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T O P I C    R E V I E W
kahonen Posted - 07 Mar 2004 : 12:00:40
Is it just me or do threads like this:

http://www.candlekeep.com/forum/topic.asp?TOPIC_ID=1865

annoy other DMs as well.

I don't believe that the poster in question was looking for anything specific to the module in question, but it is inexcusable that other, more experienced players (and DMs) have answered in the way they have.

There are other sites that people can visit to get information they shouldn't have. Please, let's not allow Candlekeep to degenerate - if a player asks these questions, don't give away information you wouldn't want your players to know.

2   L A T E S T    R E P L I E S    (Newest First)
Bookwyrm Posted - 08 Mar 2004 : 16:22:56
I didn't consider that to be cheating, but I fully understand where you are coming from. He wasn't asking for how to survive, just what sort of character fit that modual best. I thought that he should just do it himself, and not ask for help, but I was interested to see what would result from it.

Of course, Arivia's suggestions were far too much. I'd never give that sort of information out, since that actually does defeat the purpose of the game. (No insult intended, Arivia.)
Elrond Half Elven Posted - 07 Mar 2004 : 16:00:41
Kahonen, I'd agree with you. If a player is really that stuck in making a character the DM should provide help. At the same time as you state the object of the game is to make a character and fit him into it. One of my best characters was a charlatan type thief, but as we where playing a 'wilderness' campaign, there was very little need for his abilities. Still I continued playing him, finding the task of trying not to get him killed really awarding. Players, who read modules ahead of time to gain an insight, are losing the best part of the game, the obstacles and problems to be over come.
Also what do you do if a player already has played a module that your running- In my group anyone who mentions game information that they're character couldn't possibly know, its an XP deduction. Also when starting out at low levels our adventurers don't automatically know that trolls are venerable to fire etc etc... We once ran across a stream to get away from three because 'Trolls can't cross running water' . Hahaha
Another solution for this happening or indeed a player already playing a module is changing little aspects about the module, i.e. NPC names, NPC placements, small encounters which don't affect the story line. This can leave malicious characters running around in circles. And especially evil one is to swap the 'evil' opponents name with a allied NPC, and watch the Players face as he realises he's killed the wrong guy...

Hanx
Elrond

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