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 The Fallen Realms (post-apoc. Toril) [D&D v.3.5]

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T O P I C    R E V I E W
Knightfall Posted - 16 Jul 2013 : 19:10:28
I wasn't sure if this was the right place or not to post this concept. I've already begun the development on a thread on The Piazza. (See here.)

The introduction I posed on The Piazza was the initial idea, but as I've developed the concept more in my mind, it has become less about creating a wasteland (like, say, Gamma World) and more about creating an alternate version of the Forgotten Realms that I can place in my main homebrewed cosmology: The Mirrored Cosmology

This won't be an alternate version of the Spellplague, and I'm building the homebrewed version of Toril based off of the 3rd Edition sourcebooks, although I do like a lot of what was done for AD&D 2E.

The starting point will be "50 years later," but I haven't decided on when the apocalyptic events begin. It will definitely be near 1372 DR, but I don't know, yet, if I want to begin right at that date or little bit later.

Anyway, I just wanted to share some of the details here.

Cheers!

Knightfall

FYI... I'm in the middle of creating a customized hex map of The Fallen Realms. I've already posted a version to my From Faerūn to Kara-Tur Yahoo! Group, but it's been change slightly since. I still have to put all the place name on the maps.
30   L A T E S T    R E P L I E S    (Newest First)
Knightfall Posted - 20 Aug 2013 : 19:32:47
quote:
Originally posted by Markustay

quote:
Originally posted by Knightfall

I used an online random Town name generator... <snip>

Where did you find this? I've been looking, but I haven't found one that does it culture-specific.


donjon; RPG Tools
Markustay Posted - 15 Aug 2013 : 18:00:10
quote:
Originally posted by Knightfall

I used an online random Town name generator... <snip>

Where did you find this? I've been looking, but I haven't found one that does it culture-specific.
Knightfall Posted - 13 Aug 2013 : 23:27:08
Preview map posted on Facebook....

https://www.facebook.com/groups/homebrewedworlds/permalink/231170767030137/
Knightfall Posted - 07 Aug 2013 : 20:39:52
There will also be a additional Lesser Deity associated with intelligent/semi-intelligent beings with multiple limbs (arms and/or legs) [athachs and centaurs, for example] and a Demigod associated with intelligent/semi-intelligent beings with multiple heads (ettins and death dogs, for example).
Knightfall Posted - 07 Aug 2013 : 20:33:19
Since Lloth doesn't exist in the Mirrored Cosmology, I have to come up with a different background for the drow gods. I want to create a drow deity with two unique drow aspects -- one male and one female. The male aspect will be strongly associated with spiders and spider-kin while the female aspect will be associated with scorpions and scorpion-like monsters.

The deities won't be 100% drow specific since drow are rare in the cosmology. For the Male Aspect, his worshipers will include not only drow, but also araneas, chitines & choldriths, draegloths *, driders, ettercaps, harpoon spiders, lhosks, neogis, phase spiders, spellgaunts, and vermin lords.

For the Female Aspect, her worshipers will include not only drow, but also asheratis, bhukas, draegloths *, dune hags, dustblights, kaortis, rukanyrs, scorrow, stingers & scorpionfolk, stonesingers, and vermin lords.

Both will be Intermediate Deities, but there will be a more powerful sexless deity that is/was the basis for the existence of the two deities. That being will be a dead or slumbering. If dead, the being was once a Greater Deity. If slumbering, the being is an Elder Evil. (I'm leaning towards the latter.)

* Draegloths (and the yochlol) were created by the sexless being.
Knightfall Posted - 01 Aug 2013 : 04:25:09
Hmm, I'm not sold on setting the Fallen Realms 50 years after 1372 DR. The general consensus seems to be that the final arcs in the 3E sourcebooks end in 1375 DR. Also, there is a ten year gap between those books and the beginning of the 4E era.

Now, the bulk of what occurs during and after the Spellplague hits won't have much of a place (if any) in what I'm creating. I might add in some of it, but I won't be "replacing" existing lands with the new ones. Instead, I might seed them onto a new "risen" continent(s) or one of the existing continents that doesn't have any/little canonical information about it.

But, I really haven't though that far ahead yet.

What I'm certain of is that the 50 years will come after either 1375 DR or a later date +50 year. If I go with 1375, the fist year of the Fallen Realms will be 1425 DR.

