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 Yet another modification I am pondering

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T O P I C    R E V I E W
Mace Hammerhand Posted - 29 Sep 2006 : 16:38:33
I am modifying stuff before we actually started to really play FR with 3.5...

but what the hell.

The magic-reliant improvement of AC really bugged me even way before 3.0 was a glint in Wizards eye. In Unearthed Arcana the designers suggest to implement a level based bonus to AC in swashbuckling campaigns, I think skill also works in heavy armor, maybe not as much but still good enough.

Here is my idea now:
every time a character's BAB allows him to make an extra attack his inherent AC bonus is raised by 1. ATT +6/+1 AC+1, +11/+6/+1 AC+2 etc. with a max of +4 at lvl 20 for a good(or very good, not sure atm) BAB.
Heavy armor reduces this by 2, Medium armor by 1.

This way I at least can say these guys can also defend themselves a little better.

Whatcha think...discuss
3   L A T E S T    R E P L I E S    (Newest First)
KnightErrantJR Posted - 29 Sep 2006 : 16:57:00
Oh, sorry, and these . . . the defense bonus optional rules:

http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm
KnightErrantJR Posted - 29 Sep 2006 : 16:55:22
Have you seen the optional rules presented here:

http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm

Which is essentially the same as the optional rules presented in 3.5 Unearthed Arcana . . .
Kalin Agrivar Posted - 29 Sep 2006 : 16:43:41
quote:
Originally posted by Mace Hammerhand

I am modifying stuff before we actually started to really play FR with 3.5...

but what the hell.

The magic-reliant improvement of AC really bugged me even way before 3.0 was a glint in Wizards eye. In Unearthed Arcana the designers suggest to implement a level based bonus to AC in swashbuckling campaigns, I think skill also works in heavy armor, maybe not as much but still good enough.

Here is my idea now:
every time a character's BAB allows him to make an extra attack his inherent AC bonus is raised by 1. ATT +6/+1 AC+1, +11/+6/+1 AC+2 etc. with a max of +4 at lvl 20 for a good(or very good, not sure atm) BAB.
Heavy armor reduces this by 2, Medium armor by 1.

This way I at least can say these guys can also defend themselves a little better.

Whatcha think...discuss



I'd have to think it over...but when a fighter gets 4 attacks that is +4 to the AC...and heavier armour reduces it...+4 AC at > Lv 16 isn't a whole lot of difference making...I would actually have heavier armours increase the bonus...as the adventurer has worn armour forever, learns to roll with blows, etc.

another armour/defence rule for d20 systems comes from the Conan RPG...where there is no AC per say, it is replaced by a dodging system and armour gives you an amount of damage reduction

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