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 To "be" a dead magic zone

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T O P I C    R E V I E W
Marco Volo Posted - 06 Jul 2014 : 07:40:17
Well met to you all,

I'd like to have a wizard NPC to enter in a very magic-protected place and I was wandering : is there a spell or another way to "steal" the power from a dead-magic zone and be encircling by an aura of dead magic ? It could allow such a wizard to enter in the place and annihilate all its protections.

All ideas are welcomed.

Have a nice day !
17   L A T E S T    R E P L I E S    (Newest First)
The Masked Mage Posted - 07 Jul 2014 : 23:41:26
As far as being unaffected by a certain school of magic, there are countless examples of this from the past. The simplest canon example you could pull into your own campaign would be the elixirs section of all things magical which.... but there is only a slight change of the elixir having that effect - other effects are quite painful.
sleyvas Posted - 07 Jul 2014 : 13:20:39
anti-magic shell.... anti-magic aura...

Might like my mystical disperser prestige class
Wooly Rupert Posted - 06 Jul 2014 : 23:13:40
quote:
Originally posted by TBeholder

quote:
Originally posted by Wooly Rupert

I can dig items that are themselves permanently and totally resistance to magic. But portable holes in the Weave? Nope, does not work for me. Dead magic areas are places where the Weave was damaged -- that should not be something portable.

Why? The Weave permeats everything, so when it get damaged, anything or everything that happened to be around can become a part of the problem.


The Weave is everywhere in the Realms, indeed... And wild and dead magic areas are created in specific locations, where something happened to damage the Weave. It is the damage to the Weave that cause the effect -- and the Weave is not a portable thing.

It's like a pothole in a road. That hole is in one specific spot in the road. I can take a rock out of that pothole and move it elsewhere -- but I'm not moving the pothole itself.

quote:
Originally posted by TBeholder

Moving invisible dead-magic and wild-magic "bubbles" are very much canon and almost standard effects, too.



There are effects that cause magic to not function in an area, or to go awry in an area -- but those are magic effects that affect other uses of magic, they are not damage to the Weave itself.
Delwa Posted - 06 Jul 2014 : 21:36:21
quote:
Originally posted by Marco Volo

Thanks!

It seems I have to be more specific : some people wants to steal artifacts over-protected in the depth of Mystra's temple in Waterdeep. I was thinking an antimagic shell wouldn't be sufficient. So I moved directly to "someone who "carry" a dead magic zone to annihilate any kind of magic he encountered.

1/ How is that possible ? Maybe there's another (simplier) way ?

The "people" are disciples of an ancient god who wants to get those artifacts at any cost.

2/ I've asumed the founder of the temple (an incantatrix, if that's allowed by Mystra's church) still lives in the dungeon because she's a lich. Is this credible ?

Thanks for your previous replies.


The FR Wiki article I linked to mentioned that Priests of Shar have Secrets to create Dead Magic zones, and referenced Anauroch: Empire of the Shade, also mentioning that Shade used those techniques to cover the surface of the Anauroch with a dead magic zone.
I'm away from books at present, so I can't validate the source, but if that's correct, I imagine if the character had gained such secrets before from one of Shar's clergy (perhaps not legitimately) then a portable object might not be that difficult.
Ayrik Posted - 06 Jul 2014 : 20:07:58
Methinks such misguided magical experiments are what lead to the creation of Spheres of Annihilation. You might indeed create something of a magical black hole which fits in your pocket ... but then what?
Marco Volo Posted - 06 Jul 2014 : 19:49:43
Thanks!

It seems I have to be more specific : some people wants to steal artifacts over-protected in the depth of Mystra's temple in Waterdeep. I was thinking an antimagic shell wouldn't be sufficient. So I moved directly to "someone who "carry" a dead magic zone to annihilate any kind of magic he encountered.

1/ How is that possible ? Maybe there's another (simplier) way ?

The "people" are disciples of an ancient god who wants to get those artifacts at any cost.

2/ I've asumed the founder of the temple (an incantatrix, if that's allowed by Mystra's church) still lives in the dungeon because she's a lich. Is this credible ?