This also comes out of how my hex map is developing. I have wrought A LOT of changes, and 50 years from 1372 DR probably won't be long enough for the PA-events to settle down; however, I have decided that the world will still be mid-apocalypse (but nearing the end of the upheavals), so it doesn't matter if things aren't completely settled.

There will entire regions that are still being contested, and there will be numerous refugee camps/ports scattered across Faerūn where survivors group together in hopes of building new lives or rebuilding ruined lands.

Here are some major tidbits about the new North...

Waterdeep is gone. The Ruins of Undermountain still exist. A new city called Shadowfade floats above the sea near where Waterdeep once stood. It is a Shadovar city that was built as a mockery of Waterdeep.

Silverymoon lies in ruins, as do many of the cities of the North. Neverwinter still stands, as does Everlund, Griffon's Nest, Longsaddle, Loudwater, Mirabar, and Sundabar.

Loudwater has grown significantly (roughly x4). Many refugees have flocked to it, believing it will become to the North what Waterdeep once was. Loudwater has conquered Llorkh and kicked the Zhents out. (It wasn't hard after the power structure of the Zhentarim fractured.)
Knightfall Posted - 30 Jul 2013 : 23:39:43
I used an online random Town name generator to come up with these options to add to my Fallen Realms map as new locales for the world. Which of them, in any of the lists, feel the most Realmsian? (I've put an asterisk next to the names I really like.)

Fantasy-style Town Names
Goldash *
Newshore
Drachedge
Redlyn
Corholt
Coldnesse
Merrilea
Bycoast *
________________________________

Celtic Town Names
Corwe *
Llanfyll
Angorth *
Rhiney
Harli
Llaisy
Conni
Pandy
Caerphy
Llethy

Egyptian Town Names
Desol
Arak
Maada
Astis
Hety
Mimed *
Atwak
Basty
Doseb
Memphun *

English Town Names
Booford
Maybluff
Adton *
Bythorp
Cuford
Beehill
Heawood
Beostone
Seford
Hidon *

Greek Town Names
Methi
Lazom *
Cyra
Laeusae *
Manta
Zomea
Epinth *
Losae
Sama
Aralo *

Norse Town Names
Themibyr
Thenidalr *
Bjangiskali
Runiskali
Armolftoft
Otryggvik
Aringbekkr
Herlebekkr
Brotidalr
Thormifell *

Roman Town Names
Caesius
Aligus
Arnunum
Nemia *
Lixantha *
Valeium
Dunium
Veria
Ternia
Ampsalum *

Saxon Town Names
Hawold
Tastow
Caleah *
Haford
Hahyrst
Castow *
Ontun
Tahyrst
Batun
Watun *

Slavic Town Names
Kalohan *
Jovo *
Bebravce
Tupova
Dubnava
Svica
Liny
Zombery
Nice
Mavske

Sumerian Town Names
Ugad
Dona
Anah
Alan
Shemish *
Ashkad *
Eshnur *
Kemashk
Eleur
Gari
Knightfall Posted - 30 Jul 2013 : 22:21:49
quote:
Originally posted by Wooly Rupert

quote:
Originally posted by Knightfall


Also, I'll likely add in the new races from Races of Destiny, Races of Stone, Races of the Dragon *, and Races of the Wild, but I'm not sure about Races of Eberron.




Some of the Eber-whatsit races would be easy to work in. Shifters? They're descended from lycanthropes, but didn't get full lycanthropy themselves. Changelings? The offspring and descendants of half-doppelgangers. Warforged? See my thread for Realms-based versions, Wooly's Warforged.




{PDFs downloaded}

I'll try to slot them in to my list of things to read (there is a lot).
Wooly Rupert Posted - 30 Jul 2013 : 12:56:41
quote:
Originally posted by Knightfall


Also, I'll likely add in the new races from Races of Destiny, Races of Stone, Races of the Dragon *, and Races of the Wild, but I'm not sure about Races of Eberron.




Some of the Eber-whatsit races would be easy to work in. Shifters? They're descended from lycanthropes, but didn't get full lycanthropy themselves. Changelings? The offspring and descendants of half-doppelgangers. Warforged? See my thread for Realms-based versions, Wooly's Warforged.
Knightfall Posted - 30 Jul 2013 : 08:09:30
quote:
Originally posted by Markustay

I'm still in love with the idea of a 'morning after' campaign - you can cherry-pick the lore you want from every edition.


