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Darkmeer Posted - 08 Jul 2007 : 04:44:20
The title is odd, but it poses the subject very simply.

When you DM for the Realms, do you limit character regions to "Nearby regions?"

As to the feats, spells & such, I assume all DM's do so in their own way. It's mainly a discussion of regions and what is considered a "near region." Further, do you delve into a region and distinguish extra information if it's central to your game (even including "sub-regions" such as the swagdar of Dambrath)?


/d
11   L A T E S T    R E P L I E S    (Newest First)
Darkmeer Posted - 27 Jul 2007 : 04:02:46
See, when it's agreed the limitation is for story purposes it works. That's my only argument. Unless someone is running away from something major, I can't see them a half a continent (or more) away from their home region.

I'd really like to expand on places for character generation, but it seems to me that "near" locations makes sense at lower levels (1-3) and then expanding from there.

Mind you, I've been working on a campaign for the Tashalar, and I even found a way for characters from as far as Baldur's Gate to make it to the campaign's location. I really want everyone to play the archetype they want, and if they come up with a great background I'll help fit it in, 'cause if you're willing to put the effort in, so should I.

/d
Wenin Posted - 25 Jul 2007 : 17:52:14
In the campaign I'm planning for I'm going so far as to limit all the characters to be from Zhentil Keep or one of their holdings. Prior to this, I asked what everyone wanted to play for the campaign, as I gave them a choice of being "good guy" adventurers, or "the dirty half dozen" from Zhentil Keep.

Most liked both ideas, but leaned towards the Zhent angle.

So now as Zhents, they're choices are very limited. I'm only allowing two non-humans at the most in the group, and there are certain core classes that aren't available, since 4 of the six will be in the Zhentilar.

This is the second campaign that my group has done where character creation was limited, the other was an all drow campaign.... we had no complaints for that setup... but most wouldn't. =)
Calrond Posted - 25 Jul 2007 : 17:18:02
The only restriction I've put on character creation in my campaign so far is "No drow - yet". It's a low level Waterdeep campaign right now, and a drow character would just bring more headaches than it's worth at this point. I had an Aasimar player, which is fine by me, but no drow just yet.
Aelf Posted - 25 Jul 2007 : 17:05:20
To paraphrase the character concept of a fellow player in the last campaign we played:

"He's a Drow from [near] Myth Drannor, who in the Time of Troubles was caught up in a vortex and wound up in Kara-Tur where he learned to be a ninja but now is in the North near Citadel Adbar."



Matthus Posted - 25 Jul 2007 : 11:08:06
As often mentioned already, it depends on agreement. But in general I – as DM - want more background story for the more exotic characters. For example we had a player who wanted to give his monk some ties to Kara-Tur - he thought long about the reasons for the voyage to the Dalelands (similar to Xysma’s example ). IMO it ok, if a player thinks hard about the character creation – and if he can give understandable reasons besides just wanting this feat or that skill – why not.

The fun should be in hub of the game – and I like it if my players have funny ideas – but it should be fun – and not power-gaming

Marquant Volker Posted - 24 Jul 2007 : 12:35:05
Upon character creation i make a discussion with each player, he has the characters main idea, sometimes i help him choose classes, and then we discuss on the "fluff" section.

I usually permit characters, but there are exceptions, if a character is too exotic and bizzare or his core and prestige classes are selected pure for "Big Numbers" (on hit,dmg etc) without make any sense in the "fluff" part.

PS:Another type of character that gets the X mark are Drizzt clones, no comments on that.
Faraer Posted - 08 Jul 2007 : 14:53:17
I come to an agreement with players on good characters to play in the particular campaign. This is cooperation, not limiting. I think it's really misleading to talk about 'limiting' character choice, because that implies conflicting purposes -- it's only limiting from the point of view of a player who'd want to play a character not appropriate for the campaign. Do co-authors of a book talk about 'restricting' each other?

There are no absolutes to this. Generally, it's best if 1st-level characters come from nearby, because it's best if they travel the wide Realms during the campaign and not before. One or two from further afield could be fine.
Sian Posted - 08 Jul 2007 : 07:18:28
yeah ... depends somewhat what level they start on ... if it is a lowlevel party i would most likely have that they are in near regions ... if possable with relatively easy access to transport of one kind or another to where they are ... if it is higher level i only demand that they have a good reason to be where they are ín the first place
scererar Posted - 08 Jul 2007 : 06:07:15
It all depends. Mainly if it seems feasible, then sure. However, we try to avoid everyone in the party being too out of the ordinary(ie. lizard folk and such). It also depends on what level we start the campaign. 1st level seems more likely to be a group from a local area or region, while higher level characters have had time to travel and could feasibly be anywhere in Faerun and beyond.
Agis_of_Asticles Posted - 08 Jul 2007 : 05:51:50
In my group is all about DM approval. Basicly we use the core books and some setting accessories [in Brazil we have a lack of translated FR books... core too]. But if one of us want to get a prestige class, a feat or a magic from other source, we ask to DM and if he approve, ok!
Xysma Posted - 08 Jul 2007 : 05:19:43
We have a running joke in my group that the DM can't "mess with my autonomy." We laugh about it, but it makes the game more enjoyable to the players. As long as it's in an official WotC book or from Dragon magazine we consider it fair game. Anything outside of these sources has to receive DM approval. Now to clarify, if we are adventuring in Chult and you want your character to be from the Dalelands, you had better make sure you write it in your history how and why you got there. That being said, the other DM and I go to great lengths to make a campaign set in a particular region feel like it is set in that region. If you want to roleplay an outsider that's fine, but it may hurt you in the long run. We require all characters to take a regional feat and take at least 1 rank in knowledge (local) for their region. Additionally, if you aren't from a region you can't take knowledge (local) for that region until you have been there for a substantial length of time.

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