| T O P I C R E V I E W |
| Mace Hammerhand |
Posted - 29 Sep 2006 : 16:38:33 I am modifying stuff before we actually started to really play FR with 3.5...
but what the hell.
The magic-reliant improvement of AC really bugged me even way before 3.0 was a glint in Wizards eye. In Unearthed Arcana the designers suggest to implement a level based bonus to AC in swashbuckling campaigns, I think skill also works in heavy armor, maybe not as much but still good enough.
Here is my idea now: every time a character's BAB allows him to make an extra attack his inherent AC bonus is raised by 1. ATT +6/+1 AC+1, +11/+6/+1 AC+2 etc. with a max of +4 at lvl 20 for a good(or very good, not sure atm) BAB. Heavy armor reduces this by 2, Medium armor by 1.
This way I at least can say these guys can also defend themselves a little better.
Whatcha think...discuss |
| 3 L A T E S T R E P L I E S (Newest First) |
| KnightErrantJR |
Posted - 29 Sep 2006 : 16:57:00 Oh, sorry, and these . . . the defense bonus optional rules:
http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm |
| KnightErrantJR |
Posted - 29 Sep 2006 : 16:55:22 Have you seen the optional rules presented here:
http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm
Which is essentially the same as the optional rules presented in 3.5 Unearthed Arcana . . . |
| Kalin Agrivar |
Posted - 29 Sep 2006 : 16:43:41 quote: Originally posted by Mace Hammerhand
I am modifying stuff before we actually started to really play FR with 3.5...
but what the hell.
The magic-reliant improvement of AC really bugged me even way before 3.0 was a glint in Wizards eye. In Unearthed Arcana the designers suggest to implement a level based bonus to AC in swashbuckling campaigns, I think skill also works in heavy armor, maybe not as much but still good enough.
Here is my idea now: every time a character's BAB allows him to make an extra attack his inherent AC bonus is raised by 1. ATT +6/+1 AC+1, +11/+6/+1 AC+2 etc. with a max of +4 at lvl 20 for a good(or very good, not sure atm) BAB. Heavy armor reduces this by 2, Medium armor by 1.
This way I at least can say these guys can also defend themselves a little better.
Whatcha think...discuss
I'd have to think it over...but when a fighter gets 4 attacks that is +4 to the AC...and heavier armour reduces it...+4 AC at > Lv 16 isn't a whole lot of difference making...I would actually have heavier armours increase the bonus...as the adventurer has worn armour forever, learns to roll with blows, etc.
another armour/defence rule for d20 systems comes from the Conan RPG...where there is no AC per say, it is replaced by a dodging system and armour gives you an amount of damage reduction |
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