Plus, add in anything else that I want that isn't official Realmslore.

I'd feel funny trying to shoehorn in, say, d20 System material into a canonical version of the Realms, but don't have any such concerns for the Fallen Realms. (I've already added in one deity from a 3PP sourcebook.)

As well, I'll likely add in other d20/OGL deities and races, but twisting them to fit the Realms.

Also, I'll likely add in the new races from Races of Destiny, Races of Stone, Races of the Dragon *, and Races of the Wild, but I'm not sure about Races of Eberron.

*I do have a homebrewed version of the Dragonborn (similar to the 4E Dragonborn) that I already use in my homebrewed cosmology, so I'll be using it for the Fallen Realms. However, they will not be added in like how they were in the 4E version of the Realms. Instead, they will likely come from one of the "open" continents of Toril or from another world (through Wildspace or a planar portal).
Markustay Posted - 29 Jul 2013 : 14:27:13
I'm still in love with the idea of a 'morning after' campaign - you can cherry-pick the lore you want from every edition.
Knightfall Posted - 29 Jul 2013 : 08:11:08
I've made an important decision about NPCs for the Fallen Realms... any character that has lived well beyond his or her normal life expectancy through magic will not exist as is in this homebrewed version of the Realms. For those NPCs, I will not let the dice decide their Fates. I will decide. Most will die; however, I see reincarnation being an important theme for the Fallen Realms.

Elminster will likely become a Quasi-Deity or will go through reincarnation. He's already a godlike figure in the Realms, so I'm leaning towards divine ascension. Perhaps he becomes Mystra's consort?

If a character died during the 3E era of the Realms, before the Spellplague hit, the NPC will likely suffer the same fate for the Fallen Realms. (Khelben comes to mind.) However, reincarnation or resurrection (not true res.) will be possible.
Knightfall Posted - 25 Jul 2013 : 00:50:17
To keep the process as simply as possible, I'm just going to say that the start point for The Fallen Realms is 50 years after 1372 DR.
Knightfall Posted - 25 Jul 2013 : 00:47:04
quote:
Originally posted by idilippy

Cool, yeah sorry kinda went off on a tangent that strayed from your gods as rolled. Playing the entire campaign as it lies is certainly ambitious, best of luck with the results and coordinating them into the finished product.


Thanks for your good wishes. It will be quite the challenge to re-build the Realms in this way, but I'm a world building addict, so I'll enjoy every minute of it.
idilippy Posted - 24 Jul 2013 : 20:02:13
Cool, yeah sorry kinda went off on a tangent that strayed from your gods as rolled. Playing the entire campaign as it lies is certainly ambitious, best of luck with the results and coordinating them into the finished product.
Knightfall Posted - 24 Jul 2013 : 19:14:04
BTW, here are some of my ideas for how to approach the Fate of the most important NPCs of the Realms.

Ideas for NPC Fate Table
Age normally*
Age normally* but corrupted [alignment shift]
Ascendancy to godhood [mainly Epic-level NPCs [alignment shift likely]]
Ascendancy to paragon [good NPCs only]
Corrupted into fiend
Death (from natural causes)
Death (violent) [will be the most common result]
Death and Reincarnation [95% chance of having a new race; 50% chance of NPC's gender changing]
Disappeared without a trace
Turned to stone [character still intact but lost "somewhere"]
Undeath [intelligent types]

* NPC adds 50 years to his/her age. If the character would normally succumb to old age (say, 75+), then "Age normally" becomes "Death (from natural causes)" while "Age normally but corrupted" becomes "Corrupted into fiend" or "Undeath."
Knightfall Posted - 24 Jul 2013 : 19:09:46
quote:
Originally posted by idilippy

