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Tio Posted - 19 Apr 2007 : 13:29:26
Well met,

Once again I've got a question that requires creativity combined with knowledge of monsters.

In the campaign I'm running the PC's are charged to help create a magical item called "Leoril's Braces of Walking". These are designed to make Leoril walk again after his knees were "cursed" during the battle between Torm and Bane in Tantras during the Times of Troubles.

One of the ingredients for creation of the braces is "Essence" of Walking. Now of course rises the question, what type of creature would this essence be taken from. I'd love for this creature to be available in a Mountain area (between Raven's Bluff and Procampur) and killable by 5 PCs of 3rd level.

Let the ideas flow...
12   L A T E S T    R E P L I E S    (Newest First)
WalkerNinja Posted - 23 Apr 2007 : 13:53:07
quote:
Originally posted by Wooly Rupert

Personally, I'd involve Shaundakul in some way, since he is the god of travel... Maybe part of the process could be something as minor as having one of his clerics cast a spell. I don't see a mechanical reason to do this, but I would do it purely for the flavor.



My suggestion (traveling to three different regions) is a prerequisite for the Windwalker Prestige class, a prestige class for priests and rangers of Shaundakul.
Darkmeer Posted - 23 Apr 2007 : 05:02:12
Direct approach:

The first thing that comes to my mind is a friendly druid. Is there a druid that counts your PC's as friends? If so, then utilize that, saying that a certain section of the (insert land type here) has become more strongly linked to the fey realms. This disturbance is causing various problems for caravans AND the local circle of druids... Please investigate (yadda yadda)... Having a deity of wanderers (even dwarven ones) will help you immensely when you set out to do this.

Indirect approach:

Let the PC's be guardians over a specific item to travel from point a to point b. In between, the item disappears, and the PC's realize that he's got a couple of extra scars on his legs that weren't there before. Sets the PC's in the right direction, and allows you to have further plots due to specific item A.

I hope this helps,
/d
Tio Posted - 22 Apr 2007 : 09:46:31
I'm running this campaign both for my table-top group as well as a Play-By-Post at www.dndonlinegames.com. In the online group there is a Dwarven Cleric of Marthammor Duin (Dwarven God of Wanderlust, etc). I'm definately going to have him as part of the ceremony. In the table-top group we have a Cleric of Torm who will be part of the ceremony (because of the cause of the wounding). That group also had a Cleric of Lathander, but he died last Sunday due to a critical hit by a Greataxe.

And in the current 3.5 rules there really is no mechanical reason to do any of this, but I think creation of a magical item (any magical item) SHOULD be an adventure in itself. With this one they will aid in the creation of a minor artifact, hence a campaign for them from level 1 till 5ish.

I really like the Quickling idea so I want to incorporate this into the campaign, but... how?

I'm setting a Gnomish Alchemist/Sage near High Haspur (between Sarbreenar and Procampur) and I'm making him so that I'll be able to run the adventure "The Alchemists Eyrie" (available as free download at www.wizards.com) later on. The PC's will be able to get information regarding the "essence" from him (at a price). And from there they will have to find one of these elusive Quicklings.

Now I'm thinking of putting a Quickling (Asyr’ala) in or near Brynwood and have him do mischief in the form of robbing caravans of smaller items and then casting Forget on those who see/spot him.

How do I drop hints / lead the PCs on the trail of Asyr’ala?
Wooly Rupert Posted - 20 Apr 2007 : 11:15:44
Personally, I'd involve Shaundakul in some way, since he is the god of travel... Maybe part of the process could be something as minor as having one of his clerics cast a spell. I don't see a mechanical reason to do this, but I would do it purely for the flavor.
Tio Posted - 20 Apr 2007 : 08:06:13
Thanks for the imput guys. The party will have to find their answers from an Alchemist and pay him for the information. That Alchemist can also retrieve that "Essence" then for them.

I found the Quickling stats, and I also found a reference that Quickling blood is often used by wizards as ingredients (kinda like Bat Guana). I'll be making my decision about which way to go in the next few days (I have to prepare the adventure after all).

If you have more ideas, please keep the coming.
WalkerNinja Posted - 19 Apr 2007 : 19:03:50
Have someone walk across three regions in them while performing a mystical chant.
warlockco Posted - 19 Apr 2007 : 17:41:24
quote:
Originally posted by Dargoth

How about Blood of a Quickling (Although Im not sure if Wizards have converted them to 3ed ed yet)

Otherwise how about the Blood of Large Centipede



Tom has done so in the 2nd Realms Beastiary, and Necromancer Games has also in Tome of Horrors.

Edit: Doh, guess I should have read everything before making a reply.
Wooly Rupert Posted - 19 Apr 2007 : 17:18:24
Shaundakul is the god of travel. So, he is naturally represented by traveling critters. Page 143 of Faiths & Avatars:

quote:
He has also been known to send squirrels, wolves, long-ranging birds (gulls, hawks), and rabbits to guide or aid his faithful.


So, since there is some association of those animals to travel, you could go for one of them -- or something close, like perhaps a giant or dire wolf.

I also like the centipede idea, and the quickling one. And if you lack the referenced resource by Tom Costa (and Eric L Boyd), you can find them both at this link:
Realms Bestiary, Volumes 1 & 2 by Eric L. Boyd and Thomas M. Costa.
KnightErrantJR Posted - 19 Apr 2007 : 16:40:40
quote:
Originally posted by Dargoth

How about Blood of a Quickling (Although Im not sure if Wizards have converted them to 3ed ed yet)




WOTC hasn't, but they appear in Tom Costa's Bestiary of the Realms Volume II and in the d20 Necromancer Games product the Tome of Horrors.
tauster Posted - 19 Apr 2007 : 15:52:26
some ideas:
- the sinews (or blood, legs, whatever organ you like) of a dancer
- something from a horse (hooves, legs, if you go for organ)

"essence" could be something nonphysical:
- the item might have to be enchanted while galloping on a horse! :D
- or likewise, the enchanter (mage/cleric) must never stand still during the creation process (Con or Dex check)
Bladewind Posted - 19 Apr 2007 : 15:29:22
Warm winds.

Maybe the Essence can be stolen from several creatures. One with the earth discriptor(contact), one with air (balance), a quickling (motion) and a woodling (sturdyness).

Some might say the essence of walking could be found in the planes on a world dedicated to a god of travel. This creature would look like a centipede of human legs ever hiking the terrain.
Dargoth Posted - 19 Apr 2007 : 13:54:46
How about Blood of a Quickling (Although Im not sure if Wizards have converted them to 3ed ed yet)

Otherwise how about the Blood of Large Centipede

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