| T O P I C R E V I E W |
| Sian |
Posted - 20 Jul 2010 : 21:22:46 Me and some friends are in the working of starting up a small fun-time campaign consisting of Goblins running around in circles, and is debating which classes is most realistic ... choices as of yet is :
Barberian (maybe Dumber-than-a-doornail Orc) Spirit Shaman (Complete Divine) Rouge
... but we're at a loss as of what the offensive magician should be ... Sorcerer could be a shot but then again, that would maybe be better if we were Kobolds.
Any Suggestions? |
| 2 L A T E S T R E P L I E S (Newest First) |
| Darkmeer |
Posted - 21 Jul 2010 : 07:08:18 I like that Artemel.
One crazy thought I had for you is if you DON'T use the XPH in your games, just to allow the Blue Goblin race, and make it a warlock (which would fit the "psionic" theme quite nicely and requires less book keeping as it is truly arcane magic, which makes it easy enough to deal with).
/d |
| Artemel |
Posted - 20 Jul 2010 : 21:54:57 Warlock from Complete Arcane.
Or a Blue (Psionic goblin) if you use XPH in your games. |