The Mystryl being an evil "subjugate all magic gods" deity is really odd to me. Was that something you chose to play out that way or a result of the dice? A world with two opposed greater gods of magic, one good and one evil, could be interesting, but it looks to me like Mystra as a result of your dice is now a Lesser deity while Mystryl is a greater one. Doesn't seem like there'd be much of a contest there, Mystryl would seem to be the de facto goddess of magic. What if Mystra shifted towards CN with the grabbing up of Wild Magic and her association with Sharess, or even stayed CG, and Mystryl moved towards LE or even LN. One for the tight control of magic, the harnessing of all magical power in a tightly ordered system (Mystryl who has started this already with the subjugation of all other magic deities under herself) and one for the free spread of magic, raw, primal, unchained magic with little or no restrictions or order to it (a firmly Chaotic Mystra, especially one with Wild Magic under her portfolio). If they were both intermediate or greater deities they'd be more on par with each other, Mystra could be a little weaker but rely on allies among the gods and her more chaotic nature to survive the struggle while Mystara could be stronger but be all about the consolation of power within herself in an increasingly rigid personality, making allies harder to come by.


Mystryl and Mystra's new alignments were based on rolls of the dice. The deaths of Shar and Velsharoon were determined the same way, as was Mystra's new status as a lesser deity. (A change to Intermediate might be needed to make the story work better. I don't know yet.)

I'm trying to build the resulting story around the die results, but none of it is written in stone, yet. Once I decide upon which mortals ascend to become gods, I'll have a better understanding of how everything all fits together.

If, for example, one of Mystra's Chosen becomes a deity, Mystra will likely have an ally to help offset Mystryl's power.
idilippy Posted - 24 Jul 2013 : 17:42:06
Losing divinity can certainly give free license to change things around, and a post-apocalyptic madness among gods is another ready made explanation. I just was curious if you were going to come up with reasons behind each of the changes caused by the random dice roller because it seemed similar to my improving of random rolled encounters, events, and situations when I DM.

Your Kelemvor to Amaunator explanation is interesting. I'd have figured on Jergal gaining Kelemvor's portfolio's over Lathander if K bit the dust but with the results you rolled up that's an interesting way of explaining how Amaunator is both returned and in charge of some of Kelemvor's portfolio.

The Mystryl being an evil "subjugate all magic gods" deity is really odd to me. Was that something you chose to play out that way or a result of the dice? A world with two opposed greater gods of magic, one good and one evil, could be interesting, but it looks to me like Mystra as a result of your dice is now a Lesser deity while Mystryl is a greater one. Doesn't seem like there'd be much of a contest there, Mystryl would seem to be the de facto goddess of magic. What if Mystra shifted towards CN with the grabbing up of Wild Magic and her association with Sharess, or even stayed CG, and Mystryl moved towards LE or even LN. One for the tight control of magic, the harnessing of all magical power in a tightly ordered system (Mystryl who has started this already with the subjugation of all other magic deities under herself) and one for the free spread of magic, raw, primal, unchained magic with little or no restrictions or order to it (a firmly Chaotic Mystra, especially one with Wild Magic under her portfolio). If they were both intermediate or greater deities they'd be more on par with each other, Mystra could be a little weaker but rely on allies among the gods and her more chaotic nature to survive the struggle while Mystara could be stronger but be all about the consolation of power within herself in an increasingly rigid personality, making allies harder to come by.
Knightfall Posted - 24 Jul 2013 : 04:31:13
Example #2: After Mystryl was restored, she began a purge of the magic deities to try to gain supreme control over the Weave. She quickly dominated and consumed Velsharoon, which gave her more than enough strength to take on Shar. Initially, she didn't care much about Mystra. Mystryl assumed that once she had brought in all the other magic of the world into herself that Mystra would willing merge with her.

However, after Mystryl subsumed Shar into herself instead of destroying the Dark Goddess completely, Mystra began to see Mystryl as a threat (*). Mystra convinced Azuth, who was quickly fading away, to merge with her. (Mystra remains the dominate voice but she does have a male aspect called Mystrazuth.) However, Mystra's time might be numbered since Mystryl continues to grow in power while Mystra's power continues to decline. She has so far refused to force other gods to merge with her. Mystra's strongest ally is the god Baldur, although she also works well with Sharess.

As long as the two deities both exist and are at odds with each other, the power of the Weave remains divided and uncertain. Wild magic has begun to take hold across much of Faerūn, especially in the regions devastated by divine battles (past and present). Wild magic isn't a part of either of the goddesses' portfolios, yet. Mystra might have no choice but to "claim it" if she hopes to stand against Mystryl in the future. But if she does, will her alignment shift even more?

