin.
Jarren Longblade Posted - 29 May 2004 : 03:50:31
I was the DM of a game that involved 4 friends of mine. One of my friends he was (20yrs at this time) was completly in love with his character a 1/2E Thief (2e), spent almost 3 day working on the character tried to stay back and use only ranged weapons so not to get killed. After they had adventured for a while they decided to attack 2 Stone Giants that were harrasing a local village. The adventures entered the cave and after fighting there way to the main chamber their Dice rolls turned against them they could not hit anything. After the giants killed the Mage (Stone toss), and the Cleric (Club smash) all that was left were a Samuari who was low on hp and the Thief who still had almost full Hp & an L. Sword + 3 vs Giants would not enter the melee. After seeing the Cleric and Mage starting to get destroyed. He tucked tail and started fleeing through the cave. The other players who were getting feed up with his unwillingness to enter the battle. So the Samuari instead of fighting the the giants chased the character and got on good roll against him, Hit with Critcal X2 damage with +2 Katana. Killing the Thief then turned to fight (and die) against the giants. The person who's theif got killed immediatly start to get upset screaming that that was not fair, his character should still be alive, he got so worked up his eyes started to water. He then looked at the character who was playing the ninja and asked why he did do that. The Samuari player said "to leave your friends to die without helping against the Giants was dishonorable especially since you have a weapon that could have prevented everyone death". He gathered all of his stuff and left. He came back the following week to play with a new character but still complains about his Thief and has tried to get me to let him use that exact same character again, and wouldn't switch to the 3e rules because of it. So needless to say he doesn't come around anymore.
Valondil the Ranger Posted - 26 May 2004 : 23:55:22
On one of my previous quests, my cousin and I were at odds. He had come after me after about fifteen years of my well-going and solitude. I was living among a community of nymphs and my cousin shot out of a portal, throwing a dagger at my wife. It struck her in the head and she was dead.

Angry beyond your imagining, I turned back from the body of my dead wife and saw that my cousin--Salogel--was fleeing. He shot into the air, for he had found a ring of flight, and I came was at a loss at what to do. Suddenly, remembering from one of my quests that I had found a device--a can't remember which--that could shoot fire. I reached into my pocket and there it was!

Not wasting my time, I shot a ball of hellfire at the fleeing Salogel. My cousin exploded into a ball of ash that littered the forest floor.

(My cousin was a new player and didn't know much about D&D, so my friend Tyler who was DMing told him that once your character dies, you can't use him ever again. Stubborn and stupid as my cousin always was, he shredded the character sheet--in a real shredder and not with his hands!--and soon after Tyler told him that we were playing a joke on him. He got horribly angry and yelled at us. Of course, we didn't tell him to shred the durned character sheet, so what could he blame us for? LOL.)
Gerath Hoan Posted - 18 May 2004 : 17:54:41
my personal favourite character from back when i was at school was a particularly amoral and ambitious mageling, who unbeknownst to his party was gonna sell every one out to the Zhents.

Of course, when it came to the end of school and we were all going to go our seperate ways, i asked if my character could be killed off in fairly (anti)heroic fashion, as i wanted some closure on what had up to that point been a magnificent career for him.

My DM of the time obviously had a perverse sense of humour, as my character's blaze of glory involved little more than an ignoble death being throttled by a crawling claw! How i wanted to stalk around the gaming table and punch his lights out!
Wooly Rupert Posted - 18 May 2004 : 17:05:36
Well, this one didn't happen to me, but I was part of the group...

Our low-level party had a random encounter with a giant porcupine. Eric's character decided that he had the best way of dealing with this critter -- he tossed one of his many vials of Greek fire onto the porcupine.

This did kill the porcupine. But before it died, it sent giant flaming quills everywhere... Including into Eric's character!

Eric's character fell, and landed on his pack -- shattering the other vials of Greek fire. What didn't shatter was engulfed when the other vials did...

So now this character is on fire and already pretty much dead. Eric tried to make a saving throw for the magical shield he was carrying, and failed the roll. So our DM decided that the shield exploded!

By the end of that round, Eric's character was down to -151 HPs. My character was into negative HP, but not dead yet, and so was one other. The two people still on their feet were hurt pretty bad...

From then until our gaming group kinda dissolved, we all cringed whenever Greek fire was mentioned!

Oh, and even though the character was already dead, I pointed out the death from massive damage rule (this was a while ago, in 2E). Eric failed that roll, too.
Sarelle Posted - 18 May 2004 : 16:40:09
My funniest death was also the one that made me the most mad! We were invading a Rakashasa citadel, had killed quite a few big bad rakshasa and were feeling confident. My character was my second and last human I ever played - a human rogue called Jec. The DM then declared that we had met the Rakshasa lord of the citadel - he had been in the room, invisible all that time. As I had just started to disbale a trap by the window at the time, the DM declared the rakshasa threw a fireball at me, made me roll a dice and decided I had fallen out of the window - some several hundred feet. I was not a happy bunny!

