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T O P I C    R E V I E W
Thelonius Posted - 12 Jul 2005 : 21:10:51
Maybe this has been alredy asked but I haven't been able to find it, I am interested in the way that the time stop spell works, it stops the "whole" time, I mean ALL Toril remains freezed as the spell works or is zone located...
12   L A T E S T    R E P L I E S    (Newest First)
Thelonius Posted - 17 Jul 2005 : 18:23:35
It seems logical to me. That's what caught my atention, I couldn't believe the power necessary to stop the whole flow of time.
Wooly Rupert Posted - 16 Jul 2005 : 22:13:20
quote:
Originally posted by Kentinal

quote:
Originally posted by Thelonius Andrass



Indeed I thank you for the details of the 2E material. Any notice why they changed the way it worked?



Because they could? There were bugs/probl3ems in 2nd that the design team tried to correct in 3rd. The best guess is that like Wooly Rupert they perfered a more believable explaination of how the spell worked.



That's likely it... Because, if you think about it, super-charging yourself is a lot easier than stopping the flow of time in an area.
Kentinal Posted - 16 Jul 2005 : 21:28:48
quote:
Originally posted by Thelonius Andrass



Indeed I thank you for the details of the 2E material. Any notice why they changed the way it worked?



Because they could? There were bugs/probl3ems in 2nd that the design team tried to correct in 3rd. The best guess is that like Wooly Rupert they perfered a more believable explaination of how the spell worked.
Thelonius Posted - 16 Jul 2005 : 20:23:38
quote:
Originally posted by Kentinal

quote:
Originally posted by Wooly Rupert



I prefer the 3E version. It's more believable.



As you perfer so be it.

The question asked however might have been driven by a 2nd Edition novel/rules set. There was not content enough in the question so I did reply with the most current rule set. As Thelonius appeared to be surprised by the answers, I thought it might be of use to provide the 2nd Edition material to hopefully remove confusion.



Indeed I thank you for the details of the 2E material. Any notice why they changed the way it worked?
Kentinal Posted - 14 Jul 2005 : 17:59:42
quote:
Originally posted by Wooly Rupert



I prefer the 3E version. It's more believable.



As you perfer so be it.

The question asked however might have been driven by a 2nd Edition novel/rules set. There was not content enough in the question so I did reply with the most current rule set. As Thelonius appeared to be surprised by the answers, I thought it might be of use to provide the 2nd Edition material to hopefully remove confusion.
Wooly Rupert Posted - 14 Jul 2005 : 17:34:11
quote:
Originally posted by Kentinal

It should be noted, the current version of time stop is what has been provided as an answer.

In 2nd Edition it was different.

"Upon casting a time stop spell, the wizard causes the flow of time to stop for one round in the area of effect. Outside this area the sphere simply seems to shimmer for an instant. Inside the sphere, the caster is free to act for 1d3 rounds of apparent time. The wizard can move and act freely within the area where time is stopped, but all other creatures, except for those of demigod and greater status or unique creatures, are frozen in their actions, for they are literally between ticks of the time clock. "



I prefer the 3E version. It's more believable.
Kentinal Posted - 14 Jul 2005 : 14:07:32
It should be noted, the current version of time stop is what has been provided as an answer.

In 2nd Edition it was different.

"Upon casting a time stop spell, the wizard causes the flow of time to stop for one round in the area of effect. Outside this area the sphere simply seems to shimmer for an instant. Inside the sphere, the caster is free to act for 1d3 rounds of apparent time. The wizard can move and act freely within the area where time is stopped, but all other creatures, except for those of demigod and greater status or unique creatures, are frozen in their actions, for they are literally between ticks of the time clock. "
Wooly Rupert Posted - 14 Jul 2005 : 11:20:24
quote:
Originally posted by Thelonius Andrass

Ok, now I am lost, so the time stop spells "ultra" hastes you?



Yup. You're moving so much faster than everyone else that time appears to have stopped for them.
Thelonius Posted - 14 Jul 2005 : 10:44:49
Ok, now I am lost, so the time stop spells "ultra" hastes you?
tauster Posted - 13 Jul 2005 : 08:29:23
quote:
Originally posted by Kentinal

" This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds."

hmmm... thatīs a perspective i seem to have completely overlooked:
timestop as "advanced haste"-spell...

maybe i should dust off chronomancy (2e accessory, highly recommended for all time-manipulating magic) and read it again...
Wooly Rupert Posted - 12 Jul 2005 : 22:40:01
Yup, it's like the ultimate caffeine rush.
Kentinal Posted - 12 Jul 2005 : 21:23:12
" This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds."

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