T O P I C R E V I E W |
Mace Hammerhand |
Posted - 27 Apr 2006 : 11:04:35 A dungeon near Silverymoon.
I want to run my players through a dungeon crawl to introduce them to the 3.5 rules. The time is 1367 (I think). I don't want a major dungeon as shown in the FRCS, but a smaller one.
Is there such a thing?
Can anyone help?
Thanks |
6 L A T E S T R E P L I E S (Newest First) |
Kuje |
Posted - 28 Apr 2006 : 08:27:33 quote: Originally posted by Mace Hammerhand
Kuje already had a golden idea. A 'lab' of Shadow's, where he conducted some experiments. This would also give me the opportunity to foreshadow the return of Shade.
:) |
Mace Hammerhand |
Posted - 28 Apr 2006 : 07:57:26 The party is in the 8-10 lvl range.
Kuje already had a golden idea. A 'lab' of Shadow's, where he conducted some experiments. This would also give me the opportunity to foreshadow the return of Shade.
As for Hellgate Keep, I don't own the module. :-( |
The Sage |
Posted - 28 Apr 2006 : 01:00:20 What's the lvls of the PCs in the party Mace?
I'm asking because I think Hellgate Keep may be a little too dangerous to take the party through, unless they're at or past the (9th-12th lvl range). As I recall, the Dungeon of Death module was meant for a slightly less powerful party (about 5th to 9th lvl).
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Kuje |
Posted - 27 Apr 2006 : 18:10:51 Look through the list in the back of the FRCS on pages 293 to 296.
Otherwise, I was going to reccomend either Hellgate Keep or The Dungeon of Death. Both have modules in 2e. |
Mordakay of Thay |
Posted - 27 Apr 2006 : 17:56:40 How about Telkoun's Tower,an adventure found in Silver Marches,located in the Nether Mountains?Its on page 133.Hope it helps.Btw if you don't have Silver Marches I can give you the description of its exact location and the story about the place. |
Gelcur |
Posted - 27 Apr 2006 : 13:57:08 Here are some ideas straight out of the 3E Silver Marches book all should be valid to your time period still.
Tombs of Deckon Thar are burial mounds for bandit chieftains, located in a hidden canyon north of Silverymoon Pass. The bandit chieftains have risen as wights under Vinjarak the Mound King (LE wight, 8HD)
The Lonely Tower located near the north eastern part of the Moonwood its owner (LE Half-Fiend Yaun-Ti wizard 19) would be mising during the year your running. Though the wizard Arbane may reside in it or another party of adventurers may have cleared him out already. Depending on your parties level you can tailor this adventurer pretty well to any level.
Masulk's Tomb, located in the Far Forest, is full of a dead vizar's magic, flying carpet and more. Rumored to be cursed, people being turne to Allips or having other mishaps.
Castle of Illusion, located in the Frost Hills, ancient keep filled with deadly puzzles and traps. The place may have maddened Orcs still in it and was eventually mastered by Malcyon (NE human Abj12). The new master summons fiends for magical knoweldge and devils for guards.
What level is the party? |