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 "Essence" of Walking
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Tio
Acolyte

Netherlands
13 Posts

Posted - 19 Apr 2007 :  13:29:26  Show Profile  Visit Tio's Homepage Send Tio a Private Message  Reply with Quote  Delete Topic
Well met,

Once again I've got a question that requires creativity combined with knowledge of monsters.

In the campaign I'm running the PC's are charged to help create a magical item called "Leoril's Braces of Walking". These are designed to make Leoril walk again after his knees were "cursed" during the battle between Torm and Bane in Tantras during the Times of Troubles.

One of the ingredients for creation of the braces is "Essence" of Walking. Now of course rises the question, what type of creature would this essence be taken from. I'd love for this creature to be available in a Mountain area (between Raven's Bluff and Procampur) and killable by 5 PCs of 3rd level.

Let the ideas flow...

Dargoth
Great Reader

Australia
4607 Posts

Posted - 19 Apr 2007 :  13:54:46  Show Profile  Visit Dargoth's Homepage Send Dargoth a Private Message  Reply with Quote
How about Blood of a Quickling (Although Im not sure if Wizards have converted them to 3ed ed yet)

Otherwise how about the Blood of Large Centipede

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Bladewind
Master of Realmslore

Netherlands
1280 Posts

Posted - 19 Apr 2007 :  15:29:22  Show Profile Send Bladewind a Private Message  Reply with Quote
Warm winds.

Maybe the Essence can be stolen from several creatures. One with the earth discriptor(contact), one with air (balance), a quickling (motion) and a woodling (sturdyness).

Some might say the essence of walking could be found in the planes on a world dedicated to a god of travel. This creature would look like a centipede of human legs ever hiking the terrain.

My campaign sketches

Druidic Groves

Creature Feature: Giant Spiders
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tauster
Senior Scribe

Germany
399 Posts

Posted - 19 Apr 2007 :  15:52:26  Show Profile  Visit tauster's Homepage Send tauster a Private Message  Reply with Quote
some ideas:
- the sinews (or blood, legs, whatever organ you like) of a dancer
- something from a horse (hooves, legs, if you go for organ)

"essence" could be something nonphysical:
- the item might have to be enchanted while galloping on a horse! :D
- or likewise, the enchanter (mage/cleric) must never stand still during the creation process (Con or Dex check)
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KnightErrantJR
Great Reader

USA
5402 Posts

Posted - 19 Apr 2007 :  16:40:40  Show Profile  Visit KnightErrantJR's Homepage Send KnightErrantJR a Private Message  Reply with Quote
quote:
Originally posted by Dargoth

How about Blood of a Quickling (Although Im not sure if Wizards have converted them to 3ed ed yet)




WOTC hasn't, but they appear in Tom Costa's Bestiary of the Realms Volume II and in the d20 Necromancer Games product the Tome of Horrors.
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Wooly Rupert
Master of Mischief
Moderator

USA
36971 Posts

Posted - 19 Apr 2007 :  17:18:24  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Shaundakul is the god of travel. So, he is naturally represented by traveling critters. Page 143 of Faiths & Avatars:

quote:
He has also been known to send squirrels, wolves, long-ranging birds (gulls, hawks), and rabbits to guide or aid his faithful.


So, since there is some association of those animals to travel, you could go for one of them -- or something close, like perhaps a giant or dire wolf.

I also like the centipede idea, and the quickling one. And if you lack the referenced resource by Tom Costa (and Eric L Boyd), you can find them both at this link:
Realms Bestiary, Volumes 1 & 2 by Eric L. Boyd and Thomas M. Costa.

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Edited by - Wooly Rupert on 19 Apr 2007 17:18:58
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warlockco
Master of Realmslore

USA
1695 Posts

Posted - 19 Apr 2007 :  17:41:24  Show Profile  Visit warlockco's Homepage Send warlockco a Private Message  Reply with Quote
quote:
Originally posted by Dargoth

How about Blood of a Quickling (Although Im not sure if Wizards have converted them to 3ed ed yet)

Otherwise how about the Blood of Large Centipede



Tom has done so in the 2nd Realms Beastiary, and Necromancer Games has also in Tome of Horrors.

Edit: Doh, guess I should have read everything before making a reply.

News of the Weird

D20 System Reference Document
D20 Modern System Reference Document

Edited by - warlockco on 19 Apr 2007 17:43:05
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WalkerNinja
Senior Scribe

USA
577 Posts

Posted - 19 Apr 2007 :  19:03:50  Show Profile Send WalkerNinja a Private Message  Reply with Quote
Have someone walk across three regions in them while performing a mystical chant.