The power of the gods in this universe is an uncertain thing at the best of times. If a god subsumes too much of the wrong thing, the power will change the deity forever.

*It didn't help that Mystryl agreed to pass some of Velsharoon's portfolio to a restored Moander (who also consumed Talona).
Knightfall Posted - 24 Jul 2013 : 04:06:49
Example #1: Kelemvor was one of the first to be destroyed. (Set in motion by Ao, perhaps?) As he came apart, he managed to pass on most of his remaining power to Lathander who, for a very short time, became Lord of the Dead. However, the strain was too much for Lathander and he began to go insane. Dead mortals were being left unjudged, which caused even more chaos on Toril. It was only when time began to shift and break that Amaunator returned to the cosmos. He came back stronger than his successor and subsumed Lathander into himself.

As a result, Amaunator not only has his own portfolio but also some of Kelemvor's portfolio. (He gave the rest of it to Jergal.) Most of Lathander's uniqueness was lost to the winds of time.
Knightfall Posted - 24 Jul 2013 : 03:55:04
quote:
Originally posted by idilippy

It's your world so awesome if that works for you, but I couldn't handle a system where CG Tymora, goddess of good fortune, becomes LE, Waukeen the goddess of trade becomes CE, Gond is NE and the Red Knight is LE but Mask becomes a Lawful (?!) neutral mortal and Malar becomes CN. How are you planning, or are you planning, to reconcile their new and wildly out of character alignments with their old ones? Particularly the 180 turn Tymora took and the nearly as drastic shift Waukeen made. I don't want to criticize, it's homebrew and there's no reason to stick to the old gods if you don't want in your own world, but even as a DM who loves rolling random tables and improv-ing something cool from the result I have no idea how I'd manage such crazy results.

Edit: saw Waukeen and Gond are mortals too, still interested in anything you want to throw out about how they shifted alignment but not so interested compared to Tymora's story or the Red Knight's (a favorite deity of mine in her LN form).


I haven`t really decided how the gods shifted alignments, but the changes to them were (mostly) involuntary. My main thought is that when Ao left, he stripped away a lot of the power of the deities. Also, when he left, he ruined the Weave as well.

Chaos ensured. A few of the deities banded together while others (like Cyric) either hid away hoping to ride out the storm or attacked and killed others to steal power. You could call it Time of Troubles II, I guess, although the gods weren't forced to exist on the Material Plane.

When the world began to unravel as well, the stress (strain) of so many deaths and prayers drove a some of the gods to madness. and then gods from beyond Toril started to make their presence felt on the world and small skirmishes turned into full-scale battles.

Time also began to unravel, which brought about the resurrection of several of the dead gods. A few of the more powerful old gods reasserted their dominance by "taking heads," but not all could stand against the winds of time. A few were swept away again, and in their desperation they doomed a few of the current deities to be lost in time as well.

Thoughts?
idilippy Posted - 24 Jul 2013 : 00:16:45
It's your world so awesome if that works for you, but I couldn't handle a system where CG Tymora, goddess of good fortune, becomes LE, Waukeen the goddess of trade becomes CE, Gond is NE and the Red Knight is LE but Mask becomes a Lawful (?!) neutral mortal and Malar becomes CN. How are you planning, or are you planning, to reconcile their new and wildly out of character alignments with their old ones? Particularly the 180 turn Tymora took and the nearly as drastic shift Waukeen made. I don't want to criticize, it's homebrew and there's no reason to stick to the old gods if you don't want in your own world, but even as a DM who loves rolling random tables and improv-ing something cool from the result I have no idea how I'd manage such crazy results.

Edit: saw Waukeen and Gond are mortals too, still interested in anything you want to throw out about how they shifted alignment but not so interested compared to Tymora's story or the Red Knight's (a favorite deity of mine in her LN form).
Knightfall Posted - 23 Jul 2013 : 23:28:32
quote:
Originally posted by Markustay

Rolling dice to see what god lives or dies just goes against my grain. For your world, you can do it any way you want, but I'm a control freak, and leaving my entire campaign to chance is just too... uncomfortable?

I figure the stories flows from the history, and the gods are part of that history.


I wasn't sure how involved I was going to become in the process, so I figured I'd let the dice decide instead of having to wrack my brain with which gods would stay and which ones would go. However, since I'd already "added-in" several of the Realmsian gods to my Mirrored Cosmology, those deities automatically got a pass from the random dice rolls. (I also made a few choices, myself, after I'd done the rolls.)

