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T O P I C    R E V I E W
MisterX Posted - 22 Jun 2013 : 23:16:37
Hi there!

Can you supply me with lore concerning the dark arts of blood and/or ritual magic? If possible: 3e-Crunch. ;)

The latter would include the "neutral" and "good" forms of ritual or circle magic, too, so with "ritual magic" I would refer to any form of cooporative spellcasting.

I know that the Red Wizards of Thay have developed a form of circle magic, but that's basically all lore I'm aware of.

Thanks in advance!
16   L A T E S T    R E P L I E S    (Newest First)
Quale Posted - 07 Jul 2013 : 18:54:00
Blood Mage prestige class from Spells and Magic by Bastion Press.

There's also maho shugenja from Oriental Adventures that could be used combined with the taint system from Heroes of Horror.

Giants of Xendrik practiced blood magic, but I don't remember any rules about it.

Kobold Quarterly #6 has blood spells, and Earthdawn Player's Guide.

Liber Vampyr by Necromancers of the Northwest
MisterX Posted - 04 Jul 2013 : 13:35:31
Relics & Rituals also includes detailed Rules for Rituals. THANKS a lot, sleyvas!
sleyvas Posted - 04 Jul 2013 : 00:50:26
I'd mentioned there was a blood mage by sword and sorcery. I just was looking that up again, and I'm wrong.... its the blood witch and its in the relics and rituals book. Basically, involves someone affected by very powerful blood (the blood of titans aka primordial) who then learns to metamagically enhance their spells using willing or sometimes unwilling blood sacrifices. I'd definitely include it as an alternative class for Thay with a slightly different take on class entry restrictions (i.e. no need to "form a link with the titans".... but perhaps they need the blood of a being of divine rank... such as an incarnation of the Mulhorandi deities). It could be interesting to allow both the blood mage and blood witch prestige classes in the same campaign, since they're similar but different.
Brin Posted - 28 Jun 2013 : 20:22:37
I remember reading something about a blood mage, but I thought it was a base class not a prestige class. Oh how memory is fickle.

Also in regards to the power of blood, I read that Karsus used some Tarrasque blood in his avatar spell.

And in regards to ritual or group casting, the only time I've seen such is when people are casting high magic. From the way I've understood it unless you're an outsider you need a circle to cast high magic.
Wooly Rupert Posted - 25 Jun 2013 : 12:57:26
Here's some info: http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/bloatmage
MisterX Posted - 25 Jun 2013 : 10:34:07
Thanks, Wooly!

Any hint for me where exactly to search for that?
Wooly Rupert Posted - 25 Jun 2013 : 05:31:28
Pathfinder has some sorcerers who think that since magic is in the blood, more blood means more magic.
MisterX Posted - 25 Jun 2013 : 01:46:01
@George Krashos: I actually thought of a similar mechanics.

My idea was to rule that a caster could get extra spell-slots while losing (temporary) hitpoints in return. This would also result in higher caster-time (thus hard to use in combat). Actually, I also thought of 1D4 damage per spell-level. I also thought of moreā€¦ permanent damage like hitpoint-loss that can only heal by time (one per day or something like that). Even constitution-damage would be possible to think of.

Any ideas concerning balance?
George Krashos Posted - 25 Jun 2013 : 01:03:56
I had thought a long while back about a new feat which I (in very original fashion) had named "Bloodspell".

The idea of this feat was that you could substitute hps for higher level spell slots in the context of adding a metamgic feat to a spell. Sorcerers would use it automatically (i.e. pay the price as they cast the spells), while wizards, with pre-prepared spell slots would pay the price when preparing spells (with the caveat that no natural or magical healing could replace that hp loss until the spell was cast). My thoughts were that the hp cost would be 1d4 per level of metamagic increase, so a quickened fireball would drain the caster of 4d4 hps.

I'm not sure if this "works" mechanically and I'm hoping that someone like Sleyvas can chime in to say whether this is balanced and usable. If so, I might have some more stuff to post on my thread ...

-- George Krashos
hashimashadoo Posted - 24 Jun 2013 : 12:32:33
'Fraid I can't think of any crunch. The only relevant bit of lore I can remember off the top of my head is a small section in Prayers from the Faithful about malarites using blood sacrifices to fuel some kind of teleportation magic to escape justice.
MisterX Posted - 23 Jun 2013 : 18:40:05
Thanks for both your research and your law!

What I'm particularly looking for is a method to "duplicate" the effects of spells. I thought of co-operative spellcasting (rituals, in circles or something like that) or sacrificing lifepower (blood magic).

The Prestige-Classes sleyva supplied were useful for that task. Thank you for that!

Maybe you are aware of mechanisms that can be a "last resort" for spellcasters? Nothing they would use but in the most urgent need or to gain effects so mighty one caster alone could not handle the magic by her own?
Bladewind Posted - 23 Jun 2013 : 16:48:04
One of my personal favorite FR novels, Bloodwalk, detailes Morgynn, a resurrected narfellian blood magus of the Order of Twilight (a devil cult of Gargauth). She does some horrific things with her own and other's blood through her arcane mastery of blood magic. To her, it's both a powerful component of most of her spells as the medium through wich she can inflict pain, jump short distances or shape new life in the form of abominable homunculi.
TBeholder Posted - 23 Jun 2013 : 15:10:48
On the second pass - "Elminster in Myth Drannor" mentioned elven blood magic (in this case, used to reinforce mind control over a difficult subject), there were lots of other spells requiring or using as components the caster's or other creature' blood - to take from just a few FR sources, Animate Skeletons, Animate Zombies, Bladethirst, Bone Javelin, Daltims Proof Against Fire, Elminsters Evasion, Evolve, Fellblade, Immunity to Undeath, Lich Touch, Mummy Touch, Negative Plane Protection, Nulathoe's Ninemen, Phezults Sleep of Ages, Repel Undead, Revenance, Semipermanency.

The Master of Necromancy of Sshamath is called Tsabrak "of the Blood", which may or may not mean anything, seeing as this guy is a vampire anyway.

Alchemy, obviously, widely uses of some or other critter's blood, or the subject's own (e.g.: making a homunculus).
sleyvas Posted - 23 Jun 2013 : 04:20:07
there's been several "blood mage" prestige classes put out by different people (WotC, Sword & Sorcery, etc...). I'd recommend looking those over.
Kentinal Posted - 23 Jun 2013 : 02:32:48
Thought about this a bit. I can not supply lore, however offer:

Blood based magic has two sides, gaining power or offer of healing power.

Blood transfusions can aid healing, with magic a drop of blood clearly can do that.

Draining blood for food or other powers from a captive clearly is a different matter.
TBeholder Posted - 23 Jun 2013 : 02:05:33
"And/or"? Those are two fairly big and mostly separate subjects.
Just from a quick search by spell names, blood-based magic includes Blood Dragon (High Magic; <"Elminster in Myth Drannor", Dragon Annual #2), Blood Link (<"Volo's Guide to All Things Magical"), Bloodburn (dragonmagic, <"The Cult of the Dragon"), Beltyn's Burning Blood, Blood Lightning (<Seven Sisters), Bloodbriars (<Fall of Myth Drannor), Bloodstars (<Dragon #200), blood tracer (< Elminster mentioned casting it in Dragon #213)...

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