*** A Forgotten Realms Addict since 1990 ***
Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011
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Tio
Acolyte

Netherlands
13 Posts

Posted - 20 Apr 2007 :  08:06:13  Show Profile  Visit Tio's Homepage Send Tio a Private Message  Reply with Quote
Thanks for the imput guys. The party will have to find their answers from an Alchemist and pay him for the information. That Alchemist can also retrieve that "Essence" then for them.

I found the Quickling stats, and I also found a reference that Quickling blood is often used by wizards as ingredients (kinda like Bat Guana). I'll be making my decision about which way to go in the next few days (I have to prepare the adventure after all).

If you have more ideas, please keep the coming.
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Wooly Rupert
Master of Mischief
Moderator

USA
36971 Posts

Posted - 20 Apr 2007 :  11:15:44  Show Profile Send Wooly Rupert a Private Message  Reply with Quote
Personally, I'd involve Shaundakul in some way, since he is the god of travel... Maybe part of the process could be something as minor as having one of his clerics cast a spell. I don't see a mechanical reason to do this, but I would do it purely for the flavor.

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Tio
Acolyte

Netherlands
13 Posts

Posted - 22 Apr 2007 :  09:46:31  Show Profile  Visit Tio's Homepage Send Tio a Private Message  Reply with Quote
I'm running this campaign both for my table-top group as well as a Play-By-Post at www.dndonlinegames.com. In the online group there is a Dwarven Cleric of Marthammor Duin (Dwarven God of Wanderlust, etc). I'm definately going to have him as part of the ceremony. In the table-top group we have a Cleric of Torm who will be part of the ceremony (because of the cause of the wounding). That group also had a Cleric of Lathander, but he died last Sunday due to a critical hit by a Greataxe.

And in the current 3.5 rules there really is no mechanical reason to do any of this, but I think creation of a magical item (any magical item) SHOULD be an adventure in itself. With this one they will aid in the creation of a minor artifact, hence a campaign for them from level 1 till 5ish.

I really like the Quickling idea so I want to incorporate this into the campaign, but... how?

I'm setting a Gnomish Alchemist/Sage near High Haspur (between Sarbreenar and Procampur) and I'm making him so that I'll be able to run the adventure "The Alchemists Eyrie" (available as free download at www.wizards.com) later on. The PC's will be able to get information regarding the "essence" from him (at a price). And from there they will have to find one of these elusive Quicklings.

Now I'm thinking of putting a Quickling (Asyr’ala) in or near Brynwood and have him do mischief in the form of robbing caravans of smaller items and then casting Forget on those who see/spot him.

How do I drop hints / lead the PCs on the trail of Asyr’ala?
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Darkmeer
Senior Scribe

USA
505 Posts

Posted - 23 Apr 2007 :  05:02:12  Show Profile  Visit Darkmeer's Homepage Send Darkmeer a Private Message  Reply with Quote
Direct approach:

The first thing that comes to my mind is a friendly druid. Is there a druid that counts your PC's as friends? If so, then utilize that, saying that a certain section of the (insert land type here) has become more strongly linked to the fey realms. This disturbance is causing various problems for caravans AND the local circle of druids... Please investigate (yadda yadda)... Having a deity of wanderers (even dwarven ones) will help you immensely when you set out to do this.

Indirect approach:

Let the PC's be guardians over a specific item to travel from point a to point b. In between, the item disappears, and the PC's realize that he's got a couple of extra scars on his legs that weren't there before. Sets the PC's in the right direction, and allows you to have further plots due to specific item A.

I hope this helps,
/d

"These people are my family, not just friends, and if you want to get to them you gotta go through ME."
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WalkerNinja
Senior Scribe

USA
577 Posts

Posted - 23 Apr 2007 :  13:53:07  Show Profile Send WalkerNinja a Private Message  Reply with Quote
quote:
Originally posted by Wooly Rupert

Personally, I'd involve Shaundakul in some way, since he is the god of travel... Maybe part of the process could be something as minor as having one of his clerics cast a spell. I don't see a mechanical reason to do this, but I would do it purely for the flavor.



My suggestion (traveling to three different regions) is a prerequisite for the Windwalker Prestige class, a prestige class for priests and rangers of Shaundakul.

*** A Forgotten Realms Addict since 1990 ***
Treasures of the Past, a Second Edition Play-by-Post game for and by Candlekeep Sages--http://www.rpol.net/game.cgi?gi=52011
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