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T O P I C    R E V I E W
Xysma Posted - 19 Sep 2007 : 04:31:27
Sirreus, don't read this topic!

I hit a snag while developing my upcoming campaign. It's mostly set in Chult and that part I've got pretty well mapped out. The basic premise is that Ras T'fima is missing, the Rundeem Consortium has started capturing the tabaxi outside of Mezro and selling them as slaves, and Ras Nsi has stepped up his attacks on outsiders in Chult which has increased tensions between Nsi and the other barae of Mezro. Once in Chult, the PCs task will be to find out what happened to T'fima and uncover other plot points along the way. I've decided I want to include some seafaring adventures and thought about beginning the campaign in Innarlith and then having the PCs work their way to Chult. My problem is coming up with a hook to get them from Innarlith to Chult. My initial thought is to use the nagas associated with Ivar Devorast to have some knowledge of the unfolding events in Chult through contact with nagas from that region. Is that too much of a stretch? Does anyone have a better idea?
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Xysma Posted - 19 Sep 2007 : 05:06:44
quote:
Originally posted by Kentinal

Dream vissions of course can be another way you might hook them. Dreams offering great riches, power, love etc.




Hmmm... One of the PCs is a Disciple of the Phoenix, perhaps a sending from a high-level cleric of Kossuth. I'm thinking maybe the recent weakening of their power base in Thay (after the events of Unclean) has forced the church to seek new sources of power, maybe a relic of some sort to be found in the Peaks of Flame.
Kentinal Posted - 19 Sep 2007 : 04:53:29
Perhaps they find a Noble (or at least Rich person) of Chult, that offers great reward for assisting back to home.

Accuse or convict of a crime,if accused evidence of innocence is in Chult, if convicted they are oredered to quest for something in Chult. There though is a downside of this as the party would need to leave somebody or some thing hostage (perhaps a dear NPC friend or most powerful magic item from each PC so they have a reason to want to return).

Of course if in need of major clerical spell, payment could require a quest as well.

There can always be the sudden storm that drives a ship in the direction of Chult, but there is not much of a hook unless rescued by somebody that offers an idea.

Dream vissions of course can be another way you might hook them. Dreams offering great riches, power, love etc.

Just a few ideas for you to consider *G*

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