The DM and I had had an arguement over something with nothing to do with D&D the other day and decided to take it out on me then. Very immature. And the next day - when we were okay with each other again, he insisted I had died. But still - 'twas a tale to tell.
Dunbarth Posted - 18 May 2004 : 15:43:05
Our party was in the midst of "Web of Illusions" when most met our untimely ends. We had chosen some ruins which appeared defensible and set up camp. We of course kept a guard on duty that night to watch for trouble. We did not expect to encounter a Naga with spell casting abilities though. She apparently was able to slip in while we slept and place some type of glyph on Valin's sword sheath. After her devious subterfuge she had her minions launch their attack against us. When Valin drew his sword the resulting explosion was devastating. Everyone in the party EXCEPT valin failed their saving throws. The DM, with glee in his eye I might add, had those who failed roll saving throws for all their magic items. In an umtimely stream of badluck, most failed their saves. Each item exploded causing more devastation to the party. When all was said and done, Valin lay smoking and smoldering. His comrades lay dead all around him. He was at -3 HPs (unconscious in our game). His friends did not fair so well. Most were at or below -100 HPs. The Naga slithered away happy in the fact that her cunning attack had slew us all. When Valin came to a few days later, he wretched at the carnage that had been his companions for so long. The DM feeling "bad" decided to have some compasion on us and let those who were only at -50 or less change their HPs to 0. The moral of the story? If you as a DM want to strip a party of magic.... Just let a thief steal em!
Veszaun Auvryath Posted - 30 Apr 2004 : 04:01:03
Hrm, I have another entry under Stupid deaths:

In the midst of battle, a Roc swoops down and snatches up one of my characters of old, and proceeds to fly away. A short time later, once we're very much airborne and at a fairly high altitude, one of my fellow party members decides that the best way to save my character is to unleash a hail of arrows on the Roc and shoot it down....

Needless to say, once they finally got around to sloughing the goop which was my character off the rocky barrens and got him rezzed, said "rescuer's" nifty little magic bow was summarily snapped and splintered into a multitude of little pieces. Tried to do the same to the wielder, but the DM intervened on his behalf
yeminer Posted - 30 Mar 2004 : 08:49:53
well, I was a sorcerer in basicly level and the others was all experienced clerics. there was 10 goblins against us so ý tried to cast a color spray behind my group to goblings. ý think(was it 'g'? I can't remember ) they would be succesful on saving throw but all of them failed and I stay alone with ten goblins they killed all of us and then in real life my groups members killed me too It was the worst of time for me.
eilinel Posted - 02 Feb 2004 : 23:17:33
well, what's the matter for a barbarian?
Icewolf Posted - 30 Jan 2004 : 00:26:40
He didn't bother. The wizard didn't have feather fall, and if anybody had accidentally fallen in, there weren't any handholds or anything to grab. My barbarian went through quite a bit of damage. I wouldn't have been surprised if my DM tried to lower my Int (5) due to brain damage.
EcThelion Posted - 29 Jan 2004 : 23:23:28
That was... pretty nasty... How much damage did the DM take from that move?
Icewolf Posted - 29 Jan 2004 : 22:33:11
I was playing a barbarian once, and a little gnome threw a fireball at me. I survived the fireball, and made a beeline for him, hoping to catch him before he could cast again.

I got halfway across before I realized that the floor was just an illusion. My DM said to the other players that "You see him fall through the floor, but you don't hear him hit anything." They finally kill the gnome, and as he dies, the illusion fades. They are about to drop a torch to see if they could find me. "As you are lighting the torch, you hear adull thud and a squishing noise."

I fell far enough to actually techically be in the Underdark before I died. The first character in that group to have been there.
Shadowlord Posted - 29 Jan 2004 : 20:08:59
Four stories. Needless to say, that wasn't my most brilliant move......
EcThelion Posted - 29 Jan 2004 : 19:05:23
How many floors down?
Shadowlord Posted - 29 Jan 2004 : 01:06:39
Hmm, drunken deaths.....

