T O P I C R E V I E W |
Aaren Icetear |
Posted - 19 Oct 2013 : 00:21:09 Hi everybody, I'm looking for some advices in order to prepare a new campaign.
What if a group of dwarven adventurers found an hidden cave by chance in the Frost Hills, more or less 15 miles from Mithral Hall?
Is the dungeon supposed to be subject to Bruenor's authority (1374 DR)?
Are the adventurers allowed to loot the cave and keep every treasure found, or should they present their discoveries to the King?
Thanks a lot guys :) and sorry for my bad english. |
6 L A T E S T R E P L I E S (Newest First) |
TBeholder |
Posted - 19 Oct 2013 : 23:49:24 Locals also would very much like to know the details. Starting from the little matter of a hidden cave located within one day's walk from them as such. I don't see how its contents won't be interesting for them either, as this is very likely to be somehow linked to their history and/or potential local dangers. Thus, even aside of the treasure (unless it indeed belongs to a local clan or something), and whether it's their territory (and with King Bruenor it rather obviously is, between orcs and trade partners he have to keep an eye on surface), there's also a matter of common courtesy.
The real answer, of course, is "depends on how friendly this group is with Mithral Hall, or rather wants to be". |
Aaren Icetear |
Posted - 19 Oct 2013 : 16:48:06 Thank you all guys :) |
Dalor Darden |
Posted - 19 Oct 2013 : 05:26:30 I agree with BEAST...as well as the fact that any lost dwarven relics/artifacts (not truly magical...but old and lost items) returned to the dwarves could do nothing short of earn respect and favor from any clan they might be returned to! |
BEAST |
Posted - 19 Oct 2013 : 05:10:32 In days of yore, the Stout Folk would not have concerned themselves much with the lands of the World Above. But the degradation of most Delzoun kingdoms and clans forced many dwarves to interact with other races. Exposure to the Harpers brought about a newfound respect and value for surface lands surrounding old dwarven fortresses.
Dwarves Deep says that dwarves command the lands for a day's ride beyond the Great Rift, and once did so concerning the town of Secomber, as well. So this would seem to be a good working rule.
Dwarven law says that no dwarf may steal from another dwarf, and this would include deprivation of property by deceit.
So tradition would say that any discoveries would need to be declared to King Bruenor.
With Mithral Hall's famous output of crafted goods, I'm thinking good King Bruenor would happily let any goodly adventurers keep the spoils of their labors. A round o' Gutbuster for his court would surely persuade him to do so! |
Kentinal |
Posted - 19 Oct 2013 : 01:27:58 A day, or mule walk, from secure stations tends to be limit of borders. 15 miles clearly should be in sphere of influence, if not fully under control.
One would suspect that being that near a treaty would be advised, to prevent the high risk of conflict. This of course infers that the party knows that they are that close to Mithral Hall. I would say they should discuss the matter with the King, if they know they are that close. |
The Arcanamach |
Posted - 19 Oct 2013 : 01:12:47 I'm sure BEAST will be along with a better answer but I would include 15 miles to be within Bruenor's sphere of control (I'd go to at least a 50 mile radius centered on the Hall, likely more).
Of course, that assumes that you believe Bruenor's kingdom extends above ground (I believe it does). My point is many dwarven kingdoms in literature concern themselves only with matters below ground except where trade must come to the surface. |