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 How to consider magic in 4ed Realms...

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Arioch Posted - 16 Jun 2010 : 10:37:56
Hi!

I want to share with you scribes this idea, still developing in my mind about magic in my FR campaign. What do you think about it? Is lore consistent enough?

In the post spellplague post 100y jump Realms, as known, raw magic is suffusing every bit of matter.

There are a lot of different meaning to master magic, each class do this one way or another, sometimes even unconsciously. There are those who can master it because of their faith in a god, those who train incessantely, those who directly study it for what it is... etc...

Now... Raw magic is wild and powerfull, highly destructive if not handed carefully. This could explain the (mainly) harming (and flashy) nature of each class power.
But, after all, magic could still be used for more "classical" effect if used by the mean of a ritual.

This reasoning is somehow connected with http://forum.candlekeep.com/topic.asp?TOPIC_ID=13416

Thanks!
11   L A T E S T    R E P L I E S    (Newest First)
Sill Alias Posted - 17 Jun 2010 : 05:29:53
quote:
Originally posted by Alisttair

quote:
Originally posted by Arioch

quote:
Yup, that all sounds pretty good. I can't see any way that it might contradict the lore.


This may even explain why there is not a god/goddess for magic... Too much powerful! (Of course, if Mystra is dead in your campaign).



I think that is one of the reasons given for why they axed her in the first place IIRC.



I think she served as limiter for spellcaster so they could not harness the power that could destroy Toril. And she had spell scrolls humans yet not invented.
Kilvan Posted - 16 Jun 2010 : 18:29:36
I see

Well of course, your theory makes sense, so if it works for you, go ahead. In my case, at some point, I just don't care, because the exact origin of a certain effect or technique won't change the result (of course) nor will it affect rope-play in any way. I must draw a line to things I want to explain or understand, martial prowess almost magical would be that line.
Arioch Posted - 16 Jun 2010 : 18:06:26
quote:
Originally posted by Kilvan


The key is to remember that it is a fantasy world, and everything fantastic is not necessarily magical (IMHO).



Sorry but I do not agree with you [:-)]. I respect your point of view but for me a world is fantasy (Fantasy = fantastic? I'm not so sure...) because there is magic in it (low, high... it is your choice). And things that look magical, are magical (aside for deceptions) at least in some form.

There are of course differences: not every martial exploit tap into magic as its source! I just say that a fighter, with hard training, could reach such a level of perfection in his arts to (unknowingly) tap a very limited portion of magic to boost his abilities.
(Agreed that paralize an enemy or disappear from enemy's sight for a while can be obtained with outstanding performances... but to ignite a sword for me is quasi-magical).

Kilvan Posted - 16 Jun 2010 : 16:57:30
I do not think that martial power source, even a monk's Ki, should have anything to do with magic (or psionic). I prefer to see it as a formidable physical performance, allowing him to do impressive magic-like stuff. It is purely technique, strenght and speed that allows them such feats. I don't play 4th ed, but I do use the Tome of battle (which is a pre-4th-ed basically), and that's how I use it. And yes, there are techniques that let the fighter's sword burst in fire or that allows him to move hyper-fast or jump super-high. No magic there, just technique (pure, hard, martial expertise).

The key is to remember that it is a fantasy world, and everything fantastic is not necessarily magical (IMHO).
Arioch Posted - 16 Jun 2010 : 16:34:21
quote:
Originally posted by Cleric Generic

Wizards still prepare their bigger spells (dailies) by sitting down with their spellbooks and memorising the ones they want on hand. I can't think of any reason why applying the same spell preparation principle to encounters and at-wills would be a major problem...



Agree As we discussed in the other thread my problem is with the martial power source, not with the (directly) magical ones.
Cleric Generic Posted - 16 Jun 2010 : 16:31:58
Wizards still prepare their bigger spells (dailies) by sitting down with their spellbooks and memorising the ones they want on hand. I can't think of any reason why applying the same spell preparation principle to encounters and at-wills would be a major problem...
Arioch Posted - 16 Jun 2010 : 16:26:08
quote:
Originally posted by Alisttair
I think that is one of the reasons given for why they axed her in the first place IIRC.



Yes, only: martial related power are not officially related to anything magical (as stated also by Mr. Erik Scott de Bie in the above linked post)...
Kilvan Posted - 16 Jun 2010 : 16:09:54
quote:
Originally posted by Alisttair

quote:
Originally posted by Arioch

quote:
Yup, that all sounds pretty good. I can't see any way that it might contradict the lore.


This may even explain why there is not a god/goddess for magic... Too much powerful! (Of course, if Mystra is dead in your campaign).



I think that is one of the reasons given for why they axed her in the first place IIRC.



The other being to explain why wizards no longer need to prepare their spells I think.

I'm about halfway through Blackstaff Tower, and from what I've seen, magic is frown upon and spellcasters are not easily trusted (just like, say Athkatla in 137X). So yeah, raw magic should be considered highly destructive (it is).
Alisttair Posted - 16 Jun 2010 : 16:04:13
quote:
Originally posted by Arioch

quote:
Yup, that all sounds pretty good. I can't see any way that it might contradict the lore.


This may even explain why there is not a god/goddess for magic... Too much powerful! (Of course, if Mystra is dead in your campaign).



I think that is one of the reasons given for why they axed her in the first place IIRC.
Arioch Posted - 16 Jun 2010 : 14:30:53
quote:
Yup, that all sounds pretty good. I can't see any way that it might contradict the lore.


This may even explain why there is not a god/goddess for magic... Too much powerful! (Of course, if Mystra is dead in your campaign).
Cleric Generic Posted - 16 Jun 2010 : 11:24:13
Yup, that all sounds pretty good. I can't see any way that it might contradict the lore.

EDIT: speaking of rituals and spells, it might be fun to convert some of the old classics (Realmsian and otherwise) to 4e. I'm sure someone's had a go somewhere.

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