This reminds me of when I played as a halfling thief. I got drunk before a thievery job, and I set off all the alarm wards. I didn't want to get caught so I jumped off the roof..... Well, I didn't "go out with a bang!", but I did go out with a THUD!, so to speak.....
eilinel Posted - 28 Jan 2004 : 22:54:44
well, i remember a guy who told me a story about the death of one of his character, it was actually in Rolemaster, but anyway... so his young and new character was crossing plains and rivers looking for adventures.
poor but full of courage, he hunted his food or picked it in trees.
so one day, he saw a nest with several little eggs. thus, he went to climb and take it, but the magpie came back and stared to attack him.
a wonderful critical hit made him half blind, and falling back on the floor. he died.
well, he often sais that nobody can trust a bird.
i guess killed by a magpie is not that glorious.
Trafaldi Posted - 05 Nov 2003 : 16:23:01
Hm drunken idiocy, what a bad way to go. hehehehe...hahahahahahaha
eilinel Posted - 05 Nov 2003 : 14:28:11
Tsilfa died stupidely one time... we were in ravenloft and tried to get peace and a good rest in a bar. we were all drunk (i mean only eilinel but don't tell it to any body!) and singing. Tsilfa wanted to get out to sing and dance under the moon (he is a follower of Elistrae). the keeper told him not to do so 'cause of the shadows walking outside. he didn't care, opened the door, had'nt even the time to shut it that he died.
we never knew what it was, a shadow walker or something like...
William of Waterdeep Posted - 05 Nov 2003 : 05:23:03
Okay, just curious,I liked the old one just fine but I understand and Bayne sounds cool too.
Bayne Posted - 04 Nov 2003 : 12:18:54
quote:
Originally posted by William of Waterdeep

What made you decide to change your name to Bayne? You didn't like the old one,SanguineDefect?


It was ok, I just wanted a name that was in-character, like everyone else did, or else i'd appear out of place, and throw off the flow.

Plus it's the name of my Monk.
William of Waterdeep Posted - 04 Nov 2003 : 02:47:10
What made you decide to change your name to Bayne? You didn't like the old one,SanguineDefect?
Bayne Posted - 04 Nov 2003 : 01:25:21
quote:
Originally posted by Arivia

It really depends upon how fast your group is.
I believe Wizards of the Coast's estimates of the time it takes to play the adventure were about 40-60 hours.
With the guidelines below, I'd say a year to a year and a half of playing sessions(with a session once a month).
It's not for everyone, however, as the adventure is heavily combat based. There's limited opportunities for true roleplaying in the third part, but they don't last all that long.
It is a Forgotten Realms 3.0 adventure, if that means anything to you.



Thank you, and yes, I understand what you said.
Arivia Posted - 04 Nov 2003 : 00:33:02
It really depends upon how fast your group is.
I believe Wizards of the Coast's estimates of the time it takes to play the adventure were about 40-60 hours.
With the guidelines below, I'd say a year to a year and a half of playing sessions(with a session once a month).
It's not for everyone, however, as the adventure is heavily combat based. There's limited opportunities for true roleplaying in the third part, but they don't last all that long.
It is a Forgotten Realms 3.0 adventure, if that means anything to you.
Jander Sunstar Posted - 03 Nov 2003 : 22:51:37
I think finishing an adventure is not important. The important thing is to long for another game making plots for the char and playing the game with that feeling. I m not as good as other Dm s who are able to build that atmosphere but I would be pleased to play in such a game. Maybe I can reach that quality
SanguineDefect Posted - 03 Nov 2003 : 13:49:12
quote:
Originally posted by Arivia

City of the Spider Queen is a massive adventure that Wizards of the Coast(the company that makes D&D)released awhile ago. It's a hundred sixty-eight pages in length, all told. It takes about maybe fifty hours to play through, and for a group that meets for five hours at the most every three months, it takes quite a while.


How long do you think it would take for a party of five people to finish if it they meet once every month for about five-eight hours?
Arivia Posted - 03 Nov 2003 : 04:42:24
City of the Spider Queen is a massive adventure that Wizards of the Coast(the company that makes D&D)released awhile ago. It's a hundred sixty-eight pages in length, all told. It takes about maybe fifty hours to play through, and for a group that meets for five hours at the most every three months, it takes quite a while.
William of Waterdeep Posted - 03 Nov 2003 : 04:33:26
quote:
Originally posted by SanguineDefect

quote:
Originally posted by William of Waterdeep

Is the only character you have ever had? What made you decide Drow Elf for your character? Just curious.


You are quite correct, it is indeed the only character i have ever had, as i am extremely new to the game, and have only just started playing it a month ago (we play on every sunday, yes sadly enough, ONLY on every sunday )
I chose a drow elf because that is what im familar with, and thought that it would suit me as a person...i have many dark things about me, as do Drows, but i also have the great potential to be good (as shown with Drizzt Do'Urden), so i played upon that potential, and made it into actuality, by choosing to make myself a monk, which indeed, as i have put it, and may put it many times thereafter, is paradoxical...




Sounds like a good choice to me then.Everyone started out new at one time and as Arivia says you play when ever the group can meet.

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