Thanks for your previous replies.
TBeholder Posted - 06 Jul 2014 : 18:39:42
quote:
Originally posted by Wooly Rupert

I can dig items that are themselves permanently and totally resistance to magic. But portable holes in the Weave? Nope, does not work for me. Dead magic areas are places where the Weave was damaged -- that should not be something portable.

Why? The Weave permeats everything, so when it get damaged, anything or everything that happened to be around can become a part of the problem.
Moving invisible dead-magic and wild-magic "bubbles" are very much canon and almost standard effects, too.
Delwa Posted - 06 Jul 2014 : 18:01:36
quote:
Originally posted by hobbitfan

What if you had an NPC who was cursed to be unaffected (good and bad) by one type of magic (arcane or divine)?





I think I recall reading about someone like that. I'm not sure if it was a scroll here or something in Elminster's Forgotten Realms, or if I'm blending Legend of the Seeker with my Realmslore. I'm fairly sure I'm not blending, though because I remember reading about it and thinking it was like that child in the TV series.
hobbitfan Posted - 06 Jul 2014 : 17:21:29
What if you had an NPC who was cursed to be unaffected (good and bad) by one type of magic (arcane or divine)?

Demzer Posted - 06 Jul 2014 : 17:03:58
I vaguely remember Ed telling us about an assassin sent from the Zhentarim or from the Red Wizards to kill a mage (or Dove?) of the Knights of Myth Drannor employing a magic negating stone to gain the upper end but failing in his quest because it attacked the wrong lady Knight.
Delwa Posted - 06 Jul 2014 : 16:01:39
According to this article on the FR Wiki, there is a gem mentioned in Siege of Darkness that did something similar to what you're looking for.
Wooly Rupert Posted - 06 Jul 2014 : 15:36:00
I can dig items that are themselves permanently and totally resistance to magic. But portable holes in the Weave? Nope, does not work for me. Dead magic areas are places where the Weave was damaged -- that should not be something portable.
TBeholder Posted - 06 Jul 2014 : 13:55:54
quote:
Originally posted by Marco Volo

I'd like to have a wizard NPC to enter in a very magic-protected place and I was wandering : is there a spell or another way to "steal" the power from a dead-magic zone
What "power"? A magic-dead zone is simply an area where Weave doesn't work. It's like recharging something with blackout.
quote:
and be encircling by an aura of dead magic ?
What's wrong with antimagic shell?
quote:
It could allow such a wizard to enter in the place and annihilate all its protections.
While wrapped in a dead-magic zone? How?

quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Jeremy Grenemyer

I've heard of dead magic that's tied to objects, so that if you carry the object you are protected from spells and spell-like effects.
I've heard of the idea, but I've not seen canon examples of it.
There were mentions of materials caught in Helmlands that remained antimagical themselves - e.g. a knife in Councelors and Kings. There was a wrap-in-antimagic ring somewhere, but it came from a priestess of Shar, so no bet on "natural occurence".
The Arcanamach Posted - 06 Jul 2014 : 13:39:11
That's because the stone wasn't affected by magic. But if it were a magical wet stone it just might.

Anyway, there is a 'canon' source for the idea in one of the FR novels. I can't remember which one but I think it was in the Lady Penitent series. It was a stone kept in a sealed box and when it was opened it's dead magic was released/exposed.
Wooly Rupert Posted - 06 Jul 2014 : 13:21:25
quote:
Originally posted by Jeremy Grenemyer

I've heard of dead magic that's tied to objects, so that if you carry the object you are protected from spells and spell-like effects.


I've heard of the idea, but I've not seen canon examples of it.

I also don't think it should work like that. If I pick up a stone that was at the bottom of the ocean, it's not going to keep me wet just because it spent the last 10000 years underwater.
Delwa Posted - 06 Jul 2014 : 12:01:42
Juvenile idea. Use Wish to replicate Antimagic Field, but modified to be cast on an object that can be carried with you and fits your requirements.
Jeremy Grenemyer Posted - 06 Jul 2014 : 09:07:16
I've heard of dead magic that's tied to objects, so that if you carry the object you are protected from spells and spell-like effects.

I have not heard of a spell or magic item that can borrow the power of a dead magic zone and apply it somewhere else.

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