T O P I C R E V I E W |
LordofBones |
Posted - 29 Dec 2012 : 05:34:52 INITIATE OF BHAAL You have been initiated into the greatest secrets of the church of Bhaal. Prerequisites: Patron deity Bhaal, cleric level 6th or has the death attack class feature Benefit: If you are a cleric, the Lord of Murder empowers you with every life you take. When you slay a creature of not less than your CR - 5, you gain a +2 profane bonus to attack and damage rolls, and +5 bonus hp for one minute per two caster levels. If you are an assassin, you gain the same benefit when a creature dies as a result of your death attack, and additionally your Intelligence score is treated as being 2 points higher for the purpose of determining the DC of your death attack.
In addition, you add the following spells to your spell list:
3rd - attraction, deathsight 4th - gift of murder
Attraction Enchantment (charm) [mind-affecting] Level: Bhaal 2
This spell functions as charm person, save that the caster has a +4 bonus to Charisma with respect to influencing that target. In addition, a target only has a +2 bonus to its save when being threatened by the caster's allies.
Gift of Murder Necromancy Level: Bhaal 4 Components: V, S, DF Casting Time: standard action Range: Personal Target: You Duration: 1 round/caster level
Upon completion of this spell, you gain the ability to inflict a death attack as an assassin of one-half your level. If you already have the death attack class feature, you may instead inflict a death attack after one round of studying your target, and additionally benefit from a +4 bonus to the save DC.
INITIATE OF MYRKUL [INITIATE] You have been initiated into the greatest secrets of the church of Myrkul. Prerequisites: Patron deity Myrkul, cleric level 9th. Benefit: You are immune to ability damage and drain to your physical ability scores. Also, once per day when casting a spell with the [death] descriptor, you can choose to ignore any natural or magical immunity to death effects possessed by your target.
In addition, you add the following spells to your spell list. 1st – chill of the grave 4th – touch of years 5th - wither limb 8th – quench the spirit
Quench the Spirit Necromancy [Death, Evil] Level: Myrkul 8
As finger of death, but the slain target rises as a ju-ju zombie under the caster’s control within one round. The zombie does not count towards the caster’s limit of created or controlled undead. |
6 L A T E S T R E P L I E S (Newest First) |
Zireael |
Posted - 30 Dec 2012 : 12:34:56 Love the Bhaal feat. |
Kilvan |
Posted - 29 Dec 2012 : 16:45:09 Good stuff, I like these. They are powerful, but not overpowered (and there's plenty of those available). |
LordofBones |
Posted - 29 Dec 2012 : 16:34:40 Edited the Bhaal feat. |
Markustay |
Posted - 29 Dec 2012 : 15:53:42 You could also make the Bhaal one a Feat-tree instead, still requiring an additional sacrifice for each +1. Still over-powered, but you'd have to give up five feat slots to get the full-effect (so you then have to consider the net worth compared to other progressions). I'd also pair down the duration to once per encounter/per 10 minutes to avoid the 'perpetual boost' problem.
EDIT: another way to go would be make it level-based (+1 per five priest levels). A level 25 priest is already something to be reckoned with, and the +5/+25 becomes almost negligible at that tier. |
sleyvas |
Posted - 29 Dec 2012 : 14:25:15 The Bhaal one is very overpowered. You're effectively taking a feat that can give you +5 to hit and damage & +25 hit points for pretty much all day by killing some creatures you summon with a monster summoning spell. Compare that to weapon focus that only gives you +1 to hit with a certain weapon, or weapon specialization that only gives a minor bonus to damage. Remove the part about stacking entirely and make the damage a +2 and you've got a viable feat (some may still say overpowered, but it does require life sacrifice).
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George Krashos |
Posted - 29 Dec 2012 : 12:33:30 I like these, although I think the benefit for the Bhaal feat is somewhat overpowered. The duration is huge.
-- George Krashos
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