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Lirdolin |
Posted - 30 May 2010 : 10:17:22 A short list I used for my own game to convert the Pathfinder-Adventure-Path 'Second Darkness' for the Forgotten Realms. I played it after the Elven Crusade retook/built Myth Drannor/Cormanthor, but it will work in the 4ed as well.
Second Darkness for the Forgotten Realms
Shadow in the Sky Riddelport / Waterdeep Gold Goblin Gambling Hall / Gentle Mermaid Gambling Hall Cyphergate / Aboleth artifact from Umberlee’s Cache? The Star / one of Selûne’s Tears
Children of the Void Creatures of the star / Spelljammer creatures
The Armageddon Echo Celwynvian / Myth Glaurach Mierani Forest /High Forest Armageddon Echo / the mystical, time-magic related place within the Star Mounts of the High Forest Crying Leaf / Elven Settlement at the border of the High Forest
Endless Night Zirnakaynin / Menzoberranzan
A Memory of Darkness Kyonin /Cormanthor Iadara / Myth Drannor (this is the Myth Drannor after the Elven Crusade) Winter Council / Eldreth Veluuthra Allevrah Azrinae/ a Fey’ri ? Treerazer /Aspect of Moander
Descent into Midnight Land of Black Blood / Place within the Lower Dark Starfall / War between Primordials and Gods: Asgoroth the World-Shaper’s moon /the Twelve Nights of Fire* *Five millennia after the arrival of the first elf of Elven Court. A star fell from the heavens, tearing across the sky and crashing upon the center of Uvaeren.s settlements and librariums. The falling star brought with it a widespread meteor shower, all of which set the trees of western Arcorar aflame for twelve days. The fires decimated the western forest, splitting Rystall Wood from Arcorar and clearing a wide gash into the main forest along the direction of the meteor. Between the impact crater and the fires, the Lorelands of Uvaeren were destroyed beyond repair. About one-quarter of its people survived and later migrated either to Jhyrennstar or Semberholme Maybe the destruction was no accident and was brought about by the aboleths? Against the local Keeper’s of the Cerulean Sign?
Azlant / Uvaeren
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Quale |
Posted - 30 May 2010 : 16:52:39 For the last few months we played the Burnt Offerings (from the Rise of the Runelords AP) around 200 DR in the Western Heartlands and the North. I merged Varisia and the Sword Coast, kicked out the disliked parts from both worlds.
Riddleport is similar to Luskan, tough I kept them both, Riddleport being north of Tavaray at that time. If I remember there is the Gold Goblin in Arabel too, but that would fit for Riddleport only during the Gondegal times.
The Star Mounts are a good choice for chronomancy in the Armageddon Echo.
Uvaeren is also a nice idea if you don't want to stray from canon a lot, another option is the rock that made the Sea of Fallen Stars, there is an also a sunken civilization around the Shipgrave Isles in Halruaa. My version of Azlant was destroyed during the Sunderings, and one of the remnants are the Moonshaes. The survivors were the people of Talfir and Taldor (who later became the Tethirians). Varisians are the Gurs. The Kellid are in Anauroch wastelands, they are related to Talfir and are like Howard's Cimmerians. The Shoanti are a mix of Talfir/Taldan, Rus, Mir and Calishite peoples.
The Mierani forest is an extension of Iliyanbruen (the Neverwinter woods today).
I used homebrew gods, but most gods are easily adaptable, Desna (Varisian/Gur name)-Selune, Abadar-Waukeen, Gozreh-Silvanus, Shelyn-Sune, Sarenrae-Lathander, Erastil-Malar/Herne, Gorum-Tempus, Torag-Moradin etc.
The Thassilonian (renamed Thulsa, the seven colonies of the Collosal Kingdom) ruins are placed all over, Darchar was Haruka, Grunfesting Gastash, Shalast was named Hertegul (from Giantcraft), Cyrusian Rangfjell.
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