And since I'd already done the same thing to Mystara and liked the results, I figured just go for it. Anyway, here's the current list of deities for the pantheon before adding in ascended mortals...

Roll Call of the Gods

Note the various shifts in alignment.
Markustay Posted - 23 Jul 2013 : 15:58:43
It could still be used....

Suppose Ao's power has been 'stretched thin' because of the existence of Abeir. This may be why he had to hand the Sphere's 'physics field' (set of rules) to another god - Mystra/Mystryl. The Weave is magic, but it could also be the set of rules the Crystal Sphere must abide by (and presumably every sphere has one, so long as it has an Overgod directing things). Just as Mystra (and other deities) place parts of their power in mortal vessels, so to does Ao in gods - that is his weakness. Mystra probably carried the largest percentage of that power with her control over the Weave.

Bringing down the Weave may have been like giving Ao cancer - as the physics of the sphere degrades, he loses power - he is 'leaking'. The Spellplague (the 'lost century'/Wailing Years) could have been Ao 'bleeding out'. 5e could begin with the death of Ao.. and a 'brave new world' (and no Abeir - his power is what kept the worlds apart). Abeir gets re-merged, Ao is gone, and the designers get to do an in-story, lore-driven reset.

They could also leave it tenuous - is Ao really dead, or was his putting the worlds back together his only recourse (to save himself), and he has gone back to anonymity? Everyone can get to decide what happened to Ao for their own games, if they spin it that way.

EDIT: I even thought of a name for all this... The Un-Sundering!
Wooly Rupert Posted - 23 Jul 2013 : 15:36:45
quote:
Originally posted by Markustay

Love the idea of Ao dieing causing a setting-reboot - I hadn't heard that idea before. Its the most open-ended, lore-driven way of moving forward, IMO. We get rid of the ultimate McGuffin, and they get to rebuild the Realms the way it should be (problem is, everyone has a different idea of HOW it 'should be').



I personally don't have a problem with Ao, but I think his death would have been a far better explanation for the Spellplague -- depending on how he was killed off, of course.
Markustay Posted - 23 Jul 2013 : 15:08:04
Love the idea of Ao dieing causing a setting-reboot - I hadn't heard that idea before. Its the most open-ended, lore-driven way of moving forward, IMO. We get rid of the ultimate McGuffin, and they get to rebuild the Realms the way it should be (problem is, everyone has a different idea of HOW it 'should be').

Rolling dice to see what god lives or dies just goes against my grain. For your world, you can do it any way you want, but I'm a control freak, and leaving my entire campaign to chance is just too... uncomfortable?

I figure the stories flows from the history, and the gods are part of that history.

quote:
Originally posted by Knightfall

Hmm, I just realized that when I went through the gods, I forgot to roll for Cyric. That gives me an EVIL idea...
Cyric stole the dice?
Knightfall Posted - 23 Jul 2013 : 07:10:52
Grr! Double post.
Knightfall Posted - 23 Jul 2013 : 07:10:00
FYI... I've started posting my revised Faerūnian Pantheon for the Fallen Realms over at The Piazza.

Link
Ze Posted - 18 Jul 2013 : 00:14:19
Ok, I found something in F&P and in P&P, but it looks like I should consult some old Dragon magazines too (#28 and #91 were referenced), if I'll get to put hands on them.
Ok, forgive this slight hijacking.

Gary Dallison Posted - 17 Jul 2013 : 16:49:40
Ooh my, i never remember where i read these things, it might have been in one of the 2e gods books, or maybe even lands of intrigue.

I'm pretty sure i didnt make it up myself since i lack the imagination for stuff like that (which is why i buy the sourcebooks in the first place).

It was of course a surreptitious sending, i.e. Asmodeus banished him but only so he could "hide" in Faerun and gain followers enough to become a god and then take over the world, or influence the population of it enough to be Lawful Evil majority and pull it into baator.

So far he doesnt look to have made much progress, he is only a minor god and he failed to assume a position of power in the Cult of the Dragon, but he is secret head of the Knights of the Shield (at least in 3e which is all i know), so maybe he is pursuing some kind of grand long term plan.

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