Candlekeep Forum
Candlekeep Forum
Home | Profile | Register | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 Forgotten Realms Journals
 Running the Realms
 Knowledge Check: Rakshasa

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert Email Insert CodeInsert QuoteInsert List
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]
Rolling Eyes [8|] Confused [?!:] Help [?:] King [3|:]
Laughing [:OD] What [W] Oooohh [:H] Down [:E]

  Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
Ergdusch Posted - 12 Apr 2010 : 09:17:10
I was about to introduce a Rakshasa as a new thread and villian in my own campaign. While reading the Rakshasa entry in the MM 3.0 I stubled about their vulnarability to blessed crossbow bolts.
And this leads to my question I'd like to ask you here:

What would be a reasonable Knwoledge check and which the proper DC for a character to make in oder for him to know this 'vital' information about his foe?

Would it be written down somwhere?

Who in Cormyr might have such an ubscure information?


Thanks in advance,

Ergdusch
15   L A T E S T    R E P L I E S    (Newest First)
wintermute27 Posted - 14 Apr 2010 : 21:31:18
In situation where a certain piece of lore is covered by multiple Knowledge skills, I usually split the lore between them. For example a sufficient Knowledge(Arcana) check might give information about the spell-casting or shape changing abilities while a Knowledge(The Planes) check might reveal some of the creature's outsider defenses (SR, DR, etc).
Tyranthraxus Posted - 14 Apr 2010 : 14:09:55
quote:
Originally posted by Ergdusch

BTW, I have decided to allow several knowledge checks for the information:
Knowledge the Planes - for being an outsider
Knowledge Arcana - for being a 'heavy magics using moster'
Knowledge Religion - for the hiostorical religious tie-in

This way it's more fun for the players and the more dice they roll the better the chance that they might get any information.

Any further thoughts and/or criticism on my knowledge table above?




I looked through the Complete Guide for knowledge skills but couldn't find any but I did find a Spot check DC 30 identifies a shape changed rakshasa, or DC 20 when someone specifically watches one. This is because rakshasas are accustomed to holding and using items differently because of their backward palms.

If I find some more useful info I'll let you know.
Ergdusch Posted - 14 Apr 2010 : 09:07:17
BTW, I have decided to allow several knowledge checks for the information:
Knowledge the Planes - for being an outsider
Knowledge Arcana - for being a 'heavy magics using moster'
Knowledge Religion - for the hiostorical religious tie-in

This way it's more fun for the players and the more dice they roll the better the chance that they might get any information.

Any further thoughts and/or criticism on my knowledge table above?

Ergdusch Posted - 14 Apr 2010 : 08:57:46
quote:
Originally posted by bladeinAmn
For your campaign, you can have various major or minor dieties depict encounters w/rakshasas in thier religious books, in order to qualify or modify the Knowledge DC check you're looking for. Hopefully that answers your 1st 2 questions.

Nice idea - I will ponder on that a bit.



quote:
Originally posted by Tyranthraxus

The Complete Guide to Rakshasas might be useful.

It might cover what I was looking for but buying it just for one villian would not be worth it, IMO. But thanks for your hint anyway.

Ergdusch
Brimstone Posted - 13 Apr 2010 : 16:21:51
Good ol Goodman Games.
Alisttair Posted - 13 Apr 2010 : 15:44:46
quote:
Originally posted by Tyranthraxus

The Complete Guide to Rakshasas might be useful.



Nice! Didn't know there was such a book.
Tyranthraxus Posted - 13 Apr 2010 : 15:30:15
The Complete Guide to Rakshasas might be useful.
Brimstone Posted - 13 Apr 2010 : 08:58:19
IIRC one of the Pathfinder Books had a write up on them that was really neat.
bladeinAmn Posted - 13 Apr 2010 : 06:36:38
quote:
Originally posted by Ergdusch

I was about to introduce a Rakshasa as a new thread and villian in my own campaign. While reading the Rakshasa entry in the MM 3.0 I stubled about their vulnarability to blessed crossbow bolts.
And this leads to my question I'd like to ask you here:

What would be a reasonable Knwoledge check and which the proper DC for a character to make in oder for him to know this 'vital' information about his foe?

Would it be written down somwhere?

Who in Cormyr might have such an ubscure information?


Thanks in advance,

Ergdusch



RW, Rakshasas were talked about in Hindu texts and historic art, and then well implemented into AD&D.

For your campaign, you can have various major or minor dieties depict encounters w/rakshasas in thier religious books, in order to qualify or modify the Knowledge DC check you're looking for. Hopefully that answers your 1st 2 questions.
Ayunken-vanzan Posted - 12 Apr 2010 : 23:26:28
I don't think that knowledge (the planes) is appropriate, since Rakshasas are native outsiders. I would choose Knowledge (Arcana).
Ergdusch Posted - 12 Apr 2010 : 22:49:53
quote:
Originally posted by Artemel

The DC of the knowledge check (in this case Knowledge the planes) would be DC 10 + HD of creature, or 17. 17 would let you know what you face is a rakshasa, and for every 5 points higher, you could let them in on another important details, such as DR, SR, or its ability to change shape.


I like that! A lot! It sounds reasonable and fair and it is a nice way to come up with a knowledge table for nearly any type of monster - even on the fly!

So looking at the standard Rakshasa from the 3.0 MM1 I'd suggest the following table:

Knowledge the Planes (as appropriate for an outsider)
DC 17 - Rakshasa, spellcasting outsider
DC 22 - SR & DR
DC 27 - Ability: Alternate Form
DC 32 - Ability: Detect thoughts
DC 37 - Special weakness: Crossbow Bolt
Alisttair Posted - 12 Apr 2010 : 18:26:55
quote:
Originally posted by Artemel

The DC of the knowledge check (in this case Knowledge the planes) would be DC 10 + HD of creature, or 17. 17 would let you know what you face is a rakshasa, and for every 5 points higher, you could let them in on another important details, such as DR, SR, or its ability to change shape.



Better said!
Artemel Posted - 12 Apr 2010 : 17:56:27
The DC of the knowledge check (in this case Knowledge the planes) would be DC 10 + HD of creature, or 17. 17 would let you know what you face is a rakshasa, and for every 5 points higher, you could let them in on another important details, such as DR, SR, or its ability to change shape.
Alisttair Posted - 12 Apr 2010 : 17:49:32
DC 25-30 depending on the obscurity of the foe (Rakshasa I would put at 30, stranger beasts higher than than).
wintermute27 Posted - 12 Apr 2010 : 13:18:04
Asheyron the Learned, who owns the Elfskull Inn in Arabel is one of the foremost authorities on various types of monsters living in Cormyr. Although he specialized in gorgon lore, you could easily have had him spend several years living in Rashemen where he picked up Rakshasa lore. More information about him can be found in Volo's Guide to Cormyr, pgs.63-64,217

Candlekeep Forum © 1999-2024 Candlekeep.com Go To Top Of Page
Snitz Forums 2000